The Castlevania Dungeon Forums => Fan Stuff => Topic started by: DarkPrinceAlucard on October 08, 2016, 08:29:00 PM
Title: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: DarkPrinceAlucard on October 08, 2016, 08:29:00 PM
Just a quick hack I made over the past week, if there is enough interest in it I will release it, be sure to read the description of the video for more info, enjoy.
Video
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: MooMilk on October 09, 2016, 09:14:40 AM
I never played that game before, but apparently Alucard is a playable in Julius mode. How do you play as him in the vanilla ROM? I think your hack is good too. He should never have been nerfed in POR when everyone was used to him in SOTN.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: Claimh Solais on October 09, 2016, 09:54:43 AM
Alucard wasn't playable in POR, though.
In DoS, he was only playable in Julius Mode, and is unlocked simply by encountering him in the castle (I forget where, but you can't miss him since I think you have to go through the area he's at anyway). From there you just push a button to switch from Julius or Yoko to Alucard.
As for the hack, it's actually pretty intriguing. I'd love to replay the main DoS as Alucard, and might even give the hack a go if you were to release it. I don't know if I'd finish it, since seals are a pain with the mouse, but I'd at least get some decent fun out of it.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: DarkPrinceAlucard on October 09, 2016, 01:59:34 PM
As for the hack, it's actually pretty intriguing. I'd love to replay the main DoS as Alucard, and might even give the hack a go if you were to release it. I don't know if I'd finish it, since seals are a pain with the mouse, but I'd at least get some decent fun out of it.
Actually I have a Action Replay code if you want that makes the seals much more easy to complete, it does not remove them completely but with the code all you have to do is use the mouse to move the seal in any direction and it automatically finishes it for you, you can watch the video all the way through past the boss fight to see what I mean.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: MooMilk on October 12, 2016, 05:12:55 AM
Well, Castlevania hacks are underappreciated but I think you should release your hack anyway. RHDN accepts DS hacks now so you should be able to upload it there when you are ready. I've had alot of hacks that didn't seem to get alot of feedback but I released them anyway and sometimes I see people talking about them down the road. Theres a few youtube videos of them.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: Lelygax on October 12, 2016, 08:17:30 PM
Its possible to change familiar sprites to SotN ones like you did on the AoS hack too?
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: DarkPrinceAlucard on October 14, 2016, 07:05:55 PM
Its possible to change familiar sprites to SotN ones like you did on the AoS hack too?
Sorry for the late reply, been dealing with some important issues outside the internet, but yes It would be possible to do that but it would not be exactly like AOS since I can only change the sprites and not the names or descriptions, I'm unable to hack txt like I can in AOS since DOS does not using teh ANSI format for its text.
But I will see what I can do with a possible future release of the Alucard mode hack, for now I will probably be releasing the Alucard mode hack in a couple of days once I have some more time to work on it.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: MooMilk on October 15, 2016, 06:42:04 AM
I hope you figure out how to edit text cause I don't wanna see the hack half done.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: DarkPrinceAlucard on October 15, 2016, 06:13:17 PM
I hope you figure out how to edit text cause I don't wanna see the hack half done.
There is no figuring it out really, the txt is not in a format that can be hacked period, if you don't want to download the hack if I release it that is fine, this was a quick hack I did for fun while I wait for Jop to finish up the Alucard sprites for my Dawn of Symphony hack, was never meant to be a "full" hack to begin with which is why I had reservations about even releasing it in the first place since I was not sure if there would be any interest in it.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: Lelygax on October 16, 2016, 02:26:26 AM
I see no problem in not being able to change names, since the conversations would be the same anyway. Sure, it would be cool if possible, but not a must.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: MooMilk on October 17, 2016, 03:15:55 PM
Actually I have a Action Replay code if you want that makes the seals much more easy to complete, it does not remove them completely but with the code all you have to do is use the mouse to move the seal in any direction and it automatically finishes it for you, you can watch the video all the way through past the boss fight to see what I mean.
Can I get that code? I just got DOS and I wanna use the code to make the seals easier to make. I am having a hard time doing it now.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: DarkPrinceAlucard on October 17, 2016, 10:07:34 PM
Since you can at least hack the graphics for DoS, could you possibly do a hack that restores the blood color to red?
