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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Dremn on September 26, 2018, 01:57:38 AM

Title: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Dremn on September 26, 2018, 01:57:38 AM
https://twitter.com/konamieu/status/1044859119151136768 (https://twitter.com/konamieu/status/1044859119151136768)

Comes out Oct 26th, the same day as Season 2 for the Netflix series.

Honestly, quite baffling this is PS4 exclusive. What the hell Konami.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: DarkPrinceAlucard on September 26, 2018, 02:19:35 AM
I honestly need to hear more on what this collection is going to feature, like for instance how the Mega Man X collection added minigame of taking on multiple bossses at once.

Really at this point unless this port is going to include better graphics support for todays monitors and also saturn content I'm not going to get it since I already have the Dracula X Chronicles on my PSP as well as SOTN on Xbox One and I legit am not going to shell out money for yet another port that adds nothing new even though I love these games.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Nagumo on September 26, 2018, 02:24:53 AM
Strange how they're using DXC art, yet you only see footage of the original version.

Obligatory nagging: the logo looks really amateurish.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Shiroi Koumori on September 26, 2018, 02:37:13 AM
Interesting... I want to know the trophy list. Hehehe
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Nagumo on September 26, 2018, 02:50:14 AM
So it turns out Konami created a new site for Castlevania (the original Japanes site has been replaced). Check out the product page for this collection:

https://www.konami.com/games/castlevania/eu/en/page/history_2018_x_son_rob#menu-top (https://www.konami.com/games/castlevania/eu/en/page/history_2018_x_son_rob#menu-top)

The screenshots still have those borders from the PSP version.

Also the Japanese version is called "Akumajou Dracula X Selection" instead of "Castlevania: Requiem".
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: DarkPrinceAlucard on September 26, 2018, 02:56:20 AM
Yea judging by those images there will be no proper widescreen support or any kind of upscale to better fit todays tvs, this is looking more like a cheap cashgrab to me since Konami appears to just be porting over the PSP versions of this games while adding nothing to it at all other than possible trophies, I'm going to pass on this one if thats the case.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: shelverton. on September 26, 2018, 04:33:43 AM
Two incredible games for sure, but I think Konami could’ve done something more with this. Those borders, if real, are HUGE. I personally can’t see myself buying these two games again in any shape or form (I’m sooo very done) but I’m still glad they live on and hopefully finds a new audience that will love them as much as I once did.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Profbeanburrito on September 26, 2018, 04:47:49 AM
This is disappointing.  I was really hoping for a big collection of games. At least if this were coming to Switch I would buy it, then I could have them on the go, but for Now I think I’m going to pass
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: knightmere on September 26, 2018, 06:26:01 AM
This looks like an extremely lazy effort on Konami’s part. Honestly they shouldn’t charge more than $20 for this unless there is some new content. I’d probably buy it anyway if Switch also gets a release.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Kamirine on September 26, 2018, 07:26:11 AM
I’ll grab it I guess.  Nice to have SotN and Rondo on a current system I’m playing.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: angevil on September 26, 2018, 07:26:21 AM
Will someone start a petition to bring this to Switch?
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: theplottwist on September 26, 2018, 07:39:14 AM
The screenshots still have those borders from the PSP version.

And one of them shows the script formating from the PSP version of SotN, down to Alucard's mirrored head.

It's like they're emulating an emulated game. Very low effort, Jesus. Why not just port the entire DXC game?

Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: knightmere on September 26, 2018, 07:55:38 AM
I hated the new voice acting in the PSP version. Alucard in particular sounds terrible. I’ll stick with the Xbox Live version for now.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Aiddon on September 26, 2018, 07:57:42 AM
https://twitter.com/konamieu/status/1044859119151136768 (https://twitter.com/konamieu/status/1044859119151136768)

Comes out Oct 26th, the same day as Season 2 for the Netflix series.

Honestly, quite baffling this is PS4 exclusive. What the hell Konami.

Yeah, not having it on the Switch in particular is baffling considering how Castlevania is getting major representation in Smash Bros. That would be perfect promotional material
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Foffy on September 26, 2018, 08:40:15 AM
Konami's also confirmed this is a collaboration project with Sony (https://gematsu.com/2018/09/castlevania-requiem-symphony-of-the-night-rondo-of-blood-announced-for-ps4), so this directly explains why it's of the Playstation Portable port iterations of these games.

Still, how odd.

For more intuitive eyes, perhaps ya'll realized that the new Konami page for the series features key art for Grimoire of Souls? (https://www.konami.com/games/castlevania/eu/en/)
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Reinhart77 on September 26, 2018, 09:11:48 AM
if this is from the psp version, i hope it uses the new dub (just cause i’ve only played that once).  it’s be worth the purchase if maria was playable.  i never did get around to playing psp sotn maria because i found the psp rather clunky and didnt get far into it.  if the 2.5d rondo isnt available, i wonder how you’d unlock her (although i forgot if she was unlocked in dxc or if you had to beat sotn).  it’s be sad if they ported the psp without adding the hooks needed to play her.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: VladOfWallachia on September 26, 2018, 09:53:31 AM
I honestly need to hear more on what this collection is going to feature, like for instance how the Mega Man X collection added minigame of taking on multiple bossses at once.

