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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: KaZudra on May 28, 2016, 10:46:11 AM

Title: -sigh- I'm so Sorry...
Post by: KaZudra on May 28, 2016, 10:46:11 AM


I really hope Kickstarter implements a refund system because of this...

ALSO
https://twitter.com/sonic_hedgehog/status/735638491636195328
Title: Re: -sigh- I'm so Sorry...
Post by: Dracula9 on May 28, 2016, 11:10:04 AM
I should probably quote my long-ass chat rant (from SI) on the matter so I guess I'll do that real quick.

Obviously there's been some cherry-picking of strictly the relevant posts to the subject (this entire post is one big copypaste) as well as skipping sections that deviated.

(click to show/hide)

And to think there was a period where I felt bad about not chipping in--looking at things now I'm glad I didn't waste throw any money at this.
Title: Re: -sigh- I'm so Sorry...
Post by: VladCT on May 28, 2016, 12:43:35 PM
Welp, I have to say that I'm embarrassed of even being hyped at its infancy now. Guess Inafune really was just one man and needed the help of people who actually knew what the fuck they were doing, seeing how much of a miserable little pile of mismanagement this turned out to be.

Oh well, at least Bloodstained seems to be in good hands so far, though I have gotten a bit wary now.
Title: Re: -sigh- I'm so Sorry...
Post by: KaZudra on May 28, 2016, 01:01:17 PM
This if any, is a PERFECT Opportunity for Capcom to do what Battlefield 1 did to CoD and release a trailer for a new Megaman game.
Title: Re: -sigh- I'm so Sorry...
Post by: Jop on May 28, 2016, 01:48:03 PM
something like this?

 I know its not a game but...
Title: Re: -sigh- I'm so Sorry...
Post by: KaZudra on May 28, 2016, 01:51:02 PM
something like this?

 I know its not a game but...


Nevermind, I'll get the Shovel and Flowers, He lived as died, blue...
Title: Re: -sigh- I'm so Sorry...
Post by: Abnormal Freak on May 28, 2016, 02:54:11 PM
Oh well, at least Bloodstained seems to be in good hands so far, though I have gotten a bit wary now.

I'm excited just because you have an established game developer taking care of it, and IGA is a pretty seasoned producer who I always felt was a little held back by budget. Hopefully this and Yooka-Laylee turn out well or I'll likely never contribute to a Kickstarter game again. I already have zero interest in backing John Romero's new game; I'll wait and see if it's a good'un.

That MN9 trailer... Yeah, that's shitsauce. I'm hoping the game will at least be somewhat fun but it doesn't hold a lot of promise.
Title: Re: -sigh- I'm so Sorry...
Post by: Belmontoya on May 28, 2016, 03:53:44 PM
To be honest, I have a lot of concern about Bloodstained.

It seems like contributors are being strung along with pointless updates like color shaders, empty test rooms and the likes. I have read pages long threads about the most trivial topics in the games development like shaders and bust sizes. I understand that he's trying to show the progress, but every time an update like that is shown I'm surprised at how much further behind the games development is than I expect it to be for the projected release date.

I feel like for how long it's been and how much money people have put up, they should have something more to show us at this point. Especially considering all of the stretch goal content they've taken on.

I have high hopes for Bloodstained and I hope it is everything the fans deserve. And I hope they release it within the time frame that's been promised.

I know that Michiru is working very hard! I can't wait to hear more from her.

I've never had much of an interest in Mega Man. Still, I was going to buy this game. But not now. Yikes...
Title: Re: -sigh- I'm so Sorry...
Post by: DarkPrinceAlucard on May 28, 2016, 04:09:55 PM
I thought about donating when this was first announced way back when as a mega man fan but something told me to just set back and wait and see what becomes of it.

Sorry for those who backed this game with their hard earned money, those graphics and gameplay don't show the millions of donation dollars that went into it.

the CV fans are lucky we have IGA who is a big fanboy himself and knows what the fans are wanting right now.
Title: Re: -sigh- I'm so Sorry...
Post by: zangetsu468 on May 28, 2016, 09:53:42 PM
I never really understood the hype about this game.
I'm glad I did not invest into this.
Title: Re: -sigh- I'm so Sorry...
Post by: KaZudra on May 29, 2016, 12:15:33 AM
I thought about donating when this was first announced way back when as a mega man fan but something told me to just set back and wait and see what becomes of it.

Sorry for those who backed this game with their hard earned money, those graphics and gameplay don't show the millions of donation dollars that went into it.

the CV fans are lucky we have IGA who is a big fanboy himself and knows what the fans are wanting right now.

MMmmm dem graphics. It finally makes Megaman X7 looks great, at least it had a graphic style that complemented the art direction.

