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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Claimh Solais on June 13, 2016, 12:22:05 AM

Title: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on June 13, 2016, 12:22:05 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.koeitecmoamerica.com%2Fberserk%2Fimages%2Fagegate%2Flogo.jpg&hash=e8bbb473c7303796f5256add1ddebf2e403f593c)

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PLATFORM: PlayStation 3 (JP only), PlayStation 4, PlayStation Vita, Steam (NA/EU only)
RELEASE DATE: October 27, 2016 (JP) | February 21, 2017 (US) | February 24, 2017 (EU)

It's been teased for a few days, but Omega Force has released a trailer for their most "brutal Musou/Warriors game yet", a collaboration between Warriors and Berserk.

The following description is quoted directly from the Koei Tecmo America website:

Slash and Smash Action!
In this work, the action of cutting through hundreds of enemies, fundamental to the Warriors series, is fused together with the dark and gruesome atmosphere of the world of "Berserk", making various heretofore unseen acts possible, such as using a giant man-sized sword to cut enemies in half, as well as smash or send them flying with the "Cleaving" and "Smashing" attacks. Revel in the astounding destructive power capable of cutting through multiple enemies with one blow!

Extensive and profound story!
In this game, in addition to the well-known and popular "Golden Age Arc", you will also be able to join Guts and his newest companions on his journey of revenge through "The Hawk of the Millennium Arc".
Additionally, the extensive story includes an impressive amount of artwork, including footage from the actual animation movie trilogy and new, original scenes portraying more detailed interactions between the members of the Band of the Hawk and other characters.

Diverse character selection!
In addition to the main hero of the story, Guts, you can choose to play as any of a number of characters from all the different parts of the story. Every one of these characters possesses a distinctive set of skills and characteristics to ensure the variety of gameplay is consistent with the world of "Berserk". Furthermore, to deepen immersion into the story, the same familiar cast of Japanese voice actors from the movie trilogy and the new animation series were invited to take part in this project.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: JR on June 15, 2016, 05:54:08 AM
Stupid question, but is this THE Berserk, as in the manga?

If yes, then I'm all for it.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on June 15, 2016, 06:02:54 AM
Yup. The manga.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on June 15, 2016, 10:02:03 AM
The manga they doesn't end. I'm fearful it won't ever.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Gunlord on June 16, 2016, 01:57:02 AM
At least they're off the boat...
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on June 22, 2016, 05:03:34 AM
Confirmed the game will be launching in Japan on September 21, 2016 (http://gematsu.com/2016/06/koei-tecmos-berserk-launches-september-21-japan). Turns out they've been working on this game for a long time.

Article also includes in-game screens and also shows both Guts and Griffith as playable characters.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on June 23, 2016, 04:50:36 AM


YOOOOO NEW TRAILER WITH A BIT OF GAMEPLAY. LOOKS SICK.

EDIT: I'm probably gonna be posting all the trailers for this as they come out just because I'm a diehard Warriors fan, so I'll be adding them all into the first post for convenience's sake.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Ratty on July 02, 2016, 05:34:51 PM
I'm looking forward to this but it'll be a good while until I get to play it. I'm glad they're finally off the boat in the manga though, now I'm just hoping we don't shift back to Rickert and the rest of the B-team for the next several years of updates.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on July 03, 2016, 07:06:21 PM
I completely forgot to mention that this game was confirmed for a stateside release and was actually at E3. We're getting the PS4 and Vita versions, like Japan, but not the PS3 version. On the flipside, we're also getting a PC release (via Steam), which Japan is NOT getting.

Edited OP to include the English versions of the trailers rather than the Japanese ones.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Gunlord on July 03, 2016, 09:47:45 PM
Looks like this'll be awesome 8)
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on July 05, 2016, 05:30:17 PM
Casca and Judeau have both been confirmed to be playable characters. (http://gematsu.com/2016/07/koei-tecmos-berserk-adds-playable-casca-judeau#0bZXYo1qPMI2bPVS.01) The former of which was no surprise, considering the (weird in context) pre-order costume for the game goes to her.

This brings the roster to:
Guts, Griffith, Schierke, Casca, and Judeau.

Wyald and Zodd are both on various pre-order bonuses (like Geocards), and I imagine they'll be playable in the game itself. I imagine Corkus, Pipin, and Rickert will all be playable, too.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on July 06, 2016, 11:24:10 AM
All the way from Golden Age to Shierke, really? That's spanning a lot of Berserk.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on July 06, 2016, 08:05:39 PM
Yeah, with the first screens and such, it was showcasing the Millenium Empire arc. Omega Force recently confirmed it'd begin with the Golden Age and proceeded to release screens of it. I'm guessing it's going to be spanning most of, if not all, of the manga.

Also, while it was being released alongside the anime, they confirmed that the two have no ties, and the game will be following the manga story, not the anime.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on July 08, 2016, 08:20:05 AM
Even MORE screenshots and character renders shown off of the game. (http://www.siliconera.com/2016/07/07/berserks-musou-game-gets-new-info-screenshots-guts-griffith-castca-judeau/)

Showcases a lot of Golden Age screenshots, and shows character renders for Guts, Griffith, Casca, and Judeau. Guts and Griffith both have two different renders, so I'm guessing they're pulling a Hyrule Warriors on them and giving the two of them multiple movesets.

