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The Castlevania Dungeon Forums => Fan Stuff => Topic started by: BMC_War Machine on July 20, 2012, 10:54:01 AM

Title: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 20, 2012, 10:54:01 AM
Whats up guys? it has been friggin FOR-EV-ER since i've been on the forum but i thought this would be the best way to bounce back  ;D I've been on a long hiatus due to work, im getting married next thursday, getting my band back together, so to say the VERY least i've been a touch busy lol.  Anyways, Darkman and i needed a little break from Vamprotector (trust me, its not dead! we have BOTH been slammed with everything BUT the game here as of late!) but i wanted a little change of pace...so for the longest time i have been wanting to remake Dracula's Curse and i started putting some time towards it  ;D i know there is another version floating around but i thought to hell with it, this is all in fun anyways so why not do my own version?  Im making some GREAT progress thus far, due largely in part to me working on Vamprotector and im really polishing up my programming skills.  So far, i have the first 3 stages completely mapped out, including the 2 Mad Forest stages so ive basically got 4 stages ready to roll and im going to work on it more this evening and weekend so i should have a couple more levels cranked out by Monday.  That being said, i should have this one done fairly quickly.  I took a different approach this time, instead of trying to just do a level and then add my enemies, im going to make all the stages first and then go back and add all the enemies and such.  MUCH better approach IMO.  And of course, since im doing 100% of the game, im going to be remixing the entire CVIII OST with my remixes so expect it to be completely brutal and VERY well polished compared to the Vamprotector OST.  Im at work now and cant make a vid while im here, but i plan on getting some screen shots of my progress so make sure to check back over the weekend and monday and see the updates!!!  As far as the game goes, i want to do something a little different with it, mainly with Alucard.  Im going to include all of his SOTN skills (including spells) and depending on what you use and where, it will reveal hidden routes ala RoB style so that should prove to be pretty gnarly!  Glad to be back guys and i cant wait for you all to see what i've got going so far!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on July 20, 2012, 11:02:12 AM
Congratulations on getting married soon.

However, I must protest this idea. Not based on it's design or concept, but based in that you're falling into a dangerous trap. Work on and finish one project at a time. It seems doable to you now, but it isn't. I've fallen into the trap myself, and realized it just isn't going to work out the way it seems. Focus on one game, then make another after. Your second game will be that much better as a result anyway, with the experience of the first.

Putting out one game start to finish is a lot more involved than first timers think. You will run into numerous situations you didn't realize would happen, so much that you'll be way off target with your projected release window typically.

Learn these lessons on one game first, before multiplying the havoc with more.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Phoenix7786 on July 20, 2012, 06:13:39 PM
Gratz on getting married! How'd the two of you meet if you don't mind my asking?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on July 20, 2012, 06:50:04 PM
I saw the topic of this title and thought it was about my homebrew game/engine/alpha (which has exactly the same name, by the way).

Mine's been on hiatus for many years now but I still haven't given up hope.  Thread here:
**Clicky** (http://castlevaniadungeon.net/forums/index.php/topic,5067.0.html)

But congrats on the life-changing experiences, there.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Phoenix7786 on July 20, 2012, 06:59:59 PM
I'll have a look Jorge! Have you considered mentioning Joy to Key for those of us who want to play with a controller?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on July 20, 2012, 08:32:59 PM
Congratulations on getting married soon.

However, I must protest this idea. Not based on it's design or concept, but based in that you're falling into a dangerous trap. Work on and finish one project at a time. It seems doable to you now, but it isn't. I've fallen into the trap myself, and realized it just isn't going to work out the way it seems. Focus on one game, then make another after. Your second game will be that much better as a result anyway, with the experience of the first.

Putting out one game start to finish is a lot more involved than first timers think. You will run into numerous situations you didn't realize would happen, so much that you'll be way off target with your projected release window typically.

Learn these lessons on one game first, before multiplying the havoc with more.
To Warmachine's defense, Vamprotector is more my project while Dracula's Curse is his brainchild.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 21, 2012, 07:48:08 AM
Gratz on getting married! How'd the two of you meet if you don't mind my asking?
Wow! a ton of responses already lol. sorry for taking so long dudes, i am on my iphone for the net right now.  Anyways, Uzo, thanks for the input dude, trust me, i know where you're coming from dude.  Been there done that lol.  I've been itching to do this for some time now and if it wasnt for the quick turnout i've already had with it i probably wouldnt even be messing with it, but im basically treating this like a second game since i've learned so much when coding Vamprotector so its all good dude.  Phoenix, thanks for the congrats man!  Funny story really, Facebook....as much as i dont like it, we hooked up that way lol.  My ex set up my facebook, she said if i didnt she would and look at the outcome....met my wife LMFAO!!! Jorge, i had no idea you had one dude, thats awesome!  I'd love to see it man!  I had no intentions of stepping on anyones toes or anything with this, like i said i know there are other CVIII remakes floating around, mine's just like Vamprotector with Darkman, just for fun.  No competitiveness with me dude, its all for love of CV dude!  And Darkman, thanks for the assist bro! lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Phoenix7786 on July 21, 2012, 04:54:42 PM
I know what you mean by meeting people through the strangest of places. My brother met his fiance through church, while I myself have been trying online dating, However you meet someone who makes enough of an impact to make you want to be married to them (technically him or her but no time for semantics), the fact remains that marriage is marriage and a time for celebration.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 23, 2012, 05:42:38 AM
Definitely dude! lol thats how it goes more often than not, when you least expect it!  Thanks for the props guys, now i want to give you guys an update.  As of yesterday afternoon i have completely finished the ghost ship, so that puts me up to this : Warakiya Village, Clocktower, Mad Forest ptI and II and Haunted Ship of Fools.  I plan on working on the marsh and alucards cave later this afternoon, im crankin em out pretty quick guys!  Before i go any further I will give you guys some screen shots this evening  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Phoenix7786 on July 23, 2012, 11:54:07 PM
Can't wait, especially after Obreck's great CVIII remake hit a snag when he left the project!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 31, 2012, 06:27:43 AM
Hey guys, welp, honeymoon's over lmao so its time back to work im afraid :( BUT that doesnt go without saying that i didnt get anything accomplished over my break  ;D Here's where im at right now:

Village - Complete
Clocktower - 99% Complete - still need to implement swinging pendulums.
Mad Forest - Complete
Mad Forest II - Complete
Ghost Ship - Complete
Marsh - Complete
Alucard's Cave - Complete

The next thing on the agenda is completing Alucard's Cave pt II.  Im taking a little different approach this time round, completing level design and layout PRIOR to enemies, items, etc.  It seems to be going a LOT smoother than with Vamprotector and i hope within the next month i will have this game completed :) I will also be remixing all the OST (of course heavy metal based \m/ ;D\m/) and that will be available as download as well.  Im REALLY getting pumped about this guys, im sure you all are going to love it!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: julianbelmontxx1 on July 31, 2012, 07:07:07 AM
are you working on the jorge´s CVIII remake or i am wrong?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on July 31, 2012, 09:15:42 AM
He's not.
This is a whole new thing.

However, I'm interested in this.  My project seems to be in permanent hiatus, so let me know if you guys need anything from me.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 31, 2012, 10:02:04 AM
are you working on the jorge´s CVIII remake or i am wrong?
Nah man, this is my deal.  Sorry for the confusion guys, i didnt realize Jorge had his with the same name (doh!) :rollseyes:

He's not.
This is a whole new thing.

However, I'm interested in this.  My project seems to be in permanent hiatus, so let me know if you guys need anything from me.
Thanks Jorge, i appreciate it man!  Right now its just me solo on this one, Vamprotector while not gone is definitely on back burner at the moment and Darkman and I just havent had the time we both would like to put into it as of late.  The CVIII remake was something i thought would be awesome a few years ago when i first jumped into programming and has had a close place to my heart ever since lol.  This was something that i could play around with to give myself a change of pace as well as learn from it and use what i get along the way for future projects  ;D no worries tho man, i'll give it a different title, hiatus or not, you pulled the trigger first man so its all yours!  I'll let you guys know as soon as i get a beta ready.  As it stands now, i am just working on stage design and the only sprites i have are Trevor and Alucard, which as of yesterday i fixed the player select ala original CVIII.  Im making some GREAT progress thus far and when i get further along i will keep you guys posted  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on July 31, 2012, 11:39:03 AM
How about some screen shots, and or video.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 31, 2012, 12:29:18 PM
How about some screen shots, and or video.
Definitely man!  Im getting ready to record the music for the ghost ship, before i get started i'll snag some shots and post them up :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Chernabogue on July 31, 2012, 12:52:01 PM
Woah, sounds promising! :)

If there's some space on your project, I'd love to make some covers for you. I recently did an arrangement/cover of "Prelude" and "Prayer" from CV3, I can send them to you.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: DarkPrinceAlucard on July 31, 2012, 12:54:09 PM
I've been wanting a CVIII remake for so long now and after only getting a small taste of the previous one I must say I am really interested to see if you can succeed where the other one left off and actually finish it. ;D

I will be keeping a eye out for this one.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 31, 2012, 01:14:15 PM
Woah, sounds promising! :)

If there's some space on your project, I'd love to make some covers for you. I recently did an arrangement/cover of "Prelude" and "Prayer" from CV3, I can send them to you.
PM me dude, i'd LOVE to hear them!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 31, 2012, 01:16:35 PM
I've been wanting a CVIII remake for so long now and after only getting a small taste of the previous one I must say I am really interested to see if you can succeed where the other one left off and actually finish it. ;D

I will be keeping a eye out for this one.
How's this for progress?  ;D

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 31, 2012, 01:17:54 PM
And...

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 31, 2012, 01:19:10 PM
and lol  ;D

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 31, 2012, 01:20:40 PM
and FINALLY!!!!  :o

Sorry to flood the post guys but i can only max 4 pics per post lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on July 31, 2012, 02:25:11 PM
Yeah and you're actually overloading the server with 640x480 image attachment aside from image links... but whatevs, it's all good.
Might wanna look into a flickr or photobucket account, as everyone else now has less space for their attachments...

The pics are cool but some have wildly different tile style and tile colors.  You might want to edit the tile color palettes so that it looks like a more cohesive set of stages.  It just looks better that way.  I'm sure they're very fun to play though.  Keep up the good work.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on July 31, 2012, 02:31:30 PM
I don't think an RoB-style HUD would work well with CV3's character switching. Also, the SCV4 whip looks a bit too bright and out of place.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Phoenix7786 on July 31, 2012, 10:36:05 PM
Have you seen Obreck's CVIII demoes? They might be able to give you some ideas and insights. There are some video demos up on youtube as well as an actual download demo. Here's the downloadable demo link http://fusionfangaming.spriters-resource.com/index.php/board,17.0.html (http://fusionfangaming.spriters-resource.com/index.php/board,17.0.html)

(click to show/hide)

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I don't *think* I double-posted a link but I'll double-check after work.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Chernabogue on August 01, 2012, 03:44:10 AM
PM me dude, i'd LOVE to hear them!
PM sent, check your box. ;)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 01, 2012, 04:12:14 AM
Jorge, sorry for the multiposts dude, if you want you can go ahead and wipe them out and i will upload them via flickr and thanks for the encouragement/advice all.  As for the lifebar, the game is in its infancy so as to be expected there will be several changes made.  I originally had the old school hud; player health, enemy health, block etc. but it was taking up too much room on the top of the screen and i wanted to throw something up there quick to make it "feel" a bit more like a game lol.  As for the whip Vlad, i thought that also but wanted feedback, trust me dudes im not a nazi lol, i'll take any positive/negative feedback and run with it.  It wouldnt be cool for me to leave it the way i want it start to finish, im not the only person intended to play it lol.  I started mixing the Ghost Ship tune yesterday evening but got cut short to spend the evening with my mother-in-law so.....ouy! lol.  Anyways, as always i'll keep you guys posted as soon as i have something new brewing so make sure to keep those comments flowing!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on August 01, 2012, 05:12:21 PM
If you're going to mix and match graphics for across other games (which I highly discourage by the way, because it looks like an inconsistent mess) you need to at least standardize and link your palettes. If you want an example of what I'm talking about, give me all the graphics you used for the first room of the Mad Forest level and I will standardize them for you.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 02, 2012, 12:47:44 PM
Hey guys sorry it took a little, got busy as usual again lol.  Man, look at the posts....thanks? Phoenix, thanks for the clips dude.  I saw these awhile back.  I really like what was done with his version of the game, but im leaning more towards a straight "upgrade" so to speak from the original similar to how the first Chronicles game is to the first CV.  Which granted, it is very, very gnarly, it just seems like a whole different take on CVIII.  Not slammin at all or anything, props where they are due because he has done an amazing job thus far, just my 2 cents on where i am with mine.  Uzo, i'll play around with the pallet a bit and see what turns out dude.  As for the elements of different CV's, im VERY set on that man.  Mainly because while there are tons and tons of awesome BG's and whatnot to edit and reuse, i wanted to stick solely to CV's images.  Just seems more legit to me lol, didnt really want to add elements from metal slug or super ghouls n ghosts like most other fan games ive seen lol.  But its all good fellas, again im not slinging the mud here, just putting my input in as well  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on August 02, 2012, 01:06:26 PM
Hey guys sorry it took a little, got busy as usual again lol.  Man, look at the posts....thanks? Phoenix, thanks for the clips dude.  I saw these awhile back.  I really like what was done with his version of the game, but im leaning more towards a straight "upgrade" so to speak from the original similar to how the first Chronicles game is to the first CV.  Which granted, it is very, very gnarly, it just seems like a whole different take on CVIII.  Not slammin at all or anything, props where they are due because he has done an amazing job thus far, just my 2 cents on where i am with mine.  Uzo, i'll play around with the pallet a bit and see what turns out dude.  As for the elements of different CV's, im VERY set on that man.  Mainly because while there are tons and tons of awesome BG's and whatnot to edit and reuse, i wanted to stick solely to CV's images.  Just seems more legit to me lol, didnt really want to add elements from metal slug or super ghouls n ghosts like most other fan games ive seen lol.  But its all good fellas, again im not slinging the mud here, just putting my input in as well  8)
I think the different elements work good together. I think what Uzo is more focused on his the actual color palette for your stages.  An example would be in a mad forest type of area, all the "props," backgrounds and such should have "foresty" tones so that is an overall harmony with that stage. (I.E. the purple mountains)We get away with not having it a bit more in Vamprotector, because since it's very Contra like, everything doesn't have to make perfect sense all the time. We can have "zany" stages with a very colorful front, middle, and backgrounds. For your project since, it's on a less smaller scale than Vamprotector I think you might have to be a little more exact with matching certain things up...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 02, 2012, 03:30:57 PM
Yeah man i hear you, i didnt mean to sound pissy if so it wasnt intended, like i said i'll take all pointers, the bar is already set high with all the other great WIP of this game as is, so im definitely going to take all the input to make it the best i possibly can.  At the moment im mainly focusing on getting everything setup on the stages, basically making the templates and im going to go back through each and every stage afterwords and fine tune everything up.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on August 02, 2012, 06:58:26 PM
Actually, I wasn't referring to other game series outside of Castlevania. I mean's between games in the series, mixing graphics across Castlevania titles, still ends up as an inconsistent mess. Too many styles have been scattered about, especially color wise. You can minimize this by rooting a true palette theme for the assets of a stage though.

Of course, making your own graphics is always best. Most people don't have the time, dedication, and in some cases money to see that through though. If you must do it at least theme the palettes together, otherwise you'll end up with something looking completely inconsistent and disorganized.

As before, the offer is extended for one free example room if you want it.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Phoenix7786 on August 02, 2012, 10:41:44 PM
Phoenix, thanks for the clips dude.  I saw these awhile back.  I really like what was done with his version of the game, but im leaning more towards a straight "upgrade" so to speak from the original similar to how the first Chronicles game is to the first CV.  Which granted, it is very, very gnarly, it just seems like a whole different take on CVIII.  Not slammin at all or anything, props where they are due because he has done an amazing job thus far, just my 2 cents on where i am with mine.

Hey not a problem :) I saw you are working on something similar and wanted to post something that could help give insight. And it did; it showed that you wanted a different vision of it than he did.

 What I DID like about his Trevor was the 8-way whipping. He also mentioned giving Trevor the highest defense and the ability for his whip to hit stuff that was DIRECTLY behind him to compensate for Grant's climbing, Alucard's bat, and Sypha's magic. As for you keeping or not keeping, again it's your choice as the developer :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 03, 2012, 04:17:13 AM
Thanks guys.  I get ya Uzo, its all good man  8) And i agree 100% on the custom graphics, but i fall into that time category lol.  I've always wanted to have custom graphics just for the fact that they would be the only ones around, not something that everyone could jump on spriters resource and snag - at least until the game is released lol.  Thanks for opting to play around with the Mad Forest background, i'll PM it to you after i post this.  I appreciate it dude and i'll take any help i can get  ;D Phoenix, i hear ya on that as well :) I like how the 8 direction whip was added also and i didnt know how he had the characters classed, i plan on doing something very similar with my game as well.  I want to make Trevor more of a tank type character, grant obviously the speed demon, alucard to be a power house and sypha to be somewhat weaker but be able to effect almost everything in game with her magic.  I havent really had a chance to play around with the game for the past couple of days but HOPEFULLY this weekend will be laid back and i can focus on it some more.  I'll keep you guys posted.  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Las on August 04, 2012, 02:26:42 PM
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Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on August 04, 2012, 09:31:02 PM
Even though i totally enjoy this stuff. I still think someone out their with mega C++ code skills outta help Jorge finish his game. I haven't been able to play it do to it not working on my pc. But the videos on it are astounding. How konami themeselves haven't contacted you is a question mark. With all the sprite art on all 4 characters, 1 hidden unlockable characters, Dracula, Frank,medusa, spinning coffin trio bosses, all the handshakes, all the endings, Nasty Grant and another hidden boss(can't mention who). It's sad we can't join forces and make that c++ game you've had for some time. I seriously think Jorge you should finish the last few levels. I dunno something about having all the levels done plus, perhaps all the sprite art, may intrigue some skilled C++ coder to come by and really hit it home! C++ coders all i ask is WHY???? People say they don't have time for this or that. It's a load of bs if you ask me. I am seriously considering sitting down and learning a thing or two myself about C++ to see if i can learn it effeciently to perhaps take on the game's code if no one else will. Which reminds me, and i don't wanna bring this up too much, I was supposed to meet a really talented C++ guy who seemed to show interest in the project. Actually just talked to him today he's supposedt to text me later. Maybe i should tell him if it all gets done and kicks ass( No doubt their!) That we should submit it to konami. I think it'd be easier submitting something that is done as opposed to wanting to get done. Then again they'd have a smash hit on their hands. I do like some concepts the SCV3 team has done for sure aswell. But their are some levels i don't even know how the hell you built them. They are ridiculous good! It's like your mind when building them was a storybook or something. Sheeez talk about vision damn.


Hey guys! Well i figured now it's time to throw in my 2 cents. IF there is rumor of the game being on hiatus their no longer is now.Unless there is a way to merge projects of course. Preferabbly in C++ to jorge's engine.So here's what we've been up to with SCV3. And not too worry all the levels that have been build with the exeption of mad forest will find their way into the game one way or another.Well here's what we've got so far. Dont know what happened to OBreck or Mew, both very very talented, but kinda MIA if you ask me. I still talk to Shodian from time to time about things in the engine, and he seems busy on MKF project. Which btw kicks complete ass you should check that out.I highly recommend doing so. since that last official demo2 on the now Fangame fushion site, Reiko,myself,Crimson Curse, APC, Donoffrio, have contributed quite a bit to the project. And it has been coming along nicely. We are considering recruiting more help also with coding,3d object model makers,effects, etc. It may take a load off of everyone if another coder got involved,however i don't wanna step on anyones toes, so i typically ask the coders first what they think.They seem ok with it so far. Ok here we are:


****************************
Drac's Keep(wip rought draft)
Drac's keepdrac fight (http://www.youtube.com/watch?v=WhERx_NsxuM#)
-this is not final by any means.
-Drac boss is very glitchy and is still being worked on by one of our coders when he returns at the end of the month.
-Addition of mirrors(you can see you not drac) in the boss battle maybe. Addtion of paintings,bushes,furniure, statues,decors need to be added in. Some room sizes may change including rooms  and 5,6 and 7 to become larger more roomy.
-Room one statues, and color edits need some implementing

*****************************
Death's Lair-Main Hall(wip rough draft)
Main hall wip2death screwy (http://www.youtube.com/watch?v=-SNw-XcXvQ8#)
-Need to enhance rooms 3 and 4 big time, and possibly stretch the size of those and room 1 aswell. Possibly knock out a few walls and add extra features. Plans to make an armor guard actually attackable out of the blue. Plus chandeliers falling in certain areas.
-Bridge needs tweaking, one part doesn't break right away. Maybe it's just spritework that needs to be dealt with their.
-Bridge needs archways and too be fancied up a bit. Also the additions of other various features paintings,bushes, statues, all on the list of things
-The level overall itself will indefinetly get a repallette change. It will ultimely be brigther grey/white offset and teh maroon will be a bit more redder in definition. The white/grey will be more like that of the stairs in the rooms

*****************************
Swamp stage(pretty much finalized exept Phantom Bat Boss)
Swamp Final (http://www.youtube.com/watch?v=YqGTSMPEehc#)

-On possible tweaks maybe to take away the alpha_image on the mud. So it is a solid color. Makes probably more sense.
-also going through the doors unless the height is 240 seems to be an issue. Not sure why. I didn't code that part.
-May possibly add those drapping vines in 16 bit like that of the nes version. If i feel they are too much i will not


*****************************
The Rising Tower(wip rough draft)
Rising Tower Wip (http://www.youtube.com/watch?v=JOLts7ujpEA#)
-Overall level is done, and room sizes are pretty decent.May add ornaments,statues, broken pillars, that sort of thing.

*****************************
Level 1(Wip very rough draft wip)
level 1 wip1 (http://www.youtube.com/watch?v=rNj-D9k2254#)
-Not sure where to begin. Rooms 1-4 especially 3 will get a total revamp. Probably looking very differnt when done. Only the backgrounds will be kept.
-Will add a struck by lightning Tree like that of Castlevania Chronicles, either probablyh in room 1 or room8 maybe 7 doubtful though.
-Some of the backgrounds added need more artwork tweaked on them such as the houses in rooms 6 and 7.
-Plans to make room5(medusa head room) into an aqueduct room with flowing water and mirror reflections and such.
-Very uncertain on the tileage at this point. Just trying to find what looks good i guess but beleivable.
-Also once i learn 3d objects and can make some(will take time of course). I plan on taking out some backgrounds like in room 1 and inserting 3d style houses in the backgrounds, along with a moving windmill in room 6 3d. And also a mill and pully system in the aquedect room 5 i think it is.


*****************************
Old ghost ship(needs revamping)
super castlevania 3 potential ghostship level (http://www.youtube.com/watch?v=8X6bmeNMvgI#ws)
-Gonna tweak the entire thing. Most of it will not look the same.
Got plans to eithre give the background water flowing like that of drac's keep,mirror effect(probably not here though), or crashing waves. Probably the last one!

I will totally ditch Mad forest and start a new. It was looking rather plain and ugly imho. I could do much better now i know more of what it is i'm doing and looking for aswell.

We are also beginning production on the Floodgate moat bridge level.

Other plans include but not yet implemented are:
Adding non repeat bosses
2 on the list selected from a pool(not all are selected yet)
are:
 Olrox form 1 and 2 to replace the last monster trio probably level 13 boss. He should play out just like he does in sotn but a differnt room of course with a double scaled boss view. I can tweak code their.
Grakul- had considered making a vampire bat form 2 using castlevania rebirth dracula' bat form 2. But idea got tossed do to too many form 2 bosses.

Other potentials may include any boss that would fit viably into the 1476 timeline or at least not in a specific one. Examples of some that won't fit would be Brauner,Camilla,Elizabeth Bartley, Shaft etc etc. Crimson had mentioned Legion boss as a replace,or maybe succubus. We'll have to see what everyone wants. I do like legion boss maybe to replace someone. Also their are some secrets in the game we are keeping hidden from people.