I understand that Video Games are a bit costly, but look at Shantae, it only raised $776K, and it's presentation still looks top notch.

Here we have this shit, with a collective $4 Million AND and additional $400K with 2 extra kickstarters for "Extra Content". Knowing damn well we're getting at most a 15 stage glorified Megaman clone and the presentation is so Garbage that the "hype" trailer just assured you that not even $1 Million went into it.

Hell at least John Romero took down his Kickstarter in efforts to release a demo before putting it back up.

Keiji Inafune is a hack, and took the perfect opportunity to take money from desperate Megaman Fans, which brings more questions on his dismissal at Capcom. Knowing it doesn't even matter if the game sells well or not, He's already won.
Title: Re: -sigh- I'm so Sorry...
Post by: VladCT on May 29, 2016, 01:06:20 AM
To be honest, I wouldn't call Inafune a hack myself, just way in over his head. IMO the whole thing reeks more of mismanagement and poor planning rather than outright dishonesty, though that may just be my idealistic side trying to give him the benefit of doubt.
Title: Re: -sigh- I'm so Sorry...
Post by: Dracula9 on May 29, 2016, 01:16:29 AM
Whether or not he's guilty of deliberately taking advantage of a desperate fanbase, it is clear that he's certainly guilty of being entirely unoriginal in his design, is likely completely unwilling to let go of his little blue baby, and clearly would rather use blatant and lazy rips of his old characters than actually come up with something more original for what should've been a spiritual reboot of the series.

Oh, and of course he's guilty of terrible management of resources, funds, and manpower and putting out a subpar product after months and months of overblown hyping.
Title: Re: -sigh- I'm so Sorry...
Post by: zangetsu468 on May 29, 2016, 06:31:46 AM
Here we have this shit, with a collective $4 Million AND and additional $400K with 2 extra kickstarters for "Extra Content". Knowing damn well we're getting at most a 15 stage glorified Megaman clone and the presentation is so Garbage that the "hype" trailer just assured you that not even $1 Million went into it.


3.2 million dollar mansion in Switzerland, whose papertrail ends at the Cayman Islands... My best guess.
Title: Re: -sigh- I'm so Sorry...
Post by: uzo on May 29, 2016, 02:53:15 PM
I don't think many people realize how much 4 million dollars is chump change in the current game development industry to make and market a new product. I especially laugh at the people who think they were going to get an HD resolution 2D animated game on that budget. they'd go broke after the first level.
Title: Re: -sigh- I'm so Sorry...
Post by: Belmontoya on May 29, 2016, 03:23:35 PM
I don't think many people realize how much 4 million dollars is chump change in the current game development industry to make and market a new product. I especially laugh at the people who think they were going to get an HD resolution 2D animated game on that budget. they'd go broke after the first level.

Dragon's Crown at the time was Vanillaware's most expensive project to date and was the first game they made that barely went over 1 million with it's budget.

Those are beautiful 2d graphics. Muramasa The demon Blade is an absolutely gorgeous and wonderful game and cost under 1 million to make.

There's no excuse for this bullshit. Better looking games are made with ZERO dollar budgets.



Title: Re: -sigh- I'm so Sorry...
Post by: DarkPrinceAlucard on May 29, 2016, 05:40:57 PM
Dragon's Crown at the time was Vanillaware's most expensive project to date and was the first game they made that barely went over 1 million with it's budget.

Those are beautiful 2d graphics. Muramasa The demon Blade is an absolutely gorgeous and wonderful game and cost under 1 million to make.

There's no excuse for this bullshit. Better looking games are made with ZERO dollar budgets.

My thoughts exactly, there are games out there that work with a lower budget and still can pull off graphics MUCH better than what we are being shown with Mighty no. 9, there is no reason for Mighty no. 9's graphics to be comparable to the likes of Mega Man X8 which is a PS2 game.

At best I would say its only a bit better in the graphics department then Mega Man X8 which is a game that uses the same 2.5D format as it does, but that is not good at all considering this is supposed to be a current gen game with a 4 million dollar budget and Mega Man X8 was released for the PS2 many years ago.
Title: Re: -sigh- I'm so Sorry...
Post by: uzo on May 29, 2016, 06:13:36 PM
Compare the complexity of the level designs and level lengths of Muramasa and any Megaman game. Now compare the enemy diversity. There is where the difference lies. Muramasa especially basically uses the same rooms over and over. The level design is especially simple. This all makes the art needs MUCH lower.

Also remember the game's budget as you state there doesn't include the marketing budget and other considerations. MN9's was the total budget as we know it. It all adds up, there are tons of costs people just don't realize.

