Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: suomynona on February 18, 2017, 06:01:20 AM
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I feel that there is so much similarity between Climax of Star Wars Revenge of Sith and DoS's Julius mode. (apart from both releasing in 2005 and being very very cheesy)
Like, there was like this war between good and evil going on for ages, and it was thought to be finished just a bit ago.
We have this very cool young hero, who is a lovebird, wise and very strong bearded person, person which that the protagonist seems like he kinda hates this guy, and not-so-strong girlfriend heroine.
He just stroke the mastermind behind trapping the good guys in a some stronghold or something for his own reason, and another bad guy tricked the protagonist by telling that his girlfriend or wife is going to die.
Here the good guy is. He just killed the puppet villain. With tricks of the main villain, he believes that his girlfriend is dead (actually not, but he is very stressed and cant think of anything else than being angry). He turns evil, kills some bad guys and it's bearded person's job to kill him. So he does. But we know our now-evil protagonist will return.
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Funnily, IGA said he didn't want to do the 1999 game because he worried it'd be like the Star Wars prequels, where you already know how it's gonna end.
No, I don't have a source. But I know he said it.
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Funnily, IGA said he didn't want to do the 1999 game because he worried it'd be like the Star Wars prequels, where you already know how it's gonna end.
No, I don't have a source. But I know he said it.
He would've needed too big of a budget to make that game, because the events surrounding it sounded like there was a lot going on.
I think the Star Wars statement is kind of throwaway because every CV game ends similarly aside from the games starring Soma.
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Funnily, IGA said he didn't want to do the 1999 game because he worried it'd be like the Star Wars prequels, where you already know how it's gonna end.
No, I don't have a source. But I know he said it.
It would be fine if he doesn't make Hammer like Jar Jar Binks (Also make it with Kojima art). Also, Lament of Innocence is pretty much a CV prequel.
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He would've needed too big of a budget to make that game, because the events surrounding it sounded like there was a lot going on.
I think the Star Wars statement is kind of throwaway because every CV game ends similarly aside from the games starring Soma.
If the maker of Castlevania was not Konami, say like Nintendo, budget won't be a problem.
When Shigeru Miyamoto was scouted by Microsoft when they made Xbox for 10 times his income in Nintendo, he refused because Nintendo was only company which he was able to use 10 times the Microsoft's proposed income as a development budget. So there will be no budget constraint whatsoever. So we have to condemn Konami, not IGA for budget.
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If the maker of Castlevania was not Konami, say like Nintendo, budget won't be a problem.
When Shigeru Miyamoto was scouted by Microsoft when they made Xbox for 10 times his income in Nintendo, he refused because Nintendo was only company which he was able to use 10 times the Microsoft's proposed income as a development budget. So there will be no budget constraint whatsoever. So we have to condemn Konami, not IGA for budget.
Yeah... So I never condemned Iga, I said he would never have a big enough budget to make that game i.e. all the Igavanias were low budget entries. Obviously he worked at Konami during this time so..
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If memory serves, a lot of the low-grade IGAvanias had some portion of blame on Konami itself for rushing to churn out games of quantity rather than quality.
I'd have to dig to confirm/reacquire the details on this, though.
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Funnily, IGA said he didn't want to do the 1999 game because he worried it'd be like the Star Wars prequels, where you already know how it's gonna end.
this must have been said long after he had done AoS considering the game talks about 1999. If he as worried about it being like the starwars prequels then the 1999 game should have been developed after AoS and no later.
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this must have been said long after he had done AoS considering the game talks about 1999. If he as worried about it being like the starwars prequels then the 1999 game should have been developed after AoS and no later.
At least it's DoS which was Prequel quality not 1999. Let's just hope IGA will make a episode 7-quality 1999 game (or we just have to stick with Umbra).
AoS: Original Trilogy DoS: Prequel Trilogy 1999: Sequel Trilogy
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this must have been said long after he had done AoS considering the game talks about 1999. If he as worried about it being like the starwars prequels then the 1999 game should have been developed after AoS and no later.
St Germain in COD references the battle of 1999 as well, meaning there was some intention to make it.
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Honestly I think there was too, but he just got caught up in doing other things (the other CV games), and by then it was too late. The fans had built it up so big in their minds he just couldn't deal with such a juggernaut, let alone how to do it right by the fans.
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I also believe there was an intention. IGA wouldn't leave cookie crumbs if there was none. However, we all know the circumstances that happened.
I'm sticking with Umbra. I'm already invested in that project. hehehe.
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I don't know why anyone thinks a 1999 game would be more expensive game to make than any other. They'd design the castle and throw in the same amount of cutscenes as usual. The castle wouldn't have to be any more complex and I don't think it would need more special effects. It would have been a standard IGAvania.
People kinda let the mystery of a unreleased game build more hype for it over the years. At the time Castlevania Ressurection was being developed some poeple were saying it wasn't looking that good and they said the game wasn't gonna have lockon. It might not have been that good in the end but people wonder what could be. It was developed by a American development team I think and at the time they weren't known for making games of the same quality as Japanese developers.
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I still think the idea of making a 1999 game without having any Castlevania references would be boss. Like, everything we know about the 1999 Demon Castle War, just in the Bloodstained universe instead. Then Iga could just point and say "You want to see the fall of Dracula? Look at this game, and then just imagine it as Castlevania. Done."
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I don't know why anyone thinks a 1999 game would be more expensive game to make than any other.
We're doing rather well at it (I think so, anyway) without any budget in the slightest, so there's more truth to this than what is already obvious.
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a 1999 game without having any Castlevania references
But 1999 is a Castlevania reference by itself