SCV3 team-
Obreck lead coder,conceptual design,level designer,founder MIA
Del consultant
MEW&SHodian level designers,assisted in project with one level each also  part of MKF project
Reiko-current sprite designer,conceptual art, consultant,
Laslund-conceptual art,level designer,sprite art, assistant coder,
Crimson Curse- current lead coder
APC-current lead coder
Donofrio-current sprite artist
Dastan aka Barnabus-voice actor(When we come that)
Music: Several artists here, including Torlezan, Jorge Fuentes, and others. All in the credit list. Iv'e asked permission from all but one or two people who i've treid but can't make contact with. Primarily Kenzy cause i don't speak Japanese on one of his tracks. Another guy hasn't responded back. And if cool with Jorge we'd like to use some of his tracks which in my opinion are some of the best.
SOrry for the terribly long post. I wanna apologize for that. Well hope you enjoy the progress. Who knows maybe they'll be a day that we can all somehow mesh these projects into one big awesome Castlevania Chronicles:Drac's Curse. Well if your like me your hopeful!!
Much respect Las and your project looks great,but you could have really made your own post instead of stepping on Warmachine's toes...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Las on August 05, 2012, 07:18:44 AM
That wasn't my intent. :-\ But you leave me with a good idea. I'll tackle that later though.And His game look promising as well i defintely like quite a few screenshots that i'm seeing from his game, no doubt he's on a tear, i like the fact he's adament about it ;D ;D ;D. I dunno if you hadn't noticed though the comment that indicated it would be cool if we had all meshed our ideas and concepts into one game, therefore no ones their toes stepped on. Would it not make sense for people to try and join forces? I am really refering to all of us. I'm sure at some point they'll be bits and pieces of everyone's game's that look awesome.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on August 05, 2012, 10:39:39 AM
That wasn't my intent. :-\ But you leave me with a good idea. I'll tackle that later though.And His game look promising as well i defintely like quite a few screenshots that i'm seeing from his game, no doubt he's on a tear, i like the fact he's adament about it ;D ;D ;D. I dunno if you hadn't noticed though the comment that indicated it would be cool if we had all meshed our ideas and concepts into one game, therefore no ones their toes stepped on. Would it not make sense for people to try and join forces? I am really refering to all of us. I'm sure at some point they'll be bits and pieces of everyone's game's that look awesome.
No prob, I was just thinking it would be easier for you to have your own listing that way people aren't bouncing back and forth on 2 different games on 1 thread (which was originally Warmachine's deal). I mean your idea was a good one, but then you had a super long post about your game and screenshots and stuff. I am not by no means getting on your case, it's just I would like option of being able to post on a thread dedicated to your game as well!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 15, 2012, 11:06:29 AM
Hey dudes! :) just to drop a little update (little vague im at work lol) the terror tower was completed 2 nights ago and i started to work on the Causeway now.  I took a little break to record the prelude tune, take a listen :)
https://www.dropbox.com/s/6oh20s78ptctg5v/Preulde%20LOUD.mp3 (https://www.dropbox.com/s/6oh20s78ptctg5v/Preulde%20LOUD.mp3)
as always, leave me all the feedback you guys wish and check back for updates!  Its getting there dudes!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Chernabogue on August 15, 2012, 01:08:22 PM
Hey dudes! :) just to drop a little update (little vague im at work lol) the terror tower was completed 2 nights ago and i started to work on the Causeway now.  I took a little break to record the prelude tune, take a listen :)
https://www.dropbox.com/s/6oh20s78ptctg5v/Preulde%20LOUD.mp3 (https://www.dropbox.com/s/6oh20s78ptctg5v/Preulde%20LOUD.mp3)
as always, leave me all the feedback you guys wish and check back for updates!  Its getting there dudes!  8)
Nice interpretation and use of effects. However, the track is over-saturated and full of clipping. You should mix it through a limiter or a compressor.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 29, 2012, 07:38:12 AM
Hey guys, quick update!  ;D Sorry for being out so long, i've been slammed again as usual.  I just got my band up and running and im in the process of us polishing up our tunes and getting gigs setup.  Anyways, here's what i have completed so far:

Village
Clocktower
Mad Forest I and II
Marsh
Ghost Ship
Alucard's Cave I and II
Tower of Terror
Causeway

I just started working on the Sunken City monday night and since im feeling like shiza i will probably stretch out this evening and work on it some more lol.  As stated earlier, i am focusing on the level layout/design primarily as step one, step two will be polishing and adding more effects/removing/adding to them and step three will be adding enemies,bosses, etc.  I will probably be doing some of the tracks in between everything to give me a break from the coding lol, but its getting there guys.  I'll give you an update when i get some more progress done.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Phoenix7786 on August 29, 2012, 11:49:54 PM
Gratz on your band! And don't burn yourself out! This project is for fun, so don't butcher yourself working on it.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 30, 2012, 05:07:51 AM
Thanks dude! 8) And definitely wont get burnt out, that's why i havent really got to work with it since monday LMFAO! The band thing is where i sit the most comfortably (if not noted from the OST im making haha).  I was really heavy in touring in '07-'10 playing shows with Sevendust, Drowning Pool, Soil, Bobaflex, God Forbid, etc etc, REALLY making a name for myself and getting a foothold in the music community.  But things winded down just a touch, my bassist was unable to find work locally so had to move 3 states away for a job, my drummer was having a baby soon....BLAH!  BUT, like i said i got some dudes now that are as hungry as i am and we are ready to kick some ass!  Hell, the whole job thing and kid thing was a crock to me in all honesty.  Hell, im married, have 2 kids and work full time and still manage to do the band and work on the game!  Its all about dedication.  But anways, end rant lmao and thanks again man  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on September 24, 2012, 02:45:42 PM
I am sure Warmachine won't mind me posting this sneak peak on this thread:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F260vcip.jpg&hash=9820edf2c827cf6c191958a839f5423a)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 28, 2012, 09:29:20 AM
I am sure Warmachine won't mind me posting this sneak peak on this thread:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F260vcip.jpg&hash=9820edf2c827cf6c191958a839f5423a)
No problem at all dude!  Thanks for the kick ass cover dude!  Hey guys, just wanted to drop a line and let everyone know that the project is still running strong and is coming together beautifully!  Im up to the Castle Courtyard now, its about 3 frames from being wrapped up.  As i mentioned earlier in the thread, once i get everything finished i will be completely redoing the village stage and going back and adding more elements to the other levels as well.  Once this is worked out i will be focusing on finishing up the OST (and remastering where and if needed) and then i'll start adding the enemies/bosses and extra characters.  Also, i have decided to ditch the SOTN version of Trevor only for another custom version that im sure everyone will like much better and since there are a few versions of Drac's Curse floating around it seemed like the best course to take.  Anyways lol, this weekend i will be making a compilation vid of the progress thus far and if i cant hook you guys up this weekend i will definitely hook you up monday morning.  In the meantime, here's my take of Deja Vu that i recorded last night, hope you guys dig it!  8)

https://www.dropbox.com/s/5hdvat1l283yp7r/Deja%20Vu.mp3 (https://www.dropbox.com/s/5hdvat1l283yp7r/Deja%20Vu.mp3)

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on September 28, 2012, 12:13:59 PM
Good remix. you even added some new things to the music :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Chernabogue on September 30, 2012, 12:16:32 AM
https://www.dropbox.com/s/5hdvat1l283yp7r/Deja%20Vu.mp3 (https://www.dropbox.com/s/5hdvat1l283yp7r/Deja%20Vu.mp3)
Really nice, you improved a lot, man! :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on September 30, 2012, 12:23:42 AM
That's one hell of a remix. Adding that DXC variation was just icing on the cake. Rock on.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 01, 2012, 04:22:41 AM
Thanks for the support guys, cause i definitely need it.....as of saturday morning my hard drive crashed!!!!  ??? And before people start slamming, NO i didnt have it backed up, shame on me, shame on me, it sucks enough as it is that i lost it so lets not add insult to injury.  What's weird is that my hdd shows up as RAW and is read only and i still have space taken up on it so i know my files are still there.  I've tried literally EVERYTHING over the weekend with no luck so im gonna ask some IT buddies i have here at work to take a look for me.  I REALLY dont want to start this over from scratch again but i may end up with no choice.  I'll keep you guys posted and thanks again for the support!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on October 01, 2012, 04:39:02 AM
That sucks, I wish you to be lucky with these IT (What is IT?) buddies.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 01, 2012, 05:03:47 AM
Thanks man, I.T means "information technology".  They are the computer gurus here at work but honestly there are a few that i could take their place and then some lol. Im a team leader now but i wouldn't mind taking a pay increase and jumping on IT department lol.  I've helped more people with their computers than they have.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 01, 2012, 05:38:37 PM
In the meantime, here's my take of Deja Vu that i recorded last night, hope you guys dig it!  8)

https://www.dropbox.com/s/5hdvat1l283yp7r/Deja%20Vu.mp3 (https://www.dropbox.com/s/5hdvat1l283yp7r/Deja%20Vu.mp3)
Awesomely hardcore as always, but how do you plan to loop it after the DXC bit? It kinda just...stops there.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 02, 2012, 04:07:25 AM
Awesomely hardcore as always, but how do you plan to loop it after the DXC bit? It kinda just...stops there.
Thanks dude  8) When i use it in game i will be having it start back up either from the main Vampire Killer part just after the intro then loop the entire thing or just loop it from the start.  Either way, that chop off wont be heard in game lol.  That was just a clean chop off point for me in the recording so i can play with the loop later.  Thanks for the props dude.  No news on the data recovery yet, im going to give it a few days and if i cant access it or get help with it i may send it to geek squad.  If worse case scenario i have to restart i will just pick it back up after that.  Im not discouraged to just give up guys, it will REALLY suck because i've been working on this for a few months extremely hard but the good thing is if i do have to start over at least i know how i want to lay out my stages and how the engine works....good thing i still have the first stage saved on my internal hdd haha, at least i can use it for my starting point again.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 11, 2012, 04:54:31 AM
Ok guys, time for and update (or....something like that lol).  I've been fighting with getting my external HDD fixed but since i dont have any cash or at least enough that is being asked online, im starting from the ground up again.  I started working on the first stage late last night and have just redone my stair system.  Since i remember for the most part how i had everything coded im aiming for simplicity this time so that it speeds things along as quickly as possible.  Along the way though, i will be taking everyone's input from the previous posts and implementing them as needed, such as a new life bar/HUD (which i worked on yesterday as well).  Im not out of it yet duders!  It sucks that i have to start from the beginning again, but im not giving up and will do as i did before and work my hardest to give you guys the best Dracula's Curse revamp you could ask for!  On a side note, EVERY SINGLE STAGE that gets completed is getting backed up on disk, flash drive and online storage just in case i get a stroke of bad luck again!  lol sucks pretty bad because i was halfway finished with the castle courtyard stage and the finish line was in sight....oh well, its done, its over with, now its time to get busy again!  I'll get back at you guys with some more updates.  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 11, 2012, 05:17:49 AM
Nice to see that you're not giving up despite the fact that you had to restart from way back. If it'll cheer you up even more, the ever elusive Whip Rush!! doujin album is now up for grabs. (http://castlevaniadungeon.net/forums/index.php/topic,2801.msg115763.html#msg115763) Sadly, it's just the first one.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 11, 2012, 05:31:57 AM
Thanks for the props dude, and i'd check that out but my work has a better than gay internet filter lol.  I'll have to check it out later.  While on topic of that tho, im jumping onboard for the new vampire variations this year and i will be remixing Red Dawn from DXC.  If im not working on a game, my music, the band or with my family im ALWAYS cranking out some Castlevania tunes.  There's nothing cooler in the world to me than making Castlevania music metal lol  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 11, 2012, 06:40:35 AM
Lemme guess, the filter blocks web-based proxies.
Also, a metal remix of Red Dawn? That'd be pretty interesting.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Maedhros on October 11, 2012, 06:54:56 AM
Seriously, why every project like this always gets to be deleted due to hdd damage? I can't even count...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 11, 2012, 06:55:52 AM
Lemme guess, the filter blocks web-based proxies.
Also, a metal remix of Red Dawn? That'd be pretty interesting.
Yessir, it blows lol.  But now that i have a little down time here im going to start working on the game some lol. Sometimes it pays to be a boss hahaha.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 11, 2012, 06:57:00 AM
Seriously, why every project like this always gets to be deleted due to hdd damage? I can't even count...
Hahaha, because if its like my case we jump from computer to computer different places and us nerds tend to take our HDD's with us everywhere just so we can keep working on the game lol.  Seriously tho, it really does suck big time but like i said, first time shame on me right?  Im backing up every single stage i get completed from here on out!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Rugal on October 12, 2012, 07:03:58 AM
Invest in a cloud server.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Aridale on October 12, 2012, 07:34:16 AM
2 words for you... drop... box... Its easy its free for a good amount of storage and can be completely web based. It has apps for every major phone os as well as pc/mac. You install the pc program and the folder its installed to is automatically sync'd both ways. Ive used it for everything from simple images I wanna keep track of to full programs and source. Its private unless you give someone a link to a specific file or folder and if you make simple websites or games that dont need php you can even host em from dropbox.

Id used it before and it was fine but never really had a personal use for it. When I did have that need for it I didnt think twice. Like I said Ive used it over a year pretty much daily now from multiple pc's and iphone and android. Its worth lookin into
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 12, 2012, 09:09:59 AM
2 words for you... drop... box... Its easy its free for a good amount of storage and can be completely web based. It has apps for every major phone os as well as pc/mac. You install the pc program and the folder its installed to is automatically sync'd both ways. Ive used it for everything from simple images I wanna keep track of to full programs and source. Its private unless you give someone a link to a specific file or folder and if you make simple websites or games that dont need php you can even host em from dropbox.

Id used it before and it was fine but never really had a personal use for it. When I did have that need for it I didnt think twice. Like I said Ive used it over a year pretty much daily now from multiple pc's and iphone and android. Its worth lookin into
Ha, same thing I told him as well!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 12, 2012, 09:27:15 AM
2 words for you... drop... box... Its easy its free for a good amount of storage and can be completely web based. It has apps for every major phone os as well as pc/mac. You install the pc program and the folder its installed to is automatically sync'd both ways. Ive used it for everything from simple images I wanna keep track of to full programs and source. Its private unless you give someone a link to a specific file or folder and if you make simple websites or games that dont need php you can even host em from dropbox.

Id used it before and it was fine but never really had a personal use for it. When I did have that need for it I didnt think twice. Like I said Ive used it over a year pretty much daily now from multiple pc's and iphone and android. Its worth lookin into
2 words for you...bite...me! lmao just kiddin man, i told you guys, i know i should've backed everything up but that's not what happened so im starting back over from scratch.  Actually Aridale, Darkman X and i use dropbox quite frequently, lol in my case even more so now that im backing up EVERYTHING!!!! lol.  Thanks for being patient with me on this guys, trust me it sucks for me just as much that i gotta start over! lol  :rollseyes:
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on October 12, 2012, 10:29:50 AM
@BMC_War Machine

Your IT friend couldn't get the data off of your harddrive? What did he say?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 12, 2012, 11:33:25 AM
Hey Uzo,

Nah man he hasn't got a chance to check it yet, there's some new systems being put up in my plant and he's having a hell of a time getting it all squared away so he's got zero time at the moment.  But im gonna try to hit him up first thing monday morning and see if he can check it out for me.  I hadnt messed with it in a few days and it would TRY to recognize in my computer but didnt show a drive letter so i tried assigning it one and it wouldnt take, all the options are grayed out.  Hopefully he can hook me up cause it really sucks i gotta start over again.  :'(
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Aridale on October 13, 2012, 02:52:00 PM
well atleast round #2 will go faster and generally better than the first time. The only good thing about startin over =/
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 15, 2012, 04:13:13 AM
well atleast round #2 will go faster and generally better than the first time. The only good thing about startin over =/
That's what i keep telling myself lol.  In all honesty, that's what's bound to happen. So far i've made the stairs work perfectly.  There was a small bug i couldnt kick when i was working on it the first time.  I tried a more simple approach and it works perfectly.  And like you said, it will flow faster this time since i know more of how i need things to work so hopefully it shouldn't be a huge set back.  Thanks again for the support!  ;D Maybe its a denial thing but i've stayed in good spirits about it thus far haha.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on October 15, 2012, 08:12:38 AM
Armed with the knowledge you have gained thus far, you will encounter many parts of the project that you can immediately identify fixes for, and improvements.

I went through and did a ground up code transfer, bit by bit, for my engine. I found many places for improvement and simplification along the way.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Aridale on October 15, 2012, 08:18:19 AM
yeah total rewrites even if just copyin from your old code is always a great way of makin improvements and fixes. Its like stuff you never could see before jump right off the screen and you kinda half laugh as you go about it. Happens to me all the time lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 15, 2012, 09:30:15 AM
You guys hit the nail on the head with both comments.  Just like with the stairs, yeah, i had something that worked, it wasnt too hard to make work but it had its issues.  Try one little simple change and they work like a champ now.  I've already noticed things that i want to improve on as i go along, same kinda thing goes on with music haha.  Anytime i get some new gear of any kind, i'll listen to a song and be like "yup, gotta redo that one too" lol.  Same thing goes here.....and i wonder why my wife doesnt understand how i can have fun doing this lmfao!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 15, 2012, 09:40:24 AM
...and i wonder why my wife doesnt understand how i can have fun doing this lmfao!
Because when you're just looking at it, it's just a jumbled mess of stuff. When you're actually doing it, however, it suddenly becomes magic.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 15, 2012, 09:55:12 AM
Exactly!!!! lol.  Just try and explain that to someone who doesnt get it all though lol.  Actually she's gotten about 5 million times cooler the past few months.  She always looked at me playing cv's like, "Jesus!  There are other games out there besides Castlevania" and my response...."Nah, there's Castlevania, then there's just the other games" lol.  So she gave in a few months ago, she got into SOTN and for the most part beat it without my help (besides me hooking her up with the advanced luck code lol) then the same day she started working on lords of shadow.  She beat it with a little of my help too within about 4 days.  Now she's hooked on Dracula X Chronicles haha!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 17, 2012, 07:27:26 AM
Hey guys, i've got an update for you, well reversed update i guess lol.  I wrapped up the village yesterday and  began working on the clocktower.  As we have been talking, and as much as i hate to say it, it seems that my HDD crashing was for the better in the end, because i made the village look very nice compare to the original.  I should be able to jump back in it later this afternoon so when i have the clocktower completed i will fill you guys in.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on October 31, 2012, 12:18:59 PM
Good to hear that :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 02, 2013, 12:41:47 PM
Hey guys! sorry its been so long, as usual life has been in the way again lol. i've got an update for ya! here is a rough vid of some of the progress ive made :-) hope you guys like it! lets get this thread popping again dudes!!!


http://db.tt/pqufhmkG (http://db.tt/pqufhmkG)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Dark Nemesis on April 02, 2013, 01:05:45 PM
Great work, one of the best home made games that i have seen. There are some bugs, but i'm sure that you will eliminate them and deliver us a great game. ;)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 02, 2013, 01:17:11 PM
Thanks man! That means a lot to hear that dude, especially with all of the great fan cv games out there :) sorry for being DOA for a bit lol, my band has gotten very busy the last few months so any free time i had i poured into the game. I'll be sure to keep you guys posted with the progress!  as of now i have to finish up the cliffside entrance, then i have the last 2 stages and the overall stages will be completed. i just have to slap another coat of polish on a few here and there and then i will start working on finishing up Alucard and the other characters then im coding the enemies. thanks again dude! :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on April 02, 2013, 03:06:26 PM
Where did you found these statues at 7:00?

The game looks cool as ever.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 02, 2013, 04:10:08 PM
haha thats a secret! lol j/k. they came from a few places. the fountain came from olrox's quaters, the two upper outside statues came from the same i believe (at least SOTN cant remember did it a while back lol) and the two on the bottom came from the minotaur room on Rondo of blood. glad you like it man! :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on April 02, 2013, 05:29:01 PM
I must say, while it could use some refinements (particularly some of Trevor's animations and certain stage elements that stand out a little too much), it looks pretty good for a first look. The custom lifebar was pretty nifty too.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 02, 2013, 05:45:51 PM
thanks for the words vlad, and the input! lol yeah the main animation that needs fixed is his stair animation when goimg down stairs. but ill take all the input i can get, what the elements that stood out to you? i may already know lol, its in its beta for sure, just wanted to let you guys know i havent given up ;)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on April 02, 2013, 08:46:18 PM
There were some thing that looked too bright, particularly some gears and those skewered corpses that were used for rotating platforms.
Also, Trevor's upwards whipping looked a little awkward, and the torso being static while the legs are animated in the idle stance looked off as well.
Pardon the slight nitpickism, CyberDragon from Serio's board kinda rubbed it off on me.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 03, 2013, 05:37:58 AM
hey dude no problem! ill take all the input i can get, positive or negative :) im not as emotional as some, any input i can to make the game better i will do my best to make that happen! this a game for all the fans so realistically anyone making their own cv game should be thankful and open to any insights.  good eye on the gears vlad, that is on my list dude lol, just a minor detail to put under the rug until i fine tune everything later. ;)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on April 03, 2013, 08:48:02 AM
You should fix these stairs too when you have free time, some of them have more length than needed and pops out of the floor. But you are doing a great job, its not everyone that can be so creative in stage designs like that, they are beautiful.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 03, 2013, 09:54:33 AM
You should fix these stairs too when you have free time, some of them have more length than needed and pops out of the floor. But you are doing a great job, its not everyone that can be so creative in stage designs like that, they are beautiful.
Thanks! Yeah the stairs need their tweaking lol, that was one of the hardest things to get coded right.  About 5-6 stages in i found a way to make them work smoother, mainly due to the size.  That's why you see some that look like they are too high up (through the floor) and others seem dead on.  Another small detail to fix in the bug log.  And if i can get the right assistance, i've got a nice CV4 exclusive action that i want to implement as well (hint: involves the bat anchors :) )
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: julianbelmontxx1 on April 03, 2013, 10:05:30 AM
bat anchors? you want to implement the whip grappling ability?

BTW; i like the way you remade the CVIII stages, my favourites are clock tower, the rising tower, the alucard catacomb, and the courtyard(i would like to see the 3 last stages when you got them finished.)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 03, 2013, 11:00:48 AM
Ding ding ding that is correct! lol yeah i'd LOVE to incorporate it, coding that seems to be one of the best kept secrets for some reason lol. hopefully i can get it figured out. im glad you dig the stages! :) i will definitely extend the vid or even remake it when i get the last 3 done. thanks for the support!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Las on April 04, 2013, 10:41:24 PM
Wow BC Warmachine,Very nice job! Must say i'm loving the video especially the moat bridge! You did a tremendous job on it! Digging alucard's cave with the light system following trevor. Very nice concept on that! Definetly diggin' that soundtrack too!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 05, 2013, 04:24:12 AM
Thanks Las! im glad you are digging it! :) i feel a slight tumor coming on for saying this but it was actually a good thing that my HDD crashed when it did lol. it let me get more detailed in ths stage layouts and stuff. and you guys should fire me, i COMPLETELY forgot the underground catacombs in the vid!!! :( when i finish up i'll be sure to add it :) i finished the cliffside entrance last night, now i just have the main halls, inner halls and keep then the stages will be done! as soon as i have them wrapped up i will post a new vid. thanks again Las!! :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Las on April 05, 2013, 10:31:43 AM
Cool!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 07, 2013, 05:32:27 PM
Quick update guys, last night I finished The Main Halls, next is the Inner Halls then the keep and its done!  Im "attempting" to upload the video of The Main Halls right now, but it may be a bit because im tethering my internet through my iphone right now so it might not take lol, but if not I will upload it tomorrow.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 08, 2013, 05:01:37 AM
Ok guys, finally got it updated. I remixed Deja Vu as well. Hope you guys dig it :) https://www.dropbox.com/s/1sr2qjid97ejhuc/The%20Main%20Hall.wmv (https://www.dropbox.com/s/1sr2qjid97ejhuc/The%20Main%20Hall.wmv)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Dark Nemesis on April 08, 2013, 05:11:55 AM
Ok guys, finally got it updated. I remixed Deja Vu as well. Hope you guys dig it :) https://www.dropbox.com/s/1sr2qjid97ejhuc/The%20Main%20Hall.wmv (https://www.dropbox.com/s/1sr2qjid97ejhuc/The%20Main%20Hall.wmv)


I love it!! Keep up the good work.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 08, 2013, 05:36:18 AM
Thanks dude!! I'm glad you like it! :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on April 08, 2013, 07:34:54 AM
I feel stupid for not noticing and pointing this out before, but the legs from Trevor's old doppel stance pasted onto his new classic stance torso makes the hips look disjointed. I trust you will be working on refining the custom sprites once you get the priority tasks done?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Maedhros on April 08, 2013, 08:43:52 AM
I recommend you to remove the sfx while climbing the stairs. They sound really off.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on April 08, 2013, 10:11:22 AM
I recommend you to remove the sfx while climbing the stairs. They sound really off.

Yeah, I don't really dig those step sounds either. Especially if you have to move up and down them while fighting enemies. Optionally, you could try to make them really faint and see how that works out.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on April 08, 2013, 05:51:46 PM
The one thing I'd like to point out is Trevor's diagonal and overhead attacks. They don't seem to animate well. An overhead swing doesn't seem to work with a diagonal attack or an upwards one. Are you having trouble with this issue? I personally would take some ques from Super Castlevania IV and the other Super Castlevania III home brew as that Trevor also has the 8 directional whipping as well. But otherwise your game is looking pretty good! Keep at it  :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Kaori on April 08, 2013, 07:39:10 PM
This is very impressive and looking very good so far! I can tell that this takes a lot of work. Once the bugs are worked out, enemies added, and the other characters are added, this fan game will look even more awesome! The only thing that bothered me a bit like a few other people have mentioned is the sound effect for the stairs. In my opinion, I think maybe something a bit softer would work better? It just seems a little loud.