Really at this point unless this port is going to include better graphics support for todays monitors and also saturn content I'm not going to get it since I already have the Dracula X Chronicles on my PSP as well as SOTN on Xbox One and I legit am not going to shell out money for yet another port that adds nothing new even though I love these games.

Same, I paid for SotN three times already- the original, DXC, and PS3 digital version. I purchased Rondo twice- on Wii and DXC. They really have to offer something more than just straight ports to convince me to buy this.

Also why no Switch version? At least on Switch the games would be portable.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Sindra on September 26, 2018, 10:00:32 AM
I enjoy arguing with someone on twitter about the borders from the PSP ports of the game because the games were meant for 4:3 aspect; as if Konami couldn't bother to remaster both games to be able to cleanly display 16:9 HD. I mean, am I wrong in thinking that's something Konami could actually achieve if they weren't trying to push this out to coincide with Season 2 of the Netflix series and cash in on those sweet fanbucks?
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Gunlord on September 26, 2018, 10:06:10 AM
I'll probably buy it, but as I've been saying, I'd be surprised if this wasn't intended to build hype for a brand new Castlevania. Ports aren't that expensive to do compared to making new games, so it would make sense for Konami to offer this collection as a cheap way of building hype for a sequel to the beloved game it's porting. But we'll have to see if the rumors about an SoTN 2 are true.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: EstebanT on September 26, 2018, 10:20:24 AM
Honest question... Why should anyone buy this?

Those trophies better be awesome.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: AlexCalvo on September 26, 2018, 10:26:18 AM
Woah woah woah... is Vampire Killer on the Wii U virtual console?
https://www.konami.com/games/castlevania/eu/en/history#menu-top (https://www.konami.com/games/castlevania/eu/en/history#menu-top)
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Nagumo on September 26, 2018, 10:34:51 AM
Woah woah woah... is Vampire Killer on the Wii U virtual console?
https://www.konami.com/games/castlevania/eu/en/history#menu-top (https://www.konami.com/games/castlevania/eu/en/history#menu-top)

It's Japan only.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Gunlord on September 26, 2018, 12:36:55 PM
Honest question... Why should anyone buy this?

Those trophies better be awesome.

Eh, my PSP and PS2 don't work anymore and I'd rather buy SoTN than emulate it, as a way of showing my support for a series that's given me so much.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: VladCT on September 26, 2018, 12:48:12 PM
Honestly, I would've bitten if it was, say, an HD remaster of DXC. This just feels way too low effort for me to consider shelling out cash for.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: RichterB on September 26, 2018, 12:50:50 PM
This is seemingly a little different than a straight port of a port (though not by tons)...

I just powered up the old PSP version, and I noticed that the screenshots shown online on Requiem have at least two background borders that are actually different (the others look like they're just bigger versions of established borders/wallpapers from DXC).

They will also be optimized differently than the PSP version: "Both games have been upscaled to run at 1080p - or 4K if you have a PS4 Pro - and will feature various rendering filters such as smoothing. Full trophy support has been added too, including what will likely be a tough Platinum. It seems that the games will play out in their original aspect ratio, so you'll have access to numerous backgrounds to frame the action." (http://www.pushsquare.com/news/2018/09/castlevania_requiem_confirmed_exclusively_for_ps4_includes_symphony_of_the_night_and_rondo_of_blood (http://www.pushsquare.com/news/2018/09/castlevania_requiem_confirmed_exclusively_for_ps4_includes_symphony_of_the_night_and_rondo_of_blood))

Now, is it just me, or does the DXC PC Engine port of Rondo have some differences from the Wii's Virtual Console port (besides English translation). Some of the sound effects seem different, like the ape skeletons' defeated groan, and the gameplay feels a little different, too. Maybe it's just the controller involved, but I kind of enjoyed playing the Wii Virtual Console version more. It seemed to run smoother somehow.

Someone pointed out elsewhere that the reason they didn't do a one-to-one port of DXC is because you'd have to work to unlock the retro games; and frankly, I'd note that the 2.5D remake didn't seem to be fully embraced even by the fandom.

The Requiem game will cost between $16.99 and $19.99 depending on your PS Plus membership status, by the way. Doesn't look like there will be a physical release, sadly.

Here's hoping that the rumored new Switch Castlevania makes up for this game's absence on Switch. As for Requiem, I can't decide if Konami came to Sony or vice versa. Both stood to gain, considering the series' free advertising on Netflix.

Previously, I wrote this on the whole situation:

I'm a little surprised to hear this is looking more and more like it's just Rondo of Blood and SotN. (https://comicbook.com/gaming/2018/09/24/-castlevania-requiem-official-esrb-rating-announcement-imminent/ (https://comicbook.com/gaming/2018/09/24/-castlevania-requiem-official-esrb-rating-announcement-imminent/))

And if so, it'd make sense if they're the PSP versions, because that was the only time Rondo was translated, and both were optimized for widescreen. That'd also explain why it might be for PS4 only...

I'm not totally surprised that Konami would do this, though. This sort of feels like the Castlevania atmosphere that's been created by the most vocal fans and more casual gamers, especially outside of the community proper. I mean, yes, there are the vocal crowds who like the GBA era the best or the pre-Rondo titles, but my personal experience with reading reactions has been that the mainstream narrative about Castlevania over the last 12 or so years has become that Rondo was the best evolution of the "Classicvania" formula and Symphony of the Night was the Metroidvania to end all Metroidvanias.

