Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Zydalc on January 04, 2017, 11:30:29 PM
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While I don't want to bump up this thread (http://castlevaniadungeon.net/forums/index.php/topic,7759.0.html) (and this (http://castlevaniadungeon.net/forums/index.php/topic,7763.0.html)), I've been thinking some more ideas as a follow up to these threads linked.
Maybe perhaps Carmilla can have several appearances like she first appears nude and caked in blood when she rises out of her blood soaked tomb, she then might don casual clothing like a trench coat and trousers, perhaps she'll wear medieval gothic armor when equipped, and lastly she'll have her elegant ballgown appearance which maybe different coloring like for example her black ballgown made from abyssal magic, she is able to cast unlimited Obtenabration magic or if she's wearing a Red Ballgown made from Blood sorcery, she is able to cast unlimited Blood Magic.
Or maybe it's best she always wears a elegant ballgown? Perhaps to solve practicability issues, Also maybe the gown/dress is self repairable like for example if it's 'damaged' revealing her legs/boots in a slit, it repairs itself? Also when she 'runs' or jumps, sometimes she briefly flashes a ankle which is a reference to how Victorians took it as a scandal back in those times. Since the dress moves like a actual ballgown which is designed for dancing and can be interchangeable for combat as well and perhaps she move like Stella when as if floating in the air?
Also I wonder what Carmilla's "True Form" would look like perhaps a nude woman with bat wings with a aura around her?
Anyways the reason why I'm resurrecting this topic is to see if anyone here is still interested making this game (or a similar concept game of playing as a Female Vampire in a Metrovania since it be awesome to have access to all those Vampiric powers like we have access to holy powers from Hunter/Belmont characters).
Anyways thoughts or ideas?
Anyways here's the sprites so far created by FanOfDracula (http://castlevaniadungeon.net/forums/index.php?action=profile;u=11940):
(https://castlevaniadungeon.net/forums/index.php?action=dlattach;topic=7759.0;attach=4074;image)
(https://castlevaniadungeon.net/forums/index.php?action=dlattach;topic=7759.0;attach=4086;image)
(https://castlevaniadungeon.net/forums/index.php?action=dlattach;topic=7759.0;attach=4093;image)
I kinda wish such a game would turn into reality some day.
(Edit: I forgot to credit the sprite makers name).
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So, no heroine, but a villain as a main character? Would she be fighting humans or will she be rebeling against count Dracula?
I prefer female characters, always have. I can't offer any help because i'm dedicated to my project, but good luck with this.
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So, no heroine, but a villain as a main character? Would she be fighting humans or will she be rebeling against count Dracula?
Anti-Heroine/Anti-Villian actually, she's sort of like Firebrand was from Demon's crest where instead of playing the straight up hero which is often tradition in Castlevania (which it's based on Ravenloft/D&D of course), the game is instead is pretty much grey-grey (or black-black depending on your millage) where she's fighting human hunters and course other rival vampires like her family members that betrayed her and their minions (well kinda a reference to VtM where Vampire politics is more often than not backstabby) and now she wants revenge sort of thing, kind of like the plot of Soul Reaver a bit. Since it would be interesting to explore from a different light from the Vampire perspective of things, like she also has other vampire allies as well as enemies which they got their own society not to mention seeing the Hunters and the Church itself as a threat that must take cover from.
Also I remember the town levels from LeCarde Chronicles, I think it would be interesting for having Carmilla using those towns as her 'hunting ground' as a way to 'hunt' (or seduce) on the human villagers to stockpile up on blood. Also there's the ballroom areas in the castles/palaces/mansions/etc that Carmilla can seduce and drink blood from mortals (or ghosts to gain mana) there after dancing with them while in her ballgown appearance (Which it uses the dancing ghost animations as she levitates them while dancing which is vampiric) which also gains much easier ways for her to seduce and drink blood. Well lastly, the human hunter enemies also provide blood during combat as well.
Basically, it's like if Castlevania got it's own "Demon's Crest" like spin off having a Vampire as the protagonist.
I can't offer any help because i'm dedicated to my project, but good luck with this.
To be honest I have no experience in game making that's why I'm asking people that willing to help me to do such a endeavor.
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I believe that first you need to organize your stuff. Its already unlikely someone will drop from the sky and say "I'm going to do this" but without clear ideas, even less so.
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I believe that first you need to organize your stuff. Its already unlikely someone will drop from the sky and say "I'm going to do this" but without clear ideas, even less so.
