Castlevania Dungeon Forums

The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: KaZudra on December 07, 2016, 08:24:42 AM

Title: Boundary break: a game maker's study on mapping.
Post by: KaZudra on December 07, 2016, 08:24:42 AM


(video contains the playlist, if you don't dig SA2, just skip to the end)

I came across this series, and it offers more than a great deal on 3D mapping of our favorite games; anyone aspiring to make a video game, not quite fan stuff... but obviously if you wanna make a 3d or 2.5D Castlevania game, this is a great place to start studying.

Funny enough, I was in a trade-in store talking about 3D games, and he said "in 3D games, the Camera is the most important aspect" After watching, he couldn't have been more true.
Title: Re: Boundary break: a game maker's study on mapping.
Post by: X on December 07, 2016, 03:51:02 PM
I've always considered the camera to be the most important aspect of a 3D game. It should be a no-brainer to the gaming companies as well.
Title: Re: Boundary break: a game maker's study on mapping.
Post by: Shiroi Koumori on December 08, 2016, 01:44:08 AM
I've always considered the camera to be the most important aspect of a 3D game. It should be a no-brainer to the gaming companies as well.

Tell it to the major game companies! If only they'd listen....
Title: Re: Boundary break: a game maker's study on mapping.
Post by: KaZudra on December 09, 2016, 12:00:13 PM
Tell it to the major game companies! If only they'd listen....

to get 60fps on any game of high detail, Fair amount of culling, and a distance based low-poly-swap, hell, if it's far enough, depending on what it is, a flat animated texture for something like grass is uncanny at a far distance.