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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: kush21 on May 18, 2008, 12:33:23 AM

Title: new Soul Calibur4 character looks CV-ish
Post by: kush21 on May 18, 2008, 12:33:23 AM
Sorry if this has been posted before, but i just saw it; i think new girl Ashlotte looks like a Castlevania character:

http://img231.imageshack.us/img231/5461/1211040715559gd9.jpg

And this is another new character, Shura (nothing to do with CV but i thought i'd show it anyway:

http://i33.photobucket.com/albums/d68/BaneWolfCT/Whatever/1210861423691.jpg

Title: Re: new Soul Calibur4 character looks CV-ish
Post by: A n t r a x x on May 18, 2008, 01:01:02 AM
In Reply To #1

First time I've seen her. Neat.

But I'd say more like she looks closer to an Atlus design.
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: crisis on May 18, 2008, 01:30:38 AM
Ehh i dunno, she doesn't look like a cv character 2 me. But to each his own I guess.
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: Slayer on May 18, 2008, 02:02:43 AM
So did this game get rated M for T&A yet?  It looks just as risqu
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: le052383 on May 20, 2008, 11:07:46 PM
I wonder if Namco will get sued for this character design:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F8%2F84%2FRaphael_Sorel.jpg&hash=47f70c94c16f06639ee89c5085fb112945d15f42)
Raphael

LOL
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: A n t r a x x on May 20, 2008, 11:19:09 PM
In Reply To #5

Well they haven't yet. He had that outfit in Soul Calibur 3, too.
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: DragonSlayr81 on May 21, 2008, 04:11:13 AM
In Reply To #2

Ashlotte looks straight out of Persona 3 FES.
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: A n t r a x x on May 21, 2008, 04:46:12 AM
In Reply To #7

Yeah, see? Atlus.
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: Cypress on May 21, 2008, 04:05:37 PM
Not really.

....that poor girl has to fight with a wedgie. No chance of winning.
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: Azmodan on May 21, 2008, 04:51:08 PM
....that poor girl has to fight with a wedgie.

That's the mark of a true warrior.
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: darkmelee on May 25, 2008, 08:19:32 AM
ha HA!

...

doubt it.
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: Kamirine on May 25, 2008, 03:17:08 PM
In Reply To #1

Not really.  She looks like the 'gothic' girl for some (insert RPG with good artwork here) instead. Like yeah, the Persona series.

Now Raphael's look...XD
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: Donvermicelli on May 26, 2008, 04:46:27 PM
I'd lol if IGA made a Raphael in CV with that design  :P ( or maybe even recycle the sprite lol )
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: Alexc2808 on May 26, 2008, 05:23:33 PM
In Reply To #13
There is no sprite for Rapheal.  And it is clearly an Alucard outfit, so what would be the point?
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: darkwzrd4 on May 26, 2008, 07:29:04 PM
I wonder if Namco will get sued for this character design:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fen%2F8%2F84%2FRaphael_Sorel.jpg&hash=47f70c94c16f06639ee89c5085fb112945d15f42)
Raphael

LOL

Yeah, I wonder too.  In this picture, Raphael looks kind of like Alucard from SotN.
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: System_Zero on May 26, 2008, 07:37:14 PM
/Bubblegum" Tate voice

"Hello lawsuit."
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: le052383 on May 26, 2008, 08:00:09 PM
In Reply To #5

Well they haven't yet. He had that outfit in Soul Calibur 3, too.

Actually, his soul calibur 3 look is this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2Fsoulcalibur%2Fimages%2Fthumb%2F4%2F4c%2FRaphael-soul3art.jpg%2F483px-Raphael-soul3art.jpg&hash=a12f2485592df4eab6b681d30c24b246f15b5727) and
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: crisis on May 26, 2008, 08:13:08 PM
Is that the Stellar Sword in his possession?  :P
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: Long John Silver on May 27, 2008, 04:15:01 AM
In Reply To #18

uh no. it's just a rapier.

what would maxim's sword be doing in a completely unrelated series? :o
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: A n t r a x x on May 27, 2008, 04:16:36 AM
Raphael looks a lot cooler in his concept art than he does in the game.

He looks like a geek in the game.
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: Omegasigma on June 03, 2008, 10:08:55 AM
might i add where they fight also in soul calibur 3, valley of wallchia, the stage bio talks about a curse ocming from the castle? hmm dracula's castle perhaps? lol well wait no vlad tepes was mentioned in the game :p
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: Kristian on June 13, 2008, 10:01:17 PM

first Charater same Style Guilty gear  other character same Samurai Shadown  ;D
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: Gimph on June 15, 2008, 04:04:57 PM
Hahaha, if Raphiel looked like that during actual gameplay, I'd have a new character! It's so annoying how much better characters look in concept art and, in some games, cut scenes then in the game! Tales of Symphonia-gorgeous cut scenes, crappy in game graphics. It's those stupid cheap companies that produce them! We should attack them, take the producers hostage (sorry Iga) and force them to make better graphics! Who's  with me?! >:(
Title: Re: new Soul Calibur4 character looks CV-ish
Post by: A n t r a x x on June 15, 2008, 09:37:33 PM
In Reply To #23

Well, it's very different to make a gorgeous piece of art outside of a game then to get said art (especially when turned to polygons) working efficiently within a game's engine.

The reason most in-game art doesn't reach the complexity of it's out-game cousins is because the systems usually can't handle it.

Also, the concept artists and sprite/polygon artists can often be two different people (or sets of people) entirely.