Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: TheTextGuy on December 26, 2016, 05:39:23 PM
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https://youtu.be/y0f8RV4Q8t4
So, Double Dragon 4 is apparently going to be a thing now. I always saw Super Double Dragon as the fourth before.
Thoughts about what's shown so far?
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So... it's just another retro beat-em-up but reusing the VS mode sprites from DD1?
Couldn't they have just handed off the next numbered entry to WayForward? Double Dragon Neon is hands down the best in the series, and one hell of a modern beat-em-up.
EDIT: That's not to say I'm not happy about it. Double Dragon + ArcSys = damn good time. I'm sure of it. And especially after that horrendous Double Dragon 2 remake... yeah.
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I appreciate that they're fusing older graphics with newer platforming and combat. Looks decent so far.
I would've thought Neon II could be the way to go added to the fact it was a really good game, but I'm sure that will be the next thing.
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I always saw Super Double Dragon as the fourth before.
It is. And then there was it's sequel: Double Dragon V: The Shadow Falls.
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When I saw that ASW logo I instinctively expected Guilty Gear-grade visuals. But then...
By "Koji Ogata" on the Character Design I wonder if they mean the Boogiepop Phantom guy; it's really hard to tell with those NES-style sprites... :|
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Fuck yeah! I've been waiting a long time for a proper Double Dragon sequel. They could've just ignored DD3 as far as I care, but this is gonna be awesome regardless.
So... it's just another retro beat-em-up but reusing the VS mode sprites from DD1?
If only. Those sprites would've looked awesome in this game. Looks like they're pulling sprites from DD2.
Couldn't they have just handed off the next numbered entry to WayForward? Double Dragon Neon is hands down the best in the series, and one hell of a modern beat-em-up.
I loved Neon, but I always felt it should be considered its own thing. Didn't feel like Double Dragon at all, but I'd still love to see a sequel regardless. I think in terms of a "tr00 kvlt" Double Dragon game, DD Advance was the best one. Such a great game (although it was yet another remake of the first one), and they made the combat so fun, especially with how they left room for the player to get creative with air juggles.
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I loved Neon, but I always felt it should be considered its own thing. Didn't feel like Double Dragon at all, but I'd still love to see a sequel regardless. I think in terms of a "tr00 kvlt" Double Dragon game, DD Advance was the best one. Such a great game (although it was yet another remake of the first one), and they made the combat so fun, especially with how they left room for the player to get creative with air juggles.
Tonally, yeah, Neon was different from the others, in that it was clearly meant as a parody of old action films and dudebro stuff. That doesn't mean if WayForward got the rights to do the next mainline DD game that they'd follow on the same feel. Gameplay-wise, it felt very Double Dragon to me, and is still one of my favorite games I've played ever.
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I think old school DD is just one of those "everybody's best friend" kind of games with a - how can you dislike it - vibe, they're generally also fun as hell to play and replay. Definitely in the market for this.
Side note: My brother and I always had this thing while playing DD, he always wins by points but I always get the girl 8)
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they should make Marian unlockable and playable. it's insane Marian is only playable in like the Neo Geo fighting game and nowhere else.
I mean really, even SMB made Peach playable in their 2nd/3rd game, even though it was a Doki Doki Panic ripoff.
Marian could be the Blaze Fielding of the series, but even ASW seems like they limit their scope to just two. and Yuri Sakazaki in Art of Fighting started out as a damsel in distress, but in the sequel she's trained and a playable fighter.
Marian should get a promotion
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they are way late. The retro revival thing passed in the late 00's early 10's when Capcom started the trend.
Nowadays i'd say a real revival is what's warranted. Nostalgia filled maybe, a-la Transformers Devastation, or parody neo-80's-ified a-la Neon, (or even retro PS1 style 3D, which is popular now) but nonetheless, basically not a 2d rehash with reused assets.
i'm incredibly underwhelmed, honestly
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retro gritty graphics with well proportioned characters, is still better than Phantom Breaker chibis.
and it looks like it has about 18 playable characters!! ;D sure they have to be unlocked in Tower mode, and Tower requires beating story first. but at least it looks like there is a fair and doable method to unlock all those characters as playable characters, that will greatly increase the entertainment value and replay value.
even hack n slash games benefit from more playable characters, so does any beat em up.