Also confirms that apostles will be enemies in the game, and actual strategy will be required to fight them. I'm thinking they'll be something like the bosses in Hyrule Warriors. Hopefully better, though.

As well, it confirms various subweapons will be able to be used. Things such as throwing knives, Guts' repeating crossbow, and even his arm cannon will all be usable.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on July 08, 2016, 08:35:56 AM
I'm glad this is following the manga and not the 2016 anime, the first episode was a mess chronologically  :(
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on July 09, 2016, 12:48:16 AM
I was really confused about the 2016 anime, since it was marketed as an adaptation of the Black Swordsman arc, yet went from part of said arc straight into the Conviction arc. Overall, though, I'm enjoying the series. And since it isn't a direct adaptation, it gives me more reason to both read the manga and watch the show.

The adaptation of the plot wasn't what bothered me about the first episode. I felt it had quite a few pacing issues, along with it being hard to tell what was happening in the action sequences. Episode 2 had pacing issues as well, but very few, and they're only really at the beginning. Plus, it's far easier to tell what the hell is happening in the action scenes.

Basically, my opinion of the anime went up from Episode 1 to Episode 2, and I hope it just keeps going up from there.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on July 15, 2016, 12:57:29 PM
Welp, if Koei's Facebook page is anything to go by, the western release of the game was confirmed for Fall 2016, which is WAY sooner than I expected (was expecting Q2-Q3 2017 at the very earliest). This makes me very happy.

EDIT: The Europe website is finally live (http://www.koeitecmoeurope.com/berserk/index.html), and it also has a "2016" listed on it. Some other things I can confirm since I can actually read it now...

-The Black Swordsman, Golden Age, Conviction, and Falcon of the Millenium Empire arcs will all be present in the story.
-Scenes from the movie trilogy will be used as cutscenes. Additional scenes are also being created, presumably in that style.
-The voice cast from the movie trilogy and 2016 TV series are all reprising their roles in this game (hopefully an English cast, too?)
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on July 16, 2016, 07:22:46 AM
If rather not have an English voice cast. Japanese works much better for Berserk.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on July 16, 2016, 08:25:46 PM
If rather not have an English voice cast. Japanese works much better for Berserk.

I mean, right back at you, I prefer the English cast, especially due to its largely western setting and tone.

But then, why not both? Every Omega Force game that's been dubbed in the west has also received a Japanese voice option. The presence of an English cast wouldn't suddenly stop you from enjoying a Japanese cast.

(Though track record shows that this game might not be dubbed in the west. Their more recent anime crossovers [One Piece, Arslan, Gundam Reborn, Ken's Rage 2] have only had Japanese dubs.)
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on July 16, 2016, 11:43:44 PM
I mean, right back at you, I prefer the English cast, especially due to its largely western setting and tone.

But then, why not both? Every Omega Force game that's been dubbed in the west has also received a Japanese voice option. The presence of an English cast wouldn't suddenly stop you from enjoying a Japanese cast.

(Though track record shows that this game might not be dubbed in the west. Their more recent anime crossovers [One Piece, Arslan, Gundam Reborn, Ken's Rage 2] have only had Japanese dubs.)

I just think the English cast was voiced with much less thought than the Japanese. The fact that the setting is more European in context doesn't really make a difference to me, it's more the quality of the voice acting. My biggest gripe was how the original 90's anime voiced Griffith slightly similarly to SOTN Alucard in the sense that he sounds monotone with a nasal cold. Griffith's Japanese voice and the intensity of his and other characters' vocal expressions do not marry up as well in the English dub imo. I didn't mind Guts' or Zodd's voices in eng but it still doesn't compare for me.

Yeah not opposed to having both I just wouldn't use the English at all.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on July 17, 2016, 12:04:34 AM
I just think the English cast was voiced with much less thought than the Japanese. The fact that the setting is more European in context doesn't really make a difference to me, it's more the quality of the voice acting. My biggest gripe was how the original 90's anime voiced Griffith slightly similarly to SOTN Alucard in the sense that he sounds monotone with a nasal cold. Griffith's Japanese voice and the intensity of his and other characters' vocal expressions do not marry up as well in the English dub imo. I didn't mind Guts' or Zodd's voices in eng but it still doesn't compare for me.

Yeah not opposed to having both I just wouldn't use the English at all.

I do agree that Griffith's voice in the 90's anime was eh at best. I do think Kevin Collins substantially improved by the time they dubbed the Golden Age Arc movies, though. I enjoyed his performance in that.

One thing I will always say though is that Marc Diraison straight up nails the role of Guts. His performance in both the original anime (particularly the latter half) and the movies was fantastic.

