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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Aceearly1993 on July 13, 2016, 09:32:17 PM

Title: The reason why Whip has diagonal attack in DoS?
Post by: Aceearly1993 on July 13, 2016, 09:32:17 PM
(https://tcrf.net/images/2/20/Castlevania-Dawn-of-Sorrow-Whip-diagonal-down-swing.png)

Just so many things you can imagine......

Quote
...There're more mysterious things lied in the whip weapon. When the whip was equipped by the glitched Alucard with Soma mode/forced to be equipped by Alucard in the actual Julius mode, there's a rather strange diagonally swing which can be activated like that of Alucard Sword's diagonally attack (It's currently unknown why the situation happens; In most cases, it was possibly an unused variant of whip attack (diagonally attack) due to it was separated to the ordinary whip swing; Or perhaps it was the finish pose of whip swing which was meant to be part of Julius's normal attack, but they later changed to let the whip immediately pulled back to Julius' pocket)

Dunno why such a variant exists in the first place  :P
If the tech that change Soma to Alucard hasn't been developed, we'll never know such a fact  :-X (Costume Cheat in Action Replay thingy =/= Character change tech)
Title: Re: The reason why Whip has diagonal attack in DoS?
Post by: Lumi Kløvstad on July 15, 2016, 01:36:50 PM
It whips brokenly because you intentionally did something which broke the game.

Harry Potter doesn't visit the Death Star and wonder why his wand doesn't work against Iron Man. The fact is you're using a character you shouldn't be in a mode in which he doesn't belong with a weapon he was never supposed to use! Can you name anything about this formula you actually expected to WORK right?
Title: Re: The reason why Whip has diagonal attack in DoS?
Post by: Aceearly1993 on July 15, 2016, 09:31:50 PM
OK perhaps you're on the right side for such normally-unseen situations...
Actually I thought about the possibility that they would have dropped some of their original plan stuff on purpose
If not for that, we can't even explain the mostly-finished-but-not item description in JP version



https://tcrf.net/Castlevania:_Dawn_of_Sorrow#Japanese_Version (https://tcrf.net/Castlevania:_Dawn_of_Sorrow#Japanese_Version)