If rather not have an English voice cast. Japanese works much better for Berserk.
I mean, right back at you, I prefer the English cast, especially due to its largely western setting and tone.
But then, why not both? Every Omega Force game that's been dubbed in the west has also received a Japanese voice option. The presence of an English cast wouldn't suddenly stop you from enjoying a Japanese cast.
(Though track record shows that this game might not be dubbed in the west. Their more recent anime crossovers [One Piece, Arslan, Gundam Reborn, Ken's Rage 2] have only had Japanese dubs.)
I just think the English cast was voiced with much less thought than the Japanese. The fact that the setting is more European in context doesn't really make a difference to me, it's more the quality of the voice acting. My biggest gripe was how the original 90's anime voiced Griffith slightly similarly to SOTN Alucard in the sense that he sounds monotone with a nasal cold. Griffith's Japanese voice and the intensity of his and other characters' vocal expressions do not marry up as well in the English dub imo. I didn't mind Guts' or Zodd's voices in eng but it still doesn't compare for me.
Yeah not opposed to having both I just wouldn't use the English at all.
I saw some clips from the new Berserk anime. It looks pretty quality.
Nosferatu Zodd confirmed as a playable character! (http://www.siliconera.com/2016/08/02/nosferatu-zodd-playable-koei-tecmos-upcoming-berserk-game/) From the article, it appears he will be playable in both his human and apostle forms.
The actual anime scenes which are drawn look fantastic. Can't say the same for the CGI. Also the story has been trimmed back way too much.
Oh, goodness no. While the drawn scenes in the intro look great, the same can definitely NOT be said for the drawn scenes DURING the episodes. Granted, certain stills look great (several close-ups on Guts). But any drawn scene that is fully animated is painfully ugly, with some of the worst animation I have ever seen (Farnese running away from the horse, for example).I disagree with that, the last animated seen I recall seeing was with Griffith telling Guts he wanted to know his place in the world. That scene looked good to me compared to the cgi. Although the cgi is more consistent.
Though I maintain my stance that the visuals aren't the problem with the new anime, but moreso the pacing, which is ALL over the place. I'll take ugly visuals over sloppy pacing any day, but man, this series has both, which is keeping it at a "meh" when I found the manga (so far), the anime, and the movie trilogy all at an "excellent".
I disagree with that, the last animated seen I recall seeing was with Griffith telling Guts he wanted to know his place in the world. That scene looked good to me compared to the cgi. Although the cgi is more consistent.
In terms of the movie trilogy, they cut so much character development from Egg of the King that it destroyed all the emotion. That film should've pumped its brakes and ended with the Zodd battle. Battle for Doldrey and the last film handled the pacing much better.
As for this series, pacing is definitely not its strong suit and if it was similar to the 96 anime and covered the black swordsman arc then I'd probably love it, despite cgi.
I -do- like that Guts and Griffith's first fight had the dialogue going on during their fight though. It really helped with the pacing there, instead of having them stop fighting every time they talked. The Battle for Doldrey was far better as far as the pacing, but I felt The Advent completely nailed it, having my favorite rendition of The Eclipse, beating out both the manga and the '97 anime.Definitely with you on the Eclipse. Aside from some colour changes with obvious red to blue, they nailed that segment and you can tell they put most of the film's budget into that whole set of scenes. Skull Knight stole the show (Sorry Guts)
See, this is what I thought the series was going to be, and what it was originally advertised as: an adaptation of the Black Swordsman arc. And originally what I thought was, "How are they going to stretch out an 8-chapter arc over 24 episodes?" What I thought was going to happen is we were going to have an occasional episode with a bit slow pacing, which would have been fine.
Instead what we're getting is a 24-episode adaptation of the Conviction arc, so now I'm thinking "how the hell are they going to shove the entire Conviction arc (save Lost Children, which was mysteriously cut out) into 24 episodes?" And here's how: they're speeding through so much content per episode it's hard to enjoy any of it. Something happens, and before you can even take in what's happening, poof, it's gone.
along with it being hard to tell what was happening in the action sequences.
I actually had this problem from time to time reading the manga. Definitely a handful of "what the hell am I looking at??" moments.
Hope he only looks like him. If he plays like him I'll be very annoyed, lol. Ghirahim, alongside Agitha, are hands down the worst characters I've ever played as in any Warriors game. And I played the first Dynasty Warriors: Gundam and Ken's Rage games.
I meant more just the rapier style of sword and strike, Griffith seems like his harder hitting attacks cover more area.
Wyald officially confirmed as a playable character! (http://gematsu.com/2016/08/koei-tecmo-berserk-adds-wyald#t4E06OQCVbS2yBUR.01) Grunbeld, Adon, and Boscogn are also confirmed as non-playable enemies.
Berserker Guts gameplay! Looks reeeeeeeeeeally cool!
Actually I think I remember reading that the kanji for falcon and hawk were the same.
This game has a lot of playable characters, yowza.
If there's 8 characters and they play really differently then this is better than simply having more characters.
They are allowing you to play as Femto: https://www.youtube.com/watch?v=LdOYAJK-AoI (https://www.youtube.com/watch?v=LdOYAJK-AoI)
They are allowing you to play as Femto: https://www.youtube.com/watch?v=LdOYAJK-AoI (https://www.youtube.com/watch?v=LdOYAJK-AoI)
Unsure whether they can restore the violence and gore? Pass..
I know it's a ratings issue, always is in the west. But seriously? It's Berserk. I don't care if it's got an AO rating or whatever, it's supposed to because that's what it is. The problem with Australia for example is that I don't believe R18 rated games and upwards are allowed (I could be wrong on this but I've looked into legislation once before.) In which case, one would be better off buying a version from Asia and setting their ps4 to English (United States) so they can read the subtitles in English..
Too much effort tbh. My hype is dead, I'm not even going to bother.
Berserk level of violence and gore would not get AO rating.
even Friday the 13th The Game, the most graphically violent and gory game aside from MKX, is going to get a Mature rating.
but really, Fist of the North Star has people exploding in graphic bloody and gory ways, Onechanbara Z2 Chaos has more gore than this.
Violence aside, more characters doesn't make it a better game. I personally think Ken's Rage 2 didn't feel as good gameplay-wise as its predecessor.
I understand Claimh and I was taking your nite about the small roster and actually addressing Ace's comment about the first game in these series generally having less characters. I've only played the demo's at the time but to me personally KR2 felt way more generic than KR1, there was something about the first that just felt more like the original anime movie/ series, particularly during the fight with Jagi.
I do understand the points made about the relatively small roster and it sucks that Skull Knight won't be playable, specifically meaning the player won't be fighting with Zodd and then busting into the eclipse. Oh well, hopefully in the next game if there is one.