I don't understand what you mean by "organize your stuff" but it's more like someone who might be interested in this and maybe I might work with them or contribute.
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Needs more Maria
Preferably being bitten by Carmilla.
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Needs more Maria
Preferably being bitten by Carmilla.
Send me the fanfic link when you are done writing.
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Here's a fanfic link
https://www.fanfiction.net/s/12300900/1/Ghosts (https://www.fanfiction.net/s/12300900/1/Ghosts)
I'm not sure it's the one you wanted tho.
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Here's a fanfic link
https://www.fanfiction.net/s/12300900/1/Ghosts (https://www.fanfiction.net/s/12300900/1/Ghosts)
I'm not sure it's the one you wanted tho.
Totally unrelated to this post but I wanted that fanfic. :)
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Let's stay on topic please? No thread derailments here.
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I believe that first you need to organize your stuff. Its already unlikely someone will drop from the sky and say "I'm going to do this" but without clear ideas, even less so.
Agreed, but if you're not a game designer or amateur and you don't know how to design stages/ environments/ hubs, then what are you going to be able to organise really?
OP, I think the best thing to move forward is go with the Carmilla/ Soul Reaver idea and make the villages a thing (stockpiling/ harvesting bodies etc.) Maybe storyboard out a few simple ideas (using the concept of the Carmilla sprite as a basis) if you don't know how to animate sprites etc - I certainly don't.
Try to present or sketch out a village design and how the player - as Carmilla - would use these to stockpile blood, for example: Would she hang the villagers on hooks over horse-troughs to drain their blood slowly but keep them alive to collect residual blood supply (perhaps so it does not spoil as quickly etc), how often does she have to replenish her supply of 'bodies'/ blood, how does Carmilla lure the people from the environment back to the village (hub) i.e. it doesn't have to be literal, maybe she assists them in some way and they visit her at that hub later down the track i.e. The more people she saves, the more she can feed off.
I think I understand your concept(s) but I am no game designer.
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Agreed, but if you're not a game designer or amateur and you don't know how to design stages/ environments/ hubs, then what are you going to be able to organise really?
OP, I think the best thing to move forward is go with the Carmilla/ Soul Reaver idea and make the villages a thing (stockpiling/ harvesting bodies etc.) Maybe storyboard out a few simple ideas (using the concept of the Carmilla sprite as a basis) if you don't know how to animate sprites etc - I certainly don't.
Try to present or sketch out a village design and how the player - as Carmilla - would use these to stockpile blood, for example: Would she hang the villagers on hooks over horse-troughs to drain their blood slowly but keep them alive to collect residual blood supply (perhaps so it does not spoil as quickly etc), how often does she have to replenish her supply of 'bodies'/ blood, how does Carmilla lure the people from the environment back to the village (hub) i.e. it doesn't have to be literal, maybe she assists them in some way and they visit her at that hub later down the track i.e. The more people she saves, the more she can feed off.
I think I understand your concept(s) but I am no game designer.
Hmmm...
Well I remember in the original Blood Omen: Legacy of Kain, Kain had a disguise ability that allowed him to pass through villagers and allows him to speak to them without attacking him (which he gets a upgraded version later in the game disguising as a nobleman), maybe if Carmilla had a similar ability to make her appear 'human' and blend in with the villagers without attacking her.
I guess the player would have a variety of choices between seducing humans to drink their blood, or more riskier fashion doing the classic "stalking the night" jumping through windows, drinking blood those who are sleeping and jumping back through the window or basically trying to find ways to drink blood without alerting the guards/human populace of your presence which would unwanted attention and trouble.
Of course like in Vampire: the Masquerade, I think Carmilla can drink only half of the humans blood and let them live (which they don't get effected by vampirism especially since if assuming that Vampires having the "Embracing" method of drinking all the person's blood and dropping their own which is how you make a vampire which is used in VtM especially as a way to prevent vampire overpopulation of course) but I'm also thinking that your relations with humans can effect the ending as well, since if you kill a bunch of defenseless villagers in cold blood, it would lead you to a more monstrous results especially giving you a more 'eviler' ending but if you spare them otherwise, then you pretty much get the "Good ending" if you maintain your humanity this is only assuming if you added VtM's "Personal Horror" theme into the game which also plays into the whole "Beast I am Lest the Beast I become" motto.