And yeah some devs have "zero" budgets, but they're not supporting their family by working on the game. You have to pay your people if that is the job that is supporting them. You seriously are going to compare that?
Title: Re: -sigh- I'm so Sorry...
Post by: Belmontoya on May 29, 2016, 06:20:05 PM
Compare the complexity of the level designs and level lengths of Muramasa and any Megaman game. Now compare the enemy diversity. There is where the difference lies. Muramasa especially basically uses the same rooms over and over. The level design is especially simple. This all makes the art needs MUCH lower.

Also remember the game's budget as you state there doesn't include the marketing budget and other considerations. MN9's was the total budget as we know it. It all adds up, there are tons of costs people just don't realize.

Right but Muramasa has heart and a vision.

Inspiration doesn't cost a penny. I see none of that here.

Title: Re: -sigh- I'm so Sorry...
Post by: uzo on May 29, 2016, 10:59:19 PM
OK, that's fine, but we were talking about budgets and graphics...
Title: Re: -sigh- I'm so Sorry...
Post by: Belmontoya on May 29, 2016, 11:17:49 PM
OK, that's fine, but we were talking about budgets and graphics...

How much of MN9's budget do you really figure has gone into marketing?

I'm not going to pretend to have any idea but it seems to me that advertising online is cheaper than it's ever been.

It just rubs me the wrong way when bad games get free passes for the excuse of low budgets.
Especially when those budgets are in the millions.

There are too many talented devs out there doing this stuff for free these days for guys with budgets like these to drag their asses.

That's all I'm saying.

Title: Re: -sigh- I'm so Sorry...
Post by: uzo on May 29, 2016, 11:30:09 PM
Hard to tell. Each company does different things. The usual % of the budget ranges from 10% to 40%. Deep Silver probably picked up the tab once they signed the publisher deal. It's difficult to say how much had been spent. Though you have to consider now that their website, the community interactions, etc. These were all jobs and people that had to be paid to maintain and run it. Translators too for every communication. That all falls under marketing. Shit balloons quickly.
Title: Re: -sigh- I'm so Sorry...
Post by: zangetsu468 on May 30, 2016, 02:13:30 AM
Uzo has a point regarding paying employees to actually operate the machine that is game development.
What I will say though Belmontoya is that your point regarding inspiration and the vision/ direction of MN9 is a good one and seems to be the major let down here. Seeing that the game is taking a lot of inspiration from the Megaman series one could argue that it should be competing directly rather than appearing as an inferior product?
Title: Re: -sigh- I'm so Sorry...
Post by: Super Waffle on May 30, 2016, 03:27:35 AM
Was that trailer made by the same people who did that anti-smoking ad where everything was a reference to internet memes?
Title: Re: -sigh- I'm so Sorry...
Post by: KaZudra on May 30, 2016, 03:47:09 AM
OK, that's fine, but we were talking about budgets and graphics...
Shantae, $776K
Undertale, $51K
Freedom Planet, $25K
Hyper Light Drifter, $645K
Darkest Dungeon, $313K
SUPERHOT, $250K
Mercenary Kings, $116K
Banner Saga, $732K
Risk of Rain, $30K
Legend of Dungeon, $32K
Valdis Story, $49K
Shadowrun Returns, $1.8M
Wasteland 2, $2.9M

Yet at $4M, Mighty No.9 is somehow worse than all these shoestring budget games?
Title: Re: -sigh- I'm so Sorry...
Post by: Belmontoya on May 30, 2016, 03:55:17 AM
And yeah some devs have "zero" budgets, but they're not supporting their family by working on the game. You have to pay your people if that is the job that is supporting them. You seriously are going to compare that?

That's right. The freeware devs who aren't supporting their family through their game work have to do so by other means. This basically means that they have to work twice as hard on top of developing the game for free. I don't think there's any comparison there at all. In fact, it gives paid developers even less of an excuse for putting out crap. They can spend all of their time focusing on the game and not worrying about another job that has nothing to do with it.

Just look at the remake of Castlevania 1 being made in unreal. That's one man that made that in 4 months. Why is it one man who hasn't been paid a cent can put out something that looks that great, yet here we have an entire development team with a 4 million dollar budget and they can't even get the game to look halfway decent? I'm sure he has bills to pay just like everyone else, and has a life.

I'm not sure if I'm making points anymore or not.. haha. Sorry if I'm ranting, and I do understand what you're saying Uzo... You know I have a lot of respect for you.

I just get frustrated when it seems like people who are getting paid to make video games don't give a fuck about the quality of the games they're putting out. They literally have what I consider to be the coolest jobs in world...

I got really pissed like this when I played Mirror of Fate too... I almost felt cheated.

Anyways, I'm gonna stop posting about this before I say something stupid.

But to anyone who contributed to this game on Kickstarter, I'm very sorry if you feel cheated. It's not fair to you guys. People who fund their games this way should be held accountable to the quality of their final product.