Even Urban Reign cared to make practically everyone playable in all modes and the whole genre should have a free mode tier of freedom to play as whatever and whoever we want.
http://gematsu.com/2017/01/double-dragon-iv-details-background-modes-characters (http://gematsu.com/2017/01/double-dragon-iv-details-background-modes-characters)
Great there's at least 3 playable female characters, but Marian deserves to be an unlockable as well. especially with the 30th anniversary, Marian playable in the Neo Geo fighting game, and Double Dragon Neon hinting at some Marian badassness in the climax, her playability in a Double Dragon beatem up is long overdue. even characters like Yuri Sakazaki from Art of Fighting went from a damsel to a well trained fighter.
Marian would be a way greater secret unlockable surprise than Willy. Marian really deserves promotion.
if Double Dragon IV sells well, that could spark an ongoing series with Double Dragon IV features as standard foundation to build on. beat em ups in general are largely uncared for and ASW could rejuvenate the DD franchise with this winning formula.
and maybe next game they could even next gen the art direction and graphics.
Contra fans were divided about the Hard Corps Uprising art direction, but I felt it looked gorgeous and the standard gameplay was solid and actually even more refined than its predecessors.
So there's really more potential to Double Dragon, and its great Double Dragon IV is finally bringing more of its potential out and in greater use.
like Street Fighter isn't just about Ryu, and Tekken isn't just about the Mishima family. Double Dragon shouldn't just be about Billy and Jimmy, there's a whole world of familiar and new characters that expand the selection and ways to experience Double Dragon adventures
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Double Dragon Iv is the ultimate Double Dragon ever, in my opinion. It's even more entertaining than Streets of Rage Remake v5, although SOR Remake and other games have higher detailed graphics, waaay more stages, and much more, Double Dragon IV really is incredible is so much refreshing ways and purifies the series from the stagnation it has endured for 30 years.
and even the vast selection of playable characters makes it feel like a different and better game!
the Tower mode is so epic hardcore! and the top/bottom safe zones make it possible for a solo player to alternate between 2 characters. the safe zones really are not broken since you can't hit the enemies either, it is a balanced feature considering some enemies have lots of advantages, and there is a set amount of credits in story mode, and no extra credits in Tower mode.
https://www.youtube.com/watch?v=Q7odFWc_5q8 (https://www.youtube.com/watch?v=Q7odFWc_5q8)
it has more missions than expected. and the climax has the most gorgeous scenery ever in the series!!
it's really the most rewarding, replayable and likable game in the whole series!! they really surpassed expectations for the 30th anniversary, and while it seems like Marian isn't unlockable, they make up for it with other AWESOME EPIC surprises and playables.
also, the story mode is very challenging, while at the sametime, pressing options button in title screen is a great feature to cycle through missions completed, so it's totally possible for casuals to beat it too and unlock the Tower. it may be tough at first, but eventually it's easy to unlock favorites and progress further. and all characters playable in all modes, really elevates the replay value to greater levels!!
this is like the Street Fighter II of the Double Dragon series. before, it just focused on two characters, but now, DDIV expands the Double Dragon universe and gameplay for all to enjoy and allow anyone to be the protagonist and central character.
plus with all the unique playables, that elevates the possible team combinations!! ;D
DDIV is another example there is quality in quantity.
https://www.youtube.com/watch?v=BKg9toAqa4Y (https://www.youtube.com/watch?v=BKg9toAqa4Y)
the overall story campaign is so GREAT!! I like every single mission! even the hazards and platforming parts, are really not that tough, they are generally fair, and not frustrating like DD1's platforming, for example.
https://www.youtube.com/watch?v=wKDk_HxxMs8 (https://www.youtube.com/watch?v=wKDk_HxxMs8)
with the discovery of the safe zones, I'm thinking of playing story mode more, alternating between controllers for 2 characters style progression. certain platforming parts may be tough that style, but overall I say it's doable.
Double Dragon IV is the greatest creation the series ever had.
it's a shame this generation, most people are more nitpicky and whiney than before. but true gamers can appreciate it.
of course everyone has their own preferences, but to me, Double Dragon IV establishes that the genre can still improve and still be a masterpiece even with 8 bit graphics.
oh yea and the SOUNDTRACK is flipping SUPREME!! both the retro and especially the arranged versions of the tracks.
this has favorite DD music tracks as well as outstanding original tracks.