But however though to be honest, I never liked VtM's "Personal Horror" theme due to it's impracticability and the game moralizing and punishing you for your actions even if it was just (due to the rigid hierarchy of sins that Kindred follow as if they're walking in a tight rope) and also I remember in Blood Omen: Legacy of Kain, Kain can slaughter entire villages with no consequences whatsoever so maybe it's best to not have that theme? Since once again, Castlevania vampires are not the Kindred from VtM and VtR however or assuming Carmilla takes place in it's own universe with it's own vampire type or maybe there's varieties.
Then again though, I notice that Vampires struggling to maintain humanity and not fall into monstrosity has been a theme in most vampire literature because vampires are after all monsters and they can be a tragic one.
Or the other idea that Carmilla can adopt a Alien mindset regarding humans or either that, maybe vampires are truly misunderstood and they're forced to do such acts to survive which they're alienated from human society which maybe the game can capture that mood which you're alienated from soceity and you need to blood to surivie and how to get it will brand you as a monster by the villagers to kill you.
Then again though, Carmilla is very much like Dracula anyways and not one of the more monstrous vampires or vampires slavish to their masters will which Carmilla is a Vampire in her own right which maybe she's a 'Progenitor" Vampire like Dracula or maybe she was turned by her "Mother" but maybe Carmilla dialberized her (drinking the blood of a another vampire till death) to gain all of her powers although this is once again VtM though.
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OP, Given that this is a fan game with no budget which you can not physically create yourself, I think you have too many ideas floating around. Take the 3 best ideas and roll with them when it comes to the logistics of 'how' the game works.
You mentioned a Noblewoman 'disguise' of sorts and ability to slay villagers etc.
Why not just give Carmilla a Demon mode, where she can use this throughout the game for an attributes boost during combat.
- If she approaches a human in Demon Mode she can drain their blood and revitalise HP straight away.
- Without Demon Mode, she can't rejuvenate HP.
- If she approaches a human in normal form, she can opt to save them and they return to the village (hub)
- At the village/ hub, the player can choose who to drain for blood (if anyone) in order to rejuvenate HP.
- The more villagers Carmilla kills (after a certain percentage e.g. 15%, 50%, etc) will affect the ending. How, is up to you.. Maybe the good ending is more evil and Carmilla causes a massive bloodbath etc.)
- Demon Mode itself can only be sustained temporarily (using meter) before it starts to consume HP (once meter is depleted).
Pretty simple example of a gameplay mechanic huh?
This creates a dynamic i.e. if you start using Demon mode to feed on humans from the get-go, you can never stockpile enough people at the village (hub) to rejuvenate later down the track. If you take the easy way out and never save humans, then you get the crappy ending. Maybe in the good (evil) ending, you collect and sacrifice enough humans in one place i.e. one big enough hit to resurrect Dracula.. or something, I'm just spit-balling here.
It needs to be kept simple with strong and specific ideas/ dynamics, don't reinvent the wheel just add these dynamics to the platforming genre. Particularly if you are trying to get someone else to pick up the programming side, with you being the ideas. I think a series of boards/ sketches/ diagrams kept clear and informative are the best way to pitch this to a potential game designer.
To nail your ideas down, don't worry about what kind of person the protagonist/ anti-hero is. Rather, pick the gameplay mechanic you want to work and you think will be the most enjoyable/ suitable to the theme of the game and THEN create your reasoning around this/these mechanic(s). Doing it the other way is placing rationalisation>gameplay which doesn't really work. Gameplay is already a rational and functional element, so create your reasons around this. The example I always give people is the New Gundam Anime which used reasons such as "Giant robots don't waste fuel turning around in space"(while transporting cargo), you get my drift..
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OP, Given that this is a fan game with no budget which you can not physically create yourself, I think you have too many ideas floating around. Take the 3 best ideas and roll with them when it comes to the logistics of 'how' the game works.
You mentioned a Noblewoman 'disguise' of sorts and ability to slay villagers etc.
Why not just give Carmilla a Demon mode, where she can use this throughout the game for an attributes boost during combat.
- If she approaches a human in Demon Mode she can drain their blood and revitalise HP straight away.
- Without Demon Mode, she can't rejuvenate HP.
- If she approaches a human in normal form, she can opt to save them and they return to the village (hub)
- At the village/ hub, the player can choose who to drain for blood (if anyone) in order to rejuvenate HP.
- The more villagers Carmilla kills (after a certain percentage e.g. 15%, 50%, etc) will affect the ending. How, is up to you.. Maybe the good ending is more evil and Carmilla causes a massive bloodbath etc.)