Meanwhile, the consensus about the rest of the franchise has seemed to generally become:

Castlevania 1 might as well not exist and is just for the history books; Castlevania II is a living meme and broken game; the original Gameboy trilogy never happened--and if it did, the first is broken, the second is a secret gem, and the third is boring; Castlevania III is sorta great but too old and hard to be given a lot of credit; Super Castlevania IV is overrated and majorly flawed because it gives you too many options with the whip and fools around too much with Mode 7; Bloodlines never happened; Dracula XX/Vampire's Kiss was a terrible Rondo port--nothing more, nothing less; Castlevania 64 may be the worst Castlevania game (and among the worst 3D games ever)--heck, those goofy motorcycle skeletons alone are enough to pass on it; Legacy of Darkness never happened; Circle of the Moon is really dark but might just be a good Metroidvania deep down--or maybe not; Harmony of Dissonance was convoluted but felt more like Symphony of the Night than Circle of the Moon; Aria of Sorrow might be the best Metroidvania, but then again maybe not as good as Symphony of the Night; Dawn of Sorrow was a nice visual update of Aria of Sorrow but had too many touchscreen gimmicks and wasn't as good; Portrait of Ruin was too repetitive; Order of Ecclesia added some nice challenge but no one's sure whether it had enough Metroidvania in it to be great; Lament of Innocence was a pretty good 3D Castlevania game; Curse of Darkness was a pretty good 3D Castlevania game; Lords of Shadow was a pretty good 3D Castlevania game; Mirror of Fate kinda-sorta never happened; Adventure Rebirth never happened; Lords of Shadow 2 ruined Lords of Shadow with too much stealth...

I don't agree with all of those assessments by any means--I vehemently disagree with some in particular (especially the N64 hate)--but that's where Castlevania is kind of stuck at the moment in pop culture. Rondo and SotN are among the few that are seen as relevant and truly special gems that have overcome all barriers of time and critics*. So, Konami is seemingly giving the people what they want, and also trying to distill an experience they think might be accessible and intriguing to people coming in fresh from Netflix or all the new Metroidvania-style games out there.

*To insert myself for a second, just about Rondo and SotN, I think it makes a solid, basic package, particularly considering the two stories connect, but Rondo has never quite lived up to the hype for me. I knew of its existence during the mid-90s, and felt very intrigued by all of the images and stories surrounding it, but I didn't get to play it until the PSP release. Had I played it in 1993, I might feel differently. I think it has a lot of great ideas and visuals and gameplay, and is super ambitious, but the way you are always able to transition onto alternate paths, with no one correct path to save all of the maidens, and those sometimes sharp transitions for boss-preparation rooms, makes it feel sort of "uneven" or "jerky" or "noncommittal" in its stage progression. That pulls me out of the flow of the gameplay experience more than I'd like. Still a great game, and I go back and forth about how much I like or don't like it, but it's never been one of my favorites, personally.

Meanwhile, SotN is one of those games that I've played through about twice, maybe three times, I think. It's great, especially with how it pulls you in with its atmosphere (something most of the later Metroidvanias struggle with at times), but I've always thought of the Metroidvania formula as more of a spinoff concept than a full-on evolution for Castlevania. So, it's also not one of my favorites, and it's become so iconic and familiar and influential that it's getting harder to revisit as time goes on. (Frankly, to me, there's been so many Metroidvanias within the franchise now, that it's somehow made SotN stand out a little less in some ways--seem somewhat less special--despite the fact that I think it's probably still either at the top or right near the top of the heap for the genre)

Personally, given how inaccessible it's become since it was only released on Sega Genesis, any collection really needed to have Bloodlines for me to commit to it. In an ideal world, a basic collection, in my mind--in other words, the least I would have wanted--would have had these games at minimum: Castlevania 1-4, Bloodlines, Dracula XX, Rondo of Blood, Symphony of the Night. But beggars can't be choosers, and any collection is a decent sign for the IP.

So, regardless, if rumors hold going forward, here's hoping the new game is, at the least, Dracula's Curse meets Super Castlevania IV. And I hope, whatever happens, that the Netflix aesthetic doesn't become a default game aesthetic.

Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Dark Nemesis on September 26, 2018, 12:55:50 PM
Well, to begin digital was never my forte. Lame effort from Konami, throwing some emulation games.....only trophies count for me, but again i would only consider buying it if there was a physical copy. I own the collector's for psx, Dracula x chronicles for psp and Nocturne for the Saturn, so sorry Konami, but no money from here.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: KaZudra on September 26, 2018, 01:05:02 PM
Didn't the DXC version update all of Maria's sprites?
If so, this is just the PSX version, which in itself is a reason to never buy Requiem (because Sony could've just, I dunno, made Classics compatible instead of treating long-time players like walking ATMs)
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: DarkLavos on September 26, 2018, 02:18:49 PM
Well this is underwhelming.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: TheTextGuy on September 26, 2018, 04:41:01 PM
If I had a PS4, this would be a buy if it were on discount.  I don't have a PS4 though, and I'm not too bummed out at missing this.  To echo some of the other statements on this thread, it is a missed opportunity to add in the PSP remake content or the remake itself (it doesn't help they're using artwork from that remake).

Overall, I'm a bit eh about it.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Aceearly1993 on September 26, 2018, 08:02:44 PM
I have no idea how this will work... as "new" product listed on the official page. Looks rather redundant when looking back through the history of products, especially DXC.