Title: Re: -sigh- I'm so Sorry...
Post by: uzo on May 30, 2016, 05:48:15 AM
Typically with 'zero budget' games someone is supporting them. Be it a spouse or whatever. Otherwise it just comes down to simple math of staff and time. Either they have high quality and long dev time (5+ years), or low quality and short dev time. MN9 is a studio project, it needs to keep a schedule. Of course delays happen, as it did, but their intent is to keep the game structured and scheduled. This isn't a charity business, and they need to find the balance of how much money they need to pay how many employees for x amount of time to get what they need on the game done. Its less time more money, or less money more time. One or the other. No magic involved.

Do I think MN9 looks the best it could be? Hell no. It has issues with art direction, but most of them have pretty simple fixes. Does it look like something that could come out of the budget they have, taking into account all the other costs and issues with game dev for a startup? Yes, I can easily see how this is the result.

So what is out breakdown?
Game Employees
Tool Licenses
Marketing
Community Forum Creation & Management (more employees)
Kickstarter's 10% cut
Kickstarter rewards cost of manufacturing and shipping
Kickstarter reward management (more employees)

Shit adds up quick doesn't it?


And do you want to really put this into perspective?

Bloodstained's base budget was 5 Million. What did it end up with? 10.5 MILLION. Given what they promised out of this game? They will need ever fucking penny.
Title: Re: -sigh- I'm so Sorry...
Post by: zangetsu468 on May 30, 2016, 06:37:45 AM
Bloodstained's base budget was 5 Million. What did it end up with? 10.5 MILLION. Given what they promised out of this game? They will need ever fucking penny.

I was thinking about BS earlier and now I'm sort of worried about it. I know Iga has made great games with a low budget, but we've barely seen anything to do with how the game will run. It's probably going to be delayed quite a bit imo, which is fine because I've got stacks of other games to play.
Title: Re: -sigh- I'm so Sorry...
Post by: Aceearly1993 on May 30, 2016, 01:46:17 PM
Now I'm neither over positive nor over negative to the nowadays kickstarter thingy

But it seems that Inafune's behavior enraged core fans in its very ways according to the descriptions of mass media and the fellow cv dungeon friends here, but my attitude is I care "only a very few part" of it because I want to see the final result of MN9 after such a whole lot of mess in the sight of mass media

Talking about MN9 there's another game called Gal*Gunvolt or something on PSN, there're 3 players to choose with, one is the main guy fron Azure Gunvolt, the other is the main heroine from Gal*Gun, the third is the one served as the main character (was he named Beck?) of MN9 project ; Gal*Gunvolt did come out as 8-bit era style/formula, the control scheme is amazingly solid and intact like I pretented myself playing a new official Mega Man title; but the difficulty is horned and merciless like there's no tomorrow day of Inafune left Capcom situation and the same hell of MMZ series/MMZX/MMZXA era combo from the Inti Creates I suffered from went all over again, though this time the difficulty is FAR beyond what I can take which is REALLY a bad thing for me, personally
In short I' m disappointed that Gal*Gunvolt SHOULD be a masterpiece and I think I can finally fit the game to my user habit little by little , it HAS the potential everything seems OK BUT it ends up too tough that I can't beat and never gave me the chance to fit my usual habit; I don't want to see MN9 fell in the similar old cursed rings like that (or I'd like MN9 to be ANYTHING BUT that)

I donated few bucks to IGA's Bloodstained project anyway; it's simply because I want to PAY for the awesomeness of awesome past project like Castlevania Chronicles (PS1) and I can't find the reason to add any more attention (personal emotion? eagerness of new app product/games?) to care about the actual games of the project THAT seriously. Maybe It's just a "project" thingy and it lacks the thing that makes me to be "moved" or "touched" so my attitude is I can't treat it with any further attention, as a turn back

Maybe unrelated, but the craziness of how fast mass media/"mainstream" Internet media can spread informations sometimes can be a problem to game devs or whoever
Title: Re: -sigh- I'm so Sorry...
Post by: Dracula9 on May 30, 2016, 03:54:52 PM
Issue's not really about money, as the lists of better games made cheaper shows.

Issue's more Inafune (who I will more or less place sole blame on since he's the head of his own company and a 30-year veteran of the industry, because I obviously am not privy to the performance and personality of every person on Comcept, and because I will ultimately consider Inafune to be the final word on keeping or removing employees and assets and thus having the control over whether his team sucks or not and whether or not something they produce gets approved) being out-of-touch with what his core fanbase wants--which isn't entirely his fault as the Megaman fanbase is indecisive and divided as fuck as to what it collectively wants and will likely never agree on a singular direction they unanimously want the series to take--as well as deciding to rely on shitty fanservice things like literally Roll being a character and obnoxiously blatant design rips off his past character babies, rather than introduce new elements to the franchise's now-standardized formula and focus on solid and enjoyable gameplay design.