Also the story level design is great, there's even some nonlinear parts, as well as secrets. like there's a crate that if broken without hitting an enemy with it, could reveal rare explosives to pick up and use, and another crate can summon multiple extra enemies to fight!! another area even has a clever alternate path that loops, but if you figure it out, you can enter the right path to the next area.
and each character has their uniqueness. even the ones that play very similiar have aesthetic differences, and others might have a unique difference about them.
it really goes to show beat em ups can really offer more ways to kick ass and enjoy the game with more variety of playable characters and stuff.
overall DDIV has one of my favorite campaigns, extra mode, and revolutionary selection of characters that's over 3 times more than Double Dragon 3. Double Dragon 4 really should be praised more.
but yea graphics fanatics don't see the genius and heart behind it all.
though yea anyways, those are some opinions. all games should have features like DDIV, especially having every single character/enemy/boss/etc. playable in all modes, it makes a world of a difference too
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I've been playing Double Dragon IV, and at first I kinda hated it. Thought it was a step down from Neon and that it wasn't as good as the classics. To an extent, I still think that. The level design is a bit empty and naff in some parts, the enemies have a similar problem to one I encountered in DDIII where they just land some cheap shots as you're getting up, and many of the obstacles are either inferior rehashes or not as entertaining.
Now, where I have softened overtime is the combat. At first I thought that "oh man, this mishmash of Double Dragon I and II combat mechanics are total crap." But then, I've played overtime and I've started finding it fun. Part of the reason I've been lukewarm at first was because I had been playing Neon in preparation for this, and to go from that to IV's combat was a step down (and I still think it is). But since it's going for a more classical approach, I've softened up (that, and it helps that the game is still competant). Also, played DDIII and I ended up liking that less than IV due to the fact that enemies dogpile you AND you don't have any reversal options like you do in II and IV (and oh yeah, glad there are reversal options, although still think the enemies could soften up a bit). Also combat in III is, I feel, a step down from II.
I think if this was the third game (with a bit of polishing and tighter level design), I wouldn't have minded. However, since the series has progress in mechanics after III (Return of/Super, Advance, the Brizo games, Neon), this game feels like a step back for the worse.
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Definitely underwhelming. Pretty tough game so far, but not really in a good way. I'll definitely keep playing it until I beat it (got to the start of mission 12 so far), but it's really an exercise in frustration. You get so overwhelmed at hordes of enemies sometimes that you're just getting knocked down, hit a few with one of your get-up moves, rinse and repeat until you lose a life. Trying to get the spinning headbutt thing to work each time you get up can be devastating to a group of enemies, but it seems like such a risk, since - if you're like me - you fail to pull it off most of the time, do an elbow instead, and proceed to get pummeled.
What I would've liked to see is a combat system like Double Dragon Advance had. Man, that game was fun. Managing crowds was more intuitive back then when compared to this game.
It's a shame that Technos finally moved forward with a new story in the series (even though the plot's not very interesting, but I digress), but the gameplay we got is this. It seems like it's going to be an extremely polarizing game that will ultimately fail to generate interest in the series.
EDIT: I was just reading the GameFAQs board for this game (checking out GameFAQS boards makes me a masochist, I guess), And people were indicating that you can select Story, push the Options button on the PS4 controller, and scroll through the levels you've already beaten. I tried it and it works. WTF. Now the game's difficulty just became trivial. They give you all of your lives and credits intact no matter which level you start from. That's so weird.
Also, one small, funny detail I really liked in this game is how satisfying it feels when you knock enemies in the lava in one of the stages. If they did anything perfectly in this game, it was the visuals and sound on that part. Nailed it!
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so people rant about the hardcore difficulty, then think adding stage select with full credits is weird, when its a generous easy mode option for casuals, and doesn't take away from the hardcore challenge of beating it all without resorting to stage select? sigh.
overall, there's already videos of people going beyond 100 floors, so there's really skillful and strategic ways to overcome the odds. overall I say it's the ultimate Double Dragon in the series. the others are sorely lacking in replay value incentives compared to DDIV. and the combat is great for the series.
it is refreshing from the spongebrain Dynasty Warriors level of difficulty most beat em ups boil down to. there's no shortage of challenges and better skilled fighters in DDIV.
some people call it cheap, but players could elbow their way through everything in the original DD1 arcade game. a.i. dont have the luxury of calling players cheap.
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so people rant about the hardcore difficulty, then think adding stage select with full credits is weird, when its a generous easy mode option for casuals, and doesn't take away from the hardcore challenge of beating it all without resorting to stage select? sigh.
Yeah, it is weird. If they wanted to cater to casuals, they could've just put an official Easy Mode right in the game, clear for everyone to see at the opening screen. Instead, they put a somewhat-hidden mission select in the opening screen instead.
overall, there's already videos of people going beyond 100 floors, so there's really skillful and strategic ways to overcome the odds.