I like your remixes too! Can't wait to hear all of them.   :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Ahasverus on April 08, 2013, 09:19:20 PM
As some people have said it looks a little unconsistent, if I were you I'd listen to uzo's recommendation.
Anyway it's my duty as an avid CVIII fan to congratulate you, what you are doing is simply a labour of love, you can just feel it sometimes, and imagining how much of your time and thoughts you have expended on this it's amazing. Thank you very much and I look forward to play your version of CVIII!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 09, 2013, 05:16:05 AM
ok ok, NO STAIR SOUNDS!!! LMAO j/k thanks guys. As for the animations thats something ill have to iron out lol. im not much of a sprite artist, i can rip em and clean them up (i e put the animations together) but my skills in the rest are limited to say ths least lol. You guys are awesome! with all the hype and feedback im getting from everyone it makes me want to push the game even further! as for the remainder, still got 2 stages left. had to give the brain a break and play a little of the new army of two lol. but ill be back at it today, leaving only the inner halls and the keep. after that i will be coding alucard, sypha and grant, then on to the baddies :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on April 09, 2013, 05:44:40 AM
Well, if you need help with the sprites then you could just ask around. Doesn't hurt to try and get a helping hand.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 09, 2013, 05:47:57 AM
oh yeah, i definitely agree! i could always use some help :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on April 09, 2013, 07:53:36 AM
I know why the stairs sound is strange. Its because you when you walk normally the footsteps doesnt make any sound too. Try to do sounds for footsteps and then maybe it will better, in the case that you dont want to scrap this idea.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 12, 2013, 09:54:56 AM
thanks lelygax, im kinda with the majority on this one. but darkman had a good point, i may try lowering the volume of the step, just enough to hear that its there.  quick update guys, im about halfway finished with the inner halls. im not sure how much i can squeeze in this weekend, ill be on the road later today and my band is doing a gig tomorrow night so hopefully i can get some work dkne sunday lol. man, its tough fitting in time for this when you're a fulltime boss, semi touring musician, husband and father....dayum! lol but i WILL get this done fellas lol :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 25, 2013, 05:30:40 AM
Well guys, I FINALLY got it done!! All the levels are complete, now I'm going to start working on the enemies and other characters :) just wanted to drop that line and make sure you guys didnt forget about me lmao. im getting really excited about this, im glad i was able to complete the stages....now its time to back up the files in dropbox lmfao
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on April 25, 2013, 09:15:20 AM
Well guys, I FINALLY got it done!! All the levels are complete, now I'm going to start working on the enemies and other characters :) just wanted to drop that line and make sure you guys didnt forget about me lmao. im getting really excited about this, im glad i was able to complete the stages....now its time to back up the files in dropbox lmfao
Castle Keep looks bad ass, keep it up! You should post a vid previewing a walkthrough of all your completed stages for feedback!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Esco on April 25, 2013, 02:39:44 PM
This looks amazing so far! Very nicely done.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 25, 2013, 06:44:58 PM
Thanks guys! just a small update, i just coded the skeleton and it worked out great! best part is it only took about 20 mins to a half hour :-) now i gotta go spend some quality time with the mrs lol. hopefully ill be able to get some more done over the weekend but my bday is sunday so i dont know how much free time ill get depending on everyones plans lol. but at any rate, im on a roll and as soon as i have the first stage wrapped up ill post a new vid ;)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Briraka on April 25, 2013, 07:46:48 PM
This game is shaping up to be awesome! I love the metal remixes, too. A brutal game like Dracula's Curse deserves a brutal soundtrack. 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 25, 2013, 08:29:05 PM
Thanks dude!! and absolutely it does, and it.will ;)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 30, 2013, 08:58:58 AM
hey dudes! update time! :) stage 1 is about 80% completed. late last night i got as far as the village section of the stage so hopefully before the end of the week i will have it ready and will be getting at you guys for beta testing :) also, last night i remixed beginning, in the drac x chronicles style ;) ill post a link to it shortly so you guys can jam until the next update :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 30, 2013, 09:13:12 AM
https://www.dropbox.com/s/794zdy4hkqiywoj/Beginning...A%20Call%20to%20Arms.mp3 (https://www.dropbox.com/s/794zdy4hkqiywoj/Beginning...A%20Call%20to%20Arms.mp3)
its still not done yet, i plan on running my keyboard through it as well for the symphony sound that just has to be there to be a cv game lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: julianbelmontxx1 on April 30, 2013, 09:17:25 AM
impressive track.
your work gets me hyped.
just a simple question:
will you show us the inner halls and the castle keep?
excuse me if i am annoyng.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 30, 2013, 09:25:28 AM
lol you're by no means annoying and sure, i can do that :) ill have to record them and upload them to dropbox after im off work but when i do ill hook it up :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 30, 2013, 09:30:58 AM
actually dude i lied my bad lol. i have the keep on db already :) here's the link:
https://www.dropbox.com/s/1x82hqx4akbvp98/The%Castle%20Keep.wmv (https://www.dropbox.com/s/1x82hqx4akbvp98/The%Castle%20Keep.wmv)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on April 30, 2013, 09:42:26 AM
https://www.dropbox.com/s/794zdy4hkqiywoj/Beginning...A%20Call%20to%20Arms.mp3 (https://www.dropbox.com/s/794zdy4hkqiywoj/Beginning...A%20Call%20to%20Arms.mp3)
its still not done yet, i plan on running my keyboard through it as well for the symphony sound that just has to be there to be a cv game lol.
Nice, will be waiting for the completed version.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: julianbelmontxx1 on April 30, 2013, 09:58:03 AM
actually dude i lied my bad lol. i have the keep on db already :) here's the link:
https://www.dropbox.com/s/1x82hqx4akbvp98/The%Castle%20Keep.wmv (https://www.dropbox.com/s/1x82hqx4akbvp98/The%Castle%20Keep.wmv)

Broken link.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 30, 2013, 10:11:43 AM
thanks vlad :) sorry about the link, let me check it out, i may have fat fingered a word.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 30, 2013, 10:20:23 AM
https://www.dropbox.com/s/1x82hqx4akbvp98/The%20Castle%20Keep.wmv (https://www.dropbox.com/s/1x82hqx4akbvp98/The%20Castle%20Keep.wmv)
try this one out
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on April 30, 2013, 08:16:28 PM
I like how you put in Dracula's theme in the latter part of the keep from SCV IV. Nice homage!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Briraka on April 30, 2013, 09:21:08 PM
What would be neat is having some lanterns light up as Trevor makes his way to the Grand Staircase like in SCV4.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on April 30, 2013, 09:39:19 PM
About the crumbling blocks, you might want to give them a little crumbling animation at the end instead of having them disappear instantly after they reach their crumbling point.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 01, 2013, 02:47:13 AM
thanks as usual guys! briraka, thats exactly what im going to do :) just havent coded it yet :) and i agree vlad. i also have some fragments that fall with them, i just havent added them yet. thanks again guys :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mig3 on May 01, 2013, 09:55:34 AM
 ;D wow ! when do you think for the game to be available ?

It look's really great !
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 01, 2013, 10:26:19 AM
thanks! hopefully in the next couple of months. im shooting for july or august if all continues to go well :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 06, 2013, 09:46:44 AM
Update time fellas  ;D i finished up the enemy layout yesterday, along with some cool ideas for the boss fight (mainly environmental) so next on the agenda is player damage and sub weapon implementation 8) as soon as i have those ironed out i will post a demo vid for you! Not to jinx progress lol but if the rest goes this smoothly i may.be.cranking out a playable demo very soon!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 07, 2013, 04:55:32 AM
As promised :)
 https://www.dropbox.com/s/tzxwnkhls2sba3x/Stage%201%20-%20Warakiya%20Village.wmv (https://www.dropbox.com/s/tzxwnkhls2sba3x/Stage%201%20-%20Warakiya%20Village.wmv)

Chock full of bugs but getting there. Let me be the first to say that i know of all the bugs lol, i just wanted to give you guys a preview of how its shaping up :) last night i started working on player damage and got it fixed so next vid will look much better!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on May 07, 2013, 08:34:11 AM
Some questions: don't the Medusa Heads have a separate animation for ascending, and are you really planning on them going at that speed, and also letting the Bone Pillars fire from offscreen?

Oh, and Castlevania Fighter has a reshaded Skull Knight that looks better, maybe you should try asking Serio for it.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 07, 2013, 08:43:32 AM
Some questions: don't the Medusa Heads have a separate animation for ascending, and are you really planning on them going at that speed, and also letting the Bone Pillars fire from offscreen?

Oh, and Castlevania Fighter has a reshaded Skull Knight that looks better, maybe you should try asking Serio for it.
For the 1st question, lol i know there are issues with the animation, just a small tweak to fix.  Also regarding the speed, it will be adjusted and more fluent when i have the demo ready.  There are several little bugs that need worked out but for the most part it is shaping up quite nicely.  As for the bone pillars, no lol.  Another bug, they wont be triggered to shoot at you until you are close, just like in the original.  I want to add a few new perks but not stray too far from the original as well, i e alucard will have black hair instead of his SOTN trademark white.  I just wanted to throw together a quick demo vid as to show you guys i'm still at it :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on May 07, 2013, 10:47:33 AM
Some questions: don't the Medusa Heads have a separate animation for ascending, and are you really planning on them going at that speed, and also letting the Bone Pillars fire from offscreen?

Oh, and Castlevania Fighter has a reshaded Skull Knight that looks better, maybe you should try asking Serio for it.
I actually thought the Skull Knight didn't look bad at all! I am curious as to how the Serio version looks though.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 07, 2013, 10:50:37 AM
I actually thought the Skull Knight didn't look bad at all! I am curious as to how the Serio version looks though.
thanks dude :) serios version has a lot of blue and the shield is red. Looks very similar to the nes version. I liked the HoD style myself :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on May 07, 2013, 03:09:53 PM
thanks dude :) serios version has a lot of blue and the shield is red. Looks very similar to the nes version. I liked the HoD style myself :)
I do too! lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on May 07, 2013, 06:14:54 PM
Still, compared to the SotN/Rondo-based Trevor, the Skull Knight's colors look a bit too muddled and faded. You might want to try tweaking the colors yourself to at least match SotN/Rondo's quality.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Esco on May 07, 2013, 10:22:08 PM
Lol, why in the world did you choose to use the HIDEOUS looking skeleton night from the GBA game, INSTEAD OF the gorgeous looking CV3 remade one that is all over the internet and was designed SPECIFICALLY for this game?   ???
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on May 08, 2013, 12:15:35 AM
You've seen that where? I remember seeing that only 1 time and I cant remember where.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 08, 2013, 04:43:04 AM
Lol, why in the world did you choose to use the HIDEOUS looking skeleton night from the GBA game, INSTEAD OF the gorgeous looking CV3 remade one that is all over the internet and was designed SPECIFICALLY for this game?   ???
when exactly did that version become hideous? Lol. I have the other version and while being a custom sprite its badss, i like the HoD version better. Not to mention the other version has just the simple jump n hack attack phase where the HoD has a beam at the latter half of the fight. But i do agree with vlad, i may go back and edit the colors to more closely resemble the original.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Maedhros on May 09, 2013, 06:36:15 PM
Deleted?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 14, 2013, 08:30:13 PM
Time for an update  ;D i completed stage1 and 3 with.the exception of adding grant and i began working on thr mad forest today  8) with that, if anyone has any good sprites for grant and wouldnt mind i could DEFINITELY could use them!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: JILost on May 15, 2013, 11:33:11 PM
Hey, man. This game looks REALLY good and I'd especially like to see a (free!) soundtrack release whenever it becomes available. This honestly looks to be one of my favorite homebrew ever, partially just from reading through the thread and seeing your comments as you developed it - it feels like we've been part of the creation process and you just seem like a pretty cool guy in general, so it makes me look more forward to -your- results.

That said, I do have three suggestions:

1. Have an option to have Japanese or American Grant. I'm honestly not fond of American Grant with his stubby little knife and use him mostly for the utility factor (the wall-climbing); Japenese Grant is AWESOME with his auto-daggers which don't require hearts or even a dagger item and I usually tend to ditch Trevor the moment I get him. The only difference at all is the primary weapon, but it makes a world of difference in the gameplay. If you haven't played the Japanese Castlevania 3 with Grant, do so. Now.

You're still here? I said now. Go ahead, I'll wait right here.

Hey, you're back! Now do you see why I want him in your game? If not, play again.

2. Have an option for either the Japanese or American damage system. In the American version, the damage dealt is stage-based (two blocks from everything in the first few stages, three blocks in the next few, and four at the end); in the Japanese version, it's enemy-based (medusa heads take two, hunchbacks take three, axe knights take four, etc.). Maybe you can have the American system as "easy" difficulty and the Japanese as "normal" - and if you decide to get into "second quest" enemy layouts, that can be your "hard".

3. I noticed in some stages (like Alucard's Cave pt. 1), you have something in the background like the cave walls, but then have tile walls in front of them with sections of the tiles missing so you can see the wall between them. Might I suggest putting the cave wall and the tiles on different background layers so the tiles scroll with the main bg layer and the cave wall scrolls slower behind it? The cave wall scrolling with the main bg layer makes the stage feel thin, especially when previous stages used paralax for depth. Maybe that's just me...but if I know paralax is being used, I expect to see it in every stage. Maybe that's just me though.

And for Pete's sake, leave your demo videos up longer or throw them on Youtube so those of us late to the party can see them too! I obviously saw the early videos but missed out on the .wmv from a few weeks ago because it wasn't in your d-box anymore. Those early vids really wet my appetite (ESPECIALLY the music!) and I OMG MUST SEE MOAR RIGHT NOW PLZ KTHNX.

Thanks for everything you're doing and I REALLY look forward to playing this thing.

EDIT: In reading back over this, I can see it being a bit easy to read as if I'm making demands. That's not my intention. I think they'd be good things to impliment in some form or other, especially since some of us prefer one way (Japanese) and others the other way (American), but feel free to completely ignore them and go about things however you please. :) However, contrary to that, SOUNDTRACK DOWNLOAD NOW PLZ KTHNX BAI.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 18, 2013, 02:37:38 PM
Wow!  That is a review if i've ever seen one! lol  Thanks for all the support and input dude and at no point did i take any of your words as demands or criticism.  It's all good dude :) For your first recommendation, ABSOLUTELY!  I agree with you 100% there.  I think that it was pretty lame that they cheapened a bit for grant on the US verson of the game by not allowing him to throw knives on command.  I do however want to make it so that it uses hearts to do so, just like with the other characters, but the only difference being that he can do it on command.  (btw i liked the push to play the japanese version if i hadn't yet, i lol'd for a good 5 mins over that)  For the 2nd recommendation, again, spot on dude.  And i've already cleared that up :)  Each enemy will damage you differently, not based on stage progress.  That got on my nerves too lol.  Though one thing i do plan on adding to this is when you progress through the game and you come across the same enemy types they will become tougher and do a little more damage as well.  So that little punk skeleton will be a bad mofo come stage 8 lol.  And as for the cave, it actually works the way you said in game, i am using microsoft expression to record my videos and while its not the best there is it agrees more with my laptop than most others have so far lol.  So some of the finer points of parallax wont show up very well if at all.  Believe me, the stages are my main concerns, it's Castlevania, its GOTTA have some gnarly backgrounds :)  I really appreciate the input man, from you and the rest of the crew on the dungeon.  As you mentioned earlier, with everyone's input i will take what i can apply of it and use it to try and make the game that more more awesome :)  What kind of game would it be if i just said screw it all, im making it MY way?  It would only be fun for me to play.  I want to make a game that everyone will have a blast playing and be talking it up years later.  With the help from everyone here i think that could happen.  And as for the soundtrack,lmao dude, i didnt write the originals, all rights are to Konami.  I can only take credit for the way they have been remixed and i DEFINITELY will be releasing it (for free of course lol) when the game is nearing its completion.  Sorry about the vids also lol, i've been using dropbox so i've been deleting them every so often to make space lol.  I tell you what, provided i get the time to do it i will create a youtube channel just for this.  Thanks again for your input and kind words man, stuff like this makes me want to push the game even harder!  Wow!  That is a review if i've ever seen one! lol  Thanks for all the support and input dude and at no point did i take any of your words as demands or criticism.  It's all good dude :) For your first recommendation, ABSOLUTELY!  I agree with you 100% there.  I think that it was pretty lame that they cheapened a bit for grant on the US verson of the game by not allowing him to throw knives on command.  I do however want to make it so that it uses hearts to do so, just like with the other characters, but the only difference being that he can do it on command.  (btw i liked the push to play the japanese version if i hadn't yet, i lol'd for a good 5 mins over that)  For the 2nd recommendation, again, spot on dude.  And i've already cleared that up :)  Each enemy will damage you differently, not based on stage progress.  That got on my nerves too lol.  Though one thing i do plan on adding to this is when you progress through the game and you come across the same enemy types they will become tougher and do a little more damage as well.  So that little punk skeleton will be a bad mofo come stage 8 lol.  And as for the cave, it actually works the way you said in game, i am using microsoft expression to record my videos and while its not the best there is it agrees more with my laptop than most others have so far lol.  So some of the finer points of parallax wont show up very well if at all.  Believe me, the stages are my main concerns, it's Castlevania, its GOTTA have some gnarly backgrounds :)  I really appreciate the input man, from you and the rest of the crew on the dungeon.  As you mentioned earlier, with everyone's input i will take what i can apply of it and use it to try and make the game that more more awesome :)  What kind of game would it be if i just said screw it all, im making it MY way?  It would only be fun for me to play.  I want to make a game that everyone will have a blast playing and be talking it up years later.  With the help from everyone here i think that could happen.  And as for the soundtrack,lmao dude, i didnt write the originals, all rights are to Konami.  I can only take credit for the way they have been remixed and i DEFINITELY will be releasing it (for free of course lol) when the game is nearing its completion.  Sorry about the vids also lol, i've been using dropbox so i've been deleting them every so often to make space lol.  I tell you what, provided i get the time to do it i will create a youtube channel just for this.  Thanks again for your input and kind words man, stuff like this makes me want to push the game even harder!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on May 18, 2013, 05:40:47 PM
Holy wall of text, Batman. :P
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 19, 2013, 08:55:06 AM
Hahaha  :P
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on May 19, 2013, 03:12:54 PM
Wow!  That is a review if i've ever seen one! lol  Thanks for all the support and input dude and at no point did i take any of your words as demands or criticism.  It's all good dude :) For your first recommendation, ABSOLUTELY!  I agree with you 100% there.  I think that it was pretty lame that they cheapened a bit for grant on the US verson of the game by not allowing him to throw knives on command.  I do however want to make it so that it uses hearts to do so, just like with the other characters, but the only difference being that he can do it on command.  (btw i liked the push to play the japanese version if i hadn't yet, i lol'd for a good 5 mins over that)  For the 2nd recommendation, again, spot on dude.  And i've already cleared that up :)  Each enemy will damage you differently, not based on stage progress.  That got on my nerves too lol.  Though one thing i do plan on adding to this is when you progress through the game and you come across the same enemy types they will become tougher and do a little more damage as well.  So that little punk skeleton will be a bad mofo come stage 8 lol.  And as for the cave, it actually works the way you said in game, i am using microsoft expression to record my videos and while its not the best there is it agrees more with my laptop than most others have so far lol.  So some of the finer points of parallax wont show up very well if at all.  Believe me, the stages are my main concerns, it's Castlevania, its GOTTA have some gnarly backgrounds :)  I really appreciate the input man, from you and the rest of the crew on the dungeon.  As you mentioned earlier, with everyone's input i will take what i can apply of it and use it to try and make the game that more more awesome :)  What kind of game would it be if i just said screw it all, im making it MY way?  It would only be fun for me to play.  I want to make a game that everyone will have a blast playing and be talking it up years later.  With the help from everyone here i think that could happen.  And as for the soundtrack,lmao dude, i didnt write the originals, all rights are to Konami.  I can only take credit for the way they have been remixed and i DEFINITELY will be releasing it (for free of course lol) when the game is nearing its completion.  Sorry about the vids also lol, i've been using dropbox so i've been deleting them every so often to make space lol.  I tell you what, provided i get the time to do it i will create a youtube channel just for this.  Thanks again for your input and kind words man, stuff like this makes me want to push the game even harder!  Wow!  That is a review if i've ever seen one! lol  Thanks for all the support and input dude and at no point did i take any of your words as demands or criticism.  It's all good dude :) For your first recommendation, ABSOLUTELY!  I agree with you 100% there.  I think that it was pretty lame that they cheapened a bit for grant on the US verson of the game by not allowing him to throw knives on command.  I do however want to make it so that it uses hearts to do so, just like with the other characters, but the only difference being that he can do it on command.  (btw i liked the push to play the japanese version if i hadn't yet, i lol'd for a good 5 mins over that)  For the 2nd recommendation, again, spot on dude.  And i've already cleared that up :)  Each enemy will damage you differently, not based on stage progress.  That got on my nerves too lol.  Though one thing i do plan on adding to this is when you progress through the game and you come across the same enemy types they will become tougher and do a little more damage as well.  So that little punk skeleton will be a bad mofo come stage 8 lol.  And as for the cave, it actually works the way you said in game, i am using microsoft expression to record my videos and while its not the best there is it agrees more with my laptop than most others have so far lol.  So some of the finer points of parallax wont show up very well if at all.  Believe me, the stages are my main concerns, it's Castlevania, its GOTTA have some gnarly backgrounds :)  I really appreciate the input man, from you and the rest of the crew on the dungeon.  As you mentioned earlier, with everyone's input i will take what i can apply of it and use it to try and make the game that more more awesome :)  What kind of game would it be if i just said screw it all, im making it MY way?  It would only be fun for me to play.  I want to make a game that everyone will have a blast playing and be talking it up years later.  With the help from everyone here i think that could happen.  And as for the soundtrack,lmao dude, i didnt write the originals, all rights are to Konami.  I can only take credit for the way they have been remixed and i DEFINITELY will be releasing it (for free of course lol) when the game is nearing its completion.  Sorry about the vids also lol, i've been using dropbox so i've been deleting them every so often to make space lol.  I tell you what, provided i get the time to do it i will create a youtube channel just for this.  Thanks again for your input and kind words man, stuff like this makes me want to push the game even harder!
Deja Vu?!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 20, 2013, 07:27:33 PM
Hahaha and Deja Vu is great! Hey, Deja Vu in this is Vampire Killer so hells yeah! lol  :P
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 29, 2013, 04:31:18 AM
Ok guys, it's been a minute since my last post so its time for an update.  Right now im up to the Marsh, i've added enemies to the village, clocktower, mad forest 1 and 2.  I've been crazy slammed at work so i havent had as much time as i would like to put into it.  I will upload a new progress vid hopefully this evening and post the vid on here tonight, if not tomorrow.  If anyone would like to help with the Grant sprites please get at me.  I cant sprite worth a **** lol unless its backgrounds so any help here would be greatly appreciated!  I'll keep you guys posted  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 12, 2013, 04:58:58 AM
What's up guys?  Sorry i've been away for a minute, work has been crazy these last few weeks and my band has been as busy as ever!  As of yesterday evening, i wrapped up the enemies in the marsh and started working on Alucard's Cave.  Even with all the downtime in between i feel that at the pace im going i could possibly have the game ready in the next month or 2  8) i will DEFINITELY be posting a vid soon and soon after a playable demo with a few stages :) Also, didnt know if i mentioned this or not, but i will be working today on enabling the use of a PS3 remote for the controls for anyone who has a PS3 remote :) 
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Esco on June 12, 2013, 10:47:45 PM
Considering the fact that I had HELL finding something to use for swamp water, then getting it to move and look like mossy water, then had to add bubbles, and a wade effect for the player, I would be very interested in seeing how your marsh turned out. It would hopefully give me some ideas on how to improve mine more. Since something about the water just doesn't feel right.  :-\
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 13, 2013, 04:28:03 AM
Considering the fact that I had HELL finding something to use for swamp water, then getting it to move and look like mossy water, then had to add bubbles, and a wade effect for the player, I would be very interested in seeing how your marsh turned out. It would hopefully give me some ideas on how to improve mine more. Since something about the water just doesn't feel right.  :-\
I didnt do anything spectacular dude, i just used the swamp water from SCV4 and animated it.  Mossy water would be pretty gnarly!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Esco on June 13, 2013, 12:41:39 PM
I didnt do anything spectacular dude, i just used the swamp water from SCV4 and animated it.  Mossy water would be pretty gnarly!

Ah, I know what water you are talking about. My mossy water is actually a primitive that has the texture positions on the vertices altered slightly, is scaled very slightly, and has one of the vertices moved slightly as well to create a slightly wavy effect (nothing too spectacular, though it sounds like a lot, I think it still needs work). Mossy swamp water is much thicker than normal water, so I didn't want it to move too much. I was inspired by the look of the swamp water from lords of shadow.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 13, 2013, 09:10:49 PM
Ah, I know what water you are talking about. My mossy water is actually a primitive that has the texture positions on the vertices altered slightly, is scaled very slightly, and has one of the vertices moved slightly as well to create a slightly wavy effect (nothing too spectacular, though it sounds like a lot, I think it still needs work). Mossy swamp water is much thicker than normal water, so I didn't want it to move too much. I was inspired by the look of the swamp water from lords of shadow.
Hey, you cant go wrong when looking to LoS for inspiration IMHO.  I know what you're talking about, like the water has a thick film over it, almost like a layer of skin.  Sounds pretty killer dude! 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 28, 2013, 07:06:08 AM
Its been a bit and time for a quick update:
I'm not gonna promise a vid for this weekend, everytime i have it doesnt happen lol so maybe i can get it done.  I have a trip to go out of state with my wife to visit her family this weekend so it'll be tough if i can make the vid happen..but anyways, here's what we have.