Obviously it would be silly to just assume Inafune's a big asshat out to fuck up everyone's Sunday, but there's no longer the chain-of-command overhead he had at Capcom to fall back on--can't say "well maybe he didn't want to do that but his bosses made him do it anyway" because Inafune is the boss now--nor can we presume to know the actual process of approval and design within the Comcept studios. What we do have is the work of a 30-year veteran with which we can draw some fairly reasonable conclusions, and that's how I'm looking at this whole thing.

Maybe Inafune's got a shitty team. Maybe Inafune has no real idea what he's doing anymore or just doesn't give a fuck. Maybe he's genuinely plagued with problems that could have been avoided or better managed by proactive planning early on.

Whatever the case is, I continuously see it all come back to Inafune and something he should or shouldn't have done.

He's the big dog in his own yard now. Mistakes he makes now fall squarely on him as the head of the company and studio.
Title: Re: -sigh- I'm so Sorry...
Post by: TheTextGuy on May 30, 2016, 06:47:10 PM
Yet at $4M, Mighty No.9 is somehow worse than all these shoestring budget games?

Even funnier since three of those games are sequels to franchise that are pretty old and established, and some of them have industry veterans at the helm.
Title: Re: -sigh- I'm so Sorry...
Post by: Flame on May 31, 2016, 12:21:18 PM
as does MN9. Inafune himself and a bunch of people handpicked from former capcom staff, particularly former megaman staff.

and i wouldnt be surprised if we had some inti Zero people
Title: Re: -sigh- I'm so Sorry...
Post by: Claimh Solais on May 31, 2016, 04:26:04 PM
Another thing worth mentioning is that Keiji Inafune is also working on OTHER games at the same time. Namely ReCore and Red Ash. Hell, over the last few years he also put out Soul Sacrifice and *shudders* Yaiba: Ninja Gaiden Z.
Title: Re: -sigh- I'm so Sorry...
Post by: Dracula9 on May 31, 2016, 08:02:17 PM
PC build got leaked on MEGA, it's pretty awful.
Title: Re: -sigh- I'm so Sorry...
Post by: Eric Roman on May 31, 2016, 08:20:10 PM
Unless sarcasm was part of the entire sell, "...cry like an Anime fan on Prom Night..." is absolutely not how you sell this.  It's very Apple ten years ago:

Disheveled Guy: "I'm a Mac." 
Preened Guy: "I'm a PC." 
DG: "Oh, what's this?  Looks like you're crashing again, huh?  Yup, that's too bad." 
PG: :(

INVEST IN APPLE PRODUCTS

>:/
Title: Re: -sigh- I'm so Sorry...
Post by: KaZudra on June 01, 2016, 02:44:22 AM
Unless sarcasm was part of the entire sell, "...cry like an Anime fan on Prom Night..." is absolutely not how you sell this.  It's very Apple ten years ago:

Disheveled Guy: "I'm a Mac." 
Preened Guy: "I'm a PC." 
DG: "Oh, what's this?  Looks like you're crashing again, huh?  Yup, that's too bad." 
PG: :(

INVEST IN APPLE PRODUCTS

>:/

XD I get a laugh every time I'm reminded that Apple became the very thing they were against
Title: Re: -sigh- I'm so Sorry...
Post by: Lumi Kløvstad on June 01, 2016, 06:33:09 AM
I'll just leave this here guys.

Title: Re: -sigh- I'm so Sorry...
Post by: Dracula9 on June 01, 2016, 09:53:05 AM
Ending pic's pretty cool though so it has that going for it.  :P

(click to show/hide)
Title: Re: -sigh- I'm so Sorry...
Post by: VladCT on June 22, 2016, 02:27:58 AM
http://askroahmmythril.tumblr.com/post/146275063732/oh-man-mn9 (http://askroahmmythril.tumblr.com/post/146275063732/oh-man-mn9)
Quote from: Roahm Mythril
Oh Man MN9…

So from everything I’ve gathered…

- The game was only released in the US, delaying world release by 3 days.
- The 360 version was delayed again on launch day.
- The Wii U version doesn’t just freeze the system, there are reports of it outright BRICKING the system.
- Antivirus software reports the Steam version as a virus.
- Code keys for the Totally-Not-Zero campaign either claim they were already used or just unlock the Minecraft skin.