The 4-year-empty space is retarded by any means - looks like they didn't even think about rescuing the franchise at the empty time.

If the collection is just Rondo and Symphony then it's not in my concern (as well as most people, I believe)
As Symphony... maybe only tiny little port difference can attract SotN RTA players to buy it. If no difference from pre-existence ports it will be bombed.


The things are going so dangerous that I have an "established" bad feeling about it...

*Opened Vita again and loads my PS1 CV Chronicles save data at the 50th round of Original mode*
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Belmontoya on September 26, 2018, 09:05:45 PM
Since we basically got this collection on Vita years ago I won't have a reason to buy it. But to people who don't have a vita it's cool. Lot more peeps have PS4 than vita.

Rondo is a game I like to play at least once a year so it's always good to have it on different platforms.

I was just thinking of playing Castlevania Chronicles on Vita and then realized I already packed my vita up for moving. ????
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Reinhart77 on September 26, 2018, 10:48:19 PM
can’t say i’ve ever played sotn with chimes coming out of the controller.  time to give sotn another go!

not much justifies them calling this an all new console experience.

hmm, i guess this would be the first time rob was released with the intention of playing it on an hd or higher screen.  hope it looks better than playing it the wii version on the wii u.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Shiroi Koumori on September 27, 2018, 01:43:01 AM
Where's the Asian psn release?
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Reinhart77 on September 27, 2018, 02:45:12 PM
Ugh, I guess it’s best to judge this project by what it intended to do, which is remaster these games.  I’d like to see a side by side of how this looks compared to previous emulation efforts, such as the upconverting done on xbox.  I think I’ll break out my xbox version to remember what it felt like.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: zangetsu468 on September 27, 2018, 03:31:03 PM
Given this is ps4 only, and SOTN has the Richter intro in the trailer, I'm assuming they're using the PSP version and porting with whatever upgrades? I can't see the Saturn extras being added, Konami don't care this much.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Jorge D. Fuentes on September 27, 2018, 03:46:20 PM
I'm doing this one a hard pass.
I already have DXC.
SotN is on XBLA, PSN, etc.
Rondo is on Wii Virtual Console and it's awesome.

...so why? 
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: knightmere on September 27, 2018, 07:29:09 PM
I'm doing this one a hard pass.
I already have DXC.
SotN is on XBLA, PSN, etc.
Rondo is on Wii Virtual Console and it's awesome.

...so why? 

My thoughts exactly.

This is Konami doing the bare minimum.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: RichterB on September 27, 2018, 09:21:37 PM
My thoughts exactly.

This is Konami doing the bare minimum.

True, but this may have been initiated by Sony, given its exclusivity; we don't know.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: KaZudra on September 27, 2018, 09:30:43 PM
The question is, how could you update SotN with much added QA?
This one's easy.

Language Options, New/Old translation, Japanese dubs
Volume Slider for SFX/BGM/Voices
Aspect options, Choose between Native, 4:3, or 16:9; The 16:9 will draw more tiles to fill in the screen on horizontal areas (See the PC port of Chrono Trigger to see what I mean)
Quick Spells; Right Analog can be utilized to quick cast spells on the fly a la Blazblue.
Better Organization of Items/Equipment utilizing tabbed browsing, mark a favorite ect.
Map Overhaul; Add option to add markers for returns, color areas to make them distinguishable.
Better Portraits, Rondo Richter for Prologue, all higher res, ect.
Fixed Resolutions and Z-axis for all Polygonal objects; make them fit in a 2D enviornment better.
Re-touched Spritework all-around; Richter needs an upgrade, a few enemies could use more than a few key-frames.
Add the Saturn Content! Just do it, Allow the player to experience BOTH Maria styles and choose which Richter was Stylin'
Difficulty Options, Spice things up a bit, the ol' Berserk challenge is fun.
re-arranged Inverted Castle, Maybe something for those who wish for a hard mode.
Netflix Alt. Costumes, because Konami forgot how to properly fanservice.
Yeah, sure add all those Requiem "updates" too.


I'd buy that for $30.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: BLOOD MONKEY on September 27, 2018, 10:19:39 PM
Add the Saturn Content! Just do it, Allow the player to experience BOTH Maria styles and choose which Richter was Stylin'

(click to show/hide)
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: X on September 27, 2018, 11:26:20 PM
KaZudra@

I'd pay for all that too  8)
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Lumi Kløvstad on September 28, 2018, 01:49:06 AM
The question is, how could you update SotN with much added QA?
This one's easy.

Language Options, New/Old translation, Japanese dubs
Volume Slider for SFX/BGM/Voices
Aspect options, Choose between Native, 4:3, or 16:9; The 16:9 will draw more tiles to fill in the screen on horizontal areas (See the PC port of Chrono Trigger to see what I mean)
Quick Spells; Right Analog can be utilized to quick cast spells on the fly a la Blazblue.
Better Organization of Items/Equipment utilizing tabbed browsing, mark a favorite ect.
Map Overhaul; Add option to add markers for returns, color areas to make them distinguishable.
Better Portraits, Rondo Richter for Prologue, all higher res, ect.
Fixed Resolutions and Z-axis for all Polygonal objects; make them fit in a 2D enviornment better.
Re-touched Spritework all-around; Richter needs an upgrade, a few enemies could use more than a few key-frames.
Add the Saturn Content! Just do it, Allow the player to experience BOTH Maria styles and choose which Richter was Stylin'
Difficulty Options, Spice things up a bit, the ol' Berserk challenge is fun.
re-arranged Inverted Castle, Maybe something for those who wish for a hard mode.
Netflix Alt. Costumes, because Konami forgot how to properly fanservice.
Yeah, sure add all those Requiem "updates" too.


