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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Lelygax on July 05, 2017, 11:09:40 AM

Title: Rayman for... SNES?!
Post by: Lelygax on July 05, 2017, 11:09:40 AM
http://www.nintendolife.com/news/2017/07/early_super_nintendo_rayman_prototype_released (http://www.nintendolife.com/news/2017/07/early_super_nintendo_rayman_prototype_released)

Interesting how these kinds of curiosities pops-up randomly on the internet. It would be nice if the same thing happened with Bloodlines missing levels...
Title: Re: Rayman for... SNES?!
Post by: zangetsu468 on July 06, 2017, 03:45:16 AM
Just like SF Alpha 2 for SNES, nailed it :P
Title: Re: Rayman for... SNES?!
Post by: X on July 06, 2017, 09:55:28 AM
Quote
It would be nice if the same thing happened with Bloodlines missing levels...

Dare to dream Lelgax, dare to dream  8)
Title: Re: Rayman for... SNES?!
Post by: KaZudra on July 06, 2017, 11:36:09 AM
Just like SF Alpha 2 for SNES, nailed it :P
Remember when Capcom cared? SFA2 had a compression method to utilize every last byte on the cart, now we just get on-disc DLC.
Title: Re: Rayman for... SNES?!
Post by: zangetsu468 on July 06, 2017, 03:11:21 PM
Remember when Capcom cared? SFA2 had a compression method to utilize every last byte on the cart, now we just get on-disc DLC.
Capcom used to care.
Despite popular opinion I actually liked SFV.

MVCI however, I'm not wasting my money on.
Title: Re: Rayman for... SNES?!
Post by: Lelygax on July 07, 2017, 07:16:10 PM
Remember when Capcom cared? SFA2 had a compression method to utilize every last byte on the cart, now we just get on-disc DLC.

They still use this, but now they try to utilize every last byte on the disk with less content as possible lol