You mean the ones where players hang out at the bottom of the screen, where enemies won't touch them? Throwing lots of fireballs with both players playing as Mysterious Warrior? Not to badmouth the guys who put up the 100+ floors videos, but I wouldn't call that "really skillful and strategic." That's more like exploiting some serious AI flaws. But I don't blame them, because that's what you need to do to do well at this game, which is a shame. It's the same reason why I don't like playing through DD3.
overall I say it's the ultimate Double Dragon in the series. the others are sorely lacking in replay value incentives compared to DDIV. and the combat is great for the series.
I couldn't disagree more. To me, this game is better than DD3 and Super Double Dragon. But that's about it. Double Dragon Advance was an excellent example of throwing a lot of enemies at you, but giving you a good way to control crowds. Admittedly, it was pretty easy (although you can put limits on credits and continues), but it was one of the most fun games in the series.
And DDIV's replay value is pretty shallow. There are some better characters like Sonny and Mysterious Warrior, but I'm sure there aren't many people who want to play through the game as low-level grunts like Williams or Roper (trophy hunters notwithstanding).
some people call it cheap, but players could elbow their way through everything in the original DD1 arcade game. a.i. dont have the luxury of calling players cheap.
Good thing that games are made for the enjoyment of the user, and not the AI. :P And yeah, the back elbow exploit from DD1 is definitely a thing, but it's the slowest, most boring way of playing the game. You can still beat the game without the elbow using very few credits, so long as you use spacing and the environment to your advantage.
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Yeah, it is weird. If they wanted to cater to casuals, they could've just put an official Easy Mode right in the game, clear for everyone to see at the opening screen. Instead, they put a somewhat-hidden mission select in the opening screen instead.
That, or just make the mission select visible from the start through a "continue" option on the main menu. Though, kinda cheesed it with the "Shin Nekketsu spinning headbutt" move on the second playthrough.
And DDIV's replay value is pretty shallow. There are some better characters like Sonny and Mysterious Warrior, but I'm sure there aren't many people who want to play through the game as low-level grunts like Williams or Roper (trophy hunters notwithstanding).
Reminds me of the iPhone version, where the enemies and bosses were playable. Some of them are fun, but then there are the Williams who are kinda naff and boring after the novelty of playing as cannon fodder wears off. Besides which I mainly played as Jimmy in that version.
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The replay value here seems akin to Dynasty Warriors 2.
Sure, there are 20+ characters to play through the game as, but the replay value is shallow at best and you're really just going through the same five stages over and over again as different characters.
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This doesn't sound good to me, I'm out.. Sticking with Neon.. #johnmayer
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This doesn't sound good to me, I'm out.. Sticking with Neon.. #johnmayer
Was mostly my plan. If DD4 wasn't only $7 I probably woulda skipped it altogether since I'm really tired of the whole retro-aesthetic. It doesn't come off as an aesthetic to me anymore, it just comes off as lazy, especially when a high profile company like ArcSys are the ones working on it. (I'm not expecting anything like BlazBlue sprites, but some decent HD sprites or 3D models).
Double Dragon Neon is still one of my favorite beat-em-ups of all time, so I'm really bummed that DD4 wasn't more like that.
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Fun fact: Apparently ArcSys did the SMS Double Dragon port. They also did Battletoads for the MD.
Also I haven't played River City Tokyo Rumble yet, but if this and River City Super Sports Challenge are anything to go by, it seems at this point those IPs are either going to be used as cheap cash grabs irregardless of quality or handed to other (hopefully more competent) devs. Not saying River City Super Sports Challenge for the PC and PS3 is a bad game, but it's definitely flawed and imperfect (and hard to get netplay matches). (Also I find it quite fun).
Funny thing, they did use 3D models for the DS version of River City Super Sports Challenge as well as River City Soccer Hooligans (also for the DS), but then as soon as the Renegage remake came around (Japan only), it was back to the old NES sprites.
Also, on another note, DDIV falls into the same problem that Sonic 4 falls into, in which a numbered sequel falls very short of expectations and doesn't live up to the prior games. As well, it doesn't really get much of what worked.
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Double Dragon IV is a masterpiece. it surpasses expectations, it lives up to previous games.