I'd buy that for $30.

For all that, I'd even have bought it near, or even straight at, full price just to send the message that we're willing to pay extra for quality.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: DarkPrinceAlucard on September 28, 2018, 03:27:16 AM
The question is, how could you update SotN with much added QA?
This one's easy.

Language Options, New/Old translation, Japanese dubs
Volume Slider for SFX/BGM/Voices
Aspect options, Choose between Native, 4:3, or 16:9; The 16:9 will draw more tiles to fill in the screen on horizontal areas (See the PC port of Chrono Trigger to see what I mean)
Quick Spells; Right Analog can be utilized to quick cast spells on the fly a la Blazblue.
Better Organization of Items/Equipment utilizing tabbed browsing, mark a favorite ect.
Map Overhaul; Add option to add markers for returns, color areas to make them distinguishable.
Better Portraits, Rondo Richter for Prologue, all higher res, ect.
Fixed Resolutions and Z-axis for all Polygonal objects; make them fit in a 2D enviornment better.
Re-touched Spritework all-around; Richter needs an upgrade, a few enemies could use more than a few key-frames.
Add the Saturn Content! Just do it, Allow the player to experience BOTH Maria styles and choose which Richter was Stylin'
Difficulty Options, Spice things up a bit, the ol' Berserk challenge is fun.
re-arranged Inverted Castle, Maybe something for those who wish for a hard mode.
Netflix Alt. Costumes, because Konami forgot how to properly fanservice.
Yeah, sure add all those Requiem "updates" too.


I'd buy that for $30.

Sad thing is while all this would be fantastic (and HIGHLY unlikely) if it had been added by Konami the thing is I honestly would have settled for far less with just proper widescreen support (no borders) and saturn content with the proper special effects and visual quality the psx version had to truly make this SOTN the definitive edition, that would have been all that needed to be done to at least show your fans your willing to give them SOMETHING different on the consoles to truly make this the new console experience your advertising. Honestly it would not be that hard to add just a few new features to make this really something worthwhile for not only older fans but new fans as well and instead Konami just once again opted for the bare minimum effort possible towards their fans which while its something I've come to expect these days it still doesn't make it any less sad as a fan of the series.

Whats even sadder is this was a prime opportunity with this collection's release aligning with the Netflix series for Konami to actually make a grand gesture towards their fans and really do something special to release alongside season 2 and instead they decided to give us a cheap emulated port to the PS4 console.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: RichterB on September 28, 2018, 11:43:33 AM
Sad thing is while all this would be fantastic (and HIGHLY unlikely) if it had been added by Konami the thing is I honestly would have settled for far less with just proper widescreen support (no borders) and saturn content with the proper special effects and visual quality the psx version had to truly make this SOTN the definitive edition, that would have been all that needed to be done to at least show your fans your willing to give them SOMETHING different on the consoles to truly make this the new console experience your advertising. Honestly it would not be that hard to add just a few new features to make this really something worthwhile for not only older fans but new fans as well and instead Konami just once again opted for the bare minimum effort possible towards their fans which while its something I've come to expect these days it still doesn't make it any less sad as a fan of the series.

Whats even sadder is this was a prime opportunity with this collection's release aligning with the Netflix series for Konami to actually make a grand gesture towards their fans and really do something special to release alongside season 2 and instead they decided to give us a cheap emulated port to the PS4 console.

I'm a bit disappointed, and you all point out ways this could have been much better (especially if the Saturn version extras were optimized into the original game), but this may be the first act. First off, there have been indications that this collection was more of Sony's doing than Konami's. But more importantly, the rumors about there being a collection (and about Smash characters like Simon Belmont and Isabelle) since June also stated there would be a new Castlevania game as well as a collection. The worst-case scenario is the rumor was mistaken and The Adventure Rebirth is the other game outside of the collection (or is part of a different collection). But let's wait and see. It took some three months to get confirmation on this collection. I personally expect by the time E32019 rolls around, we'll have confirmation of another Castlevania entry.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Aceearly1993 on September 28, 2018, 04:33:19 PM
Well this thing is confirmed to be digital only in Japan. What could we expect?

LAME
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Guy Belmont on October 01, 2018, 01:45:15 PM
This is great and handy for those who want to  play Great CV games on there PS4.


But would it had not been a better idea for them to make a Remake of CV3? I mean that's what the tv show is based on, Konami wouldn't have to even have to make it them selves. They could just get another team to make it, They could just use the SoTN  sprites for all 4 of em, just customise them them a bit, like give them all unique actions. Trevor  could swing his whip in 8 directions, alucard could his Teleport sword attack, Sypha could heal herself and grant  could be come untouchable for a small amount of time.  BAM most of the work is done, you could have an  Original Mode and Arrange Mode, Arrange Mode could add these unique actions and so you could have all four in your party. Original Mode you could just have 2 and no unique actions.

And make it 2 player like  harmony of despair.  they should have done that, if they'd started in June, they'd be done now.

