Current Status 11/13/2017
So a lot has been happening. I haven't gotten around to posting any updates in a while now sorry...
I am putting together a website to house this project and all my other projects. Once the site is up it will be a permanent home for all my projects moving forward.
The game is coming along damn swell. Progress has been slow on the game it's self recently. During that time I have been working on other parts of this including the site. I had to migrate unreal versions more than once also. Currently the project is fully upgraded to unreal 4.18 which I plan to stick with at least for a while. 4.18 Comes with some major new features in it. I still need to learn how all of the new stuff works. The audio engine from 4.16 to 4.18 is completely different. 4.17 had a preview of the new audio engine. 4.18 contains the new audio engine in full. You can still use the legacy audio engine but they plan to phase that out over upcoming releases. So I need to learn how audio is handled in the new engine. I also need to learn about the new media framework which was completely redone I guess.
Ok so with the project finally sitting in 4.18 error free I can potentially start making real progress again soon. I want to get this site up so I can begin managing this project from there. I also need to really weed out the project files and just do some house cleaning on it. I don't want the demo to contain all kinds of garbage. I also don't want the game to run like ass either so I will be going over the project a couple times to strip it all down and create some organization conventions and also to comb over all the stuff that is scripted out so far so it is all light weight, tidy, and optimal.
The web page is going to allow me to post way more information way more often than I can here. I plan to post frequent small bits on the site but it also allows me to use all types of media etc so I can just plain do way more. So look for a link to that in my next update here.
Backstory on why I migrated unreal versions:
I originally had some issues in unreal 4.16 I had started the project in 4.16 planning to stay with that engine version all the way through this project. I ended up just having problem after problem at one point and I looked at the release notes for 4.17 and most of my problems were just bugs they patched up. So after no more than finishing getting the game to run in 4.17 they release 4.18 and since it basically has the finished version of most of the big new features I just said fuck it and went and migrated again. I hadn't done anything in 4.17 anyhow I no more than got it to start up error free so migrating again just to get the added features was worth it.
Older Posts:
Current Status 3/6/2017
You can keep up with what I am doing pretty much in real time daily right now if you are in the bloodstained discord from this thread: http://castlevaniadungeon.net/forums/index.php/topic,9025.0.html (http://castlevaniadungeon.net/forums/index.php/topic,9025.0.html) I am always posting images and answering questions as well as gathering opinions about my project pretty much every day. This might be the easiest way to keep up on what I am doing right now since I spend a whole lot of time working on this and talking in the discord in between doing stuff.
Attached is a sample of random stuff I been working on since starting this thing. Not all of it is for this project. Some has been scaled up for better viewing some has not.
Now also have a youtube for posting clips to. The channel is just for the purpose of sharing bits of stuff I am working on. Currently there is only one short video that I used while setting it up today but there should be plenty of regular posts to that channel. Videos are unlisted so you won't be able to find them without going directly to the channel. I did that to filter out random youtube viewers.
https://www.youtube.com/channel/UC9mrLUZ9rWsnyJk9XxfJwFQ (https://www.youtube.com/channel/UC9mrLUZ9rWsnyJk9XxfJwFQ)
Update
11/13/2017
First post has been updated!