I think it's all just a mainstream sexist controversy because considering this is the first very Double Dragon game with multiple playable female characters for story mode, besides VS, as well as having female twins as the final bosses, and so the misogynists and Trump supporters are labeling it as feminist/SJW stuff. So haters automatically criticize and ostracize it and underrated EVERYTHING about it. and with the rants about most games not featuring local co op, here DDIV has local co op and the haters ignore that and demand online co op.
and on top of that, classic fans are so ungrateful, this is the most worthy Double Dragon since the NES games,
the gameplay is solid, of course Double Dragon Advance is more technical, but that is not nearly as fun and diversified like DDIV is.
DDIV is practically the Street Fighter II equivalent to beat em ups, but the ignorant masses don't see it because they mostly evaluate games based on TEH GRAPHICS (just like Lords of Shadow is SOOOO overrated and overhyped by the Castlevania games, just because it raised the bar for graphics in the series, even when its core betrays the fundamentals. then the devs got an ego trip and made the sequel worse. ) Abobo, Linda and tons of others are finally playable in story mode, and the fans and critics don't appreciate it.
so yea another part of the DDIV underrated madness, is the whole graphics stuff.
meanwhile, Minecraft is praised and considered an art form, yet critics don't respect for DDIV did to preserve the
NES look that made the series more authentic than the higher graphics games. even the arcade originals didnt look as charismatic as the NES games, and DDIV is overall excellent, plus its Tower mode provides massive challenge and countless floors.
I mean like really, if Nioh had these graphics, no one would be giving it higher scores and praise right now.
almost no one has good judgment nor fair evaluation skills these days. and on top of that this industry these days are PLAGUED with excessive negativity, pessimism and toxic mindsets.
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Please don't tell me you're blaming criticism of the game on misogyny and Donald Trump...that's just absurd (really hoping this thread doesn't get shut down, now that politics has been thrown into it). I haven't seen any widespread criticism (or any criticism at all, for that matter) of the Okada sisters being the final bosses. The criticism has always been about the frustrating AI, the somewhat bland environments, and the recycled sprites.
I hate to say it, but this game just isn't that good. Since Kishimoto and other members of the original team were involved with this game, expectations were high. I appreciate their effort, but they just didn't deliver this time. I'm a huge fan of the series overall, and I have to admit that the criticism of this game has been pretty fair so far.
And I really do believe that if it were an excellent game, a lot of people would've been willing to look past the graphics. It's not so much that the graphics were bad or anything, but they were all just mostly copypasted from the previous games. People were expecting more from a brand new entry into the series, and I can't say that I blame them too much.
...anyway, is anybody else playing Tower Mode on this game? I can get to the 80th floor, but that's the farthest I can get so far. Friggin' Sonny is the bane of my existence. I usually lose a few chunks of health to him, since it's risky to engage in fireball warfare with him from far away, and there's always the risk of eating an instant cyclone kick when fighting him up close.
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I think it's all just a mainstream sexist controversy because considering this is the first very Double Dragon game with multiple playable female characters for story mode
So, we not counting Double Dragon for the Neo Geo? What about Double Dragon for the Zeebo and Double Dragon for the iPhone? They had female bosses and enemies as playable characters.
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Got to floor 94 of the tower...so friggin' close...
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DDIV is practically the Street Fighter II equivalent to beat em ups
I think Final Fight is much closer to SFII in comparison. It was released closer to SFII and was always packed at arcades.
meanwhile, Minecraft is praised and considered an art form
I can't speak for other gamers, but I've never played Minecraft, it doesn'tappeal to me. I am an oldschool gamer though, and Minecraft seems like you could basically just create anything in fps with pixels... Not really my idea of an interesting game (not unless I could just buy fps NES Zelda, that would be pretty sweet.)
I mean like really, if Nioh had these graphics, no one would be giving it higher scores and praise right now.
Nioh is not really a fair example or comparison. There's never been a Nioh game out before and it's in no way related to DD in the slightest.
I think visually Nioh can be a fairly attractive game particularly running in the mode with higher framerate, however, for a game that was in development for so long, I can't say I would have picked that based purely on its graphics.
If anything I like the style and effects of its graphics over the technical sense of the word graphics anyday with Nioh.
almost no one has good judgment nor fair evaluation skills these days. and on top of that this industry these days are PLAGUED with excessive negativity, pessimism and toxic mindsets.
The first part is very harsh and it seems like your opinion is clouded by emotion. There are some shitty reviewers out there, probably lots. However, all in all if you look up games in metacritic, I'd say the mean percentage ratings they're given are typically accurate.
