Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Belmont Stakes on April 25, 2008, 01:10:10 AM
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I imagine that this post could get closed but I will ask this question anyway. The series has had many different game play engine types I guess you could say. I was wondering which do you prefer? There is the original game (CV, IV and Chronicles) the open range games (Simon's Quest, I suppose you could put LOD and CV64 in there too as day/night elements are very crucial) the Metroidvanias as they are so aptly labled(SOTN,AOS,COTM etc.) and the ones I like to call Zeldavanias (LOI and COD which play a lot like Zelda IMO).
I am a fan of the second game as an overall winner. So tell me what do you like. 8) ;D
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CV should use the Quake 3 engine. The physics are insane :o
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oldshool engine. I like that one over the metroidvania one.
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I vote for the 64 games' engine. It was pretty good as it was but with some perfecting, it could be...well, PERFECT!
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I vote for the 64 games' engine. It was pretty good as it was but with some perfecting, it could be...well, PERFECT!
oooh I forgot about that one, yeah it was awesome. I love it even with it's flaws. I don't know why everybody I know hates those 2 games so much. I love the 64 games. No symphony of the night or dracula's curse no, but they are still great games.
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Metroidvania style, and it's not even close.
I like the original Castlevanias, but I honestly wouldn't put any of them even in the my top 20 favorite games (this isn't a bannable offense, is it?).
Truthfully until SOTN, I didn't have much interest in the CV series, and without the 6 Metroidvania titles, I still don't...
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I would love to have another game like Simon's Quest! It's probably my favorite game in the series.
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I vote for the 64 games' engine. It was pretty good as it was but with some perfecting, it could be...well, PERFECT!
:) :) :)
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Classic CV all the way. I love SotN and all, but it was CV1 & CV4 that got me into the series. DXC was the best thing to happen to the series in years.
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In Reply To #5 Agreed.
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I thought Castlevania II was the best game. It had atmosphere looks and ambiance. It was only missing more diversified challenge and more diversified backgrounds. If they had done the the game like Zelda II the Adventure of Link you wouldn't have the angry video game nerd posting a game bashing video or if you combined the first three games into one game you have the true Castlevania. Of course the game would not be able to hit on the level of musical superiority of Super CV IV or Chronicles or SOTN. I agree with the posts about CV64 having potential and that DracX for PSP being a breakthrough. I would like to see more games like the PSP game with the backgrounds done the way they were.
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i like to shot them with steak gun
like in Nitemare 3D (by dr. gray)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwhooties.homestead.com%2Ffiles%2Fmeat.gif&hash=3090a149a0965efec8692fa4e5282edf660ce42b)
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In Reply To #1
Metroid. Classic is close second and I just don't like Simon's quest. As of now, there's really no good enjoyable to play game in that format. But if a good one was made like that in 3D, it would be cool. Maybe Castlevania fused with the Legend of Zelda, instead of fused with Metroid. That would rock.
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In Reply To #1
Metroid. Classic is close second and I just don't like Simon's quest. As of now, there's really no good enjoyable to play game in that format. But if a good one was made like that in 3D, it would be cool. Maybe Castlevania fused with the Legend of Zelda, instead of fused with Metroid. That would rock.
Well don't you think that that has aleady been done with LOI and COD? I don't think those two games are like the Metroidvania's. There is a map a lot like Zelda. There are doors to unlock a lot like Zelda. There is a place to buy weapons and health (that is certainly not in Metroid). I have stated that I believe Simon's Quest is like the Adventure of Link and Battle of Olympus sans the bosses and challenge. I suppose you could say that Metroid and Zelda are mirror images of one another. With all that said I agree with you.
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In Reply To #14
Good points, but Those games are so dark and enclosed. When I say Zelda, I mean, big open fields, possible some sort of creature to ride on to travel distances, occasionally coming to castles, fortresses, temples and dungeons, big towns and palaces, meeting royal familes, kings, gueens, princesses of other nations, only to finally make it to Castlevania in the end. Not like the one in Simons Quest, I mean a huge, really awesome Castlevania.
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Castleroids are prolly the best, but still, it's getting old now that we have six of them already (not counting OoS). They should go back to mission based, I think. Keep the map-style, but give different objections, to add a sense of purpose and cohesion.
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Original style, classical and stylish, and hard enough to make you practice a lot, and keep you challenged.
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In Reply To #16
I would kinda like to see DMC's mission style for a CV game. DMC3 was enough like CV that I can tell it would be cool.
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In Reply To #18
You don't have to tell me! If DMC3 were a CastleVania game, it would have been awesome!
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In Reply To #16
See, I think that the great thing about the 64 games' engine is that it's a mix of the classic and Castleroid styles. Some stages are more action based while some rely more on puzzles or exploration.
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Castlevania and the Q4 engine would be awsome since I have done some mods for games with it. And a very large huge castlevania would be cool to but lets throw something evenmore far fetched in to the styles. TES style where you get to choose your destany and be what ever you want to be do what you want to do. Fight along side Belmont or join Dracula and learn Devilforgery. Sounds kind of cool when you think of it, it gets you even more into the story by allowing you, the player, to set the stage and become the director.
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If only they made a sandbox Castlevania.
Similar to Simon's Quest and have many, many inspirations from Vampire Hunter D(except for the futuristic setting)