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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: The Bizarre Trooper on April 16, 2016, 10:57:56 AM

Title: If From Software made a Castlevania game?
Post by: The Bizarre Trooper on April 16, 2016, 10:57:56 AM
We all seen the Dark souls Belmont cosplay on youtube then in Dark souls 2 then in Bloodborne and now there's Dark Souls 3, my biggest question: If From Software made a Castlevania game what do you think it would be storywise?
Title: Re: If From Software made a Castlevania game?
Post by: shelverton. on April 16, 2016, 04:27:33 PM
Not that From would ever wanna touch Castlevania, but if it happened I hope they'd keep the story minimal and mystical, like the Souls games.

I'd say their best bet is a complete reboot of the first Castlevania. No need to complicate things. But I'd love to see the sprawling level design from the First Dark Souls. Nooks and crannies aplenty and interconnected paths.

The game would also need more traditional catchy Castlevania music, something that would seem out of place in Dark Soulsesque game. They would really have to think about how to make it work.
Title: Re: If From Software made a Castlevania game?
Post by: Jazz Paladin Productions on April 18, 2016, 01:47:41 AM
If software itself made a CV game...

...would it not in fact look and feel like the new IGA game? Didn't the successful Kickstarter mean that there are going to be randomized dungeons/stages?


That would be epic in an official 2D Castlevania....
Title: Re: If From Software made a Castlevania game?
Post by: Abnormal Freak on April 26, 2016, 06:12:26 AM
If FromSoftware made a Castlevania game—

*jizz*
Title: Re: If From Software made a Castlevania game?
Post by: AlexCalvo on April 26, 2016, 05:23:29 PM
First of all, if they were going to make a Castlevania game they would have to make a real effort to seperate it from what they've done before.  I do not want a Castlevania game that is really a Dark Souls 4/Bloodborne 2.  I want something that learns from those games but is still very much it's own thing.

I agree with Shelverton that a reboot of Cv1 would be best.  A completely minimalist story where you are Simon Belmont, marching on Dracula's castle to take him out.  That should be the entire story, with no or very few cut scenes or story moments.  I would love for them to take it back to the Barbaric Belmont style of the NES games, with the rest of the games aesthetic adjusted to fit accordingly.

Now, where people may disagree with me...  I think they should go for a more sun drenched, golden mountains, white castle type feel.  Think the covers of Cv3, BR, SCV4, etc... that kind of high heroic, almost swords and sandals look.  Make the masonry almost greco-roman, retool classic enemies and bosses to feel more epic and fearsome, less cartoony (note NOT gruesome or twisted or any LoS nonsense).  Of course night moments should be dark, but when the sun is out it should look like a Conan movie.  This would do worlds for differentiating it from the previous games by From Software, and is one of many types of aesthetics I feel could do Castlevania justice.

Then in the next game have a different company approach the franchise from a completely different angle.
Title: Re: If From Software made a Castlevania game?
Post by: Jazz Paladin Productions on April 26, 2016, 08:24:26 PM
If FromSoftware made a Castlevania game—

*jizz*


Ah, this "literacy" thing is so overrated...
Title: Re: If From Software made a Castlevania game?
Post by: X on April 27, 2016, 01:45:19 AM
@AlexCalvo

Completely agree with you. CV needs to go back to the simplicity that it originated from.
Title: Re: If From Software made a Castlevania game?
Post by: Abnormal Freak on April 27, 2016, 02:34:14 AM

Ah, this "literacy" thing is so overrated...

Excuse me, allow me to correct myself.

If FromSoftware made a Castlevania game—verily, I shall be releasing jisms into mine undergarments.
Title: Re: If From Software made a Castlevania game?
Post by: Jazz Paladin Productions on April 27, 2016, 02:39:36 AM
Excuse me, allow me to correct myself.

If FromSoftware made a Castlevania game—verily, I shall be releasing jisms into mine undergarments.


Wasn't trying to correct you, actually. Correcting myself, I didn't know of "From Software" at all.  I thought the original post was asking about a Castlevania game randomly made or programmed by software itself...

Title: Re: If From Software made a Castlevania game?
Post by: Abnormal Freak on April 27, 2016, 06:10:47 AM
Ah, carry on, then.

Although due to being a stickler for these sorts of things, the company is FromSoftware with no space, just like PlatinumGames.

I'd love to see From tackle a Castlevania game because I think their atmosphere really fits that world. Like has already been said, however, I think it would need to distance itself from the Souls series a bit, in that while there ought to be similar traits, it shouldn't be the type of "die constantly" game that their series is known for, but I would still like to see some of the difficulty that the old CV games are known for. Just tone it down a bit, I guess. I think From's level designs, atmosphere, and tight controls would really work for a Belmont adventure.