I hate to sound ungreatfull as Any CV is better then No CV, it just  they could have gone that bit more.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Reinhart77 on October 04, 2018, 03:20:43 PM
i’d take a mode that just let you play sotn by switching between  zombie trevor grant and sypha.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Dremn on October 05, 2018, 12:54:33 AM
https://twitter.com/MatPaget/status/1048008529905217536

Confirmed to be using the PSP audio/script for the dub.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Castle34hk on October 05, 2018, 07:40:06 AM
nooooooooooo;/
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: X on October 05, 2018, 09:26:35 AM
Quote
i’d take a mode that just let you play sotn by switching between  zombie trevor grant and sypha.

This would've been killer as well. Trevor's VK has good range on it.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Aceearly1993 on October 05, 2018, 07:31:01 PM
So it basically means they gonna use the exact same version of Symphony in DXC right?

Not interested enough to pay about 20 USD just for a bunch of trophy nonsense. At least they could do some Boss Rush mode for Rondo and Symphony or other bits and pieces rather than just the plain port of the duo

The poor DXC Symphony Maria... nothing to write home about except the unlimited dash which reminds me of Harmony of Dissonance, that's superb
If they really gonna just use the exact same DXC Maria I hope they featured some in-depth balance tweak of her, such pathetic physic damage out put like that is gonna make her Rondo self cry


As for Symphony English dialogue voice being the PSP version, I'm a little sad if there isn't a dip-switch thing that could switch the dialogue text + voice to the original PS1 English version featuring Robert Belgrade. Hell this can't be a perfect requiem - the "definitive version" if it's missing so much things...Never mind. If they do the region-switch stuff like Mega Man X Legacy Collection I don't think they can fit the invalid slots of Maria-exclusive battle cries in PS1 voice acting by adding/clipping something. It's a weird move anyway.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Inccubus on October 07, 2018, 01:08:23 PM
The pessimist in me thinks Konami didn't much do a damn thing on this port other than let Sony outsource it to some starving 3rd party.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: KaZudra on October 08, 2018, 10:36:56 AM
The pessimist in me thinks Konami didn't much do a damn thing on this port other than let Sony outsource it to some starving 3rd party.
It's actually worse.

http://www.siliconera.com/2018/05/28/parappa-rapper-remastered-actually-emulated-heres-done/ (http://www.siliconera.com/2018/05/28/parappa-rapper-remastered-actually-emulated-heres-done/)

Konami just modifies a PSP rom, provides some hi-res assets, and ships it to Sony.
Sony just injects everything in, change a line of code, add a couple lines of code, and presto!
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: zangetsu468 on October 08, 2018, 06:46:57 PM
It's actually worse.

http://www.siliconera.com/2018/05/28/parappa-rapper-remastered-actually-emulated-heres-done/ (http://www.siliconera.com/2018/05/28/parappa-rapper-remastered-actually-emulated-heres-done/)

Konami just modifies a PSP rom, provides some hi-res assets, and ships it to Sony.
Sony just injects everything in, change a line of code, add a couple lines of code, and presto!

Thanks for that.

This has been reeking of laziness from the start.

If they'd gone the extra 5 minutes and included DXC which I've never had a chance to play, I probably would've bought it.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: AlexCalvo on October 08, 2018, 07:29:39 PM
Maybe they will add more games via DLC?  God... I don't know if that thought is optimistic or pessimistic... what a situation to be in.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: BLOOD MONKEY on October 08, 2018, 09:56:55 PM
(https://i.imgur.com/YwHjbjn.gif)
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: zangetsu468 on October 08, 2018, 11:36:32 PM
By the way, the last update on the CVD page was regarding the LOS series. It would've been over 6 years ago.

I guess I'm curious as to whether this collection merits a "new" game release, and does CVD's page get updated if so?
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Eric Roman on October 16, 2018, 10:12:45 PM
...this is looking more like a cheap cashgrab to me since Konami appears to just be porting over the PSP versions of this games while adding nothing to it at all other than possible trophies...
It's nifty this slice of the "CastleVania Anthology" drops at the same time as Slogra's animated debut, but purchasing a Framemeister is seeming more and more sensible than witnessing these collections stumble about. 
Fucking tired of being lied to. 
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: JR on October 17, 2018, 12:15:59 AM
Konami probably won't even add trophies to this release, lol. Calling it now.

I'm torn between showing financial support for the series, and not supporting Konami's usual half-assed attempt. Eh, I really have no reason to buy this anyway, so I guess that's that.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Dracula9 on October 17, 2018, 12:31:17 AM
i probably won't buy it on account of i only care about one of the games in question, and already own that one on multiple other platforms

i never was a particular fan of OG rondo, so that does nothing for me

i now await the inevitable rage from SOMEONE over the fact that my feelings toward rondo dangle between disinterest and just plain not liking it
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: BLOOD MONKEY on October 17, 2018, 05:27:14 PM
i probably won't buy it on account of i only care about one of the games in question, and already own that one on multiple other platforms

i never was a particular fan of OG rondo, so that does nothing for me

i now await the inevitable rage from SOMEONE over the fact that my feelings toward rondo dangle between disinterest and just plain not liking it

h
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Lumi Kløvstad on October 17, 2018, 07:24:01 PM
OG Rondo would be better if we hadn't waited for so long to get it in the west -- when you can't have a thing, you build it up in your head and what we got just... didn't actually match what most of us wanted to expect.