I am currently on the last 2 frames of the sunken city and just have a few more lines of code to add to the bone dragon boss and it will be ready.  As it stands now, i have 5 more stages left to add enemies and bosses to.  Here's my quick to-do list lol:

Create (because i cant get help on it   :'() Grant Sprites
Add the Demon Parade Bosses to the Ghost ship
Complete the Sunken City (2 frames remaining)
Complete Terror Tower through Castle Keep (just need to add enemies and bosses, stage layout and design complete)
Add the extended boss fight with Drac  ;D

I got a nice treat in store for you guys with Drac's fight.  I also have a big surprise coming that i havent seen anyone do in a fan made Castlevania yet that they ALL suffer from missing, but i'll save that one for the video  ;D  Hopefully i can start working on a new video this evening and some tomorrow.  I have to work tomorrow and sunday and i'll basically just be here to babysit lol so i'll be bringing my home laptop with me and work on it here.  Now that i can get back on here with my phone i should be able to hang around like i used to lol.  I'll keep you guys posted with the latest  8)

EDIT: Ah to hell with it, its quick and not very beautiful looking visual-wise lol but here you go!
https://www.dropbox.com/s/5cqh4cqz19907ph/SURPRISE%21%21%21%21%21%21.wmv (https://www.dropbox.com/s/5cqh4cqz19907ph/SURPRISE%21%21%21%21%21%21.wmv)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on June 28, 2013, 11:53:47 AM
Looks very good to me, even though is very short. I was expecting to see the big surprise you mentioned.  ???

I have no choice, but wait for the next video.

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 28, 2013, 01:43:43 PM
lol thanks dude, the big surprise was the whip swing.  I've yet to see any other cv fan game nail that yet lol.  if there is then my bad to you guys, lol i was just excited that i was able to sit and play with the code to finally figure it out.  Lets just say the big fight at the end will involve a large section with the swing :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on June 28, 2013, 02:46:28 PM
Oh, so that's the big feature!  8) LOL, I think my knowledge on CV fan games is very poor then. ~sorry~ When i saw the whip swing i started to think how could i code something similar. It's a nice move.  I still have the impression i had already seen a similar swing in another fan game. I'm confused, i guess.

By reading your older posts, I thought I was going to see a full stage video, seems like you are keeping a lot of stuff on reserve. So I'll be waiting for the next vid. Thanks
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on June 28, 2013, 04:02:02 PM
lol thanks dude, the big surprise was the whip swing.  I've yet to see any other cv fan game nail that yet lol.  if there is then my bad to you guys, lol i was just excited that i was able to sit and play with the code to finally figure it out.  Lets just say the big fight at the end will involve a large section with the swing :)
Not by using Multimedia Fusion 2. I believe War Machine is the first person to actually code Castlevania whip swinging correctly. There have been other types of swinging but no one has specifically done that. That is a accomplishment in itself!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 28, 2013, 04:55:17 PM
Thanks Darkman  8) Kaostantine my bad dude lmao.  Maybe im the one that needs the experience, i had never seen it yet lol.  I am going back on what i said earlier in saying this, but i WILL for sure make a new vid this weekend.  I should have some free time for most of tomorrow morning/afternoon so hopefully it'll be good to go by tomorrow afternoon.  To get some new exposure i'm going to make a vid of the remaining stages and after that in the meantime i'll be working on making some vids with the full stages.  Not so much that im keeping anything reserved but i want to make sure that when i show you guys the progress it has everything worked out and i have no room for excuses, also at that point i'll be releasing a demo with a few stages on it  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 02, 2013, 04:38:52 AM
Ok duders, its not exactly the weekend anymore but hey, i DID get the video ready :) here they are guys, this doesn't include the enemies/bosses, just stage walkthroughs.  When i get all the enemies and bosses done i will be working on alucard grant and sypha so before i do that i'll post a vid similar to these that has the enemies and bosses etc.  Hope you guys dig it!:

1st vid:
https://www.dropbox.com/s/zxct1na6pq8qlir/Castlevania%20Chronicles%20Demo.mp4 (https://www.dropbox.com/s/zxct1na6pq8qlir/Castlevania%20Chronicles%20Demo.mp4)

2nd vid (new):
https://www.dropbox.com/s/e0v0x88ex22cpdx/Castlevania%20Chronicles%20-%20Dracula%27s%20Curse%20Level%20Walkthrough%20Pt.II.mp4 (https://www.dropbox.com/s/e0v0x88ex22cpdx/Castlevania%20Chronicles%20-%20Dracula%27s%20Curse%20Level%20Walkthrough%20Pt.II.mp4)

As always, any input is welcome :) im not one of the people that gets massive butt hurt because people didn't get down and worship what was done thus far lmao, as i have said many times before, all the input i get from you guys that i can implement is what this game needs, you guys are the ones that will be playing them, not just me  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 05, 2013, 06:24:41 AM
Quick update, the night before last i finished up the Causeway, leaving the following to be completed (enemies wise)

The Underground Catacombs
Tower of Terror
The Courtyard
Cliffside Entrance
Main Halls
Inner Halls
Castle Keep

After i complete the coding for the remaining enemies and putting them in there, i'll be working on the other playable characters and all subweapons.  I began working on the subweapons a while back and the only thing i have to fine tune is the holy water and they will be ready as well.  When i get all the bugs worked after the stages are completed i'll need some beta testers before the demo comes out  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on July 06, 2013, 04:23:40 PM
As always, any input is welcome :) im not one of the people that gets massive butt hurt because people didn't get down and worship what was done thus far lmao, as i have said many times before, all the input i get from you guys that i can implement is what this game needs, you guys are the ones that will be playing them, not just me  8)

Only one detail:

The blocks you are using for floor/platforms. Most of them look very similar, like being color variations of the same sprite. Having different "textures" for the blocks, could improve the overall appearance of the stages.

Guitar distortion!  :D Praise to you Bloody tears remix
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 08, 2013, 10:09:39 AM
I'll look into mixing that up a bit  8) thanks for your input.  And the bloody tears remix is from Judgment, i haven't recorded my mix yet so I cant take credit for that one lol.  As of last night to change things up a bit a started making sypha's sprites and finished her sheet, then i started working on Grant's as well.  Hopefully this evening i'll have grants wrapped up and i can finish up on Alucard's. 
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 09, 2013, 07:17:16 AM
Hey guys, i took a little break from the coding a bit to try and brush up on some spriting, before checking these, know that i am NO pro lol.  Let me know what you guys think of how they are turning out so far  8)

Sypha
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7400%2F9248827194_2fb67328a6.jpg&hash=d91790fbce902d91fbed24ccefd03ec5) (http://www.flickr.com/photos/60365239@N06/9248827194/)
Sypha (http://www.flickr.com/photos/60365239@N06/9248827194/#) by BMC_Warmachine (http://www.flickr.com/people/60365239@N06/), on Flickr

Grant
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5477%2F9248825370_20d166383a.jpg&hash=e2130852024dfda902200cc7be1cddf3) (http://www.flickr.com/photos/60365239@N06/9248825370/)
Grant (http://www.flickr.com/photos/60365239@N06/9248825370/#) by BMC_Warmachine (http://www.flickr.com/people/60365239@N06/), on Flickr

They are both still WIP, specifically Grant, i have to add his pain and death animations and Sypha's Sheet is done, i just have the old pic on this laptop so when i get them done i'll post a new vid with some level layout with enemies and all characters.  Also, instead of having all 4 characters at once, i am going to have the player choose at the start of each stage which partner to take with them, then possibly add some sort of checkpoint either the first and last quarters of each stage or the middle of the stage to allow you to "summon" the other character you want and trade them out.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on July 09, 2013, 07:40:10 AM
Uh...you are planning on giving "Sypha" something that makes her look less like a Shanoa recolor, right?
Also, Grant's stance looks a bit stiff to me, you might want to give him something that looks more natural and comfortable.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 09, 2013, 08:46:55 AM
Absolutely dude, that's just a starting base, nothing more.  As for Grant, i need to improve his walking movement as it does look stiff in action but as far as his attack it flows nicely.  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on July 09, 2013, 08:48:21 AM
Hey guys, i took a little break from the coding a bit to try and brush up on some spriting, before checking these, know that i am NO pro lol.  Let me know what you guys think of how they are turning out so far  8)

Sypha
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7400%2F9248827194_2fb67328a6.jpg&hash=d91790fbce902d91fbed24ccefd03ec5) (http://www.flickr.com/photos/60365239@N06/9248827194/)
Sypha (http://www.flickr.com/photos/60365239@N06/9248827194/#) by BMC_Warmachine (http://www.flickr.com/people/60365239@N06/), on Flickr

Grant
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5477%2F9248825370_20d166383a.jpg&hash=e2130852024dfda902200cc7be1cddf3) (http://www.flickr.com/photos/60365239@N06/9248825370/)
Grant (http://www.flickr.com/photos/60365239@N06/9248825370/#) by BMC_Warmachine (http://www.flickr.com/people/60365239@N06/), on Flickr

They are both still WIP, specifically Grant, i have to add his pain and death animations and Sypha's Sheet is done, i just have the old pic on this laptop so when i get them done i'll post a new vid with some level layout with enemies and all characters.  Also, instead of having all 4 characters at once, i am going to have the player choose at the start of each stage which partner to take with them, then possibly add some sort of checkpoint either the first and last quarters of each stage or the middle of the stage to allow you to "summon" the other character you want and trade them out.

I agree with Vlad, Grant at first glance looks a little stiff, but I could be wrong. Maybe if you post a animation of the walking we can get a better judgment of it. I do like the attack animation though and the overall look of him. And to be honest, I am not digging Shanoa Sylpha unless you either add a lot more to her so that she doesn't look like a Shanoa edit or add the original hooded look from Dracula's Curse. I am more a fan of her original look from CV3.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on July 09, 2013, 09:16:32 AM
Please find a sprite artist.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on July 09, 2013, 10:20:06 AM
Didn't somebody already do a full-on sprite sheet of SotN Sypha for their CV 3 project? I'm pretty sure I saw a vid of it. And it had complete walking, jumping and stair-climbing animations too. I will agree that the Shanoa to Sypha sprite is in need of the most work in order to get her to look more like Sypha, And I think it's important for Sypha to wear her hooded cloak as she kinda was in disguise. Grant on the other hand is looking good whoever I feel he's standing a bit too erect. I would mirror his stance and movements from the original CV 3 sprite. It just suits him better.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on July 09, 2013, 10:40:48 AM
That would be me, and it wasn't complete.
It was for the other "Castlevania Chronicles: Dracula's Curse"

This project is not the same as mine, though they share an almost identical name.
I also have a nearly-full Grant spritesheet but I'm still hoping I can find a programmer, as "Agoaj" also has diappeared.

It is the only reason I have not shared my sprites with BMC, otherwise I would've handed 'em over with no issues.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 09, 2013, 11:36:47 AM
Uzo - I'd love to have a sprite artist, why, do you know of one that will help me? I've asked several times if anyone would be interested or knew of anyone interested and never got a response back.  I've tried both on this thread and the sprite request as well with no luck  :'( that's why i was giving it a shot.  As i said i will be updating as much as possible, as these are my first real attempts at any sprite work and as it is noted its not that great lol.  I do better with the background layout and coding more so if you know of anyone that would be willing to help please send them my way  8)

Thanks X, yeah like i was mentioning earlier that was just a rough draft of Sypha, i plan on doing more with it once i get everything ironed out.  As for Grant i agree, he is a bit stiff and a little too upright, like Sypha its in its infancy.  I actually used the legs from the Nosferatu main character and just matched the colors of the pants from Grants getup in SOTN  8)

Jorge - I understand completely dude.  Guys, Jorge and I have discussed this a few times before and each time he has stuck to his guns and is holding on to his work for when his game gets back up and running and each time he has assured me if it wasn't for that reason he would hook me up no problem.  I appreciate it man, hopefully i can get some help with mine as well  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on July 09, 2013, 11:49:49 AM
My advice would be to first get a completed set of 2-3 levels, with just Trevor. By completed I mean, all enemies, powerups, and boss present. Then post your gameplay video of playing those completed levels at a pixel art community with the request for help regarding the pixel art. If your footage looks like it plays solid, you'll find the help you need.

Just lurking around the Castlevania community will not get you anywhere.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 09, 2013, 11:59:53 AM
Couldn't hurt man, just figured this being the CV Shrine it would be the best place to start lol.  May actually help with some recruiting on here as well  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on July 09, 2013, 12:35:52 PM
My advice would be to first get a completed set of 2-3 levels, with just Trevor. By completed I mean, all enemies, powerups, and boss present. Then post your gameplay video of playing those completed levels at a pixel art community with the request for help regarding the pixel art. If your footage looks like it plays solid, you'll find the help you need.

Just lurking around the Castlevania community will not get you anywhere.

Is there a lurker award for Warmachine. I totally nominate him! lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on July 09, 2013, 03:09:52 PM
Uzo - I'd love to have a sprite artist, why, do you know of one that will help me? I've asked several times if anyone would be interested or knew of anyone interested and never got a response back.  I've tried both on this thread and the sprite request as well with no luck  :'(

Same situation here. I've been searching for a sprite artist since months ago. asking for help in many forums, but i'm still alone in my project  :(. What sprite size do you need? If the size is the same as Shanoa's, and if you give me a reasonable amount of time to finish it, I could help you with Sypha sprites.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 10, 2013, 04:23:27 AM
Same situation here. I've been searching for a sprite artist since months ago. asking for help in many forums, but i'm still alone in my project  :(. What sprite size do you need? If the size is the same as Shanoa's, and if you give me a reasonable amount of time to finish it, I could help you with Sypha sprites.
Kaon that would be great!  Yeah i would like to keep Sypha the same size as Shanoa's sprites if at all possible.  And if you do get a chance to work with it let me know and at the very least i can try to help out.  Thanks again Kaon  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 10, 2013, 04:24:16 AM
Is there a lurker award for Warmachine. I totally nominate him! lol
......................haha  :P
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on July 10, 2013, 12:26:17 PM
Great, WarMachine. Please give me details about the Sypha look you want for the sprite, Images for reference would help. 
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Belmontoya on July 10, 2013, 03:12:31 PM
This may seem like a silly question, and I'm not trying to be rude.. But I am just wondering why so many people are trying to remake Dracula's Curse. If you look on YouTube there are a bunch of different people's versions. I am just wondering why this particular game? And why when so many others are trying to do the same thing?

I am just wondering what has possessed so many people to attempt this. And I know it has to be more than just the convenience of the Trevor sprite from SOTN.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 10, 2013, 03:23:00 PM
This may seem like a silly question, and I'm not trying to be rude.. But I am just wondering why so many people are trying to remake Dracula's Curse. If you look on YouTube there are a bunch of different people's versions. I am just wondering why this particular game? And why when so many others are trying to do the same thing?

I am just wondering what has possessed so many people to attempt this. And I know it has to be more than just the convenience of the Trevor sprite from SOTN.
Can't answer that one man.  Honestly, and i could be just behind the times on it, but the only one i knew of when i started working on it was Jorge's and it was put on hold.  And myself not trying to be rude but after that i saw Las had his as well and as for Trevor i ripped the sprites from him myself from the Dracula X Evil Trevor Hack just to have an alternate version other than the SOTN version.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on July 10, 2013, 03:30:14 PM
This may seem like a silly question, and I'm not trying to be rude.. But I am just wondering why so many people are trying to remake Dracula's Curse. If you look on YouTube there are a bunch of different people's versions. I am just wondering why this particular game? And why when so many others are trying to do the same thing?

I am just wondering what has possessed so many people to attempt this. And I know it has to be more than just the convenience of the Trevor sprite from SOTN.
Maybe because the game is just awesome! lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on July 15, 2013, 07:04:44 PM
OK, Sypha sprite, first approach. Whick one would you pick?

Or suggest another pose.




Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on July 15, 2013, 09:03:20 PM
The first and third look cool, but the colors for the 2nd are pretty interesting. 
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on July 15, 2013, 10:06:39 PM
2 and 3 have the best balance. I really like 3's.

Color wise, the 2nd is interesting but the others have much better contrast. Worth exploring alternates at the very least.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Dark Nemesis on July 16, 2013, 02:21:14 AM
I love the second one, but the third has more details?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 16, 2013, 04:28:42 AM
OK, Sypha sprite, first approach. Whick one would you pick?

Or suggest another pose.
Dude, the 3rd one looks VERY nice!  Keep up the awesome work man!  8) I took a small break from the coding yesterday and wanted to crank out a new jam.  This will be the tune that is played when you fight drac's final form, similar to how simon's theme kicks in on SCV4 when you are on the second half of drac's fight.  Now, after i finished this jam, i really got some awesome inspiration on how i want the last fight to go so i started working on drac's final form and how its set up and it is friggin awesome! of course, i can't share that one with you guys, its the ending 8) but i CAN leave you with this:

https://dl.dropbox.com/s/e9fxwvoft05ce4c/Belmont%27s%20Awakening%20-%20Dont%20Wait%20Until%20Night.mp3

Kaonstantine, thanks again dude, Sypha looks great!!! 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on July 16, 2013, 08:46:14 AM
OK, Sypha sprite, first approach. Whick one would you pick?

Or suggest another pose.

Yummy. I am really digging the colors of 2. But if you are looking for it to match the original 3 is the way to go! Very, very nice!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on July 16, 2013, 10:39:18 AM
I really like 3. I'd avoid using 4 due to the fact that Sypha's supposed to have her head covered. I also like the colorations for 2. Can you find a color contrast in between the dark blue and the light blue? Something that put it more to Sypha's SotN color but have it toned to give it a more natural look.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on July 16, 2013, 11:35:14 AM
I love the second one, but the third has more details?

2 is my favorite too, and yes, 3 has more detail. I'm glad you liked the sprite, guys. War Machine, the new tune sounds cool,  perfect for fighting Dracula!

I really like 3. I'd avoid using 4 due to the fact that Sypha's supposed to have her head covered. I also like the colorations for 2. Can you find a color contrast in between the dark blue and the light blue? Something that put it more to Sypha's SotN color but have it toned to give it a more natural look.

Not sure what you mean by natural look, but added a new color for 3, which is the most voted 8). Now, i have more questions:

Will she run or walk ?

How should she move, considering the big staff in her hands?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on July 16, 2013, 01:19:07 PM
2 for sure. But, did you ever think of having Sypha hold the staff horizontally with both hands when not in use for an idea pose? Maybe when Sypha begins to run you can make an animation where Sypha makes the Staff disappears and it reappears when a special attack is performed...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 16, 2013, 02:47:22 PM
2 is my favorite too, and yes, 3 has more detail. I'm glad you liked the sprite, guys. War Machine, the new tune sounds cool,  perfect for fighting Dracula!

Not sure what you mean by natural look, but added a new color for 3, which is the most voted 8). Now, i have more questions:

Will she run or walk ?

How should she move, considering the big staff in her hands?
DOH! my bad, post below
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 16, 2013, 02:50:23 PM
2 is my favorite too, and yes, 3 has more detail. I'm glad you liked the sprite, guys. War Machine, the new tune sounds cool,  perfect for fighting Dracula!

Not sure what you mean by natural look, but added a new color for 3, which is the most voted 8). Now, i have more questions:

Will she run or walk ?

How should she move, considering the big staff in her hands?
Dude those look amazing!  And thanks for the tune btw 8).  I would rather she walked, as it is now Alucard is the only one that runs and she is going to be the weak in strength strong in magic styled character so i say walking would fit nicely:) maybe with the staff you could try like Darkman mentioned and have it appear for melee/spell casting but if that's a wicked chore then if she were to walk with it i think it would look good either vertical, shifting as she walks or even horizontal as well.  Im not picky dude lol, it looks amazing so far!  Thanks again!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on July 16, 2013, 07:06:08 PM
I'm liking number 3 image of Sypha's coloring! Perfect! That just the right blue color for her.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on July 18, 2013, 12:49:36 AM
Dude those look amazing!  And thanks for the tune btw 8).  I would rather she walked, as it is now Alucard is the only one that runs and she is going to be the weak in strength strong in magic styled character so i say walking would fit nicely:) maybe with the staff you could try like Darkman mentioned and have it appear for melee/spell casting but if that's a wicked chore then if she were to walk with it i think it would look good either vertical, shifting as she walks or even horizontal as well.  Im not picky dude lol, it looks amazing so far!  Thanks again!  8)

I tried to picture her holding the staff with two hands as darkmanx said, but I felt the walking would look strange, more like a soldier holding a rifle. The appear/disappear animation is nice idea, but it involves more work. So I decided to make her walk with the staff... well, not yet. I have only completed the walk cycle, i still need to add the staff (right hand). What kind of staff fits her best? Wooden staff or metal staff?

This is how she looks so far.


Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Gunlord on July 18, 2013, 03:30:10 AM
Pretty cool. However, Kaonstantine, I have to confess that IMO, these Sypha sprites look kind of...well, masculine. I'm actually not sure if that's your intention, because in the original CV3 Sypha's gender was left ambiguous and unrevealed till the end. If you're going for that, this is very good, but if not, you may want to keep in mind that she looks a bit manly...at least IMO. u_u
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 18, 2013, 04:10:01 AM
I tried to picture her holding the staff with two hands as darkmanx said, but I felt the walking would look strange, more like a soldier holding a rifle. The appear/disappear animation is nice idea, but it involves more work. So I decided to make her walk with the staff... well, not yet. I have only completed the walk cycle, i still need to add the staff (right hand). What kind of staff fits her best? Wooden staff or metal staff?

This is how she looks so far.
DUDE!  :o That looks fantastic!!! You are doing some wicked awesome work there man!  Thank you!!! I wish i could sprite like that!! lol.  For the staff, I think a metal staff would look cool but either one you choose man im sure it will look awesome so which ever one you get better results with is fine by me dude  8) Again, i can't thank you enough for helping me out and keep up the kick ass work!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on July 18, 2013, 06:42:49 AM
That looks pretty good. Just keep in mind how she will look along side Trevor, who has a presumably lower frame count. You should try and match the frame count and feel of Trevor and the others.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on July 18, 2013, 10:58:51 AM
Im with uzo on that, check if the quality and animation doesnt exceed Trevor quality or it can become a Capcom VS SNK fest. Its really incredible what you did in so little time. You studied art before?

IMO she should use a wooden staff, if BMC plans to give Sypha some staff upgrades (like Trevor's whip and Alucard's fireballs) maybe the staff can be implemented with coding, so the correct staff could appear in his hands.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on July 18, 2013, 12:14:56 PM
Pretty cool. However, Kaonstantine, I have to confess that IMO, these Sypha sprites look kind of...well, masculine. I'm actually not sure if that's your intention, because in the original CV3 Sypha's gender was left ambiguous and unrevealed till the end. If you're going for that, this is very good, but if not, you may want to keep in mind that she looks a bit manly...at least IMO. u_u

Yeah, you're right. I intentionally tried to avoid sypha looking like a girl. Keep in mind this is the first approach on Sypha's look. I could add a more feminine version, it depends on BMC


That looks pretty good. Just keep in mind how she will look along side Trevor, who has a presumably lower frame count. You should try and match the frame count and feel of Trevor and the others.

Hehe, I got used to that frame count since that's how i'm creating the sprites for my project. I don't have CV spritesheets, except for Shanoa's. But having a lower frame count will facilitate things.

Im with uzo on that, check if the quality and animation doesnt exceed Trevor quality or it can become a Capcom VS SNK fest. Its really incredible what you did in so little time. You studied art before?

IMO she should use a wooden staff, if BMC plans to give Sypha some staff upgrades (like Trevor's whip and Alucard's fireballs) maybe the staff can be implemented with coding, so the correct staff could appear in his hands.

In fact, I studied the opposite to art: engineering  8) I began to sprite some months ago. Then a wooden staff will be OK for now
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on July 18, 2013, 12:37:09 PM
So engineering helps in spriting or what? Because its pretty good for a novice :P
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Gunlord on July 18, 2013, 02:31:04 PM
Yeah, you're right. I intentionally tried to avoid sypha looking like a girl. Keep in mind this is the first approach on Sypha's look. I could add a more feminine version, it depends on BMC.

Ah, OK. Cool! You're definitely on the right track, then. In that case, another suggestion: You might want to remove the little bit of blonde hair we can see. In the original, Sypha's face was almost completely obscured (except for maybe the art, where you could see the hair), which added to the character's mystery. Having the hood cover the hair so you'd only see its color at the end of the game (a la the original CV3) might be cool. But it works as it is :D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on July 18, 2013, 02:31:16 PM
I tried to picture her holding the staff with two hands as darkmanx said, but I felt the walking would look strange, more like a soldier holding a rifle. The appear/disappear animation is nice idea, but it involves more work. So I decided to make her walk with the staff... well, not yet. I have only completed the walk cycle, i still need to add the staff (right hand). What kind of staff fits her best? Wooden staff or metal staff?