If I could narrow down the color palette value for the blood than yes I could easily do that, but finding it would prove to be a pain I bet, also I think someone is already doing that over at romhacking.net, I remember it being discussed in a hacking thread so I will have to check and see what they came up with.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: MooMilk on October 19, 2016, 03:02:16 AM
You know rhdn accepts DS hacks now right? They'll probably take this hack. They didn't mind the smb64ds hacks that only changed marios model and not the text referring to him.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: Pemburu Vampir on October 30, 2016, 07:04:27 PM
Since you can at least hack the graphics for DoS, could you possibly do a hack that restores the blood color to red?
Couple of years ago, I used the same method I did to PoR to fix the blood color in DoS but failed to get any results. The blood color is still the same.
BTW, DPAlucard, I think Alucard's afterimage color would look better if it's blue-ish like the one from SotN. Also, is that the resized Alucard sprites or the bigger one from SotN?
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: theplottwist on October 30, 2016, 07:47:54 PM
BTW, DPAlucard, I think Alucard's afterimage color would look better if it's blue-ish like the one from SotN. Also, is that the resized Alucard sprites or the bigger one from SotN?
I'm not DPAlucard but: What "resized Alucard sprites" are these people keep referring to when Dawn of Sorrow is involved?
If you're referring to "resized sprites on Dawn" they weren't resized. The ones on Dawn are the same exact ones from SotN, sans a black outline that was added to make them pop out.
If someone gets hold of these fabled resized frames that aren't fanmade, please tell me where to find them. That would actually be useful to me.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: Jop on October 30, 2016, 09:16:37 PM
I'm not DPAlucard but: What "resized Alucard sprites" are these people keep referring to when Dawn of Sorrow is involved?
If you're referring to "resized sprites on Dawn" they weren't resized. The ones on Dawn are the same exact ones from SotN, sans a black outline that was added to make them pop out.
If someone gets hold of these fabled resized frames that aren't fanmade, please tell me where to find them. That would actually be useful to me.
Well the only resize i know its when you use the shoes and in the sega saturn version all the sprites are a little wide but the normal Alucard from SotN its the same size in DoS.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: Pemburu Vampir on October 30, 2016, 10:43:40 PM
I'm not DPAlucard but: What "resized Alucard sprites" are these people keep referring to when Dawn of Sorrow is involved?
If you're referring to "resized sprites on Dawn" they weren't resized. The ones on Dawn are the same exact ones from SotN, sans a black outline that was added to make them pop out.
If someone gets hold of these fabled resized frames that aren't fanmade, please tell me where to find them. That would actually be useful to me.
Left: DoS Right: SotN See the differences for yourself. It is actually resized in-game but if you extract it using tool like Tile Molester, it is the same size like the SotN one.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: theplottwist on October 30, 2016, 11:59:55 PM
Left: DoS Right: SotN See the differences for yourself. It is actually resized in-game but if you extract it using tool like Tile Molester, it is the same size like the SotN one.
AH so that explains it. They did it in-engine, not through the sprites themselves. Though, I did notice that this exact same frame you posted from Alucard appears undistorted when you first meet Alucard with Julius, but gets distorted when you PLAY as Alucard.
I wonder why they resized him when his sprite was fine as it was.
Title: Re: Castlevania Dawn of Sorrow Alucard Mode Hack
Post by: DarkPrinceAlucard on October 31, 2016, 08:34:26 PM
Couple of years ago, I used the same method I did to PoR to fix the blood color in DoS but failed to get any results. The blood color is still the same.
BTW, DPAlucard, I think Alucard's afterimage color would look better if it's blue-ish like the one from SotN. Also, is that the resized Alucard sprites or the bigger one from SotN?
Hey dude sorry for the late reply, I have been busy with playing other games notably the new Dragon Ball Xenoverse 2 game, its always nice to take a breather from hacking every now and then lol.
But to answer your question, its the resized one from Dawn of Sorrow, all the code does is swap the playable Alucard form Julius Mode with Soma, and regarding the resized thing you guys where talking about earlier, I would imagine they decided to resize his sprite using the ingame engine so it would line up correctly with the hitbox of the enemies, I've noticed while playing this hack myself that a lot of Soma's sword based weapons matches and lines up great with Alucard's attack animations (not counting the spears,guns, or heavy swords) which leads me to believe that they decided to lower his sprite height to line up more correctly with how they had already programed the enemies hitboxes ingame, now why they decided to show the full and none resized sprite within the initial meeting in Julius mode is beyond me lol.
But If I knew how to narrow down Soma's ingame palette I would add the correct sized Alucard to the maingame just to see how well the weapons would line up myself.