DX Chronicles was MUCH closer to what I was expecting though, so that was a fun release.

Kills me that its muddyish textures will never get a remaster. That game could be so incredibly gorgeous.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Aceearly1993 on October 18, 2018, 02:17:09 AM
By the way, the last update on the CVD page was regarding the LOS series. It would've been over 6 years ago.

I guess I'm curious as to whether this collection merits a "new" game release, and does CVD's page get updated if so?
It does count as "new" product on the official page, and count as an entry in the Castlevania product timeline. Sadly this entry is not anything "new" at all and barely count as product given almost all information in question about it confirmed to be true in this very thread.

I wonder why Grimoire of Souls doesn't just count as a valid entry post-announce but this lazy collection does. Bloody weird.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Dracula9 on October 18, 2018, 04:09:46 AM
OG Rondo would be better if we hadn't waited for so long to get it in the west -- when you can't have a thing, you build it up in your head and what we got just... didn't actually match what most of us wanted to expect.

that has nothing to do with it, actually

very little in rondo do i find fun to deal with--not a fan in any measure of 90% of the music (style, not composition) due to grossly inappropriate musical style (gothic adventure horror, let's go cheesy 90s jpop), mildly inappropriate art direction (gothic adventure horror, let's go standard 90s anime style and everything's bright and colorful like it's a lost episode of alex kidd in evangelion world), complete lack of emphasis on anything that happens (boy all those barely-audible sfx that are mostly different kinds of squeaky noises because when you hit a werewolf with a spiky chain it definitely goes squeak), and just overall lack of any of the trademark punch and precision classicvanias had down to a science by that point

(yes i know they experimented here and made richter less clunky and more fluid, and yes i give it a tiny bit of a pass because the first attempt is always clumsy)

meanwhile the port version everyone else seems to hate corrects a lot of these problems by having more appropriate instrumentation, sfx, and overall control flow compared to everything else going on in the engine (though it's a shame there's no maria mode, as the alone made most of rondo bearable to trudge through more than once)

dxx has its own slew of issues, to be sure, but i find i enjoy playing it much more than i do rondo

coincidentally, dxc also corrects most of these by having better audiovisual direction and overall aesthetic, and also made richter handle a bit tighter as far as controls go

original rondo was just a hot mess of "let's experiment with the formula and see what happeNOPE NOPE GOTTA POLISH THIS STUFF IN THE SEQUEL BACK TO WORK FOLKS"

and thus, i don't like very much of it at all
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Dremn on October 18, 2018, 08:21:24 AM
I have Requiem preordered, I never owned a physical copy or any version of SotN before. I had Rondo on Wii but that's about it.

I'm a little bummed it's the PSP audio/dub only.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Lumi Kløvstad on October 18, 2018, 02:02:28 PM
meanwhile the port version everyone else seems to hate corrects a lot of these problems by having more appropriate instrumentation, sfx, and overall control flow compared to everything else going on in the engine (though it's a shame there's no maria mode, as the alone made most of rondo bearable to trudge through more than once)

dxx has its own slew of issues, to be sure, but i find i enjoy playing it much more than i do rondo

coincidentally, dxc also corrects most of these by having better audiovisual direction and overall aesthetic, and also made richter handle a bit tighter as far as controls go

original rondo was just a hot mess of "let's experiment with the formula and see what happeNOPE NOPE GOTTA POLISH THIS STUFF IN THE SEQUEL BACK TO WORK FOLKS"

and thus, i don't like very much of it at all

get out of my head you

DXC matches much more of what I had come to expect from Castlevania while also providing Rondo's good bits.
And I too am a sucker for DXX, but a lot of that has to do with the fact that it was the first Classicvania I ever actually beat.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: BLOOD MONKEY on October 18, 2018, 03:40:38 PM
in my personal opinion, the dracula x series/story arc is really the epitome of castlevania
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Abnormal Freak on October 18, 2018, 07:57:00 PM
Using the DXC voices for both games makes this a more interesting compilation, IMO. I've got perfectly good copies of the original games, but the English Rondo and redubbed Symphony are stuck on a small screen. The original SOTN dub is better, but it does mix things up in an interesting way to do something out of the ordinary. Having the option to choose would've been nice, but I was fretting this compilation would feature yet another re-release of PS1 SOTN. Getting all the enhancements and redone dub of the PSP version is welcome.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: zangetsu468 on October 21, 2018, 02:16:47 AM
(click to show/hide)

I'm very glad to not be the only one who shares this opinion of XX. The artstyle is world's better also, it's probably one of my favourite.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: X on October 21, 2018, 10:42:37 AM
I've also got a soft spot for DXX or I should say CVDX. Played it to death and got good enough to finish it from start to end without dying (especially the key segments and learning to use it advantageously in combat).
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Reinhart77 on October 23, 2018, 11:41:41 AM
I see that you can switch between english and japanese audio.  That might make it worth a new play through.  I don’t recall that being available in Dracula X Chronicles, but I could just be forgetting it. 

https://www.destructoid.com/castlevania-requiem-is-an-alright-collection-of-two-fantastic-games-527467.phtml (https://www.destructoid.com/castlevania-requiem-is-an-alright-collection-of-two-fantastic-games-527467.phtml)
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Aceearly1993 on October 23, 2018, 04:12:02 PM
I see that you can switch between english and japanese audio.  That might make it worth a new play through.  I don’t recall that being available in Dracula X Chronicles, but I could just be forgetting it. 

https://www.destructoid.com/castlevania-requiem-is-an-alright-collection-of-two-fantastic-games-527467.phtml (https://www.destructoid.com/castlevania-requiem-is-an-alright-collection-of-two-fantastic-games-527467.phtml)
JP/EN audio switch was available In DXC.