This is how she looks so far.
Shut up and take my money.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Kale on July 18, 2013, 09:28:36 PM
WOW

Sypha looks AMAZING. Wish it was bigger but geez, it looks great. As for staff walking. I'd say walk with it like a Wizard would or have it held in one hand, slightly diagonal with the butt of the staff higher and behind her back.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on July 25, 2013, 10:05:18 PM
After some very busy days, i finally found time to complete the walk sprite. attack sprite will be the next
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on July 25, 2013, 11:58:49 PM
Ya know... If CV III had it's beginnings as an arcade title I believe you're Sypha would fit the bill to a "T". She looks like she has that classic arcade stylization. It's quite interesting to see.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on July 26, 2013, 06:57:05 AM
I agree with X, she have a King of Dragons vibe, very creative:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gamefabrique.com%2Fstorage%2Fscreenshots%2Fsnes%2Fking-of-dragons-05.png&hash=eb14d9fa66345dd80f0029c03a3d1d7b)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on July 26, 2013, 08:38:19 AM
After some very busy days, i finally found time to complete the walk sprite. attack sprite will be the next

Love it dude. You should add some magic essence to the staff, that flickers in and out or something...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 26, 2013, 10:12:52 AM
After some very busy days, i finally found time to complete the walk sprite. attack sprite will be the next
kaonstantine, you are the MAN!!! That looks amazing dude!  Fantastic work!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on July 27, 2013, 01:30:12 AM
So much for making sure it fits in with the other sprites in the game, especially the other heroes like Trevor.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on July 27, 2013, 08:07:47 PM
So much for making sure it fits in with the other sprites in the game, especially the other heroes like Trevor.
Of course, Kaonstantine could indeed do 2 more brand new sprites if he wished. However, I don't think this should be too much of an issue.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 29, 2013, 04:49:48 AM
So much for making sure it fits in with the other sprites in the game, especially the other heroes like Trevor.
Dude, i think they look great!  I see zero issues with anything Kaonstantine has put out thus far.  I can't wait to throw Sypha in there and test her out  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on July 29, 2013, 07:26:25 AM
While it looks pretty awesome, the number of frames used, in conjunction with the speed of the walk, might be clashing with the Trevor sprites, so I kinda get what UZO is saying.

I am guessing the speed of the walk will be a lot faster in-game, but that might make the walk look a little funny since it appears to have been designed as an leisurely walk, rather than a brisk-paced battle walk.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on July 29, 2013, 06:12:18 PM
I don't see any issue. Alucard sprite clashed with Richter sprite in SotN. Also, is always possible to delete 'undesired' frames from the .gif if you want a lower frame count. 

Due to my lack of ability, I'm having a hard time designing the inventory menu & inventory system for my project. Maybe i can finish the attack sprite around thursday... i hope. I'm pretty interested in watching Sypha in the game too.

Thanks.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on July 29, 2013, 08:37:08 PM
I don't see any issue. Alucard sprite clashed with Richter sprite in SotN. Also, is always possible to delete 'undesired' frames from the .gif if you want a lower frame count. 

Due to my lack of ability, I'm having a hard time designing the inventory menu & inventory system for my project. Maybe i can finish the attack sprite around thursday... i hope. I'm pretty interested in watching Sypha in the game too.

Thanks.
Why don't you ask BMC_Warmachine to help you with your inventory menu. He's good at that type of deal.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 31, 2013, 04:33:03 AM
Kaonstantine nailed it, the different characters are going to clash, there's just no getting around it.  Like Kaonstantine said, Alucard's sprites in SOTN dwarfed Trevor's, Sypha's and Grant's sprites but IMO they didn't distract me, i still had a blast  8) And darkman's right, PM me about some of the issues you are having and particularly the software you are using to build your game with and i'll see if i can help  ;D And btw, the attack animations? YES!!! that would be awesome!   8) thanks again for your hard work kaonstantine!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on August 02, 2013, 12:26:13 AM
Why don't you ask BMC_Warmachine to help you with your inventory menu. He's good at that type of deal.
Kaonstantine nailed it, the different characters are going to clash, there's just no getting around it.  Like Kaonstantine said, Alucard's sprites in SOTN dwarfed Trevor's, Sypha's and Grant's sprites but IMO they didn't distract me, i still had a blast  8) And darkman's right, PM me about some of the issues you are having and particularly the software you are using to build your game with and i'll see if i can help  ;D And btw, the attack animations? YES!!! that would be awesome!   8) thanks again for your hard work kaonstantine!

Thank you. The problems i'm facing are more about interface design than coding. I'm using Game Maker, and despite this is my first inventory i feel i understand what i need to do to implement it. If my code fail and i can't get it to work, I'll PM you, War machine, Thanks.  8)

Changing the subject, this is the attack sprite for Sypha. The staff has no details, i only used one color on it to see the gesture. There are a lot of ways to perform a melee attack, so i'm sure this is different from what most of the people here was thinking.

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on August 02, 2013, 12:46:21 AM
Feels a bit slow and...weak, IMO. Needs to be...harder, so to speak.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on August 02, 2013, 01:16:26 AM
Alucard is the only one that runs and she is going to be the weak in strength strong in magic styled character

I have no idea about the speed BMC is going to use in his game, but that's easy to adjust.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 02, 2013, 07:36:00 AM
I have no idea about the speed BMC is going to use in his game, but that's easy to adjust.
Dude, as usual you continue to impress! (at least me!  :P ) don't worry about the speed at all dude, i can adjust that as i need to so no biggie there.  Would you mind if i added some things to the animation?  Like maybe a trail from the swing and maybe some light effects?  That's the only thing i'd change about it dude, i think it looks great and you as always are doing an amazing job dude!!!  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on August 02, 2013, 09:57:14 AM
Oh man, nice! I'm once again seeing an Arcade Sypha in the making! Why not just do a CV III arcade game? After making all the Sypha sprites, do the same with the others too. That way they'll all fit together. And don't forget to add those hardcore arcade sounds as well. Seriously dude, this is looking more and more like an arcade title so why not go in that direction? I'm willing to pay in quarters too.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on August 02, 2013, 01:51:04 PM
Dude, as usual you continue to impress! (at least me!  :P ) don't worry about the speed at all dude, i can adjust that as i need to so no biggie there.  Would you mind if i added some things to the animation?  Like maybe a trail from the swing and maybe some light effects?  That's the only thing i'd change about it dude, i think it looks great and you as always are doing an amazing job dude!!!  ;D

Thanks BMC. Feel free to edit the sprite as you like.

Oh man, nice! I'm once again seeing an Arcade Sypha in the making! Why not just do a CV III arcade game? After making all the Sypha sprites, do the same with the others too. That way they'll all fit together. And don't forget to add those hardcore arcade sounds as well. Seriously dude, this is looking more and more like an arcade title so why not go in that direction? I'm willing to pay in quarters too.

Not a bad idea, but it requires hundred of hours of sprite work. I guess it would be easier to make that kind of game using 3D models. I'd like to have more time to experiment with new ideas and games but currently i'm investing most of my free time in my project (which my gf hates  ;D). But thanks for your words The arcade look is not intentional. Maybe i spent too much time playing arcade games on my childhood  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on August 02, 2013, 04:52:40 PM
We've seriously thought about a arcade CV III game in a past topic, it was a very good discussion.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on August 03, 2013, 06:09:15 PM
Thanks BMC. Feel free to edit the sprite as you like.

Not a bad idea, but it requires hundred of hours of sprite work. I guess it would be easier to make that kind of game using 3D models. I'd like to have more time to experiment with new ideas and games but currently i'm investing most of my free time in my project (which my gf hates  ;D). But thanks for your words The arcade look is not intentional. Maybe i spent too much time playing arcade games on my childhood  ;D

Are you familiar with any 3D Art Kaonstantine? I'm a 3D artist myself and you mentioned it.

As for the new sprite for some reason, this looks more like a second animation attack. Like for a combo. I actually was imaging her primary hit would be stronger. I think you should make it more akin to the original attack. This does look fantastic, but if you notice even in the loop animation something is not looking as fluid as it should be....
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on August 04, 2013, 02:41:02 AM
Are you familiar with any 3D Art Kaonstantine? I'm a 3D artist myself and you mentioned it.

As for the new sprite for some reason, this looks more like a second animation attack. Like for a combo. I actually was imaging her primary hit would be stronger. I think you should make it more akin to the original attack. This does look fantastic, but if you notice even in the loop animation something is not looking as fluid as it should be....

You are right, darkmanx That's the reason I mentioned there are many ways to do a melee attack. One thing I don't like from my sprite is that the range is very short. I rejected the idea of sypha holding the staff like a baseball bat. I may be wrong, but i guess BMC prefers a "fast" simple attack over a slow/strong attack taking too much time to hit enemies (BMC, please provide information). ¿Can you give more detail on how do you imagine the attack, darkmanx?

About 3D, I only know the very basics of 3d modeling and uv mapping/texturing. Damn, i even have forgotten how to rig a model. I do really need training in 3D skills.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 04, 2013, 12:13:02 PM
You are right, darkmanx That's the reason I mentioned there are many ways to do a melee attack. One thing I don't like from my sprite is that the range is very short. I rejected the idea of sypha holding the staff like a baseball bat. I may be wrong, but i guess BMC prefers a "fast" simple attack over a slow/strong attack taking too much time to hit enemies (BMC, please provide information). ¿Can you give more detail on how do you imagine the attack, darkmanx?

About 3D, I only know the very basics of 3d modeling and uv mapping/texturing. Damn, i even have forgotten how to rig a model. I do really need training in 3D skills.
Well dude, i guess the only way to improve on it would maybe to try and have the staff a two handed, over the head swing, like a hammer.  I'll purposely have it a bit slower when i put sypha in the game because her primary focus is the magic, not the melee, so it would make sense to be a bit slower.  Still dude, not knocking the original, it looks fantastic dude and i can't thank you enough for helping me out dude! 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on August 05, 2013, 12:38:12 PM
Yeah, like a hammer. I considered that option too. Do you want the "hammer" animation look strong and slow then? Keep in mind that probably the animation for the air attack sprite has to be similar. Or maybe not  :P

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on August 05, 2013, 01:39:25 PM
Thanks BMC. Feel free to edit the sprite as you like.

Not a bad idea, but it requires hundred of hours of sprite work. I guess it would be easier to make that kind of game using 3D models. I'd like to have more time to experiment with new ideas and games but currently i'm investing most of my free time in my project (which my gf hates  ;D). But thanks for your words The arcade look is not intentional. Maybe i spent too much time playing arcade games on my childhood  ;D
Maybe instead of having an attack with the staff itself, you could sprite her doing a animation where she is firing a short range or boomerang type projectile magic. That way it still serves the purpose of being a quick attack (like Trevor's Whip) and still be magic based. I guess it would be something like Alucard's original attack.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 06, 2013, 08:02:42 AM
That's a good idea darkman.  Maybe something similar to the crissaegrim slice, i could work with that kaonstantine.  it's been a minute since i've had an update for you guys, so i needed to take a break from the coding and do some jamming and whipped up Riddle, with a dash of Reincarnated Soul at the end :) like most of my tracks i've posted, this is just a short take of the full version, i'll be getting all the full versions done later when the game is completed because i plan on releasing a full OST download bundled with the game. 

https://dl.dropbox.com/s/f537zcyysjxa2u1/Riddle.mp3
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on August 06, 2013, 10:59:21 AM
Hey man! Great track, although I would boost the lead guitar volume. But really, great track! This is what was missing from los: killer soundtrack.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 06, 2013, 12:31:28 PM
Hey man! Great track, although I would boost the lead guitar volume. But really, great track! This is what was missing from los: killer soundtrack.
Thanks dude!  Im glad you dug it!  Yeah lol, i noticed that when i listened to it up here on my laptop.  I mix and record on a PC in my garage and the leads sounded a bit TOO loud there...go figure lmao.  And on LoS, i gotta differ with ya dude, as a whole i dont think it was fantastic i e a TON of recycled tunes used over and over and over, BUT songs like the silver warrior is just beyond wicked, i get pumped every time i hear that song lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on August 06, 2013, 09:12:35 PM
It's all good my man, I respect your opinion. I just feel that LOS took the generic epic soundtrack road. It's ok, but I kinda miss the old school (more in your face-straight up rock-classical) kinda music. Like every stage had it's own identity you know? But hey, I'm an old geezer of a gamer, so... :) Anyways, keep up the great work dude. Can't wait to play your vision of that great game that is CV3. Man did I ever play the hell of that game as a kid! Keep composing great music too! Peace my friend.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on August 07, 2013, 01:38:29 AM
It's all good my man, I respect your opinion. I just feel that LOS took the generic epic soundtrack road. It's ok, but I kinda miss the old school (more in your face-straight up rock-classical) kinda music. Like every stage had it's own identity you know? But hey, I'm an old geezer of a gamer, so... :) Anyways, keep up the great work dude. Can't wait to play your vision of that great game that is CV3. Man did I ever play the hell of that game as a kid! Keep composing great music too! Peace my friend.

I couldn't agree more with you. You're not the only guy who miss those old scool vg rock tunes. They had a very unique flavor you can't find in modern games.

That's a good idea darkman.  Maybe something similar to the crissaegrim slice, i could work with that kaonstantine.  it's been a minute since i've had an update for you guys, so i needed to take a break from the coding and do some jamming and whipped up Riddle, with a dash of Reincarnated Soul at the end :) like most of my tracks i've posted, this is just a short take of the full version, i'll be getting all the full versions done later when the game is completed because i plan on releasing a full OST download bundled with the game. 

I really want to listen to that OST

@darkmanx: For the magic projectile, do you mean the attack coming out from the staff? A gesture similar to this?
Cadash (Sega MegaDrive/Genesis) - Boss Run (as Mage) (http://www.youtube.com/watch?v=Zzq_kRhp80c#)

So, no hammer swing for Sypha? I'm asking for details because my head is a mess these days, sorry  :P.

Keep the good work, War Machine. The track sounds pretty cool. I bought me a guitar the last year, but i suck at playing it  :-[. Do you know of a method to becoming a guitar god in few months learn to play guitar decently?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on August 07, 2013, 02:19:50 AM
I couldn't agree more with you. You're not the only guy who miss those old scool vg rock tunes. They had a very unique flavor you can't find in modern games.

I really want to listen to that OST

@darkmanx: For the magic projectile, do you mean the attack coming out from the staff? A gesture similar to this?
Cadash (Sega MegaDrive/Genesis) - Boss Run (as Mage) (http://www.youtube.com/watch?v=Zzq_kRhp80c#)

So, no hammer swing for Sypha? I'm asking for details because my head is a mess these days, sorry  :P.

Keep the good work, War Machine. The track sounds pretty cool. I bought me a guitar the last year, but i suck at playing it  :-[. Do you know of a method to becoming a guitar god in few months learn to play guitar decently?
Exactly Kaonstantine. Now you are getting it. I would go with a faster projectile though. That's why I suggested a something with a boomerang type motion so that it returns to your hand. Remember the windmill throwing star from NES Ninja Gaiden? That would be the speed and type of effect that I would be looking for. That way could still hammer down the hits without being crippled by a slow animation.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 07, 2013, 04:45:07 AM
It's all good my man, I respect your opinion. I just feel that LOS took the generic epic soundtrack road. It's ok, but I kinda miss the old school (more in your face-straight up rock-classical) kinda music. Like every stage had it's own identity you know? But hey, I'm an old geezer of a gamer, so... :) Anyways, keep up the great work dude. Can't wait to play your vision of that great game that is CV3. Man did I ever play the hell of that game as a kid! Keep composing great music too! Peace my friend.
Oh i agree with ya dude, 100%.  ALL of the tunes from the NES/SNES days just pump me up lol.  That's why i have so much fun making them metal  ;D As for the overall progress, i just completed the main halls 100%, enemies, death etc so that just leaves the inner halls the castle keep and the cliffside entrance ( i skipped that one for the moment haha, HUGE stage!).
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 07, 2013, 04:48:54 AM
I couldn't agree more with you. You're not the only guy who miss those old scool vg rock tunes. They had a very unique flavor you can't find in modern games.

I really want to listen to that OST

So, no hammer swing for Sypha? I'm asking for details because my head is a mess these days, sorry  :P.

Keep the good work, War Machine. The track sounds pretty cool. I bought me a guitar the last year, but i suck at playing it  :-[. Do you know of a method to becoming a guitar god in few months learn to play guitar decently?
No no, ABSOLUTELY go with the hammer style attack lol.  I am going to purposely make her melee attacks slower where magic is her main suit, so the hammer style would fit her perfectly!  I also like the idea darkman had, maybe with the previous one you made i could use it for a powered up version of the staff so that it pushes out some sort of projectile.  I am planning on having upgrades for all characters, not just Trevor and Alucard.  That's the one thing i didnt get about the original.  I understand that Sypha has her magic and Grant has his acrobat skills, but they definitely need some attention in the melee attack area lol.  Im sure it was just done as a balance between the characters  :P   As for the guitar Kaonstantine, start with guitar tabs.  That's the quickest and easiest way to learn if there ever was one.  I've been playing guitar for 11yrs now, so it didnt happen overnight lol.  but, i did turn out to be a musical prodigy with no clue that i would or any musical background as in family that could play anything lol.  I was playing crazy train 100% after playing for the first 2 months lol.  If you really want to get into guitar and do it well, then you HAVE to make sure you are ready to dedicate as much time to it as humanly possible....but that's AFTER you finish Sypha!  :P ;D just kiddin man.  but seriously, you gotta put the time into to it and above all, have fun with it!  Good luck man  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 10, 2013, 03:08:44 PM
Hey guys, progress update time  ;D

All levels complete other than the cliffside entrance (that one SUCKS!! lol)

To do list:

Add demon parade bosses
Add Grant (sprite help needed!!!  :-\
Add Sypha (thanks again to Kaonstantine for his work!  8))
Implement magic subweapon set for Sypha
Remaster entire OST

With that, i've got this for you guys  8)
https://dl.dropbox.com/s/nra7szejzb6gw4g/Call%20To%20Arms...Beginning.mp3

I've got new equipment in the last few months and a better understanding of mixing in recordings so my mixes are turning out MUCH smoother, that's why i plan on remastering the game OST.  In the next few weeks i will be working out all the bugs and when i get that fixed im going to need beta testers so i can release a demo for you guys  8) Currently right now, you can play as Trevor and Alucard.  Kaonstantine has been working hard on Sypha, but i still need a sprite set for Grant as well, so if anyone would be interested in helping out with him, please let me know!  I'll get back at you guys when i have another update  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on August 10, 2013, 03:24:23 PM
Hey good to hear updates from you, if possible include me in this beta testing list, Im good at finding some bugs (or maybe them that are good at finding me LOL).

You plan to use placeholders for Sypha and Grant so you can work in their engine or you gonna wait for the sprites?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 10, 2013, 07:57:20 PM
Cool deal man, i'll definitely put you down!  As for the placeholders, it wont be an issue.  The way i have my coding setup i'll be able to get both Sypha and Grant coded in the same day if i had them both at the same time.  If it tells you anything, i did over half of Alucard's edits (to make him closely match the original version) coded him and was able to use him as normal all in the same day, AFTER i got off work lol.  So i purposely tried to make my coding as simple as possible so i could just do the animations and drop the characters in fast.  The longest wait will be on the sprites I dont have, but thanks to Kaonstantine that puts me MUCH closer to completion than i would have been!  I still have hopes of getting the game released before the end of the summer, but it will all depend on if i can get some help with Grant's sprites as well  8) In the meantime, i'll be completing the few things i have left to add, then once i think all the bugs i can find are out i'll be putting out some stage demos for beta testing, just so i can make sure to iron out all the bugs that i may have missed.  When that's going down, i'll be remixing the majority of the OST as well, i still plan on releasing the OST bundled with the game since it appears im not the only metalhead on the forum who likes CV remixes metaled out lol  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on August 10, 2013, 08:16:49 PM
Wow, so it is pretty solid, since you said that and only now I noticed it, you deserve the Hack Master award (in fact IDK why you dont have it yet).
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 10, 2013, 08:42:32 PM
Wow, so it is pretty solid, since you said that and only now I noticed it, you deserve the Hack Master award (in fact IDK why you dont have it yet).
Thanks dude! Yeah lol its pretty solid. It took quite awhile to setup my coding that way but i knew that i would need it and the good thing about my code is that i can typically find out whats wrong once and it fixes it for the entire set. So in the end it actually saves me some time 8) lol and thanks for the hacker award suggestion, no one has sent it in so...lol but i did get the abadon music award so that was cool lol. thanks dude


Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on August 20, 2013, 02:24:47 PM
No no, ABSOLUTELY go with the hammer style attack lol.  I am going to purposely make her melee attacks slower where magic is her main suit, so the hammer style would fit her perfectly!  I also like the idea darkman had, maybe with the previous one you made i could use it for a powered up version of the staff so that it pushes out some sort of projectile.  I am planning on having upgrades for all characters, not just Trevor and Alucard.  That's the one thing i didnt get about the original.  I understand that Sypha has her magic and Grant has his acrobat skills, but they definitely need some attention in the melee attack area lol.  Im sure it was just done as a balance between the characters  :P   As for the guitar Kaonstantine, start with guitar tabs.  That's the quickest and easiest way to learn if there ever was one.  I've been playing guitar for 11yrs now, so it didnt happen overnight lol.  but, i did turn out to be a musical prodigy with no clue that i would or any musical background as in family that could play anything lol.  I was playing crazy train 100% after playing for the first 2 months lol.  If you really want to get into guitar and do it well, then you HAVE to make sure you are ready to dedicate as much time to it as humanly possible....but that's AFTER you finish Sypha!  :P ;D just kiddin man.  but seriously, you gotta put the time into to it and above all, have fun with it!  Good luck man  8)

Thanks for the guitar advice, BMC. I'll try to not touch my guitar before finishing Sypha  ;D

I finally made significant progress with my inventory system, so I felt i could work on Sypha's sprite. Not sure if this is what you were thinking, but this is the move for the magic projectile attack.

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on August 20, 2013, 03:53:28 PM
Kung fu firah! Very fluid as ever :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 21, 2013, 08:01:43 PM
 :o
DUDE THAT LOOKS INSANE!!!!!  ;D As always you are the man Kao!  8) I am seeing both versions of the attack being put together to make one attack actually!  By any chance could you get the idle next? Im not trying to push by any means dude lol, if you can hook me up with that next i'll have enough to throw a vid together showing off your sprite in action!  That's killer your making progress with your project as well, im eager to see it dude!  Thanks again man, very very awesome work, as ALWAYS!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on August 22, 2013, 05:14:07 PM
Thanks Lelygax & BMC.

idle? how is that? (excuse my english  :P)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on August 22, 2013, 07:02:42 PM
Idle = stopped.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on August 22, 2013, 08:34:38 PM
Idle = stopped.

Thank you, Lelygax. Mmmm how do you plan to use the idle sprite, War Machine?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on August 23, 2013, 05:38:57 AM
Thanks for the guitar advice, BMC. I'll try to not touch my guitar before finishing Sypha  ;D

I finally made significant progress with my inventory system, so I felt i could work on Sypha's sprite. Not sure if this is what you were thinking, but this is the move for the magic projectile attack.
Dude, you are a crazy good spriter!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 23, 2013, 01:47:45 PM
Thank you, Lelygax. Mmmm how do you plan to use the idle sprite, War Machine?
I was thinking something like the cloak would be moving like some light wind was blowing or maybe just an up and down like she is breathing, similar to how you see trevor and alucard when the just stand still.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on August 24, 2013, 02:32:55 PM
Dude, you are a crazy good spriter!

Thank you, darkmanx.

I was thinking something like the cloak would be moving like some light wind was blowing or maybe just an up and down like she is breathing, similar to how you see trevor and alucard when the just stand still.

Oh. I had the idea you want the idle sprite for the "combo" you mentioned before. Idle sprite was the first sprite I posted here:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsia1.subirimagenes.net%2Fimg%2F2013%2F08%2F24%2F130824112852678404.gif&hash=20e9c311d867d7f5960dc8a2bacd6eb8)

I only need to add cloak or breathing animation to it. let me see what can i do
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 25, 2013, 09:42:01 AM
Awesome!  Thanks Kaonstantine  8) Ok guys, here's the update:

All bosses completed!!!
Only stage left to add enemies to and fine tune is the Cliffside Entrance

With that im going back through and polishing up all the bugs that i can and fixing all the minor stuff that i put under the rug along the way lol.  2 days ago i finished up the item crash attacks and gave trevor his own special magic attack.  I've also overhauled the HUD, using some of the HUD from Adventure Rebirth, changed the font style of the HUD and placement, so now you have everything you need onscreen at a nice scale so nothing gets lost in the backgrounds but is still dominant enough to take notice.  I added 2 new screens to the first stage after reading a post here from a sprite ripped archive of the DS vanias so i changed things up a bit and polished a few section up a nice bit.  So with that said, a demo will be coming very, very soon!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 26, 2013, 12:54:04 PM
 ;D Here's the demo dudes  8)

Castlevania Chronicles - Dracula's Curse fangame (http://www.youtube.com/watch?v=s4ANhlz9ebE#)

There are still a few bugs i have to fix but once that's out of the way i'll have a demo up for you guys to test out  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on August 26, 2013, 03:10:24 PM
Dont forget to fix Trevor position for stairs, he's not stepping right in them right now :P

Im interested in your heart marker, it glows in a beautiful way, like in some old games from SNES, its custom made?