Not really gonna try and convince you one way or the other though. I just think that having both dubs and subs would be great, though I'm not particularly opposed to one or the other.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on July 19, 2016, 08:02:26 AM
Serpico officially confirmed as a playable character! (http://www.siliconera.com/2016/07/19/berserk-musou-adds-serpico-schierke-playable-characters/)
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Super Waffle on July 20, 2016, 12:45:23 AM
I saw some clips from the new Berserk anime. It looks pretty quality.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on August 02, 2016, 11:32:09 PM
Nosferatu Zodd confirmed as a playable character! (http://www.siliconera.com/2016/08/02/nosferatu-zodd-playable-koei-tecmos-upcoming-berserk-game/) From the article, it appears he will be playable in both his human and apostle forms.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on August 02, 2016, 11:55:03 PM
I saw some clips from the new Berserk anime. It looks pretty quality.

You're kidding right.

The actual anime scenes which are drawn look fantastic. Can't say the same for the CGI. Also the story has been trimmed back way too much.

Nosferatu Zodd confirmed as a playable character! (http://www.siliconera.com/2016/08/02/nosferatu-zodd-playable-koei-tecmos-upcoming-berserk-game/) From the article, it appears he will be playable in both his human and apostle forms.

Zodd? Instant purchase  :D
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on August 03, 2016, 02:31:32 AM
The actual anime scenes which are drawn look fantastic. Can't say the same for the CGI. Also the story has been trimmed back way too much.

Oh, goodness no. While the drawn scenes in the intro look great, the same can definitely NOT be said for the drawn scenes DURING the episodes. Granted, certain stills look great (several close-ups on Guts). But any drawn scene that is fully animated is painfully ugly, with some of the worst animation I have ever seen (Farnese running away from the horse, for example). The animation during these scenes is equivalent to Dragon Ball Super Episode 5 at its worst. At least the CGI maintains a consistent "alright at best" quality.

Though I maintain my stance that the visuals aren't the problem with the new anime, but moreso the pacing, which is ALL over the place. I'll take ugly visuals over sloppy pacing any day, but man, this series has both, which is keeping it at a "meh" when I found the manga (so far), the anime, and the movie trilogy all at an "excellent".
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on August 03, 2016, 07:30:51 AM
Oh, goodness no. While the drawn scenes in the intro look great, the same can definitely NOT be said for the drawn scenes DURING the episodes. Granted, certain stills look great (several close-ups on Guts). But any drawn scene that is fully animated is painfully ugly, with some of the worst animation I have ever seen (Farnese running away from the horse, for example).
I disagree with that, the last animated seen I recall seeing was with Griffith telling Guts he wanted to know his place in the world. That scene looked good to me compared to the cgi. Although the cgi is more consistent.

Though I maintain my stance that the visuals aren't the problem with the new anime, but moreso the pacing, which is ALL over the place. I'll take ugly visuals over sloppy pacing any day, but man, this series has both, which is keeping it at a "meh" when I found the manga (so far), the anime, and the movie trilogy all at an "excellent".

The manga will obviously rule in most peoples' eyes. I would say the 96 anime had the right pacing to suit that particular arc and I liked Griffith's characterisation a bit more than the manga.

In terms of the movie trilogy, they cut so much character development from Egg of the King that it destroyed all the emotion. That film should've pumped its brakes and ended with the Zodd battle. Battle for Doldrey and the last film handled the pacing much better.

As for this series, pacing is definitely not its strong suit and if it was similar to the 96 anime and covered the black swordsman arc then I'd probably love it, despite cgi.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on August 03, 2016, 03:32:31 PM
I disagree with that, the last animated seen I recall seeing was with Griffith telling Guts he wanted to know his place in the world. That scene looked good to me compared to the cgi. Although the cgi is more consistent.

Far as I remember, this is the only 2D scene longer than a couple seconds that actually looked good. Most of the time, the 2D scenes are awful if animated.

In terms of the movie trilogy, they cut so much character development from Egg of the King that it destroyed all the emotion. That film should've pumped its brakes and ended with the Zodd battle. Battle for Doldrey and the last film handled the pacing much better.

I will state that one thing I did not like about Egg of the King is that they cut out almost the entire arc with the younger versions of the characters. Guts' whole spiel about not being that same man to Casca didn't really hold any meaning in the film, since we didn't really get to see what kind of man he used to be. So I'll agree with you there. Granted, I watched these films immediately after the '97 anime so it didn't really feel as off to me.

I -do- like that Guts and Griffith's first fight had the dialogue going on during their fight though. It really helped with the pacing there, instead of having them stop fighting every time they talked. The Battle for Doldrey was far better as far as the pacing, but I felt The Advent completely nailed it, having my favorite rendition of The Eclipse, beating out both the manga and the '97 anime.

As for this series, pacing is definitely not its strong suit and if it was similar to the 96 anime and covered the black swordsman arc then I'd probably love it, despite cgi.

See, this is what I thought the series was going to be, and what it was originally advertised as: an adaptation of the Black Swordsman arc. And originally what I thought was, "How are they going to stretch out an 8-chapter arc over 24 episodes?" What I thought was going to happen is we were going to have an occasional episode with a bit slow pacing, which would have been fine.