…As uninterested / unenthusiastic for MN9 as I’ve been, I legitimately feel bad for those that backed the project and got this…  I can only hope Inafune corrects these problems, and that something is done for any Wii U players that lost their systems to this mess.
Okay, what in the name of fuck? Is this for real?
Title: Re: -sigh- I'm so Sorry...
Post by: Claimh Solais on June 22, 2016, 05:00:16 AM
Yeah, I've heard these reports, and holy hell, the game sounds like a god damn mess. On top of people stating the game itself is just mediocre (critics and fans alike), there are a whole bunch of issues itself that really make it even worse.

But like... outright bricking a console? That's the final nail right there.
Title: Re: -sigh- I'm so Sorry...
Post by: Shiroi Koumori on June 22, 2016, 06:14:39 AM
Yeah, I've heard these reports, and holy hell, the game sounds like a god damn mess. On top of people stating the game itself is just mediocre (critics and fans alike), there are a whole bunch of issues itself that really make it even worse.

But like... outright bricking a console? That's the final nail right there.

A patch will be inbound according to nintendolife (http://www.nintendolife.com/news/2016/06/theres_an_early_patch_inbound_for_mighty_no_9_on_wii_u).

I feel sad for those poor backers.
Title: Re: -sigh- I'm so Sorry...
Post by: Claimh Solais on June 22, 2016, 06:56:42 AM
The patch is nice for those who were only experiencing freezing or minor technical issues with the game. So good on them for releasing THAT. But there are still reports of Wii Us getting bricked because of the game. Hopefully those players can get some kind of compensation for that.
Title: Re: -sigh- I'm so Sorry...
Post by: VladCT on June 22, 2016, 07:02:16 AM
Have there been any other games that bricked the console? Seriously, this might very well be the most disastrous launch ever, bar none.
Title: Re: -sigh- I'm so Sorry...
Post by: Abnormal Freak on June 22, 2016, 07:45:05 AM
Supposedly reports of bricking Wii Us are complete bullshit, but the game has caused a system freeze requiring you to unplug the power, which obviously isn't good and could potentially brick the system. I've had stuff like the YouTube app force me to do that so it's not uncommon for the system. Far as anyone knows, there's no proof of MN9 actually rendering anyone's console a paperweight.

Now, the game performs pretty poorly on Wii U. Bad framerate in spots, lengthy load times even after each death, which is really frustrating for a fast-paced action game. Except that there's nothing fast-paced about it and the game only sorta resembles Mega Man on the surface. It's not an offensively bad game, but it sure doesn't live up to its legacy. I got so bored with the first boss stage that I fired up AVGN Adventures just to get some fast shooty–jumpy sidescrolling action going.

I kinda regret not getting it on my PS4 but I wanted to show the little U some extra support and I have a 2TB external HDD on that beast and space is filling up on my PS4's 2TB. I guess it's fine on the U. I'll try to play through the game...maybe. It's kind of dull, but then I thought the PSP Mega Mans were similarly dull.
Title: Re: -sigh- I'm so Sorry...
Post by: Claimh Solais on June 22, 2016, 08:34:08 AM
It's kind of dull, but then I thought the PSP Mega Mans were similarly dull.

Does that bode well for me, since Maverick Hunter X is one of my favorite PSP games? lol

I'll still probably grab the game, probably on PC since it seems to have the least issues. $20 seems fair, I guess.
Title: Re: -sigh- I'm so Sorry...
Post by: Gunlord on June 22, 2016, 09:51:29 AM
I gotta feel bad for both Inafune and the backers, but this has certainly been a debacle in all respects. I wonder how Comcept will move on from this.
Title: Re: -sigh- I'm so Sorry...
Post by: Dracula9 on June 22, 2016, 10:18:12 AM
The game itself may not be the be-all-end-all of bad games (it's mediocre at best, honestly), but the disaster that has been its development and launch process will be one for the record books.

There's simply no real excuse for a team of supposed MM-formula veterans to be making such amateur mistakes as "oh shit, we didn't optimize and it's severely lagging entire consoles!" and glaring framerate drops--not to mention things like "it's better than nothing" from the head of the project.

This is just a resounding disappointment and shining example of how not to go about developing and marketing your product.
Title: Re: -sigh- I'm so Sorry...
Post by: zangetsu468 on June 22, 2016, 12:54:03 PM
It's kind of like that movie The Producers.. You can make more money with a flop than a success #springtimeformn9
Title: Re: -sigh- I'm so Sorry...
Post by: Claimh Solais on June 22, 2016, 01:20:18 PM
not to mention things like "it's better than nothing" from the head of the project.

To be fair, people still aren't sure whether or not Inafune actually said this or if Ben Judd added that into the translation (something about Judd following up with "It's just my opinion" or something).

Regardless, this really goes against the whole "a delayed game is eventually good" saying that people kept shoving onto Mighty No. 9 any time someone complained about the delays. The Xbox 360, 3DS, Vita, and Mac/Linux versions were all delayed longer; I think they should have just delayed the whole game again.