A suggestion that I want to give is if possible, down a bit the camera for vertical areas, since as it is now we can barely see what is below us.

I've seen that you have 8-way whipping (at least I've seen you whipping upward), item crashes and  different candles for sub-weapons like in ReBirth, bravo! :D

I still need to watch the rest of the video, so expect a edit in my post.

edit: I think the axe is going very upwards, its like if Trevor is a expert baseball player right now xD

This rain at the boss fight looks strange, maybe its because of the recording, IDK.

Apart from that its VERY good. Continue the awesome work dude :P
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 26, 2013, 03:36:51 PM
On the stairs, absolutely!  ;D And thanks for the item crash and 8 direction comment  8) As for the heart animation, nah its not custom at all man, i used the heart max up from SOTN  ;) And for the camera, i have it centering the player but i could raise it some.  I dont want to raise it too much because then you wont see much of the area above you but i can definitely tweak that part.  And please do give me an update  8) Excuse the shite quality and speed, that's all i got to work with for now lol, but i can assure you the game runs at a smooth 60fps  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on August 26, 2013, 03:57:56 PM
Edited my post, I've not seen any speed problems, it was fine to me. This camera thing suggestion was only for vertical stages, its perfect for normal areas the way it already is. Nice, I thought it was similar to SOTN heart max up but I didnt noticed it was the same lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 26, 2013, 04:04:20 PM
Haha thanks dude, yeah for whatever reason the axe was working perfectly until i dropped some of my new code in there, then it just went straight....THEN when i recorded the vid after a few new lines of code it did the homerun like you mentioned lmao.  SO since it SOMEWHAT corrected itself lol i can fix it back to the way it was originally lol.  Thanks for the words dude, i appreciate it and im glad you dug it man!  For the rain, yeah it looks HORRIBLE in that recording lol, im not sure why it looks so choppy and cluttered but like i said the demo is much much smoother in gameplay.  The best thing i've found to come close to matching framerate on my laptop is microsoft encoder.  I've tried snagit, camtasia and they ALL lag bad other than the encoder.  Thanks again dude  8) Hopefully i'll have the demo ready by this weekend!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 28, 2013, 09:41:37 AM
Hey guys i was FINALLY able to upload a vid to youtube and embed it lol, excuse the off sound, when i converted it to mp4 it got a little dumb on me lol.

Castlevania Chronicles - Dracula's Curse fangame (http://www.youtube.com/watch?v=s4ANhlz9ebE#)

I'll be posting an update vid in the next few days as more bugs are worked out.  Hopefully if everything continues to run smooth i'll be releasing the playable demo for you guys  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on August 28, 2013, 09:58:53 AM
I'd very much prefer if you'd stick to a single voice set for Trevor as opposed to a mixture of different voices. Try sticking to either his CoD voice set or his Judgment voice set, for example.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 28, 2013, 10:04:51 AM
That's what i was thinking after making the vid actually lol.  Judgment was a good idea dude, i havent checked yet but do you know if there are any sound rips from it floating around anywhere?  I could use judgment for most of my characters for that matter!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on August 28, 2013, 11:22:58 AM
But what about a voice appropriate for item crashes, I dont remember if we can find a similar shout in CoD or Judgment.

Also THIS (http://castlevaniadungeon.net/forums/index.php?topic=4073.0) thread have links for Judgment sounds, but these links are dead. You should try to contact omegasigma since he ripped these sounds.

I've never tried, but I know that its easy to convert these sound files with the correct program, the thing is that I dont have a Judgment ISO right now and my game should be in a random box somewhere.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on September 01, 2013, 07:54:14 PM
idle sprite

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on September 02, 2013, 06:29:08 AM
But what about a voice appropriate for item crashes, I dont remember if we can find a similar shout in CoD or Judgment.

Also THIS (http://castlevaniadungeon.net/forums/index.php?topic=4073.0) thread have links for Judgment sounds, but these links are dead. You should try to contact omegasigma since he ripped these sounds.

I've never tried, but I know that its easy to convert these sound files with the correct program, the thing is that I dont have a Judgment ISO right now and my game should be in a random box somewhere.
I have those Judgment sounds.
idle sprite
Loving the stance, but I think the breathing is off. You should exaggerate the chest moving in and out waaay more and then I think you'll have it. Don't be subtle dude, really push the animation and then if you need to tone it down, work backwards from that.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on September 02, 2013, 07:02:51 AM
Needs moar bounce... >.>
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on September 02, 2013, 01:06:32 PM
I have those Judgment sounds.Loving the stance, but I think the breathing is off. You should exaggerate the chest moving in and out waaay more and then I think you'll have it. Don't be subtle dude, really push the animation and then if you need to tone it down, work backwards from that.

Needs moar bounce... >.>

I like how you are requesting features you can't find even in the konami's sprites, to a novice spriter like me, guys  ;).  I'll try to add the chest moving, but i think there's a reason why charlotte, shanoa, yoko, maria lack of breathing animation
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Belmontoya on September 02, 2013, 01:13:00 PM
I think something that looks unnatural about it is that the left arm moves up with the chest while breathing. I think the left arm should stay gripping the belt. It's like her whole upper body moves rather than just her chest.

But it looks really good as it is. Your cloth animation is great. I could have used your help while working on my sprites. Cloth is something I struggle with.

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on September 02, 2013, 01:19:53 PM
I think something that looks unnatural about it is that the left arm moves up with the chest while breathing. I think the left arm should stay gripping the belt. It's like her whole upper body moves rather than just her chest.

But it looks really good as it is. Your cloth animation is great. I could have used your help while working on my sprites. Cloth is something I struggle with.

Yeah, that move looks unnatural. I'll try to fix the left arm.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on September 02, 2013, 04:44:29 PM
I like how you are requesting features you can't find even in the konami's sprites, to a novice spriter like me, guys  ;).  I'll try to add the chest moving, but i think there's a reason why charlotte, shanoa, yoko, maria lack of breathing animation
Yep, dude you should take that as a compliment.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on September 02, 2013, 11:57:14 PM
As i suspected making the breathing is difficult, at least for me. Very few pixels available to work with. Tried several times, this is my best attempt today
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on September 03, 2013, 05:44:32 AM
As i suspected making the breathing is difficult, at least for me. Very few pixels available to work with. Tried several times, this is my best attempt today
Definitely, getting better! You are looking at some kind of reference right?
http://wayofthepixel.net/index.php?topic=14693.0 (http://wayofthepixel.net/index.php?topic=14693.0)
http://2dwillneverdie.com/tutorial/ (http://2dwillneverdie.com/tutorial/)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on September 03, 2013, 12:55:49 PM
Definitely, getting better! You are looking at some kind of reference right?
http://wayofthepixel.net/index.php?topic=14693.0 (http://wayofthepixel.net/index.php?topic=14693.0)
http://2dwillneverdie.com/tutorial/ (http://2dwillneverdie.com/tutorial/)

No. I'm not using references. I don't like using references for human characters. Adding breathing to the guy sprite is easy because the size is 2x bigger than sypha's sprite.

Those spriting tutorials are great. Added to my favorites. Thanks
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on September 03, 2013, 01:26:01 PM
To me it seems that their boobs are becoming smaller and larger lol
But its clearly on the right path, you are almost there :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Dark Nemesis on September 03, 2013, 02:52:23 PM
To me it seems that their boobs are becoming smaller and larger lol
But its clearly on the right path, you are almost there :)

Where did you see that? I can't see it........
(click to show/hide)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on September 03, 2013, 03:51:20 PM
No. I'm not using references. I don't like using references for human characters. Adding breathing to the guy sprite is easy because the size is 2x bigger than sypha's sprite.

Those spriting tutorials are great. Added to my favorites. Thanks
WHAT?! Dude, ALWAYS use references. Any serious artist will be able to easily flaws in your work. When you work with reference you will really start to be a accomplished sprite artist and your animations and proportions will be correct too!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on September 03, 2013, 05:16:46 PM
Any serious artist will be able to easily flaws in your work. When you work with reference you will really start to be a accomplished sprite artist and your animations and proportions will be correct too!

I'll take the risk. Yes, you can be aware of proportions by using references, but that's not the only way to go. Proportions can be memorized. Anatomy can be memorized. I don't see the need of using models/refernces everytime. I do like not using references everytime, it's a sort of challengue to me. Memory and imagination are also valid tools. Talking about spriting, there are tons of examples where proportion rules are broken for the artistic sake.

I know in the profesional world, references are used to create almost any 3d model you see in a video game.  Luckily, nobody has commented yet Sypha's proportions are bad. This is an interesting discussion, beyond the topic of this post.

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Belmontoya on September 03, 2013, 05:49:43 PM
I agree. References are not always needed. Being able to do things off of the top of your head takes guts.

I use both methods when I work.

Kudos to you man!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on September 03, 2013, 06:36:09 PM
Where did you see that? I can't see it........
(click to show/hide)

Try using this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiKgmRDA.png&hash=62efd06b32fe56300fa309d9061dbb29)

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on September 03, 2013, 06:43:44 PM
I'll take the risk. Yes, you can be aware of proportions by using references, but that's not the only way to go. Proportions can be memorized. Anatomy can be memorized. I don't see the need of using models/refernces everytime. I do like not using references everytime, it's a sort of challengue to me. Memory and imagination are also valid tools. Talking about spriting, there are tons of examples where proportion rules are broken for the artistic sake.

I know in the profesional world, references are used to create almost any 3d model you see in a video game.  Luckily, nobody has commented yet Sypha's proportions are bad. This is an interesting discussion, beyond the topic of this post.
Well as long as you are aware. No complaints here! lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on September 04, 2013, 01:25:54 AM
Well as long as you are aware. No complaints here! lol

hehe, no problem darkmanx, that's only my opinion. There's a lot of things i need to refine/improve about my spriting technique.

I agree. References are not always needed. Being able to do things off of the top of your head takes guts.

Yeah it's difficult, sometimes frustrating  >:(

To me it seems that their boobs are becoming smaller and larger lol

LOL. One single pixel can be a very powerful thing. Pervert glasses would be a cool item in an adult thematic CV. I'm trying to correct the boobs
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on September 04, 2013, 05:10:39 AM
LOL. One single pixel can be a very powerful thing. Pervert glasses would be a cool item in an adult thematic CV. I'm trying to correct the boobs
Try not to be so subtle and make the animation a little more powerful, like she is breathing heavy. Maybe, if you slightly animate that sliver of hair with the chest moving, I think it will sell it even more. With that said, I like this, I like this a lot!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Belmontoya on September 04, 2013, 08:00:57 AM
I have to disagree with darkman, but only a little. I think you have it perfect now. I think a bigger breathing motion would be too much and unrealistic considering the pose that the character is in.

Great job Kao!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on September 04, 2013, 09:45:18 AM
Its much better now :P
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: TheouAegis on September 06, 2013, 07:16:01 PM
Make her chunky with big knockers, then breathing heavier will fit in. Castlevania needs a chunky heroine with big knockers.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 19, 2013, 08:43:09 PM
Hey dudes  8) Its been a minute since my last update, work has been crazy busy and i have a 5 and 7 year old that get slammed with homework  daily lol so i've been pretty slammed as of late.  But i've still crammed as much time into the game as possible  ;D i hooked my bud Darkman up with the beta and he was able to provide me with some fixes that i didnt have happen to me when i played it, but then again after testing it TO DEATH myself i tend to get used to how it controls lol. 

Here's some of what he mentioned/encountered:
Stairs - Got hung up in a freeze several times when trying to get on stairs.
FIXED!
Stairs - When using the magic attack, the player will levitate
FIXED!
Pain system - player wouldn't be hurt while on stairs, only after coming off of stairs
FIXED!
There's more suggestions as well and i am working on them right now.
There were a few myself that i wanted to implement or just overlooked since i hadn't took more than a day break from it in about a month lol:
Stairs - Add direction whip attacks and subweapon attacks
DONE!
The biggest single fix i've made since the beta have been completely revamping the stair system in general and THUS FAR i havent been able to find any bugs what so ever  ;D
I also added an evade for Trevor as well, this game definitely kicks your ass lol, so you need a means of escape from time to time  ;D
Now that i have fixed all of the major issues that Darkman found, i am going through each section and adding my new coding/sprites and really fine tuning the 1st level.  I am about ready to pass out haha, busy ass work, heineken and kids can do that to ya!  ;) So i had a good stopping point at block 1-5 (of 1-8).  Hopefully by tomorrow, but at the VERY LEAST this weekend i should have all the major fixes taken care of, i'll be sending out another beta and if all is well then the demo will follow shortly after  ;D
oh, btw forgot to mention this, for player controls i didn't want to just have a "Controls" txt file to pop up when needing reference, so i made an individual exe that is linked internally that when pressing either F12 or going to the "Controls" option, the game will pause and a new window pops up with all the keys described and you actually control the character while learning, very similar to how the new Devil May Cry system works when you test drive new abilities.  And Kaonstantine, just like every other piece, you continue to impress and i wouldn't be able to complete this project without you! Friggin gnarly job mane! 8) I actually took a break from the coding today to add Sypha's idle animation to her set that you have hooked me up with so far.  I'll give you the exclusive beta when she's ready since you've hooked me up  8)  I'll make sure to get back at you guys ASAP with the beta details and i want to say thank you all, if it wasn't for your guys continued interest and anticipation/patience for this project i wouldn't be able to complete it  ;D - BMC
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Johnny on September 23, 2013, 03:17:19 PM
I saw the topic of this title and thought it was about my homebrew game/engine/alpha (which has exactly the same name, by the way).

Mine's been on hiatus for many years now but I still haven't given up hope.  Thread here:
**Clicky** (http://castlevaniadungeon.net/forums/index.php/topic,5067.0.html)

But congrats on the life-changing experiences, there.

I actually had to do a double take too on that. Its good to see other people have this idea and possibly plan to complete what we had in mind ages ago. More power to em` :). Beyond the R&D I did for our project I would have no idea how to complete something like this as my skills are severely lacking in most other things.

War Machine if you can pull this off and complete this game, my hat is off to you.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 23, 2013, 04:12:37 PM
I actually had to do a double take too on that. Its good to see other people have this idea and possibly plan to complete what we had in mind ages ago. More power to em` :). Beyond the R&D I did for our project I would have no idea how to complete something like this as my skills are severely lacking in most other things.

War Machine if you can pull this off and complete this game, my hat is off to you.
Thanks Johnny, im DEFINITELY excited and eager to get this done!  I got as far as the courtyard and my external HDD crashed and i lost EVERYTHING! I was PISSED at first but in the end, it was the best thing that could've happened, i made it even better than before.  Thanks to Kaonstantine i have Sypha now but the only hold up after that will be Grant.  I can't sprite to save my life lol, i do decent at making backgrounds i think  ;D i just pray someone will step in and give me a hand with Grant.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Johnny on September 23, 2013, 04:27:53 PM
Thanks Johnny, im DEFINITELY excited and eager to get this done!  I got as far as the courtyard and my external HDD crashed and i lost EVERYTHING! I was PISSED at first but in the end, it was the best thing that could've happened, i made it even better than before.  Thanks to Kaonstantine i have Sypha now but the only hold up after that will be Grant.  I can't sprite to save my life lol, i do decent at making backgrounds i think  ;D i just pray someone will step in and give me a hand with Grant.

I mean Jorge has some sprites from our old project but whether or not he will give them up is another story. I suppose it never hurts to ask though. There's a lot of material there that's just laying stagnant. Still I don't know if Jorge plans to get a programmer to finish it all......
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on September 23, 2013, 06:03:38 PM
I actually had to do a double take too on that. Its good to see other people have this idea and possibly plan to complete what we had in mind ages ago. More power to em` :). Beyond the R&D I did for our project I would have no idea how to complete something like this as my skills are severely lacking in most other things.

War Machine if you can pull this off and complete this game, my hat is off to you.
I remember that project Johnny, still got it sitting on my hdd too. It was pretty good for what it was.

 I am sure Warmachine wouldn't mind me posting this, I've been helping him sprites things here and there as he mentioned:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAH1ajY4.jpg&hash=66bbfeabbc1c8032fd054b550fb42044)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 23, 2013, 07:37:03 PM
I mean Jorge has some sprites from our old project but whether or not he will give them up is another story. I suppose it never hurts to ask though. There's a lot of material there that's just laying stagnant. Still I don't know if Jorge plans to get a programmer to finish it all......
Yeah i've already talked with Jorge about that and he's wanting to hold on to what he has in the case he gets some programmer backing.  And i can understand that, can't say i'd blame him there, i would just LOVE to have some Grant sprites tho lol.   :'(
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Johnny on September 24, 2013, 09:33:49 PM
Wow I am happy Jorge is trying to keep it alive. Least now I know all that work I did won't go to waste. Having two CV3 Remakes should be interesting. I just never realized Jorge was still making ours. I figured he'd given up on it. Still I would love to see yours do well as well. You possibly could rip the Grant sprites from either SOTN or Portrait of Ruin and modify them.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 25, 2013, 11:26:24 AM
Wow!  I didnt even realize he was in PoR.  I have his rips from SOTN but im not good at spriting at all! lol.  I mainly need his upright walking set and i should be good to go.  Do you know of any good programs that i could rip sprites from PoR from?  I used a DS emulator a few years ago that disabled layers but nothing that actually let you rip from the file itself.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on September 25, 2013, 06:09:30 PM
Wow!  I didnt even realize he was in PoR.  I have his rips from SOTN but im not good at spriting at all! lol.  I mainly need his upright walking set and i should be good to go.  Do you know of any good programs that i could rip sprites from PoR from?  I used a DS emulator a few years ago that disabled layers but nothing that actually let you rip from the file itself.

To be honest Grant only appears as a boss like he did in SotN, so unless you are missing some animation frame from what you already have, you have everything available for him. :(
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on September 27, 2013, 09:40:02 AM
Unfortunately the SotN Grant doppelganger was never given walking animation. If you want him to walk he will have to be given custom animations.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Johnny on September 29, 2013, 06:38:19 AM
Unfortunately the SotN Grant doppelganger was never given walking animation. If you want him to walk he will have to be given custom animations.

Yeah. Also I know the Alucard sprites Jorge put into our game were custom because Alucard in CV3 didn't look the same as he did in SOTN. He had a different look to him. So I'm not sure if this game here is using the Alucard SOTN Sprites or completely new ones to reflect his appearance in CV3. If anything, I would say Alucard in CV3 looks like an 8 bit Gabriel. Barbarian-like clothes and a red cape, dark brown or black hair, etc.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 03, 2013, 02:25:20 PM
Thanks Johnny, yeah i've made him look similar to his CV3 version, i didn't give him the widows peak "do" though lol.  I tried that out and made it look great but it just doesnt look right on him so i just made his hair black and gave his color pallette an overhaul to match the original and it turned out great! 

Quick update guys, i've got my beta testers running the demo now so as soon as i get the feedback on any findings i'll take care of them, test some more and i'll get the public demo out ASAP.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 04, 2013, 04:07:23 PM
Been Beta-Testing the game for a couple of weeks for you guys! You are in for a real treat with the demo!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 08, 2013, 06:17:52 PM
Thanks Darkman - Hey guys, you ready yet?  Hm?  Anyone here ready for a demo?! I FINALLY got it ready fellas, i've been dying to put this up on here!  But first things first, here's a link to the vid  ;D

https://db.tt/f927gc88 (https://db.tt/f927gc88)
i'll be uploading it to YouTube sometime tomorrow so when i do i'll swap this out with the embed code.
Make sure you guys check it before you play the demo!(........yeah right, lol)

And now, for the playable demo of stage 1  8)
https://db.tt/YBMphjeh (https://db.tt/YBMphjeh)

In the rar file i bundled the MotionJoy download for those of you that would like to use a PS3 remote instead of the keyboard.  It works with normal PC controllers but since i dont have one the controls are a little mismatched - at the moment.  I will have one before the final game is released so it'll all be worked out by then.  ;D As always, any input you guys wanna drop in feel free, im looking forward to your feedback and i hope you guys enjoy!!! ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 09, 2013, 08:34:36 AM
So...........anyone try it out yet? :o
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 09, 2013, 10:37:22 AM
oops! I downloaded it last night but never got around to it, lol! I'll give it a shot right now and let you know.


Just gave it a shot and...I can't move at all. The arrow keys don't work. I can attack, jump, power attack and roll. those work fine. I've tried the arrow keys on the number pad at the far right of my keyboard but they act as a reset for the game. I won't be able to play this game until the arrow keys work. Also as for the joypad thing, I don't even know where to begin with that  :-\
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on October 09, 2013, 11:52:20 AM
It seems like Arrow Keys don't work if you have a game pad connected to PC, or at least, that happened to me. I have an xbox 360 controller, used the motionjoy tool, selected "xbox 360 controller emulation" and the game pad is working too.

I didn't play the whole level, i'll post my feedback later

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 09, 2013, 12:03:53 PM
It seems like Arrow Keys don't work if you have a game pad connected to PC, or at least, that happened to me. I have an xbox 360 controller, used the motionjoy tool, selected "xbox 360 controller emulation" and the game pad is working too.

I didn't play the whole level, i'll post my feedback later
I was just about to post. The controls keys work find for me. I haven't tried with the control pad yet.  I did find some more bugs though. If anyone downloads this copy PLEAZE POST THE BUGS YOU FIND TO THE THREAD!!!
oops! I downloaded it last night but never got around to it, lol! I'll give it a shot right now and let you know.


Just gave it a shot and...I can't move at all. The arrow keys don't work. I can attack, jump, power attack and roll. those work fine. I've tried the arrow keys on the number pad at the far right of my keyboard but they act as a reset for the game. I won't be able to play this game until the arrow keys work. Also as for the joypad thing, I don't even know where to begin with that  :-\
Hey, X did you see Kaonstantine's solution?

So...........anyone try it out yet? :o

There is your vid for you Warmachine:
Castlevania Chronicles: Dracula's Curse Stage 1 Demo (http://www.youtube.com/watch?v=LYr7qc36fHY#)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 09, 2013, 12:19:21 PM
X, that's odd dude.  Did you take a look at Kaonstantine's post?  I have the game set to if you have a controller plugged in the keys are disabled, but i dont get why you were able to use the actions....weird lol.  I've tried it on multiple computers/laptops with no issues, maybe you have a controller plugged in?  Like darkman said, please post any findings you may come across on here, i couldn't find major bugs, but im used to seeing this level since i've been working on bug fixes for the last 2 weeks on and off lol so i get used to seeing it over, and over........and over lol.  Thanks for checking it out guys  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 09, 2013, 01:12:41 PM
There is your vid for you Warmachine:
Castlevania Chronicles: Dracula's Curse Stage 1 Demo (http://www.youtube.com/watch?v=LYr7qc36fHY#)
Thanks for bailing me out Darkman  ;D Gotta be patient with me on all the dropbox vids guys, im running my internet off of my android so lets just say YouTube doesn't always agree with slow pc/phone internet speeds  :rollseyes: ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 09, 2013, 05:35:13 PM
Quote
X, that's odd dude.  Did you take a look at Kaonstantine's post?  I have the game set to if you have a controller plugged in the keys are disabled, but i dont get why you were able to use the actions....weird lol.  I've tried it on multiple computers/laptops with no issues, maybe you have a controller plugged in?  Like darkman said, please post any findings you may come across on here, i couldn't find major bugs, but im used to seeing this level since i've been working on bug fixes for the last 2 weeks on and off lol so i get used to seeing it over, and over........and over lol.  Thanks for checking it out guys  8)

I've got (besides my keyboard obviously, lol) two controllers plugged in. One of them is a typical third party while the other is an official XBOX PC controller. I'll try the game again and see if I have any more issues.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 09, 2013, 05:43:21 PM
I've got (besides my keyboard obviously, lol) two controllers plugged in. One of them is a typical third party while the other is an official XBOX PC controller. I'll try the game again and see if I have any more issues.
Lol i hear ya dude, my bad on that.  I only have a PS3 to try it out with so im not sure how the mappings will be lol.  But by the time of release or at least a 2 or 3 stage demo i will get a 360 controller off of one of my buds and map it for that as well.  I would think they should be similar though, you could try the controller and see how it goes i guess lol.  They are similar as far as button mappings i think.  On the PS3 controller, these are your controls:

Triangle = Subweapon
Circle = Roll
X = Jump
Square = Attack

L1 = Special
R1 = Item Crash

And as it is now i just have the D-Pad supported, but i could code it later for Analog stick for the directional if everyone wants it  ;D Hopefully that helps dude, maybe those controls will be close on the 360 controller.  I do know that normal USB controller mappings are different as well, so when i get one i'll have to code it for this as well and find a way for the game to detect which type of controller is connected....man what a pain lmao!  I hope you get to try it out.  1 bug that Darkman found was on block 1-5.  When the Medusa Heads fly at you and you use the Stopwatch they start flying super fast lol, so i fixed that bug.  I'll have all bugs you guys may find fixed before the next demo release for sure  8)

EDIT: Btw guys, im also working on a pause screen that has a Resume Game option and Player Controls option that lets you demo the controls out similar to how the new devil may cry does, where it shows the controls and lets you actually use them and see how they work.  On the "Player Controls" option on the menu bar at the top it has all the key mappings as well to try and make it a little easier to control.  If you guys want a quick reference, the controls are:

Arrow Keys = Movement
A = Roll
S = Jump
D = Attack
F = Subweapon
E = Special
R = Item Crash
P = Pause
Esc = Exit game
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 10, 2013, 09:58:35 AM
I managed to play through your demo but I'd like to stress a few things first. And yes I'm aware that this is only a demo, but you need feedback right? Let's get to it then:

I find that Trevor is climbing the stairs way too slowly in terms of his size relative to the stage. Also I noticed that Trevor will fall off of blocks when he isn't near enough to the edge to warrant him to fall. I had to be careful about climbing up the stairwell in the chapel as there were two by one block platforms that I could easily fall off of.