Instead what we're getting is a 24-episode adaptation of the Conviction arc, so now I'm thinking "how the hell are they going to shove the entire Conviction arc (save Lost Children, which was mysteriously cut out) into 24 episodes?" And here's how: they're speeding through so much content per episode it's hard to enjoy any of it. Something happens, and before you can even take in what's happening, poof, it's gone.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on August 04, 2016, 04:18:52 AM
I -do- like that Guts and Griffith's first fight had the dialogue going on during their fight though. It really helped with the pacing there, instead of having them stop fighting every time they talked. The Battle for Doldrey was far better as far as the pacing, but I felt The Advent completely nailed it, having my favorite rendition of The Eclipse, beating out both the manga and the '97 anime.
Definitely with you on the Eclipse. Aside from some colour changes with obvious red to blue, they nailed that segment and you can tell they put most of the film's budget into that whole set of scenes. Skull Knight stole the show (Sorry Guts)

See, this is what I thought the series was going to be, and what it was originally advertised as: an adaptation of the Black Swordsman arc. And originally what I thought was, "How are they going to stretch out an 8-chapter arc over 24 episodes?" What I thought was going to happen is we were going to have an occasional episode with a bit slow pacing, which would have been fine.

BS arc would have saved the series and bad pacing. I even thought Rosine's arc was a bit too slow to start in the manga, but skipping everything altogether from that and BS really sucks.

Instead what we're getting is a 24-episode adaptation of the Conviction arc, so now I'm thinking "how the hell are they going to shove the entire Conviction arc (save Lost Children, which was mysteriously cut out) into 24 episodes?" And here's how: they're speeding through so much content per episode it's hard to enjoy any of it. Something happens, and before you can even take in what's happening, poof, it's gone.

It will be gone faster than Wyald's manhood when he thought he was going to score with Casca!
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on August 06, 2016, 12:19:24 AM
Berserk's Japanese website has been updated. (http://www.gamecity.ne.jp/berserk-musou/index.html) Confirms that both human and apostle Zodd will be playable, as well as confirmed that you can play as Guts in his Berserker Armor. A hefty amount of story info has been added, too, confirming the game will cover everything from the beginning of the manga up to the end of the Hawk of the Millenium Empire arc.

Screenshots show off several additional characters, including Rickert, Mozgus, Skull Knight, Farnese, and Isidro. Other screenshots show off combat against both humans and apostles, use of subweapons, and playing as apostle Zodd and Berserker Guts. This is driving me nuts, the game is releasing in two months. I'm REALLY anxious to see more gameplay in motion.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: JR on August 08, 2016, 08:29:09 AM
along with it being hard to tell what was happening in the action sequences.

I actually had this problem from time to time reading the manga. Definitely a handful of "what the hell am I looking at??" moments.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on August 08, 2016, 09:58:24 AM
I actually had this problem from time to time reading the manga. Definitely a handful of "what the hell am I looking at??" moments.

I'm really not far enough into the manga to judge that or not. While I know the basic premise of everything up to the current events of the manga, I'm actually still on volume 2. And volume 1 really wasn't action-heavy. lol

EDIT:
New gameplay shown! Shows off both Band of the Hawk and Black Swordsman Guts, both of which seem to have different movesets!

Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on August 10, 2016, 11:57:16 AM


Griffith gameplay teaser released! Looks real smooooooth.

I'd say the only thing bothering me about this game visually right now is that all the capes look overly starched. The blood effects look gorgeous, though. Japanese website was updated, too, adding the Guts and Griffith teasers to their respective character pages. Guts' page shows he's slated to get another gameplay video, presumably for Berserker Guts.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on August 10, 2016, 12:05:30 PM
Griffith looks slightly like Girahim in Hyrule Warriors
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on August 10, 2016, 12:09:28 PM
Hope he only looks like him. If he plays like him I'll be very annoyed, lol. Ghirahim, alongside Agitha, are hands down the worst characters I've ever played as in any Warriors game. And I played the first Dynasty Warriors: Gundam and Ken's Rage games.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on August 10, 2016, 04:00:50 PM
Hope he only looks like him. If he plays like him I'll be very annoyed, lol. Ghirahim, alongside Agitha, are hands down the worst characters I've ever played as in any Warriors game. And I played the first Dynasty Warriors: Gundam and Ken's Rage games.

I meant more just the rapier style of sword and strike, Griffith seems like his harder hitting attacks cover more area.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on August 10, 2016, 04:41:32 PM
I meant more just the rapier style of sword and strike, Griffith seems like his harder hitting attacks cover more area.

Oh, no, I getcha. I'm just taking a crack at Ghirahim's awful playstyle in Hyrule Warriors. lol
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on August 23, 2016, 09:57:51 PM
Wyald officially confirmed as a playable character! (http://gematsu.com/2016/08/koei-tecmo-berserk-adds-wyald#t4E06OQCVbS2yBUR.01) Grunbeld, Adon, and Boscogn are also confirmed as non-playable enemies.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on August 24, 2016, 06:37:14 AM
Wyald officially confirmed as a playable character! (http://gematsu.com/2016/08/koei-tecmo-berserk-adds-wyald#t4E06OQCVbS2yBUR.01) Grunbeld, Adon, and Boscogn are also confirmed as non-playable enemies.

