Castlevania Dungeon Forums

Off Topic => Off Topic => Topic started by: BLOOD MONKEY on November 30, 2016, 01:08:12 AM

Title: GameMaker vs MMF2
Post by: BLOOD MONKEY on November 30, 2016, 01:08:12 AM
I know at the end it comes down to personal preferences, but what are your thoughts? Which has a steeper learning curve? Which is more versatile?
Title: Re: GameMaker vs MMF2
Post by: Rugal on December 01, 2016, 05:05:15 PM
Are you trying to make a Castlevania fangame? I've been trying to make one for 12 years and my coder keeps abandoning the project. Anyway, I've used Game Maker, MMF2, and Construct 2. MMF2 and Construct 2 are pretty good. Game Maker was ok, but I was using a really early build from way back in the day. They're probably a lot better now.
Title: Re: GameMaker vs MMF2
Post by: BLOOD MONKEY on December 01, 2016, 07:13:43 PM
Are you trying to make a Castlevania fangame?

No, Megaman X.
Title: Re: GameMaker vs MMF2
Post by: Inccubus on December 02, 2016, 12:38:21 AM
I feel it depends more on your prior experience. I for instance started learning programming way back when they still taught VisualBASIC and C in college. So I'm very comfortable with GameMaker's GML. And to be honest if you are going to use GameMaker you should rely on scripting everything yourself than using the built-in drag-and-drop interface. It does the job when making simple projects, but GML is where it's at for real game creation.

I don't know much about the others.
Title: Re: GameMaker vs MMF2
Post by: Dracula9 on December 02, 2016, 02:05:18 AM
Tried both, multiple versions over the years.

GM > MMF/CTF

The former's much more user-friendly IMO, whereas x Fusion have a bit less versatility. I stuck with GM though, so maybe I just don't have enough time using x Fusion.
Title: Re: GameMaker vs MMF2
Post by: Aridale on December 03, 2016, 02:31:17 AM
I say GM as well. Ive used it for years and tried pretty much everything else under the sun but always come back to GM. Its actually incredibly powerful for 2d games if you get into GML and basically just use GM as an IDE for making games and tools instead of an all in one system. Its room editor is its biggest downfall

I wish theyd make a 3d centric version... REAL 3d... models... skeletal system... blending and ik... but with all the same ability of GML in 2d
Title: Re: GameMaker vs MMF2
Post by: BLOOD MONKEY on December 03, 2016, 02:34:49 AM
I wish theyd make a 3d centric version... REAL 3d... models... skeletal system... blending and ik... but with all the same ability of GML in 2d

If you want something like that your best bet would be Unity. It's supposed to be nice, but it has a steep learning curve.
Title: Re: GameMaker vs MMF2
Post by: Aridale on December 04, 2016, 02:31:51 AM
I hate Unity... Its way overly complicated... not complex... needlessly complicated. Unreal Engine is good though and Id take it any day over Unity

But no... I mean literally gamemaker but made for 3d
Title: Re: GameMaker vs MMF2
Post by: Inccubus on December 06, 2016, 04:21:57 PM
I'm really curious about GM2. Seems they have made a lot of changes to it. Sucks I'm going to have to throw more money at it.
PS- Yeah. The room editor is a sad mess for no good reason. Just a few simple changes ant it would rock.
Title: Re: GameMaker vs MMF2
Post by: uzo on December 11, 2016, 03:54:20 PM
The amount of times I have GameMaker games that don't run right, crash, wont start, etc is ungodly. I wouldn't recommend it for a second.

Unity is great. Go for that. Despite what someone here says it's not overly complicated. I come from making my own engines to Unity thinking "god damn this is so simple".