In terms of Trevor's attack his multi-directional whipping doesn't work when you attack while jumping. You can only attack left or right. If this is intentional then I won't press the issue. I did notice though that when I did attack either straight up or on an angle, and then attacked again without using the arrow keys, I was still attacking as though I had initiated an angled attack. I had to press either <- or -> to get him to whip straight ahead once more.

And one last thing I need to mention is about the boss battle. I tried to jump over the skull knight and found that I couldn't. There should have been enough room to maneuver over him, but it wouldn't let me. I took a hit while sailing over him and landed right into him and kept getting hit over and over again till I was officially dead. Trevor has zero time to get back on his feet and move to a safe distance. I was unable to do this. The amount of time a Belmont should have in terms of invincibility is roughly 1 second to 1/2 seconds after taking a hit. Also Trevor didn't get knocked back when he took the hit so this also lead to my quick demise. Through this I also discovered a glitch of sorts. When I died the game should have put me back at the nearest restart point. It didn't. Instead I was still facing the skull knight and I got stuck in his hitbox again, and again I was killed off way too fast. Here's the second part of the glitch. When I died a second time there was no gameover screen or anything of the like. The just froze on me.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Belmontoya on October 10, 2013, 10:53:10 AM
I played the demo!

First I want to say that you have done a really good job with the stage layout, and the look of the game. There were a lot of really nice touches, and I loved the little sequence with Death setting the village on fire. The presentation over all has been done really well. Nice job!

I experienced the same issues as X with the final boss battle and the directional whipping. The stairs were a huge issue though, I personally don't know that I could play through the game if the stairs stay the way that they are. Not only is the climbing of the stairs painfully slow, but Trevor appears disconnected from the stairs. I think that the stairs are easily the biggest issue you should address.

Also, as a guitar player I can appreciate the work that's been done musically here. I'm excited to see the completed game!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 10, 2013, 12:52:48 PM
X, Jeffrey, thanks guys for your testing and input!  ;D Remember, dont be afraid to call it like you see it guys, not saying you are, but i know a lot of people on forums like to cry when their "masterpiece" on only seen as that by themselves lol.  A majority of the issues you guys have mentioned i have been working on since i released the beta for everyone to try.  Honestly i pulled the trigger a little earlier than i had originally planned lol, i was just anxious FOR your guys to have at least something to try out other than just watching videos haha.  I think with those fixes, the game should turn out pretty solid.  That's why i've been testing the guts out of that stage and wanting as much input as possible because i literally have every single stage completed, layout, enemies, bosses, the works.  So when i polish up the system for this stage i can take that code and apply it to the remainder of the game.  As soon as i get all these issues fixed for you guys i'll post an updated beta for you guys to pick apart :)  And Jeff, thanks for the comments about the layout, look and especially the guitar work :) i appreciate it dude  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 10, 2013, 04:11:02 PM
Ok dudes, bug report update  ;D

Stairs system - FIXED:
I corrected the directional whipping, it all works just fine now  ;D  Before, i noticed that when you walked up and down any right facing stairs everything worked great, but the left facing had all the bugs.  Matched the code and it took care of the problem :)  I adjusted the speed, and you guys were 100% right, he moved WAY to slowly, so i sped it up and the animations up and everything flows much more naturally now :)  Also, i noticed that when walking up the right facing stairs the subweapons could be thrown/used at anytime no problem, but when on the left facing stairs you had to be standing still in order for them to work.  This also has been fixed  8)

Pain system - FIXED:
This was my #1 gripe, you guys are right.  Depending on where you stood, an enemy/boss would spank you bigtime haha.  I found out how to make Trevor flash invincible for 1.5 seconds before he stops flashing and can take another hit.  This was fixed for the stairs AND when on the ground.

Known bugs still needing fixed on gameplay:
Add hits on all weapons to candles with all subweapons/special attack.
Add all item crash damage to enemies/candles and effect them differently.
Add subweapon drop system to allow choice of subweapon pickup when finding another (ala SOTN)
Adjust sound levels on effects and music to even playing field.  Im sure you guys noticed some things were very faint and others were overpowering lol.

Hopefully in the next day or so i will have ALL these issues ironed out and will have a 2nd beta for you guys to test out  ;D Make sure to check back frequently for any updates!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 10, 2013, 05:21:37 PM
Sweet! Can't wait to test out the next demo!

Quote
Depending on where you stood, an enemy/boss would spank you bigtime haha.

Yeah, I'm still recovering. The Doc said my case of red ass will go away within the week, lol!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 10, 2013, 07:30:58 PM
Yeah, I'm still recovering. The Doc said my case of red ass will go away within the week, lol!
LMFAO!!! :o ;D I lol'd hard on that one, +1 on that post just for this ^
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 10, 2013, 11:24:45 PM
I could take it a step further and say that the skull knight gave me his 'bone' and then after he was finished with me he went back for seconds.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Intersection on October 11, 2013, 09:22:41 AM
Tested it yesterday.
I'll echo X's and Jeffrey's comments, and add a few others:
- Since Trevor's stair climb animation isn't a continuous one, the screen shifts up in small stutters when climbing rather than in one unbroken motion (and his sprite seems to be disconnected from the stairs while climbing). It'd be nice if you could fix that.
- Player death is sometimes ignored, in which case Trevor will stand in place, unresponsive, after the death animation.
- The chain whip doesn't seem to be doing more damage than the leather whip.
- The 'Game Over' screen can't be controlled. The game needs to be restarted in order for it to run again.
- Skeletons can hit the player while in their death animations. I wouldn't recommend that.
- When the stopwatch is used against medusa heads, the heads on screen stop moving forward, but still oscillate vertically, while other Medusa Heads begin to shoot through Trevor at high speeds. (Also, the stopwatch slows down enemies instead of freezing them, but I think that's intended?)
- When walking through the village area, after having hit the bone pillar a few times, I was suddenly being pulled the the left for no reason. I could still walk to the right, but painfully slowly, and moving towards the left was twice as fast. Not moving at all meant sliding to the left.
- I'll reiterate X's point about the platforming. Trevor seems to fall off ledges a bit too early, which meant there were a few uncertain jumps. As long as a part of the sprite touches the ledge, Trevor should still stand, just as in the originals.

Now, among the few tidbits I particularly enjoyed:
- Death setting the village on fire. Perfect.
- The village itself looks amazing (OoE's, of course).
- The music is good, although it eventually begins to sound too much like a crazy guitar solo than an actual Castlevania piece.
I'll add that this is an extraordinary effort, and I expect to see you there until the end.

Speaking of which, I'd be happy to contribute a few original musical tracks for any of the fan games based on these forums -- though you'll have to expect a more classical style. It'd be a reward in itself to figure in the credits. It's been quite a while since I've started composing on the side; if time permits, I'd be glad to come up with a few CV-inspired themes...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 11, 2013, 09:46:12 AM
Tested it yesterday.
I'll echo X's and Jeffrey's comments, and add a few others:
- Since Trevor's stair climb animation isn't a continuous one, the screen shifts up in small stutters when climbing rather than in one unbroken motion (and his sprite seems to be disconnected from the stairs while climbing). It'd be nice if you could fix that.
- Player death is sometimes ignored, in which case Trevor will stand in place, unresponsive, after the death animation.
- The chain whip doesn't seem to be doing more damage than the leather whip.
- The 'Game Over' screen can't be controlled. The game needs to be restarted in order for it to run again.
- Skeletons can hit the player while in their death animations. I wouldn't recommend that.
- When the stopwatch is used against Medusa Heads, the head on screen stop moving forward, but still oscillate vertically, and more Medusa Heads start to shoot through you at a high speed. (Also, the Stopwatch slows down enemies instead of freezing them, but I think that's intended?)
- When walking through the village area, after having hit the bone pillar a few times, I was suddenly being pulled the the left for no reason. I could still walk to the right, but painfully slowly, and moving towards the left was twice as fast. Not moving at all meant sliding to the left.
- I'll reiterate X's point about the platforming. Trevor seems to fall off ledges a bit too early, which meant there were a few uncertain jumps. As long as a part of the sprite touches the ledge, Trevor should still stand, just as in the originals.

Now, among the few tidbits I particularly enjoyed:
- Death setting the village on fire. Perfect.
- The village itself looks amazing (OoE's, of course).
- The music is good, although it eventually begins to sound too much like a crazy guitar solo than an actual Castlevania piece.
I'll add that this is an extraordinary effort, and I expect to see you there until the end.

Speaking of which, I'd be happy to contribute a few original musical tracks for any of the fan games based on these forums -- though you'll have to expect a more classical style. It'd be a reward in itself to figure in the credits. It's been quite a while since I've started composing on the side; if time permits, I'd be glad to come up with a few CV-inspired themes...
Good feedback, guys keep it coming! Some of the same errors, I caught and should be fixed in the upcoming build. However, there were others that I didn't experience so that's good! To Warmachine's credit all the other stages are done and imported into MMF2! It all makes or break the game depending on how the first stage goes. If the foundation is perfected, it shouldn't be so long to repeat the process for the other areas. Also, I think the first stage music is perfect, don't touch it!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 11, 2013, 10:03:38 AM
To this day I still have a gripe with Trevor's frankensprited idle animation which makes his torso look like it's twisted to an impossible degree. If you want to replicate Richter's idle animation then just sprite over his, they both have the same base.
Oh, and looking at the Coming Soon screen, I think Alucard's hair needs a little lighting/shading to make it look better.
I guess that's it from me for now. Considering that it's a graphical issue instead of a gameplay one this shouldn't be too prioritized.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on October 11, 2013, 07:29:18 PM
Hello there.

First off, I would like to say GREAT stuff man. I have been following this project for a while now, and I await eagerly the final release.

Now, concerning bugs. I don't know if these two were mentioned before but here:

1. The only whip upgrades seem to be at the very beginning of the stage. If you die after reaching the first door, there seem to be no whip upgrades available in any candle for the rest of stage 1.

2. Can't grab the hidden (turkey,pot roast or whatever). The hit detection seems to be off. Also, in the same area, I don't know if the flame stands are supposed to be breakable but they didn't react as I whipped them.

So that's my two cents. Keep doing what you do sir. It is premium craftmanship. Long live Trevor Belmont!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Intersection on October 12, 2013, 04:59:42 AM
All right. So this time I've actually finished the demo.
Here's my addendum:
- Running into a wall makes Trevor's sprite vibrate.
- I died again against the skull knight -- but this time the game didn't react at all, and I could still move and whip normally. I finished the game with an empty life bar.
- Axes can't pass through walls. I'm sure it's there for realism, but, in this type of CV, it renders the subweapon completely useless. They'll be too many walls and platforms for a player to be expected to aim.
- Whipping upwards is off axis, which makes hitting objects unnecessarily hard, since the whip is so thin.
(Also, there's no downward-angled whipping. It's maybe a design choice but I'd like to see it there.)
- On the left side of the boss room, there's no way to escape once you're cornered. (= prompt death).
- Sabin is right: there aren't any whip upgrades available after the first room.
- The way they're designed, the candles will always drop the same item. I'd consider randomizing them a bit, something which could also solve the whip upgrade issue.
- There's no sound effect for breaking a candle. Some candle placements are rather... unrealistic. I'd suggest diversifying the types of "whippable candles" available. (Some of the fires lit in the village could be used, for example).

A few eventual design suggestions:
- Make sure you include an option for switching controls at some point. I've always found it to be necessary in a game like this.
- On a more hypothetical note, maybe you could spice up the skull knight battle by adding keeping the knight's "shield revivals".

And I like the VK remix.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 12, 2013, 05:56:13 AM
Quote
- Sabin is right: there aren't any whip upgrades available after the first room.

Quote
1. The only whip upgrades seem to be at the very beginning of the stage. If you die after reaching the first door, there seem to be no whip upgrades available in any candle for the rest of stage 1.

I never noticed before but that was only due to my being engrossed in the game to notice, lol! I agree with the above. In terms of the power ups they should be more randomized. I do think though that the upgrades function according to the amount of hearts the player has in their inventory. In most (if not all) games you start off with a minimum nuber of 5 hearts. This will give you the first power up. When your number increases to ten or more hearst the second power up will be yours. Ask either uzo or Iccubus as they have more knowledge on this subject, and can help you with it.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Aridale on October 12, 2013, 09:26:39 AM
Im pretty sure they work based on if you have the upgrades already. Certain candles are upgrades but if you dont need one then its a heart. The problem with this youd either have to have someone thats already went thru the entire game with the leather whip lookin for specific upgrade candles and noting it on a map or somethin or do it yourself
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 12, 2013, 09:32:21 AM
Quote
Im pretty sure they work based on if you have the upgrades already.

They do function this way too. If you have both power ups you'll never get any more. There are some designated candles that will drop power ups no matter what you heart count is, but if you already have a maxed-out whip then it'll just leave behind a large heart.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 12, 2013, 10:06:06 AM
Hey guys, sorry i havent been on yesterday, it was pretty hectic lol.  Thank you guys for testing the guts out of the beta and taking the time to give me all the feedback you have, i really appreciate it and like i've said from the beginning the more you guys give me the more i can try my best to get worked out and make the game turn out awesome  8) I've put all the concerns/bugs you guys have found in my file, so i'll be working through all of them today and i'll post a bug report when i have a majority of it fixed.  Thanks again for helping me out guys, you all are awesome  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 12, 2013, 04:50:07 PM
Hey guys, sorry i havent been on yesterday, it was pretty hectic lol.  Thank you guys for testing the guts out of the beta and taking the time to give me all the feedback you have, i really appreciate it and like i've said from the beginning the more you guys give me the more i can try my best to get worked out and make the game turn out awesome  8) I've put all the concerns/bugs you guys have found in my file, so i'll be working through all of them today and i'll post a bug report when i have a majority of it fixed.  Thanks again for helping me out guys, you all are awesome  ;D
Just had an idea dude, I don't know if you have the items assigned as active objects in MMF2, but you could make them random depending on the conditions of what you carrying. You could do a probability thing with the code where if you grab "x" whip upgrade a certain number of times then the probability of you grabbing a "y" upgrade when you downgrade whips is increased. (If that makes sense.)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 12, 2013, 05:04:45 PM
Just had an idea dude, I don't know if you have the items assigned as active objects in MMF2, but you could make them random depending on the conditions of what you carrying. You could do a probability thing with the code where if you grab "x" whip upgrade a certain number of times then the probability of you grabbing a "y" upgrade when you downgrade whips is increased. (If that makes sense.)
Nah man that makes perfect sense.  I am going to set an event so that the "Whip Level <0" then it will drop in the whip upgrade candles at different spots.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 13, 2013, 10:47:13 PM
Hey guys, i have OFFICIALLY fixed all the bugs you have found (at least from what i could work out anyways lol)  8)  I'll be posting the updated beta tomorrow morning!  I am currently working on dropping all the polished code into the clocktower now.  I hit a few snags with transitioning the new setup into the next stage but so far have got them ironed out  ;D  I'd give you guys a little more input but its 1:45 in the morning and i have to be up at 5 for work so homeboy is gonna call it a night and crash lol.  Make sure to check tomorrow morning for the updated file!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 14, 2013, 09:13:55 AM
Ok dudes, as promised, here's the updated file  ;D

https://www.dropbox.com/s/rps8d8tha3e5stq/Castlevania%20Chronicles%20-%20Dracula%27s%20Curse%20Demo%20Official.exe (https://www.dropbox.com/s/rps8d8tha3e5stq/Castlevania%20Chronicles%20-%20Dracula%27s%20Curse%20Demo%20Official.exe)

I hope you guys enjoy it, i found it was MUCH more player friendly lol.  Since this i have been working on dumping my coding into the other stages and im up to frame 2-5 on the clocktower so if all is still well then it shouldn't take too long to update everything  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 14, 2013, 09:41:07 AM
So whenever I whip up or diagonal-up while on the ground my aim's stuck that way until I press left or right. Also the 1000 Blades crash go wherever I last aimed my whip.
Oh, and I seem to be able to cancel my whipping to another direction if I mash fast enough.

By the way, when are you going to implement a controller config screen, alongside a general options screen? Kinda sucks that I can't rebind my controls. That, and flexible resizing tends to mess with the aspect ratio.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 14, 2013, 09:59:14 AM
So whenever I whip up or diagonal-up while on the ground my aim's stuck that way until I press left or right. Also the 1000 Blades crash go wherever I last aimed my whip.
Oh, and I seem to be able to cancel my whipping to another direction if I mash fast enough.

By the way, when are you going to implement a controller config screen, alongside a general options screen? Kinda sucks that I can't rebind my controls. That, and flexible resizing tends to mess with the aspect ratio.
thanks for the input vlad. was this on the new download i posted? i never got the item crash bug before? that's odd. as for the controls that was my bad, press tab for the option menu. for some reason it doesn't stretch when on full screen but looks fine in window mode. i can't figure that one out yet lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 14, 2013, 10:01:41 AM
thanks for the input vlad. was this on the new download i posted?
Eeyup. Caught these bugs first few seconds of playing, even.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 14, 2013, 10:04:43 AM
shit lol keep playing man and let me know what you get. ill work on the dagger crash after i get off work. thanks dude :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 14, 2013, 10:07:16 AM
Tip to whoever else wants to playtest this build (and other betas in general): Don't just "play"... Mess around.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 14, 2013, 10:09:09 AM
Tip to whoever else wants to playtest this build (and other betas in general): Don't just "play"... Mess around.
This^
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 14, 2013, 11:01:45 AM
Just gave your demo another try and this is definitely an improvement over that last one. But afew this about this demo are;

1) The jump button failed on me in the vertical climb of the church area. I could no longer jump from platform to platform.

2) There seems to be a downward diagonal attack that you can do however I can't do it while jumping and attacking downward. Instead it only occurs while I'm climbing down the stairs. And speaking of stairs...

3) The stair climbing (while fast now and that's a good thing) is still a little wonky on the animation. Trevor should have a more smoother transition going up and down the stairs like in the tradition CV games. Even in the NES games it's a smooth climb on 45 degree angled slope.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 14, 2013, 06:45:44 PM
1) The jump button failed on me in the vertical climb of the church area. I could no longer jump from platform to platform.
Yeah, I can't do any further testing because of this.
Also, a dead skeleton's exploding bones can still hurt you. I don't think the original games do that.
Oh, and the controls screen only give me the default controls, I don't see any option to rebind them. And for some reason you can't close the game while in that screen.

By the way, in case you want a more uniform voice set for the characters, here's Omegasigma's Judgment English voice sample rips:
http://www.mediafire.com/?9qe4rcma4ahzhl2 (http://www.mediafire.com/?9qe4rcma4ahzhl2)
Grab it while it's up. Just in case, though, I have downloaded it and might reupload at a later time if Omegasigma's link goes down. This rip doesn't seem to contain the winquotes though, but I believe Serio might be able to help you with that.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 14, 2013, 10:07:41 PM
Quote
Also, a dead skeleton's exploding bones can still hurt you. I don't think the original games do that.

You're correct, they don't hurt you in the original games. Once a skeleton is dead, they're dead and not even their remains hurt you. The only exception to this was some of the boss characters in Rondo and the SNES Dracula X. But they aren't skeletons.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 25, 2013, 02:26:21 PM
Hey dudes  ;D i had to take a break from the coding for a bit and sorry its been a bit since my last post, i've been working 4 weeks straight with no day off :o lol so i havent had much time to mess with the game.  I tried my hand at spriting grant again and i want your feedback before i go further with it  ;D  Also, im getting ready to revise a jam for the game so when i get it done i'll post it as well, its nice sometimes being the only person programming and setting up your game when you compose the music too, gives you a bit of a break lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Intersection on October 25, 2013, 03:36:06 PM
And here's my second bug report:
- I'll echo VladCT's comments about whipping directions; I often find myself unable to whip upwards after having whipped diagonally.
(And speaking of whipping, please implement a centered vertical whip animation, since the current animation makes it unnecessarily hard to hit enemies above).
- The skeleton death animation can still hurt you.
- Trevor "vibrates" when moving against a wall.
- Pressing the down button while whipping causes Trevor to whip again instantly, in a crouching position.
- When I jump and keep the jump button pressed, Trevor flashes a standing position at the very top of the jump before assuming the jump position again on the way back down.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 25, 2013, 03:41:01 PM
Thanks Intersection, the only thing that isn't fixed in yours and Vlad's findings are the new one about the vertical whip and the wall spaze lol, for some reason that is one bug that really bugs the shit out of me and i'll have it fixed before the "official" demo release  8) Thanks again for helping me out with the bugs, to everyone on here that has tested the beta for me!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 25, 2013, 04:31:58 PM
I tried my hand at spriting grant again and i want your feedback before i go further with it  ;D
It kinda looks weird to me when his legs are practically the only things that are moving.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 25, 2013, 04:52:33 PM
It kinda looks weird to me when his legs are practically the only things that are moving.
Yep, I was going to mention see about adding more animation to the arms or breathing or something then it should come together. Ask your sprite artist that's doing Sylpha to fix it a bit.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 25, 2013, 08:17:11 PM
Th Grant sprite is good for your first attempt, but he is quite stiff in the upper body and his legs don't have a normalized rhythm to them. It would be a good idea to check out the NES Grant sprite animation and copy that with your 16-bit Grant sprite. Then just add more walking animations to smoothen things out more.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 26, 2013, 04:00:50 PM
Thanks for the input guys  ;D Thanks X, yeah there are still many things i want to touch up on him but i was just wanting to get the general input for a start, i didnt want to spend a lot of time on it if you guys thought it was trash ;D  I needed to take a bit of a break from the coding (and spriting attempt lol) so i decided that the castle keep track needed a makeover, and to sweeten the pot i found a orchestra set to use in my recording program so now i'll be able to add the symphony aspect to the songs as well  ;D I wanted the last stage to be as epic as possible so i needed to step up the track and i think i delivered quite well for a first attempt, i hope you guys like it!

https://db.tt/gKfrOUVq
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Intersection on October 26, 2013, 04:52:09 PM
Good work for the track; I'm rather impressed. I see it's 45 seconds Bloody Tears and 90 seconds guitar fantasy, but it seems to be your style -- so keep going.
Here's just a heads up: in the bloody tears section, the guitar and accompaniment tend to drown out the actual melody, which you've given to the orchestra. You might want to slightly adjust the sound levels.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 26, 2013, 07:31:20 PM
Here's just a heads up: in the bloody tears section, the guitar and accompaniment tend to drown out the actual melody, which you've given to the orchestra. You might want to slightly adjust the sound levels.
This. And what's with the 2+ minutes of silence at the end?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on November 19, 2013, 03:19:04 PM
hey fellas :) i hope you didnt forget about me haha :) time for an update:

the demo is nearly 100% completed, i have to remix prayer and add a few lines of 5 minute coding and the full demo will be ready.  This time round, you guys will have the village, clocktower and mad forest to play with! ive also implemented the password system as well :) ill post the results as soon as its ready :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Intersection on November 20, 2013, 02:01:07 PM
hey fellas :) i hope you didnt forget about me haha :) time for an update:

the demo is nearly 100% completed, i have to remix prayer and add a few lines of 5 minute coding and the full demo will be ready.  This time round, you guys will have the village, clocktower and mad forest to play with! ive also implemented the password system as well :) ill post the results as soon as its ready :)
Looking forward to it!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on December 03, 2013, 03:08:28 AM
WarMachine asked me to create Grant sprites.Here is just an static standing pose...  What do you think, guys?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on December 03, 2013, 04:09:27 AM
The perspective looks a little awkward in this, particularly the legs. One leg looks longer than the other when it's not supposed to.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 03, 2013, 05:22:21 AM
WarMachine asked me to create Grant sprites.Here is just an static standing pose...  What do you think, guys?
Dude! you are my friggin hero! haha. i think it looks great man! :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on December 03, 2013, 10:20:51 AM
Quote
WarMachine asked me to create Grant sprites.Here is just an static standing pose...  What do you think, guys?

That looks nice so far! Now all it needs is some animations to make the whole thing look even better.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on December 03, 2013, 02:22:55 PM
WarMachine asked me to create Grant sprites.Here is just an static standing pose...  What do you think, guys?
I made a custom Nasty Grant for Warmachine, you should use it as reference to match the colors up..