After getting left out of two re-tellings of the Golden Age Arc, that's surprising... Wyaldly surprising ;)
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on August 25, 2016, 12:55:52 AM
Producer Hisashi Koinuma was interviewed a bit here. (http://www.siliconera.com/2016/08/24/berserk-producer-staying-true-brutal-source-material/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29) Talks about what prompted him and the staff to work on a Berserk game, as well as how he wants it to remain faithful to its source material, despite some censorship needing to be in place (to avoid a CERO Z rating in Japan and an AO rating in America). It's implied the sexual themes are going to be toned down here but we'll get the violence and gore fully intact, and the other way around for Japan.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on August 27, 2016, 09:50:44 PM
Two new gameplay teasers released! This time, for Casca and Judeau!


Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 02, 2016, 11:26:18 AM


Schierke gameplay trailer!
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 04, 2016, 02:18:21 PM
Interview with Koinuma about the game, revealing some info on it. (http://www.playstationlifestyle.net/2016/09/02/berserk-ps4-interview-musou-action-violence-and-surprises/#/slide/1)

Cliffnotes here for those who don't want to click the link:

-A number of playable characters from across the manga are planned, though they won't reveal how many just yet.
-Omega Force decided to do a Berserk/Musou crossover due to Koinuma and many of the staff being huge Berserk fans.
-They decided to bring it overseas due to the fact that all their other games were coming west anyway, along with the fact that the 2016 anime is being released in the west as well.
-They chose to make a Musou-styled game because fans in Japan have been asking for one. Aside from this, the 2016 anime studio specifically asked for it to be a Musou-styled game, and Koinuma agreed since Berserk fits the mold quite well.
-The game will cover everything from the Golden Age Arc to the end of the Falcon of the Millenium Empire arc. (It's likely going to cover the Black Swordsman Arc, as well, but they just listed it in chronological order.)
-Violence and gore will be censored in the Japanese version but will be in full force in the west. On the flipside, the sexual content might be censored in the west but be in full force in the Japanese version.
-Boss battles will differ from the usual Musou gameplay, in that you will be fighting the boss alone, focusing on the fight, requiring you to strategize and dodge, etc.
-No official confirmation on which platforms will be localized, though trailers show that only PS4, Vita, and Steam are coming to the west (while in Japan they have PS3, PS4, and Vita).
-Koinuma wants to add in a playable character that no one will be expecting.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on September 04, 2016, 08:08:22 PM
A playable character no one will expect... Puck?
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 08, 2016, 02:20:19 PM


Nosferatu Zodd gameplay trailer!

Also, Berserk will be at TGS 2016 (http://www.koeitecmoeurope.com/news/77119/KOEI-TECMO-ANNOUNCES-GAME-LINE-UP-FOR-TOKYO-GAME-SHOW-2016-AND-CONFIRMS-TITLES-BOUND-FOR-WESTERN-RELEASE/), alongside Nioh and other games. Toukiden 2, Atelier Firis, Nights of Azure 2, and Samurai Warriors: Sanada Maru were all confirmed for western release as well.
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 12, 2016, 07:49:15 PM


Berserker Guts gameplay! Looks reeeeeeeeeeally cool!
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on September 13, 2016, 09:51:11 AM


Berserker Guts gameplay! Looks reeeeeeeeeeally cool!


Holy shit, I just went from 6 to 12!!
Title: Re: Berserk (working title) - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 15, 2016, 12:58:17 AM


TGS 2016 trailer! Shows off some REALLY well-choreographed cutscenes, and some decent bits of the story. Unfortunately, the gameplay is all pretty much stuff we've seen before.

EDIT: Replacing TGS 2016 trailer with English version. Game's western title officially confirmed as "Berserk and the Band of the Hawk", and the game's western release was delayed to February 2017.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 17, 2016, 02:46:33 PM
Gameplay stream from TGS 2016! The game looks WAAAAAY smoother than I thought it would. This makes me really happy. Also, 15-year-old/beginning-of-Golden-Age Guts is playable in the game. Multiple parts so see spoiler tag for videos. Videos 1 & 2 are of Guts and Video 3 is of Zodd. Corkus is also in video 3 very briefly.

(click to show/hide)
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on September 18, 2016, 12:10:43 AM
Berserk AND the BOTH? Kind of a strange name like Barney AND friends.
Berserk: BOTH would've made more sense, as "Berserk" is not referring to one group or character.

I'm also surprised that it's not been changed to Band of the Falcon. Miura admitted in an interview that he never knew why the english translation was "hawk" because it has always been falcon. This is both in reference to Griffith's band of soldiers, him being the falcon of light and his kingdom/ castle Falconia.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 22, 2016, 07:58:26 PM


Serpico gameplay!
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on September 23, 2016, 01:44:52 PM
Actually I think I remember reading that the kanji for falcon and hawk were the same.

