Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Lumi Kløvstad on September 28, 2021, 05:32:41 PM
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Given the litany of changes, differences, and divergences, it's really not. Half the cast disappeared, the levels are nearly completely different, Maria's backstory is totally changed, and even the overall story of the game is significantly different enough that you couldn't swap one for the other on the main timeline and still have it work 100%.
Castlevania: Dracula X is a separate game made along the same design guidelines as Rondo, and one whose dev team came to their own conclusions about how to meet those guidelines. There's shared assets between them, but calling it a port because it shares assets is a claim that's honestly barely firmer than calling Harmony of Dissonance a port of Symphony of the Night because they share some map structure here and there and Harmony reuses sprites from Symphony. Reused assets do not a port make, imo. If it did, we'd probably have to start calling Harmony of Despair a port of the first Castlevania as well as Getsu Fuuma considering it has DLC maps that lift the ENTIRE level structure, art style, bosses, music, and playable characters from those games; and I think the press would acknowledge that's a pretty silly claim to be making (but it does highlight that Despair is more a genuine "port" than CDX, imo, even if my mind vomits a little during that logical leap because holy shit even Evel Knievel could only barely land that).
CDX is it's own thing, and I'm tired of the press constantly trying to call it a port. Symphony Saturn is a port: an effort to take an existing game as it was and put it on new hardware as best as possible. There's new or changed content here and there, but nothing that fundamentally alters the overall game or plot. Dracula X spins new material from whole cloth on almost every level -- that ain't a port, no matter how much the gaming press' insistent terminology tries to make it one.
Sorry. Had to get that off my chest.
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If they called it Dracula X: The Hyperstone Heist, that might clear up some confusion.
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(https://64.media.tumblr.com/e9afd245b62af7da0a9d055bbd6fab89/tumblr_ovz186rF2M1sctm9xo1_1280.png)
They should've just stuck with the European branding for the re-release. It's a unique title and the artwork is better than the North American release anyways. This is the kind of stuff I'd actually care about seeing high quality scans of in a gallery.
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Remake is a better term, but as far as Konami themselves were concerned, it was "effectively" a port. The reason it took years (decades) for a proper version of Rondo to come over here was because after NEC America elected not to port the original version of Rondo to the Turbo CD here, Konami had Dracula X SNES commissioned and then, with that game out here, they just decided "good enough". "No reason to port the Turbo version over, they got a version of it." The designers had their own thoughts on the matter, yes, but Konami corporate felt it was a port.
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I can agree with calling the game a remake as it has all that going for it. It's essentially the same story as Rondo minus two out of the four characters you need to rescue (and there's no Shaft of course). We can see this same thing with original Castlevania. How many times was that remade? At least five right?
Vampire Killer (MSX)
Castlevania (NES)
Haunted Castle (ARCADE)
Akumajou Dracula (68000)
Super Castlevania IV (SNES)
And that's not including the actual ports of the NES title launched for other systems as they are the same game. But unlike those ports each of the above brought something different to the table. Maybe Dracula X is like this when it comes to Rondo. It has similarities (characters, names, story etc.) but it also stands on its own in many unique ways. It even has some unique bosses that Rondo didn't. Remake it is.