- Demon Mode itself can only be sustained temporarily (using meter) before it starts to consume HP (once meter is depleted).
Pretty simple example of a gameplay mechanic huh?
This creates a dynamic i.e. if you start using Demon mode to feed on humans from the get-go, you can never stockpile enough people at the village (hub) to rejuvenate later down the track. If you take the easy way out and never save humans, then you get the crappy ending. Maybe in the good (evil) ending, you collect and sacrifice enough humans in one place i.e. one big enough hit to resurrect Dracula.. or something, I'm just spit-balling here.
It needs to be kept simple with strong and specific ideas/ dynamics, don't reinvent the wheel just add these dynamics to the platforming genre. Particularly if you are trying to get someone else to pick up the programming side, with you being the ideas. I think a series of boards/ sketches/ diagrams kept clear and informative are the best way to pitch this to a potential game designer.
To nail your ideas down, don't worry about what kind of person the protagonist/ anti-hero is. Rather, pick the gameplay mechanic you want to work and you think will be the most enjoyable/ suitable to the theme of the game and THEN create your reasoning around this/these mechanic(s). Doing it the other way is placing rationalisation>gameplay which doesn't really work. Gameplay is already a rational and functional element, so create your reasons around this. The example I always give people is the New Gundam Anime which used reasons such as "Giant robots don't waste fuel turning around in space"(while transporting cargo), you get my drift..
Well what I originally had in mind that Dracula is not even present or involved in the story, it's just Carmilla seeking revenge against her family members who betrayed her centuries ago by locking up in a blood filled coffin until Laura frees her centuries later (since the game takes place in the early 1870s...around the same time Carmilla novela was released) which they quickly become friends due to sharing alot in things in common (not to mention Carmilla is also sort of a mother figure to Laura since her died during child birth I think) and I think Carmilla then kills Laura's father with her request (due to legitimate reasons) before setting after her family members. Since this is probably the only thing faithful to Sheridan Le Fanu's original story I can come up with which I'm trying to figure how to fit Baron Vordenburg and General Spielsdorf into the story which they are the human hunter enemies that Carmilla fights.
Basically, the game is similar to the LeCarde Chronicles as a basis but instead of Efrain Lecarde, It's Carmilla being the protagonist using Sheridan Le Fanu's novel as a backdrop in short.
Although things could change if this doesn't work into a standard Castlevania story involving Dracula and Carmilla being a rival vampire we play as though (or maybe we could just change the name of the Vampire into like "Lucita de Aragon" based on the signature Lasombra character from Vampire: the Masquerade).
Anyways as for gameplay mechanics and what's fun...well the game is about being a vampire which you're not a hero at all and from their perspective, things are Grey and Grey as opposed to the Belmont's Black and White worldview and it's about having fun being the vampire although I'm been thinking on the whole villager part which maybe it could be better exploring what it to be a vampire which I think you prefer being low profile (no combat) which maybe you have to be invited into people's homes just to seduce and drink the blood of those who live there, or sometimes you have enter taverns, inns, etc seducing mortals to drink their blood, or sometimes you can jump into windows drinking the blood of people sleeping but if the town discovers your a vampire....well expect slaughtering and hunters being on your tail.
Of course though Human Hunter enemies also serve as means of getting blood via combative means.
Then once you enter the more High Society and Caslte areas, there's ballroom areas where it's free blood to seduce mortals by dancing with them and drinking their blood.
Although I'm not so sure if Carmilla can drink blood from monsters though if it's possible however.
Anyways the goal is that I'm trying to find a way to make Carmilla a sympathetic and compelling character and perhaps very likeable and at the same time feeling like you're a outcast alienated from human society which Laura probably represents that connection to humanity (which rather Laura might have gone through the same situation when Carmilla/Mircalla was mortal) and of course their relationship is more egalitarian and healthy compared to anything else especially I think Laura wants Carmilla to turn her into a Vampire as well.
Lastly if not least, no matter what you do to humans will not affect your relationship with Laura since she perhaps sympathizes what it's like being a vampire and maybe perhaps, if you slaughter humans I think you'll get the Good ("Evil") Ending where you embrace Laura or if Carmilla 'maintains' her humanity, then you get the Bad ("Good") she doesn't embrace Laura due to self-pity and thus remaining alienated and lost once more. Maybe it could be a backwords "take that" allegory to the whole Personal Horror theme where the game actually rewards you doing monstrous acts (or rather indulging yourself as a vampire) and punishes you for "maintaining your humanity" which I actually like this idea.