This game has a lot of playable characters, yowza.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 23, 2016, 02:40:41 PM
Actually I think I remember reading that the kanji for falcon and hawk were the same.

This game has a lot of playable characters, yowza.

They are the same, which is why the mistranslation happened in the first place, but Miura stated he always intended for it to be the Band of the Falcon. Not that I'm complaining cuz "Hawk" sounds better.

And really, the game only has 8 playable characters and confirmed as such. Most Warriors games have almost 20 by the first installment (assuming they're not crossovers, cuz the first Warriors Orochi had 77 playable characters). Apparently Omega Force is trying something different with this one and having each of the characters change appearances multiple times over the course of the game, meaning the characters will have a significant amount of character models. Hopefully this means they're also fleshing out movesets more, since I was fine with simplistic movesets because of the huge amount of characters.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on September 23, 2016, 09:42:36 PM
If there's 8 characters and they play really differently then this is better than simply having more characters.

I remember Bleach: Soul Resurrecion being a good game but there were only a few characters that really stood out, Stark was my favourite by a mile.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 24, 2016, 05:01:37 PM
If there's 8 characters and they play really differently then this is better than simply having more characters.

That's the part there that worries me. So far it seems they play about the same as characters in DW. If they have less moves, then more characters is a must. I'm hoping that the gameplay is more in-depth than other Warriors games cuz the small roster would be disappointing otherwise.

Also, I doubt the "8" that was confirmed during the TGS stream is truly the full roster, since the number "10" was also thrown around during the same stream, supposedly. Plus, we don't yet have the "unexpected" playable character (who many are assuming to be Puck), so I'm leaning more toward that 10 number.

Some ideas:
For simplicity, I'm referring to normal attacks as "N" and strong attacks as "S".

Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Gunlord on September 24, 2016, 09:13:29 PM
They are allowing you to play as Femto: https://www.youtube.com/watch?v=LdOYAJK-AoI (https://www.youtube.com/watch?v=LdOYAJK-AoI)
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on September 24, 2016, 10:53:03 PM
They are allowing you to play as Femto: https://www.youtube.com/watch?v=LdOYAJK-AoI (https://www.youtube.com/watch?v=LdOYAJK-AoI)


I was literally thinking that and then read your post.. Spooky
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 26, 2016, 03:30:18 AM
They are allowing you to play as Femto: https://www.youtube.com/watch?v=LdOYAJK-AoI (https://www.youtube.com/watch?v=LdOYAJK-AoI)

Awwww yeah! Just gimme Skull Knight and my desired roster is complete!
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 29, 2016, 01:13:02 AM
New DualShockers interview with the producer. (http://www.dualshockers.com/2016/09/26/berserk-and-the-band-of-the-hawk-interview-producer-talks-gameplay-frame-rate-violence-and-more/) Cliffnotes below for those who don't want to read the article:

-The eight announced playable characters will be the only playable characters in the game.

-There are currently no plans to upgrade the game via a PS4 Pro patch.

-Both Miura and the anime studio oversaw production of the game.

-Omega Force is now unsure whether or not they can restore the graphic violence and gore in the western release.

-There are currently no plans for a PC or Xbox One release, despite the former being listed in multiple trailers.

-The game was developed with PS4 in mind.

-The game will run at 30 FPS on all platforms, with the producer promising a mostly stable performance on all platforms.

-Significant amount of changes to the Musou formula were added to keep it fresh. These include transformations and sub-weapons, among other things.

-While you are able to choose your character in some stages, you will be playing most of the game as Guts.

-Koei Tecmo does not have an extensive DLC plan for this game like they have had with previous Musou games. They said there may be some costumes, stages, and mounts, but not too much.

-Everything they've revealed so far is pretty much all there is in the game. This means the only modes in the game are Story Mode and Free Mode.

-There will be no multiplayer.


...Huh. I'm a little less hyped about this game now. Kinda sucks we're getting another bare-bones Musou game like Arslan: The Warriors of Legend was.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Gunlord on September 29, 2016, 03:27:00 AM
Man, that's a shame. I was looking forward to playing as a whole bunch of characters! D:
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on September 29, 2016, 08:10:27 AM
Unsure whether they can restore the violence and gore? Pass..
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 29, 2016, 09:14:46 AM
Unsure whether they can restore the violence and gore? Pass..

Apparently it has to do with the graphical fidelity of the PS4 version, making the violence and gore too realistic, potentially resulting in the western version receiving an AO rating. They stated that it might be possible in the PS3 and Vita versions, due to their lower graphical fidelity, but as of right now they're unsure.

I'd say before writing off entirely to just wait and see what happens, but man, this game went from an 11 on the hype meter straight down to about a 6. 30 FPS only, no multiplayer, only eight playable characters, lack of modes...

EDIT: Femto gameplay teaser is out.

Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on September 29, 2016, 11:57:23 AM
I know it's a ratings issue, always is in the west. But seriously? It's Berserk. I don't care if it's got an AO rating or whatever, it's supposed to because that's what it is. The problem with Australia for example is that I don't believe R18 rated games and upwards are allowed (I could be wrong on this but I've looked into legislation once before.) In which case, one would be better off buying a version from Asia and setting their ps4 to English (United States) so they can read the subtitles in English..
 