I'm not sure I'd like to see them repeat the past, though. The barbarian Belmont has been done. I believe there's room for a whole new creation that resembles prior games without copying their aesthetics. Conan was a big thing in the '80s due to the Schwarzenegger movies, it might feel a little goofy now.
Title: Re: If From Software made a Castlevania game?
Post by: AlexCalvo on April 27, 2016, 10:30:22 AM
It certainly could be done in a goofy way, but I also think it could be done in a very serious way, especially with a minimalist story, I mean Barbaric type warriors were a very real part of history.  I used Conan just as an example for how the world should look, and the 80's Conan movie still looks beautiful in terms of aesthetic.  I mean one of the most popular shows around right now is Game of Thrones, which leans pretty heavily into some of these tropes.  We've never gotten this aesthetic outside of the 8-bit games, I personally would love to see it in a full 3D world at least once.
Title: Re: If From Software made a Castlevania game?
Post by: Sindra on April 30, 2016, 06:45:32 PM
They wouldn't make a Castlevania game...because Bloodborne is about as close as you can get.

Make suggestions for any CV tributes in Bloodborne 2.....maybe we'll actually get them. =)
Title: Re: If From Software made a Castlevania game?
Post by: JR on May 02, 2016, 04:59:51 AM
Even if it were just another Souls game with a fresh coat of Castlevania paint, I'd still pre-order in a heartbeat.

I could really see them taking the series down a darker path (darker in CV's case) while maintaining the atmosphere and difficulty of the original games. Thinking of what From could do with castle environments for a CV game makes me kind of sad that this will surely never happen.
Title: Re: If From Software made a Castlevania game?
Post by: JayDominus on May 04, 2016, 10:16:35 AM
I would be a really unhappy man because I always found Souls games extremely unappealing from just about every standpoint. I don't like the art style, I don't like the murky graphics, I don't like the controls and combat mechanics - I find them really clunky and messy, I don't like the absence of any and all sense of direction, I don't like not knowing who I am and what the hell am I supposed to accomplish eventually and I don't like not being able to pause my bloody game.
Title: Re: If From Software made a Castlevania game?
Post by: Aceearly1993 on May 05, 2016, 02:18:52 AM
Not interested because I can't accept the control scheme of Soul series at the very start point when I've heard and known the series

And it's a common problem that modern games became "You-died-esque" that pummeled lots of strange and boring environment, that have no fun at all, to the sight of new players and make them failed countless times like machines which is the bad thing I personally don't want to see

A good Castlevania game should't be something like control scheme/RNG punishment hell with confused combat  system
Title: Re: If From Software made a Castlevania game?
Post by: Abnormal Freak on May 05, 2016, 03:02:13 AM
This is some crazy talk; these games have remarkable controls. When I die, it's never because I feel the game cheated me, but always, always because I goofed up.

Lords of Shadow, on the other hand, frequently killed me due to dodgy controls.
Title: Re: If From Software made a Castlevania game?
Post by: knightmere on May 05, 2016, 12:48:53 PM
Personally I'd rather IGA go back to making Castlevania games but that's just me...
Title: Re: If From Software made a Castlevania game?
Post by: Sindra on May 08, 2016, 11:56:30 AM
This is some crazy talk; these games have remarkable controls. When I die, it's never because I feel the game cheated me, but always, always because I goofed up.

It's okay Freak. These philistines are but filthy casuals. They know not what they speak. =P
Title: Re: If From Software made a Castlevania game?
Post by: Jorge D. Fuentes on May 08, 2016, 12:49:12 PM
I grew up on Ninja Gaiden, Castlevania, Contra, and Gradius.
The Dark Souls controls are fine.
Title: Re: If From Software made a Castlevania game?
Post by: JayDominus on May 10, 2016, 05:03:21 PM
It's okay Freak. These philistines are but filthy casuals. They know not what they speak. =P
Hey you, feel free to call me a casual (since the word is devoid of any actual meaning at this point in time), but do not call me filthy. I bathe. Occasionally.
Title: Re: If From Software made a Castlevania game?
Post by: Abnormal Freak on May 10, 2016, 09:01:20 PM
One thing I adore about the gameplay of Bloodborne, including the controls, is that it reminds me so much of what Konami did with certain Castevania games, particularly the original and Rondo of Blood. There's a sense of strategy to the fighting: get in, do some whipping, pull back, dodge, etc. Except in FromSoftware's games, there are so many varieties of enemy moves, especially when it comes to bosses, that it's almost impossible to nail down a pattern, as often a boss will surprise you with a move you've never seen before; there's several instances in Bloodborne where I was on my fifth or sixth try to defeat a boss and they totally freaked me out with something new that's usually an instakill. I love that these games keep you on your feet and focused. It totally brings out some kind of addiction response to keep going back and conquer the enemy.