I still have some doubt if there's full scale region switch like in Capcom's Mega Man X Legacy Collection this time (change title screen graphics and in game text in between Akumajo Dracula version and Castlevania one), but it doesn't matter now given this collection is already being one of the lazier move they did.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Jazz Paladin Productions on October 23, 2018, 05:24:58 PM
If they went through all that trouble of retaining the new dialogue from DXC, why couldn't they just include the entirety of DXC with it's updated game graphics? Sheesh...

Especially after I freaking bought DXC so I could play it on the big screen with the PS TV--which they sadly never patched to play on the unit.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Abnormal Freak on October 24, 2018, 04:54:10 PM
Is there any word yet on how the ports look? I'm a little afraid they'll look like fetid butthole with blurred visuals (even with filters turned off) or huge horizontal borders rather than filling to the top and bottom of the screen. It feels risky to buy before knowing that stuff, but I would like to take advantage of the discounted price.

There's also the issue of input latency. I guess the Mega Man X Legacy Collection exhibits atrocious levels of input lag, so that could be something to be concerned about.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Zuljaras on October 24, 2018, 11:50:48 PM
Usually I am against digital only games but I will make a second exception with this one. The only other exception was Bloodstained Curse of the Moon for the Switch.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Dark Nemesis on October 25, 2018, 07:58:08 AM
I have bought it, but the game will be playable after midnight today. It's locked until then with a clock counting until it's unlocked.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Reinhart77 on October 25, 2018, 11:53:33 AM
Me too.  There’s finally enough games on my PS4 to justify a “Castlevania” folder if you include Bloodstained titles, which I gleefully created yesterday.  Played some Haunted Castle out of that folder in anticipation of requiem, and I’ve got a space reserved for Bloodstained: Ritual of the Night.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Reinhart77 on October 26, 2018, 12:04:00 AM
Saw the trophy list and am a little disappointed that I don’t see any references to a playable Maria in Symphony of the Night.  I’ve got strong doubts that she’s in it now, grrr.  Maybe she’s in it and the makers of the game didn’t even realize it lol.


https://psnprofiles.com/trophies/8366-castlevania-requiem-symphony-of-the-night-rondo-of-blood
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Abnormal Freak on October 26, 2018, 09:59:38 AM
These are essentially ports of the PSP versions (right down to Rondo's blurry text on the pause menu and title screen), so I'd be very surprised if Maria isn't unlockable in SOTN.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: VladCT on October 26, 2018, 10:11:14 AM
The facebook page just showed footage of playable Maria, and yes, it's wet tissue paper PSP Maria.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Abnormal Freak on October 26, 2018, 02:26:51 PM
Cripes, Konami didn't even bother to remap Alucard's transformations. As on the PSP, you use mist form by pressing L1+R1, completely neglecting the triggers.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Reinhart77 on October 26, 2018, 02:46:22 PM
Oh that’s good, still sad you don’t get a trophy for beating the game with her, but no biggie ha.  Sucks about the mist form mapping.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: DoctaMario on October 26, 2018, 05:38:50 PM
+1 for the "wish they'd have just thrown in DXC with this package" but I guess they're trying to market it as something new and normies don't seem to like DXC.

I've seen some funny glitches though, like Olrox exploding and not stopping so you either have to Library Card out and miss the life pot or reatart your game. Oh Konami, never change  :rollseyes:
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: KaZudra on October 26, 2018, 10:00:55 PM
It's actually worse.

http://www.siliconera.com/2018/05/28/parappa-rapper-remastered-actually-emulated-heres-done/ (http://www.siliconera.com/2018/05/28/parappa-rapper-remastered-actually-emulated-heres-done/)

Konami just modifies a PSP rom, provides some hi-res assets, and ships it to Sony.
Sony just injects everything in, change a line of code, add a couple lines of code, and presto!

This guy pretty much predicted it.... oh wait.
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: JR on October 28, 2018, 01:51:32 AM
+1 for the "wish they'd have just thrown in DXC with this package" but I guess they're trying to market it as something new and normies don't seem to like DXC.

I've seen some funny glitches though, like Olrox exploding and not stopping so you either have to Library Card out and miss the life pot or reatart your game. Oh Konami, never change  :rollseyes:

Yep, I got this glitch tonight, too. And some of the map completion is a bit wonky.

I didn't think I was going to buy the damn thing, but then I also wanted to play Rondo without having to hook the psp up to the tv.  Another case of Konami getting my money and me feeling like a sucker, lol
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Dengo vlad tepes on October 30, 2018, 04:50:23 AM
When you input the Konami code on the title screen, you will grain access to Akumajo Dracula X Peke
Title: Re: Castlevania Requiem, Rondo/SotN PS4 port officially announced
Post by: Reinhart77 on October 30, 2018, 03:46:00 PM
sweet!  what do you have to do to unlock the dxc remake?  j/k.  but i wouldn’t be surprised if it were in the code somewhere lol.