Too much effort tbh. My hype is dead, I'm not even going to bother.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on September 29, 2016, 08:23:01 PM
I know it's a ratings issue, always is in the west. But seriously? It's Berserk. I don't care if it's got an AO rating or whatever, it's supposed to because that's what it is. The problem with Australia for example is that I don't believe R18 rated games and upwards are allowed (I could be wrong on this but I've looked into legislation once before.) In which case, one would be better off buying a version from Asia and setting their ps4 to English (United States) so they can read the subtitles in English..
 
Too much effort tbh. My hype is dead, I'm not even going to bother.

Sony nor Microsoft allow AO-rated games on their consoles here in America. You may not care, but the company certainly does, as they would not be able to release it on any of the planned platforms with that rating.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on October 01, 2016, 04:32:26 AM


Missed it when it was posted a few days ago, but here's the Wyald gameplay teaser!

Also, the following bits were confirmed in a Gematsu article (which I am too tired to go and find at this time):

Infinite Eclipse Mode: A mode where you battle endless waves of enemies, while various missions pop up for you to complete.

Behelit Collection: Collectibles that function similarly to Gold Skulltulas in Hyrule Warriors. Completing various tasks will award you with a behelit that will unlock pieces of an image, and upon collecting all of a set, you will be able to view a full image. Whether or not the images unlock more content (like stages/missions like in Hyrule Warriors) remains to be seen.

Unique NPCs Confirmed: Various screenshots and gameplay videos show characters such as Pippin, Isidro, Farnese, and Skull Knight during gameplay. Like the playable characters, these NPCs will also have a variety of outfits as the game progresses.

Equipment System: Accessories can be equipped to your character in order to increase your stats. These accessories can also be upgraded or fused together. Like Samurai Warriors 4, you can also choose a variety of consumable items to take with you into battle, and you can select your mount from various different horses. You can also choose up to three different sub-weapons to switch between.

Leveling System: The game uses a standard leveling system of gaining EXP to increase your level and stats, compared to most Musou games having items that drop that increase your base stats, or the weird stuff in the spin-offs. Stats are the Musou standard of HP/MP/ATK/DEF.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on October 07, 2016, 04:01:53 PM


New trailer! Shows off a lot of new gameplay and story bits. Also confirms Behelit collecting does happen during the campaign and not just through the Infinite Eclipse mode like people initially thought.



Also, new Casca gameplay teaser, showcasing her pre-order costume.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: affinity on October 07, 2016, 11:54:17 PM
Berserk level of violence and gore would not get AO rating.   

even Friday the 13th The Game, the most graphically violent and gory game aside from MKX, is going to get a Mature rating.

AO would really be reserved for things that show uncensored nudity and sexual intercourse, things like that.  and maybe something like Manhunt.  but really, Fist of the North Star has people exploding in graphic bloody and gory ways,   Onechanbara Z2 Chaos has more gore than this. 

anyways, for their first Berserk game, its expected for it to be small.  Ken's Rage 1, Pirate Warriors 1, Warriors Orochi 1, are very bare bones compared to their sequels.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on October 08, 2016, 04:29:17 AM
Berserk level of violence and gore would not get AO rating.   

even Friday the 13th The Game, the most graphically violent and gory game aside from MKX, is going to get a Mature rating.

It's not just the violence alone that would give it an AO rating. It's the mixture of the sexual themes, the violence and gore levels, and all the other mature themes Berserk carries. On their own it might not get that rating, but altogether can kinda push it.

but really, Fist of the North Star has people exploding in graphic bloody and gory ways,   Onechanbara Z2 Chaos has more gore than this.

Haven't played Z2 Chaos in a while so I don't remember the violence levels, but Ken's Rage isn't nearly as violent as everyone makes it seem. The people exploding in blood is actually tame, since it's just a particle effect of a blood splatter and their character model disappearing. You don't see any actual guts or body parts flying around. Just a splash of blood. On top of that, the enemies fade to black shortly before exploding, which lowers the amount of graphical violence.

The same goes for when using a Nanto character and cutting someone apart. They fade to black so all you see are black lines and a splash of blood. You don't actually see body parts flying around.

In trailers for this game alone, you see that Guts is actually cleaving enemies into multiple pieces. You can see in the gameplay videos that the monsters body parts are splitting and their limbs are flying around the screen, with blood flying every which way. This game isn't MKX level, no, but it's certainly way higher than anything Warriors has done before.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on October 08, 2016, 09:04:07 PM
Violence aside, more characters doesn't make it a better game. I personally think Ken's Rage 2 didn't feel as good gameplay-wise as its predecessor.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on October 08, 2016, 11:45:53 PM
Violence aside, more characters doesn't make it a better game. I personally think Ken's Rage 2 didn't feel as good gameplay-wise as its predecessor.

I never was saying add more characters simply for the sake of adding more characters. I feel like any time I bring this point up anywhere I talk about this game, people keep ignoring the point I'm trying to make and just focus on the "more characters" part.