Negativity is a common asset, but it doesn't originate in gamers, my friend. Negativity, depression, mental illnesses are more a by product of the last/ newer generations. It still existed before, but it wasn't really as understood. People are getting more liberal with opinions these days and this has been aided by our good mate "the internet". Gone are the days of having to leave your house, call someone up on their landline (speaking to their family in a civil manner prior to them), leaving your house and having a conversation. This generation probably has the most silver-spooners and is packed with the most first world problems because people are competitive, and times are still relatively good regardless of the GFC and how the media likes to portray the world as "doom and gloom" (they are more guilty of being the WORST reviewers/ analytics of all time)
These days opinions are a dime a dozen, they need to be taken with a grain of salt.. Anyone can write a review, nothing makes a reviewer more qualified than someone who knows and understands games and gaming and the industry itself. Why do you think companies who have blockbuster titles that get reviewed badly, now and again blacklist that reviewer from ever receiving their next beta/ pre-release copy? There are some doozies around but not every reviewer is poorly researched and highly opinionated, some actually do their job, as if they were a journalist, they do research and make valid analyses of why something works or doesn't, not just saying "I TINK DIZ IZ BAD..4/10...LEL"
Sometimes a bad or mixed review will make me want to play a game more, depending on what is said. Often if it's clear a reviewer doesn't know what they're talking about or dismisses a game for not being the way they thought it would be - or even worse, for not being like another game, which has nothing to to with anything - I call bullshit and if interested I play the game for myself and come to my own conclusions. Opinions will always exist. People will troll and leave negativity on the internet because they can. Real life Vs written life is much different.
In retrospect, Neon has been and gone now.. Neon took DD into the next gen, so to speak. Was it a bad thing to go back and try to recreate an "original" DD as opposed to say making Neon 2? Sometimes there's oldschool and sometimes there's playing it safe. (A balance between the two in my mind is Mario Maker.. The oldschool content with newschool dynamics and finishing touches.) DD IV actually looks okay to me, but it does look "same same" and I wonder if after something like Neon, whether the majority of the fans can ever go back. it's funny you mentioned Street Fighter II before, because now "Ultra Street Fighter II: The Final Challengers" has been announced. I have the same reservations for this as I did with DDIV. For me it looks too samey as its predecessors, particularly years after SFIII, IV and V have been released. I'm not saying it will be bad, both USFII and DDIV could surprise me, but what it does do is make me want to prioritise other games beforehand.
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Affinity, I think you need to relax.
Firstly, don't devolve a simple video game discussion into anything that has to do with sexism or politics. Nobody brought either of those things up. Secondly, quit bringing the graphics up. The graphics are a very minor complaint compared to everything else being brought up.
Graphics don't make a good game and everyone here knows it. The Double Dragon 2 remake that came out after Neon was absolute garbage stank and that game had "better" graphics than DD4.
If you like the game, great. More power to you. You can enjoy something other people don't. There's no reason to be in such a huff about it.
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Just started playing through Story Mode with some of the other characters, and I think this is where the game's flaws show through even worse.
If you use a god-tier character like Mysterious Warrior or Sonny, you can plow through the game. Projectile users like Williams and Linda make it a breeze, too. But play the game as Right Arm or a similar character, then prepare to be curb-stomped. You will get beaten to the punch so often that you might as well get comfortable with laying on the ground. I can't even imagine trying to slog through Story Mode with Burnov or the sumo guy: they're both slow as hell, so I can't even imagine landing hits under any circumstances outside of wake-up attacks. I was originally planning to go for the platinum trophy because fuck it, it's Double Dragon, and the game can actually be fun at times. But when it's frustrating, it's extremely so.
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SO not buying it. NES-style graphics and gameplay? Talk about playing it safe and pandering to the base. And it's ArcSys too, they have great artists, 2D and 3D. And this after the awesomeness that was Neon? Thanks, but no thanks.
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SO not buying it. NES-style graphics and gameplay? Talk about playing it safe and pandering to the base. And it's ArcSys too, they have great artists, 2D and 3D. And this after the awesomeness that was Neon? Thanks, but no thanks.
I was willing to give the laziness of sticking with retro graphics a pass because of ArcSys. ArcSys + Double Dragon was supposed to be a recipe for success.
The game is alright at best. It's not the worst beat-em-up I've ever played but this game is abysmal when put beside Neon.
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f-floor 94?! i was pumped when i got to floor 43! (40 unlocks everything, right?)
Yeah, Mysterious Warrior is the last unlock in tower mode. Playing as him and exploiting the upper and lower borders of the playing field can get you pretty far.