EDIT: Here's an article that states that other translators saw that Inafune was saying something practically different than what Judd told us he was saying, with him actually sounding humble about it and owning up to the mistakes of MN09. *Clicky* (https://www.vg247.com/2016/06/22/mighty-no-9s-inafune-actually-said-i-own-all-the-problems/)

EDIT 2: Is it just me, or do the PC system requirements for this game seem a bit too high? I was comparing this to another (mediocre) game I've been looking at for a while: Evolve. And... on minimum requirements, Mighty actually requires a higher processor than Evolve does. And just looking at the two different games, you can tell which one shouldn't be that demanding.

Mighty looks about on par with Explodemon, and the latter isn't even close to as demanding.
Title: Re: -sigh- I'm so Sorry...
Post by: Abnormal Freak on June 22, 2016, 04:24:31 PM
The game is a technically underoptimised mess on all accounts, which I'm sure is the sole reason for higher PC requirements.
Title: Re: -sigh- I'm so Sorry...
Post by: KaZudra on June 22, 2016, 05:15:31 PM
-will be rewritten in future.-
Title: Re: -sigh- I'm so Sorry...
Post by: theplottwist on June 22, 2016, 07:04:58 PM
EDIT: Here's an article that states that other translators saw that Inafune was saying something practically different than what Judd told us he was saying, with him actually sounding humble about it and owning up to the mistakes of MN09. *Clicky* (https://www.vg247.com/2016/06/22/mighty-no-9s-inafune-actually-said-i-own-all-the-problems/)

Welp. Judd did this same exact stunt with IGA, taking "liberties" with what IGA was saying. So there is no reason to doubt this.
Title: Re: -sigh- I'm so Sorry...
Post by: uzo on June 22, 2016, 09:14:13 PM
I played an hour or so. Plays pretty solid so far.
Title: Re: -sigh- I'm so Sorry...
Post by: Gunlord on June 22, 2016, 11:34:03 PM
Welp. Judd did this same exact stunt with IGA, taking "liberties" with what IGA was saying. So there is no reason to doubt this.

Well, Judd was tired at the time and it's exhausting trying to keep up with a very fast moving chat, so I think we shouldn't be too hard on him either. ;o
Title: Re: -sigh- I'm so Sorry...
Post by: theANdROId on June 23, 2016, 01:09:22 AM
I can vouch that interpreting can (and usually is) a pretty difficult job. :-)
Title: Re: -sigh- I'm so Sorry...
Post by: Shiroi Koumori on June 23, 2016, 08:36:34 AM
I can vouch that interpreting can (and usually is) a pretty difficult job. :-)

Amen. I've done that for a visiting professor for his class and an academic meeting. Q and As are hard when English isn't the native language of both parties. #Badumtis
Title: Re: -sigh- I'm so Sorry...
Post by: Aceearly1993 on June 25, 2016, 05:53:39 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20160625154239_zpsznz1cemr.jpg&hash=11e416758742f3ffe710fc9ffbb317301091c2e6)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20160625154243_zpsrfaizwnb.png&hash=9747bed483280e0662f101362b99a29e7728d1ae)


I FEEL A COMBINATION OF POWER-LESS/DESPAIR
Title: Re: -sigh- I'm so Sorry...
Post by: Shiroi Koumori on June 25, 2016, 07:11:54 AM
@Aceearly: My reaction to those pics. "Oh Shit!"
Title: Re: -sigh- I'm so Sorry...
Post by: Aceearly1993 on June 26, 2016, 01:59:12 AM
Yeah  it  beats  me  so  hard...  the  thing  was  way  beyond  my  control  that  I  (almost)  gave  up  playing  further

Besides  I  have  a  serious  doubt: Does the "M2" in the staff roll have any relationship to the M2 team behind Castlevania The Adventure Rebirth? It blows my mind like another nightmare returns... Is here anybody know about it?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20160701071244_zpsdh7aprsh.png&hash=d2f75e5c205814723d907f6c7185eb6be2a99cb7)

EDIT: Beat the game ... The damage amount of enemies are just SO unbalanced that I have absolutely no idea about it, I can't believe that it's the damn normal difficulty... And there's not even a easy mode, so There must be something wrong within it, maybe the damage amount adjustment was wrong (Probably the damage amount of enemies were planned for a hard/expert mode but was goddamn scrapped and the normal mode eventually loaded it; The original enemy damage amount for normal, on the other hand, was probably unused/dummied/scrapped...or there would be a easy mode for plan but was unused/dummied out/scrapped in the final release...) Or perhaps all I said was fake/lie/theory without root and the damage amount things were totally f**ked up FOR THE FIRST TIME/DESIGNED THAT WAY/ON PURPOSE...
And the most questionable thing is the final boss.