(Actually to tell you the truth, I'm trying to find a way to present Carmilla as a feminist character or rather the game has feminist undertones that I'm also trying to present that "Good" and "Evil" doesn't really objectively exist since it's Grey-Grey since maybe perhaps Vampires represent freedom from the afterlife whereas the Church enforces the patriarchal status quo)
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1- By 1870 the Austrian Empire (explicitly mentioned in the novel) didnt exist anymore.
2. Carmilla didnt get locked in the coffin. Sleeping there was just part of her vampiric curse but she moved around freely
3. In Castlevania, Carmilla already had Laura in 1792.
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The best moment to have a Carmilla story in CVerse is before Rondo. Carmilla's novel events happen around 1770 -1780 in this version while the game events happen just before RoB. Shaft's cult (Which Laura joined and became a high ranked priestess) ressurects her to help them track down Drac's coffin/remains. First part of the game would be against the Renard vampire hunters (Carmilla delivers Maria to Shaft) and the later half would be against Carmilla's mother and grandmother from the novel (the ones actually holding the coffin, they framed the Renards) who basically pull a Brauner and raise the Castle. The Grandmother would be the final boss.
Mechanic-wise it'd be similar to OoE. Two "weapon" slots that consume MP but instead of just a trigger we'd have two (since consoles have 4 triggers): One would be "Laura" skills and the other would be the typical magic stuff like turning into a wolf or a bat. Instead of item crashs i thought of a demon form too that would turn Carmilla into her typical bossfight form.
Like OoE too we'd have a base (Ecclesia) which would be Carmilla's waterfall fortress/Shaft cult (unlike Ecclesia, it'd actually have npcs and quest givers) base, a city central hub (Wygol) with quest givers and flavor npcs too and a variety of locations you can go to from there.
If the game is 2.5D it could have extra costumes like LoS Carmilla and Laura or Annette and Maria
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1- By 1870 the Austrian Empire (explicitly mentioned in the novel) didnt exist anymore.
2. Carmilla didnt get locked in the coffin. Sleeping there was just part of her vampiric curse but she moved around freely
3. In Castlevania, Carmilla already had Laura in 1792.
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The best moment to have a Carmilla story in CVerse is before Rondo. Carmilla's novel events happen around 1770 -1780 in this version while the game events happen just before RoB. Shaft's cult (Which Laura joined and became a high ranked priestess) ressurects her to help them track down Drac's coffin/remains. First part of the game would be against the Renard vampire hunters (Carmilla delivers Maria to Shaft) and the later half would be against Carmilla's mother and grandmother from the novel (the ones actually holding the coffin, they framed the Renards) who basically pull a Brauner and raise the Castle. The Grandmother would be the final boss.
Mechanic-wise it'd be similar to OoE. Two "weapon" slots that consume MP but instead of just a trigger we'd have two (since consoles have 4 triggers): One would be "Laura" skills and the other would be the typical magic stuff like turning into a wolf or a bat. Instead of item crashs i thought of a demon form too that would turn Carmilla into her typical bossfight form.
Like OoE too we'd have a base (Ecclesia) which would be Carmilla's waterfall fortress/Shaft cult (unlike Ecclesia, it'd actually have npcs and quest givers) base, a city central hub (Wygol) with quest givers and flavor npcs too and a variety of locations you can go to from there.
If the game is 2.5D it could have extra costumes like LoS Carmilla and Laura or Annette and Maria
Well then again I originally also had in mind of something existing outside of Castlevania canon and it's a stand alone retelling of some sorts but thanks for reminding me of the chronological errors though but I guess like I said before, it could be a revision set in the 1870s just like "Kinda TV's" Carmilla is set in modern times.
Well to tell you the truth, the real reason why I prefer the 1870s is because thing is in the 1790s however, the gown designs from the OP doesn't look exactly accurate to how dresses from the 1790s actually looked like (http://isiswardrobe.blogspot.com/2013/03/needed-18th-century-ball-gown.html) which hers looks like 1870s/1880s since to be honest, I find Victorian dresses/gowns more aesthetically appealing than gowns from the 1700s especially late 1700/1810s they look like nightgowns which isn't aesthetically appealing (and attractive of course) and less elegant than the dresses in the late 19th century are. Unless there could be work arounds though somehow....
