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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Cold Windy Night on May 29, 2008, 04:58:38 PM

Title: Idea for cv collectible
Post by: Cold Windy Night on May 29, 2008, 04:58:38 PM
I've been fan of the cv series for decades and I still do not have one decent cv collectible.  The emotional tone of the figures do not match the series that well, all the t-shirts have no class because they have semi-clever jokes on them, and the 8-bit simon which came with dracula x is somewhat clever but still boring to look at after a few seconds. I always would love a decent cv shirt and whatnot but what I would really like to see is a replica of the Castlevania castle...castle,castle,castle...that would redeem all the previous medicore swag imo.  Which castle do you think they should replicate? My vote would be for the cv 1 boxart (with thge master chamber added on).
Title: Re: Idea for cv collectible
Post by: Azmodan on May 29, 2008, 05:25:11 PM
You want them to build a castle for you?
Title: Re: Idea for cv collectible
Post by: Cold Windy Night on May 29, 2008, 06:33:18 PM
In Reply To #2

YES!  I want them to construct a 9 inch tall castle so I can live in it!
Title: Re: Idea for cv collectible
Post by: Azmodan on May 29, 2008, 07:05:07 PM
That takes a true fan.
Title: Re: Idea for cv collectible
Post by: CVfan13 on May 29, 2008, 07:58:49 PM
I agree. Back when I got AoS, I was still a lego fan, and I really wanted a lego replica of the AoS Castle. Now, I think I'd want a replica of the SoTN Castle.
Title: Re: Idea for cv collectible
Post by: PFG9000 on May 29, 2008, 08:36:28 PM
I think the problem with a model CV castle is that the in-game level designs are not structurally realistic (outside of CV64 & LoD, that is) and the external castle renders aren't recognizably Castlevanish enough.  How exactly should Konami design something so that it's a castle, and yet not just a random castle with the series's logo tossed on the box?
Title: Re: Idea for cv collectible
Post by: Cold Windy Night on May 29, 2008, 09:31:20 PM
How exactly should Konami design something so that it's a castle, and yet not just a random castle with the series's logo tossed on the box?

Do you think the master chamber would give people a good idea of which castle it is? As for the realism, meh.