The Musou games have extremely simplistic gameplay. And the reason that most people who play them can ignore the extreme simplicity if they don't like it is because there are tons of characters with different movesets that break up the monotony. Both Ken's Rage 1 and the original Hyrule Warriors (at launch) were received a bit negatively by a lot of the people who play these games regularly due to the small amount of characters these games had (though KR1 for more reasons than just the small roster since that game had a whole other plethora of problems).

As someone who plays these games for dozens of hours and owns almost all of them, to me, the gameplay in the trailers appears about as simple as the rest of the games. Couple the simple gameplay with the small roster, and it seems like the game might feel more repetitive than the others. That's why I said more characters would be nice, since it would help break up the monotony. And it's not like Berserk is in short supply of potential characters.

And this part here is more just me than anything, but it still bugs me that Wyald is fully playable yet Skull Knight is relegated to an NPC. He doesn't do much in the manga, no, but with what little he's done, there's a lot of moveset potential there.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on October 09, 2016, 08:23:59 AM
I understand Claimh and I was taking your note about the small roster and actually addressing Ace's comment about the first game in these series generally having less characters. I've only played the demo's at the time but to me personally KR2 felt way more generic than KR1, there was something about the first that just felt more like the original anime movie/ series, particularly during the fight with Jagi.

I do understand the points made about the relatively small roster and it sucks that Skull Knight won't be playable, specifically meaning the player won't be fighting with Zodd and then busting into the eclipse. Oh well, hopefully in the next game if there is one.

Edit: Affinity's comment not "Ace"
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on October 11, 2016, 12:05:46 AM
I understand Claimh and I was taking your nite about the small roster and actually addressing Ace's comment about the first game in these series generally having less characters. I've only played the demo's at the time but to me personally KR2 felt way more generic than KR1, there was something about the first that just felt more like the original anime movie/ series, particularly during the fight with Jagi.

I do understand the points made about the relatively small roster and it sucks that Skull Knight won't be playable, specifically meaning the player won't be fighting with Zodd and then busting into the eclipse. Oh well, hopefully in the next game if there is one.

It's no worries. And now that I look back at my post, it came across as sort of angry and it really wasn't meant to. My bad. It's more or less that I've talked about this before, especially on GameFAQs, and most people seem to ignore the points I'm making and homing in on the words "more characters".




In other news, Koei Tecmo Europe confirmed on Instagram (https://www.instagram.com/p/BLYzh2uASxw/) that Berserk and the Band of the Hawk (man, I hate that name) will be playable at the MCM ComicCon in London. I dunno if anyone here lives around there but they'll be able to check it out. As for the rest of us, at least English videos will finally be surfacing online. Our first look at the western version of the game. Here's hoping for an increased violence/gore level and (pleeeeeeeease) an English dub.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Gunlord on October 11, 2016, 12:57:36 PM
I hope Marc Diraison and friends are back ;o o;
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: zangetsu468 on October 11, 2016, 01:11:36 PM
It's all good Claimh, nothing angry taken from your post :)

I hope this game does Berserk justice.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on October 12, 2016, 03:52:55 AM
DLC costumes have been shown off. (http://www.famitsu.com/news/201610/11117862.html) So far, what I can see is Guts in his assassin attire, Casca in her winter attire, and Casca wearing Guts' shirt.

EDIT: Larger image of DLC in the attachments. Also a second image which shows Schierke receiving two new costumes, as well as a Berserker Armor horse. Also, guest starring mounts are Dynasty Warriors' Red Hare and Samurai Warriors' Matsukaze.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on October 14, 2016, 03:58:51 PM


New gameplay video via the PlayStation Blog. Contains an entire stage worth of gameplay.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on October 18, 2016, 03:50:09 PM


Opening cinematic released!

As well, Famitsu rated the Japanese versions for PS4, PS3, and Vita, and all three versions were given a 35/40. It's safe to say that the Vita version will actually be playable after all!
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Lelygax on October 18, 2016, 08:21:30 PM
They've announced some kind of multiplayer mode?
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on October 18, 2016, 09:17:08 PM
Confirmed in one of the interviews I posted a couple pages back that there will be no multiplayer in any form, which really sucks.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Lelygax on October 19, 2016, 03:23:22 AM
What a shame... Well, the game seems to be cool anyway, I was expecting it more like a bonus so it doesnt change a lot.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on October 19, 2016, 04:24:45 AM
Most of the really story-heavy Musou games didn't have multiplayer in their story modes (i.e. Dynasty Warriors 7, Ken's Rage 2, Legends of Troy had zero multiplayer altogether), but I was at least hoping for it in Free Mode and Infinite Eclipse mode. Oh well.
Title: Re: Berserk and the Band of the Hawk - Omega Force's "brutal" Warriors game
Post by: Claimh Solais on October 21, 2016, 09:38:01 AM


Boss fight gameplay teaser!



Vita gameplay trailer! Actually looks great and on par with the console version performance-wise! Noticeable drops here and there but nothing drastic like Dynasty Warriors 8 on Vita. Looks more than playable.