Of course I've just rechecked Carmilla's story, it seems her ballgown appearance defiantly fits the original story because she regularly attends Masquerade balls (since during those times, they were the nightclubs/gothclubs, raveclubs of the day especially for high society...since it makes sense that modern vampires would search out prey in rave clubs just like the masquerade balls of the days of old) which is how she feeds on human prey of course so it makes sense in the context of the original story.
Now the actual reason I'm envisioning this game as nothing to do with Castlevania's canon is well I just happen to look at Carmilla's info and turns out she's a complete villain type character (well maybe I don't mind this at all because she would be seen as a villain to hunters anyways) and Laura which turns out that she doesn't want to become a vampire and 'feels embarrassed and intimidated' by Carmilla as said in the wikia a far cry what I envisioned since it would have made her less sympathetic if there was any hint of toxicity in their relationship which quickly defeats the entire purpose there which is what I'm trying to avoid.
Also Laura in a cat ninja suit (if she's attacked) was off putting.
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Your post is off putting
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Your post is off putting
Perhaps I could ask "How so?" but well then again I guess my mind is all over the place and try to condense it to one post which I might be talking over people's heads now.
At this point maybe I may need to back down (or slow down) because I don't want to cause any further conflicts here nor I don't want anyone to start anything with personal attacks as possibly displayed here but no offense if you didn't mean it or misunderstood what I'm reading here.
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Your post is off-putting
I don't think Zydalc was trying to be rude. He's just offering ideas on how to help you with your project. In the end, you get to make the final decision because it's your project.
Well to tell you the truth, the real reason why I prefer the 1870s is because thing is in the 1790s however, the gown designs from the OP doesn't look exactly accurate to how dresses from the 1790s actually looked like which hers looks like 1870s/1880s since to be honest, I find Victorian dresses/gowns more aesthetically appealing than gowns from the 1700s especially late 1700/1810s they look like nightgowns which isn't aesthetically appealing (and attractive of course) and less elegant than the dresses in the late 19th century are. Unless there could be work arounds though somehow....
There's a Castlevania game that violates historical accuracy in terms of outfits, and then some. Curse of Darkness. You want a real offender of historical accuracy? Then look no further then that game. Issac's outfit was the final straw that broke the camel's back. Jesus...
Some of those 1700's outfits that noble women wear to fancy parties are actually quite fancy themselves. I have a book that I just flipped through (Costume 1066-1966 by John Peacock) that showed me some very eloquent dresses of the late 1700's. They wouldn't be out of place in Carmilla's time.
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Its not my project lmao.
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I don't think Zydalc was trying to be rude. He's just offering ideas on how to help you with your project. In the end, you get to make the final decision because it's your project.
Well like he said above me, it's not his project but I'm just checking around here to anyone's interested doing it but although I kinda prefer mig3 to create the game due to their exceptional skills of making a Metrovania as shown with LeCarde Chronicles but maybe my "Carmilla" idea could turn into a third installment of the "LeCarde Chronicles" or spin off if the reception of Lecarde Chronicles goes well.
There's a Castlevania game that violates historical accuracy in terms of outfits, and then some. Curse of Darkness. You want a real offender of historical accuracy? Then look no further then that game. Issac's outfit was the final straw that broke the camel's back. Jesus...
Some of those 1700's outfits that noble women wear to fancy parties are actually quite fancy themselves. I have a book that I just flipped through (Costume 1066-1966 by John Peacock) that showed me some very eloquent dresses of the late 1700's. They wouldn't be out of place in Carmilla's time.
I guess after all those sprites I've posted in my OP are still valid? Might as well go ahead with it then only if FanOfDracula is still around who created the sprites but last time I spoke to him he has other responsibilities to fulfill and doesn't have time to do them and can't guarantee it so maybe either someone else can do them or if he comes back to complete the sprite sheets.
Then again though I wonder who who created the sprites for LeCarde Chronicles and maybe they can do it as well.
Lastly I wonder about the practicability issues involving Carmilla wearing a black ballgown throughout the entire game (or rather it's her default outfit) like how she can run, jump, etc while wearing it. I guess at some point she tears her dress revealing her bare legs in a slit (in femme fatale fashion like she already is without the slit due to her elegant posture) which repairs back to it's unslit form which is a allegory to how Victorians viewed women flashing their ankle as 'scandalous' hence all that layers which also plays into the sexual repression at the time. Maybe in some animations where Carmilla is running/jumping or even her attack frams in her unslit full ballgown, she sometimes reveals a ankle (bare skin and boots) referencing this.
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Its not my project lmao.
Woops! My bad, lol. Sorry ;D