That coupled with the level of exploration, discovery, and level design brings me back to what made games so special on the NES and SNES. I like a good easygoing experience also, but I love that these games challenge me and kick my ass, until I'm strong enough to kick back.
Title: Re: If From Software made a Castlevania game?
Post by: The Bizarre Trooper on May 10, 2016, 09:45:58 PM
One thing I adore about the gameplay of Bloodborne, including the controls, is that it reminds me so much of what Konami did with certain Castevania games, particularly the original and Rondo of Blood. There's a sense of strategy to the fighting: get in, do some whipping, pull back, dodge, etc. Except in FromSoftware's games, there are so many varieties of enemy moves, especially when it comes to bosses, that it's almost impossible to nail down a pattern, as often a boss will surprise you with a move you've never seen before; there's several instances in Bloodborne where I was on my fifth or sixth try to defeat a boss and they totally freaked me out with something new that's usually an instakill. I love that these games keep you on your feet and focused. It totally brings out some kind of addiction response to keep going back and conquer the enemy.

That coupled with the level of exploration, discovery, and level design brings me back to what made games so special on the NES and SNES. I like a good easygoing experience also, but I love that these games challenge me and kick my ass, until I'm strong enough to kick back.

speaking of Bloodborne, which boss was very challenging to you? =)
Title: Re: If From Software made a Castlevania game?
Post by: Sindra on May 10, 2016, 10:01:04 PM
speaking of Bloodborne, which boss was very challenging to you? =)

Rom.


Always Rom. -_-
Title: Re: If From Software made a Castlevania game?
Post by: Abnormal Freak on May 10, 2016, 11:34:21 PM
Rom was a pecker mainly for whittling down all the little spiders. It's a lengthy fight that requires patience.

Honestly, the bosses I had the hardest time with were earlier in the game when I hadn't fully grasped how to play the game very well, like the hunter who turns into a beast, the first chalice dungeon boss with the candles on its back, and more recently another chalice dungeon boss that was like a fiery dog crocodile—all of them took numerous tries before I conquered them, but some bosses I defeated first try (e.g. the electricity beast and Vicar Amelia).

It's not that terribly hard a game, it just requires some patience and focus. If you run in all willy-nilly, even the common enemies can do some major damage. I can't wait to beat it and start the Souls series.

I'm like 50 hours into this game and I only recently beat Rom, lol. There's so much to do and see that I constantly find myself going to areas where I remember a side-quest had started.
Title: Re: If From Software made a Castlevania game?
Post by: Sindra on May 14, 2016, 07:37:50 PM
Rom was a pecker mainly for whittling down all the little spiders. It's a lengthy fight that requires patience.

Honestly, the bosses I had the hardest time with were earlier in the game when I hadn't fully grasped how to play the game very well, like the hunter who turns into a beast, the first chalice dungeon boss with the candles on its back, and more recently another chalice dungeon boss that was like a fiery dog crocodile—all of them took numerous tries before I conquered them, but some bosses I defeated first try (e.g. the electricity beast and Vicar Amelia).

It's not that terribly hard a game, it just requires some patience and focus. If you run in all willy-nilly, even the common enemies can do some major damage. I can't wait to beat it and start the Souls series.

I'm like 50 hours into this game and I only recently beat Rom, lol. There's so much to do and see that I constantly find myself going to areas where I remember a side-quest had started.

Have you gotten to Cainhurst yet?

Cainhurst is almost LITERALLY Castlevania.
Title: Re: If From Software made a Castlevania game?
Post by: zangetsu468 on May 15, 2016, 03:21:50 AM


Lords of Shadow, on the other hand, frequently killed me due to dodgy controls.

How so? The platforming elements or combat?

LOS' gameplay was not bad imo. There were some issues with enemy hitboxes but these also seemed to be few and far between.
Title: Re: If From Software made a Castlevania game?
Post by: Abnormal Freak on May 16, 2016, 06:50:40 AM
Some of the platforming and wall shimmying was dodgy, but the thing that bugged me most was fighting a big spider and having a small window to do only exactly what the game wanted me to and nothing else; it didn't allow room for alternate playing styles. It didn't help that the controls rarely felt like they were doing what I wanted.
Title: Re: If From Software made a Castlevania game?
Post by: brunobb1 on May 16, 2016, 04:36:54 PM
I've been playing a few Metroidvanias and the similarities between them and the Souls series are very apparent like the use of certain save points that restore your health to how the level design is all connected. While I love Lords of Shadow (especially as it's own thing), I do think that From Software would make a way better Castlevania title.