The electrical spiked area mentioned before... There're really no help about it, the design was crazied; Plus the lack of easy mode is sure the pain in the balls when everyone sucked by/suffered from it
 
(click to show/hide)

It's not really a "such bad" game, instead the balance control of enemies' damage was not enough
PS: Playing around No.8 during boss battle was fun and the shots remind me Diamond/Rebounded stone in some Castlevania titles. I like the design of stage and boss though the stage itself was painful and tough. I also like the return of English VA of Sigma but VAT? MMX7? Amazing.
Yes, the game contains lots of X7 parody. Yes, X7.
Title: Re: -sigh- I'm so Sorry...
Post by: zangetsu468 on June 26, 2016, 02:50:41 AM
I'm hearing this is around 4 hours long. Therefore;
$1 million = 1 hour of MN9 gameplay

Something stinks here.
Title: Re: -sigh- I'm so Sorry...
Post by: KaZudra on June 26, 2016, 10:05:16 AM
I'm hearing this is around 4 hours long. Therefore;
$1 million = 1 hour of MN9 gameplay

Something stinks here.
Nah, it's 500k per hour, the credits alone are 4 hours long.
Title: Re: -sigh- I'm so Sorry...
Post by: zangetsu468 on June 26, 2016, 11:18:25 AM
Nah, it's 500k per hour, the credits alone are 4 hours long.

Then I would've completely blown that budget.. I stand corrected  8)
Title: Re: -sigh- I'm so Sorry...
Post by: KaZudra on June 26, 2016, 12:00:12 PM
Then I would've completely blown that budget.. I stand corrected  8)

With that budget, I would've got my game already done and playtested within a year with all of it's ambitions.
Title: Re: -sigh- I'm so Sorry...
Post by: Aceearly1993 on July 02, 2016, 11:48:01 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20160702172844_zps48zu5xip.jpg&hash=68b69982d7fd6b516fcd2f47a3504c56f0ddfc96)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20160626214515_zpsatv9ozqy.jpg&hash=07e3c985b7d44dea44bab8b8a49ccec316219da8)

Hahaha the moving cannons... I even have the thought maybe it was originally planned as a new Castlevania game project but they abandoned it and changed.......

Besides  I  have  a  serious  doubt: Does the "M2" in the staff roll have any relationship to the M2 team behind Castlevania The Adventure Rebirth? It blows my mind like another nightmare returns... Is here anybody know about it?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20160701071244_zpsdh7aprsh.png&hash=d2f75e5c205814723d907f6c7185eb6be2a99cb7)

Still don't get the answer, maybe I should ask other communities/forums for more...........


Ray mode... I can be sure it is the result of damage balance lacking... Bosses have not much chance for you to leap to them and slash them and their touching damage was PAINFUL. Also the damage of Ray's weapon was too low that I think it was yet another damage balance error of game program that cause all these being amazingly tough and the reason is not necessary. (The lack of easy mode is another) The shock wave of 3rd slash was too short since the drums blast gasoline fire at you from a ridiculous range. Also the setting that Ray constantly takes damage should be like a separate "hyper mode" like Dominus glyph from Order of Ecclesia instead of default. I gave up Ray mode. At least for now.
Title: Re: -sigh- I'm so Sorry...
Post by: TheTextGuy on July 02, 2016, 02:10:58 PM
Besides  I  have  a  serious  doubt: Does the "M2" in the staff roll have any relationship to the M2 team behind Castlevania The Adventure Rebirth? It blows my mind like another nightmare returns... Is here anybody know about it?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah181%2FAceearly1993%2F20160701071244_zpsdh7aprsh.png&hash=d2f75e5c205814723d907f6c7185eb6be2a99cb7)

Wouldn't be surprised if it was the same M2, seeing it's for "8Bit Conversion Engineer." Judging from the fact that the NSF Music Collective is also credited, I'm guessing it's for the 8bit arrangements.  Make of that what you will.
Title: Re: -sigh- I'm so Sorry...
Post by: Aceearly1993 on July 04, 2016, 08:34:20 AM
OK.
As there're possibly plans for sequels I'll probably look forward to how the sequels can fix the inner problem within the action system engine, and enemies' damage balance
Title: Re: -sigh- I'm so Sorry...
Post by: TheTextGuy on July 04, 2016, 01:17:56 PM
OK.
As there're possibly plans for sequels I'll probably look forward to how the sequels can fix the inner problem within the action system engine, and enemies' damage balance

In the meanwhile, I guess we can see how both ReCore and RedAsh end up, since they both are also Comcept projects.  Will they suffer the same fate?