Feel free to add more animation to it if you wish. I basically just captured the poses from the NES version. It probably would look even better with more animations to it...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0eHIP8o.png&hash=c4981af120deff1c49d714621d053f93)

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 04, 2013, 04:19:40 PM
Ok guys, ive got the updated demo ready for you :)

 https://www.dropbox.com/s/co47f9qmggs6wqg/Castlevania%20Chronicles%20-%20Dracula%27s%20Curse%20Official%20Demo.exe (https://www.dropbox.com/s/co47f9qmggs6wqg/Castlevania%20Chronicles%20-%20Dracula%27s%20Curse%20Official%20Demo.exe)

i was wanting to hold off a bit so more people could beta test it but with holidays not many have been able to, but those that have had zero issues with it :)

Controls:

A - evade
S - jump
D - attack
F - subweapon
E - special
R - item crash
P - pause

Arrow Keys for movement

press esc any time to close the game.

I hope you guys enjoy it! ive been working on adding the new code to the other stages and ive just about got Alucards cave finished. All thats left is to fully code kaonstantines sypha when shes complete and start working on his Grant when he's ready.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on December 04, 2013, 04:56:24 PM
I made a custom Nasty Grant for Warmachine, you should use it as reference to match the colors up..

Feel free to add more animation to it if you wish. I basically just captured the poses from the NES version. It probably would look even better with more animations to it...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0eHIP8o.png&hash=c4981af120deff1c49d714621d053f93)

Thank you, darkmanx, those sprites will help since i didn't like the colors in my grant sprite
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on December 04, 2013, 09:35:51 PM
Bug report time.
1. When you whip and hold the button, and press another direction before the whip comes out, Trevor will change his whipping direction.
2. If you die, you respawn with the same number of hearts you had before you died. Pretty sure the classicvania games reset your heart count to a predetermined amount.
3. The Axe Crash seems to not deal any damage to the boss. Might it be caused by subweapons being nullified when they hit an obstacle?
4. Trevor's special is able to damage the enemy during the charge-up period.
5. I tried to do the usual "posing by whipping" when catching the orb, mistimed it, and...well, see attachment.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 05, 2013, 08:55:34 AM
thanks for the input vlad, i can always count on you to find the flaws haha. good thing they are all quick fixes this time round! as for the axe/boss i may have missed the item crash coding, another quick fix.  have you been able to play the entire demo yet?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on December 05, 2013, 09:20:25 AM
Not quite yet, but I do plan to play more tomorrow.
Awesome remixes, by the way.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 05, 2013, 09:26:24 AM
Awesome, and thanks dude!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 05, 2013, 10:02:53 AM
i want everyone in on this one; im adding 2 extra tracks for the courtyard and cliffside entrance instead of using aquarius and the.ghost ship again. ive already got 1, what do you guys think about sinking old sanctuary?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Corpsecrank on December 05, 2013, 11:58:48 AM
Sinking old sanctuary is one of my favs I have to admit.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 05, 2013, 12:36:35 PM
its one of mine as well and seems to fit the courtyard great! not to mention with my new orchestra setup and my metal flavor it should be dripping of epic lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on December 05, 2013, 06:57:53 PM
So I got a game over at the clock tower stage, pressed enter at the continue screen, and...again, see attachment.
Also, this is more of a complaint than anything, but jumping feels a little too heavy, it's too easy to fail jumps. This is especially noticeable in the clock tower stage, where you have to make quite a few jumps.
By the way, the bats in the cathedral segment of the first stage don't hurt you.

EDIT: lol I can't believe I forgot the attachment.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Claimh Solais on December 06, 2013, 09:37:16 PM
I made a custom Nasty Grant for Warmachine, you should use it as reference to match the colors up..

Feel free to add more animation to it if you wish. I basically just captured the poses from the NES version. It probably would look even better with more animations to it...
(click to show/hide)

Wow. These sprites are really nice. Good job. :D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on December 07, 2013, 08:05:32 AM
Wow. These sprites are really nice. Good job. :D

Thank you, I try! lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: theANdROId on December 07, 2013, 12:31:01 PM
This looks AMAZING!  A few things I noticed:

1. If you whip or happen to be whipping when you pick up the whip-upgrade, it seems you whip through a vortex that comes out on another part of the screen.
2. If you hold the whip-attack button when kneeling, you rapid fire.  It's a pretty awesome glitch, unless it's intended...then it's still awesome.
3. On the note of kneeling, it doesn't actually dodge projectiles...not sure if that's intended either...can't remember if the classics did that or not and I'm too lazy to pull them out.
4. On the note of projectiles, the sub-weapons don't seem to disappear...ever.  A few times I got stuck with one I didn't actually want because of that.  Maybe if they disappeared, or if the current one dropped behind you SotN style?
5. There's a thing that kills me at the top of one of the stairs on the first screen of the clock tower -- right after the first skeleton.  Don't know if that's intended or not...it could go really well with the "untimely death" thing, but it's an annoying surprise the first time!  If nothing else, it will teach you to be the guy! ;-)
6. Finally, yet one more thing that may have been intended but glitch or no, I actually kinda love that I can still be hurt by the crumbling skeletons!

Absolutely amazing though!  Now to just survive all the way through the clock tower! ;-P
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 07, 2013, 02:52:38 PM
Thanks man!  Im glad you dug it!  A few of those were intended, the rest were just overlooked or never found lol.  The blood skeletons actually was intended, wanted to throw a few surprises at you guys :) As for the subweapons, i hear you, for whatever reason that is one tough code to crack, but i'll get it straightened out before release :)  And the kneeling is another thing that i've had a hard time figuring out, but like the other, it'll get fixed very soon.  I've also made a trailer for the game and just uploaded it on YouTube, here's the link:

Make sure to sub as well!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on December 07, 2013, 02:59:18 PM
Warmachine's Castlevania Chronicles Dracula's Curse Trailor (http://www.youtube.com/watch?v=oaLEetp5AO4#)

Here you go dude.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 07, 2013, 03:02:22 PM
Warmachine's Castlevania Chronicles Dracula's Curse Trailor (http://www.youtube.com/watch?v=oaLEetp5AO4#)

Here you go dude.
LMAO thanks dude, as you guys figured im horrible with embeding youtube vids haha
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: theANdROId on December 07, 2013, 07:05:07 PM
Finally got through the Clock Tower, and found just a few more little things...hopefully telling you is being helpful, not annoying. :-/

1. Stairs were a little weird in the tower...upon reaching the top of them I sometimes just fell back down.  I was pushing "up" though...didn't happen if I was pushing "left" or "right"
2. Traversing gears was awkward, especially the two that go together.  I got smashed into the center of them, then kinda slowly floated up (unable to jump or move, but I could attack) until I was on top of them.  This happened a few times.
3. Little hearts seemed to have a mind of their own in the tower...floating around in weird patterns before landing.  Maybe intentional though?
4. On a similar note and what I assume was intentional...the medusas flying around in unusual patterns...AWESOME!!!
5. When using the stopwatch to freeze medusas, I found that the moment it wore off the screen was filled with tons of them all of a sudden.


I'm sure some of the coding is really killer...I'd offer to help but I don't know a thing. :-S  Good luck though!  It's awesome so far, so keep up the great work!!  I'm really excited to see the finished product someday!  (and if I'm not actually being helpful, just let me know and I'll hush.)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Mikepjr on December 08, 2013, 03:08:46 AM
I envy you for being able to put this together man.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on December 08, 2013, 11:26:53 AM
I also gave this new demo a run-through and while most of the new issues have already been mentioned I'll throw in one more people might have missed. When Trevor stops moving he slides for several pixels. This is a bad thing if you're trying to navigate single or two block platforms. It's what cost my life in the clock tower stage. Unlike Mega Man's 1 & 2, Trevor isn't supposed to slide, he should be stopping on a dime like in all the Castlevania games. Was it intentional for the challenge?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 08, 2013, 06:00:00 PM
thanks for all the input guys! as always its greatly appreciated and i think its awesome you guys took the time to play the guts out of it :) all the bugs have been added to my "fix list" lol and will be ironed out :) As for your comment X, i coded the player to gradually decelerate but you are right, i can see this being a deal breaker for the gameplay so consider it done! also, when i scrap that do you guys like or dislike the acceleration when you start to walk? if not i can eliminate this as well.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on December 08, 2013, 07:49:56 PM
As per the standard Classicvania rule all characters should walk at a constant speed, except when on a slippery platform.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Intersection on December 09, 2013, 04:45:08 AM
All right. Here are the results of my first playtesting session. I'm omitting what's already been said.
- Hitting Tab in the first room of the first stage transports you to the clockwork stage.
- Trevor still vibrates against walls.
- Trevor can't throw his axe while crouching.
- Trevor can fall off of the stage select platform. Freeze.
- Dying at the same time the boss dies still glitches the game (Trevor revives, stands, and can't be controlled. Freeze.)
- You can hit monsters through a platform while you jump. (happened at the beginning of 2nd clockwork area)
- The stopwatch clock animation hides certain blocks. I'd suggest putting it in the background.
- Gear jumping is too uneven. I've died too many times because of Trevor's choppy movements or the jump button's failing to work in certain places.
- Allow post-game over respawns at the beginning of the stage, not at the beginning of the game. Make passwords actually work (or am I not understanding something)?
- You can fall off the invisible outer edges of the screen. Not recommendable.

The more trivial ones:
- Hitting the bone tower in the first stage with the very tip of your whip doesn't seem to do any damage.
- Jumping straight up while keeping the jump button pressed displays a split-second "standing" frame at the very top of the jump.
- Hitting a different directional button while whipping changes the whipping direction mid-animation.
- You can hit the skeleton's death animation, and it can damage you (although it doesn't seem to in the clockwork stage?)
- The pendulum jumps are great, but you're 'redirected' too abruptly to the center of the pendulum. Make it feel more like the moving platform the original had.
- Candle-dropped items never disappear.

The aesthetic comments:
- Music much improved. You should release a soundtrack.  ;D
For the title screen, though, I preferred the guitar version. You can hear the MIDI-ness of the current string version, and it's a bit underwhelming.
- Great opening, good music. But why MoF Trevor? Doesn't fit with the game. It may just be me, but I'd suggest original DC Trevor or at least CoD's Kojima Trevor...
- The second stages might need some extra ornamentation, especially the woods stage. It's slightly bland as it is. You might also try to reproduce the background effect the original had. Great owl mechanic, by the way.

I might update this once I'll have stopped losing all of my lives in the gear jumping sections. Try to get them more polished.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on December 09, 2013, 09:44:28 AM
There is going to be a OST. I designed the art for the album. Check page 3 of this thread... ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on December 09, 2013, 10:02:34 AM
Quote
- Great opening, good music. But why MoF Trevor? Doesn't fit with the game. It may just be me, but I'd suggest original DC Trevor or at least CoD's Kojima Trevor...

Well it's only my opinion but I wouldn't use Kojima's CoD Trevor. That's just not the Trevor Belmont of CV III that we're used to. What you might want is...This guy!\/\/\/

http://th06.deviantart.net/fs70/PRE/i/2012/026/2/8/trevor_belmont_by_spidermanfan2099-d4npose.jpg (http://th06.deviantart.net/fs70/PRE/i/2012/026/2/8/trevor_belmont_by_spidermanfan2099-d4npose.jpg)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Intersection on December 09, 2013, 02:14:31 PM
There is going to be a OST. I designed the art for the album. Check page 3 of this thread... ;D
Glad that's covered. By the way, Do you take preorders?  ;D

Here's also some insight on the cover design (if you still care for it): I'm not the greatest fan of the horror-styled font used for the tracklist. It gives off too much of a generic bloody-horror film feel -- I don't know if that was what you were going for, but it doesn't fit Castlevania as well as a more 'dignified' font could.
The rest of the art looks great, though.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fth06.deviantart.net%2Ffs70%2FPRE%2Fi%2F2012%2F026%2F2%2F8%2Ftrevor_belmont_by_spidermanfan2099-d4npose.jpg&hash=cf378250d7ae77d669704e5f8033c725)
Exactly.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Rugal on December 10, 2013, 06:10:44 AM
Wahaha Grant throws an anchor at you?

That's awesome.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 10, 2013, 06:43:36 PM
Hey fellas, thanks for ALL the input as usual!  8) Some very good finds!  To note the easier parts first haha, the OST will not be charged  :P I am remixing the entire OST with the new style which i agree brings much more of the traditional CV flavor to the table with more of my metal mix as well so it's so far panning out EXTREMELY well!  I had to take a few days break from the game and start working on my band's CD as well so now its back to business :) 

Intersection, theANDROID,X,Vlad - Thank you guys for testing the game out hard and finding all the issues with it!  Most, if not all of these issues have since been fixed, also, Vlad, i got the idle stance ready that you suggested as well (finally! lol) and just a little bit ago i was able to set up the 8 directional whipping, with new animations(not just the standing whip, actually using the jumping whip animations now :) ) so now you have the downwards diagonal and straight down whipping while jumping/falling.  Also, in regards to the idle stance for half a second while jumping, fixed!  With all your input i've been able to isolate all the major issues and get them worked out, now im working on the remaining problems now and we'll be in good shape!  In the meantime, while you guys were testing out the demo i started incorporating the refreshed coding into the other stages along with the candles, subweapons etc and im up to the sunken city now so things are moving rather quickly.  I know reading that you would think "Why not have all that shit ready to begin with??" lol it was much easier for me to set up the stages and enemies first so i could go back and fine tune everything and just drop in the new stuff where its needed.  As it is now, all of the original tracks with the exceptions of the main boss theme, inner halls and boss theme for aquarius/castle keep are completely ready, and im adding several new tracks as well.  When i have the game completed, there will be various hidden "extra" levels and will effect the ending depending on what is found along the way, so as it stands the game will have 2 endings, the standard ending that we are used to and an all new custom ending  8)  Not dropping any spoilers, but picture the progression of this new ending to be achieved in the same vein as RoB, how you had the ghost of shaft from finding all the maidens.  It wont just be a cheezy different ending sequence, but an extension of the game in general (dont expect anything nearly as big as an inverted castle or anything haha)  You guys will love it  ;D  As for the album art, guys, that Trevor pic you found.......AWESOME!!!!! i LOVE that!  I'll have to get at the artist and see if they would be cool with me using it for the OST art.  Also, my sis is a WICKED artist as well and has opted to hook me up with material for the game.  I may see if she would be down for maybe some dialogue pics for the characters or possibly a game cover in the vein of the old school painting style CV covers.  Again, thank you all for all your testing and input and i'll give you guys an update as soon as i have one ready to roll :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on December 10, 2013, 11:11:39 PM
Quote
When i have the game completed, there will be various hidden "extra" levels and will effect the ending depending on what is found along the way, so as it stands the game will have 2 endings, the standard ending that we are used to and an all new custom ending  8)

I'm not sure if you're aware of this fact but the CV 3 had 4 endings depending on who was with you.

Ending 1-Trevor+Alucard

Ending 2-Trevor+Sypha

Ending 3-Trevor+Grant

Ending 4_Trevor

So I'm curious as to what these new endings the new stages will bring about.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 11, 2013, 04:12:16 AM
Oh i know dude lol, but since in my version you will have all 4 characters at once it'll be like the original, but my new one is not just the cut scene, you will actually play a bit more. Think Richter after getting the glasses, if you fight him without, game over. If you fight him wearing them you get the inverted castle. Same concept ;-)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on December 11, 2013, 10:34:43 AM
Quote
Oh i know dude lol, but since in my version you will have all 4 characters at once it'll be like the original

Ah okay. I see your point now.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on December 11, 2013, 04:48:43 PM
Wahaha Grant throws an anchor at you?

That's awesome.

I try..rofl
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 29, 2013, 04:44:27 PM
What's up fellas?  Just wanted to let you guys know that the project is still alive and very, VERY well.  I decided to give the stages a background layer (player and enemy ground) an update to reflect the style of the level, instead of the blocks that i had on there originally and they are turning out much MUCH better.  I am currently up to the Tower of Terror with only 2 more screens to fine tune, then i'll be hitting the cliffside entrance.  I'll be updating my previous levels as well while waiting on Kaonstantine to do his thing with the Grant and Sypha sprites, if all is well i am hoping to have the full game released by the end of January, beginning of February.  Things that have been fixed that are worth mentioning lol are the fall/idle bug, its fixed along with adding the full 8 directional whipping now works when jumping.  Hopefully i'll be able to upload a video in the next few days to show you guys how things are turning out  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on December 30, 2013, 12:29:17 PM
That's great news dude! Can't wait.  :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on January 06, 2014, 02:54:04 PM
Well, i've been very busy, so Grant sprites are taking time to being made -sorry, BMC  :P-

Almost finish running sprite. Detail in clothes still not completed. I still need to add 1 or 2 frames, you can notice an abrupt change in the motion at the end, but this is 95% how it's going to look.

Maybe speed is too fast, idk, but that's a thing BMC can control in his game.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on January 06, 2014, 09:04:15 PM
I think Grant looks great. Gone are the pink red pants and bandana. Even as a kid, I taught he looked a little fruity for a pirate (was he a pirate?) :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on January 06, 2014, 10:14:02 PM
Now that looks really good! The only thing I'd recommend is adding some more animations in the way his upper body moves. right now it's seems to skip in some spots (like when Grant is bringing his arm back it seems to jump from the near-front of him all the way to behind him). By putting in say two or three more animations it should smoothen it out.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on January 07, 2014, 06:56:35 PM
Well, i've been very busy, so Grant sprites are taking time to being made -sorry, BMC  :P-

Almost finish running sprite. Detail in clothes still not completed. I still need to add 1 or 2 frames, you can notice an abrupt change in the motion at the end, but this is 95% how it's going to look.

Maybe speed is too fast, idk, but that's a thing BMC can control in his game.
Yep, new colors look waaay better. Like the way he is creeping around there.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 16, 2014, 03:04:26 PM
Kaonstantine that looks wicked dude!  Great work as usual!  And yeah dude dont sweat the schedule, i've been beyond swamped these last few weeks as well so i feel you there dude!  And don't worry about the speeds man, like you mentioned i can adjust that as needed so no biggie  8)  Sorry for the long delay fellas, as i said i've had a ton of shit hit me all at once, i've been dealin with a lawsuit.....yeah.....and on top of that my state's water supply has been completely jacked since last thursday and its JUST getting cleaned out and OK to use legitimately today....yeah fun stuff lol.  But on a positive note, i have to fine tune the boss fight on the cliffside entrance and that will put me cleaning up the main halls.  So as it stands i have only 3 stages left and the game will be completed, and when Kaonstantine wraps everything up i'll just need to add and code his sprites, code them for enemies, subweapons,bosses etc and the game will be completed!  Once it's done, i'll be sending the finished game to a few guys for some hard core beta testing and fine tuning anything that is found.  Also, the OST is nearly completed, as it stands now i have 28 tracks.  I'll have an update for you guys ASAP.  Also, when the game is completed, I will make a quick stage by stage run down like i have in my previous vids to showcase all the levels  8)  in the meantime, when the game is being beta tested i will release the OST to tide you guys over until the game is completely ready for launch as well  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 19, 2014, 01:40:31 PM
Hey guys, it's been a bit since i've uploaded a new vid and since i got a break and some internet at my folks place haha, its time for an update  ;D

War Machine's Castlevania Chronicles - Dracula's Curse Stage 8 Walkthrough (http://www.youtube.com/watch?v=f4DiMJwPCQc#)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 19, 2014, 01:54:04 PM
Hey guys, it's been a bit since i've uploaded a new vid and since i got a break and some internet at my folks place haha, its time for an update  ;D

https://www.youtube.com/watch?v=f4DiMJwPCQc (http://www.youtube.com/watch?v=f4DiMJwPCQc)
sorry dudes, double post :(
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on January 23, 2014, 07:08:54 PM
Well I have to say I'm satisfied with the grant running sprite. Feel like I'm geting better at creating walk/run cycles. the other images, well, please don't be harsh. I just created them for fun. I'm trying to figure out the jumping motion. There are several possibilities...


Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on January 24, 2014, 09:41:24 AM
War Machine's Castlevania Chronicles - Dracula's Curse Stage 8 Walkthrough (http://www.youtube.com/watch?v=f4DiMJwPCQc#)

Here you go again dude..lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on January 24, 2014, 10:11:02 AM
Excellent kaonstantine! Grant's walking animations are looking real good now that he's got some more frames in there. Keep going!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 25, 2014, 08:39:05 PM
Another great job by Kaonstantine!  You sir, are the man!!!  ;D I can't thank you enough for your help with this man, i've said it a million times before and i will again, if it wasn't for your help i wouldn't be able to complete this game  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 28, 2014, 04:43:05 PM
Hey folks :) im nearly done! ive got a few more frames on the keep to get patched up then ill be going back on the first couple of stages and adding some new background elements. i found some new tweaks in my program to make some 3D style backgrounds and effects to make the game look even more polished :) its been tough for sure trying to keep you all updated, i havent had internet at my home in 2 years, all i have is my android for it lol.  i know this has really limited me from being able to provide you guys (and gals :)  ) with videos showing off progress and my personal flavoring to the game and that really sucks :( im making this game for us fans, and i apologize again for not being able to give you all the scoop on the majority of the game, but i will say im positive you all will be more than happy with the outcome :) i promise after i finish polishing everything up to make several videos of almost all the stages (i dont want to give too much away ;)  ) to get you guys up to speed.  Darkman has offered to hook me up by uploading my vids on here when they are done and Darkman, im extremely greatful and look forward to jumping back on Vamprotector when i get this wrapped up!  I also cant thank everyone on the forum enough for your continued support and enthusiasm and i ask you to be patient with me lol, itll be worth it in the end! - BMC_War Machine
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on January 28, 2014, 10:27:42 PM
We should be thanking you champ! Keep it up! 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 29, 2014, 05:13:35 AM
Thank you man! i appreciate it and definitely will! :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on January 29, 2014, 01:47:40 PM
Hey folks :) im nearly done! ive got a few more frames on the keep to get patched up then ill be going back on the first couple of stages and adding some new background elements. i found some new tweaks in my program to make some 3D style backgrounds and effects to make the game look even more polished :) its been tough for sure trying to keep you all updated, i havent had internet at my home in 2 years, all i have is my android for it lol.  i know this has really limited me from being able to provide you guys (and gals :)  ) with videos showing off progress and my personal flavoring to the game and that really sucks :( im making this game for us fans, and i apologize again for not being able to give you all the scoop on the majority of the game, but i will say im positive you all will be more than happy with the outcome :) i promise after i finish polishing everything up to make several videos of almost all the stages (i dont want to give too much away ;)  ) to get you guys up to speed.  Darkman has offered to hook me up by uploading my vids on here when they are done and Darkman, im extremely greatful and look forward to jumping back on Vamprotector when i get this wrapped up!  I also cant thank everyone on the forum enough for your continued support and enthusiasm and i ask you to be patient with me lol, itll be worth it in the end! - BMC_War Machine

No sweat dude. We are in it for the long haul. I wish I had the time to post more vids of Vamprotector on the forum because I have made strides in the game and polishing the demo level up as we speak. It is what it is. Hopefully, I can get back to being a regular member of the forum in the future when my schedule clears up.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on February 10, 2014, 03:37:27 PM
Castlevania Chronicle's: Dracula's Curse Cliffside Entrance beta 1 3 14 (http://www.youtube.com/watch?v=FxjBu05bijc#)
Castlevania Chronicles: Draculs' Curse clockwork of untimely death (http://www.youtube.com/watch?v=vini65nWwy0#)
Castlevania Chronicles: Dracula's Curse Mad Forest (http://www.youtube.com/watch?v=EbaWCYO5pVI#)



New updates by BMC Warmachine!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on February 10, 2014, 05:43:48 PM
Nice vids! Looks like the game's really coming along  :)

Although I've noticed that the ghosts in the Mad Forest stage are a bit too fast. As for the clock tower, The really large gears that you need to traverse in order to cross chasms are also a bit too small. I would recommend using the large gears featured in SCV4. Also I think the pendulums are also on the small side as well. You could extend the room a bit and increase their size to help bring them up to what we've experienced when playing through the clock tower stage in the original CV3. Those pendulums were huge  :o
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on February 15, 2014, 03:51:14 PM
Thanks for the input as always X  ;D Yeah since i've recorded those vids i was able to rip the pendulums from Dawn of Sorrow so those are MUCH bigger, at least at a more accurate scale that we all expect for this game so i'll take care of that no problem, as for the ghosts, that's another old bug that i've since been able to fix so that's been taken care of as well  :) Right now, i've finished touching up the main player background on the ghost ship and have manage to make some 3D waves as well, now i'll just be touching up the main background now with other sprites i've ripped, mainly from OoE.  I really took some time out to play through the ds vanias and rip those because you never see much of them on sprite sites and there are a TON of really nice background elements that can be used from there so when i get done with the game i'll definitely be contributing to spriters resource lol.  Once this is finished i'll be working on Alucard's Cave and all that will be left will be setting up passwords for each stage and the path selection along with needing to remix Terror Tower's track and when the custom sprites are ready to roll the game will be as well!! It's coming guys, im JUST about done  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on February 22, 2014, 06:02:47 AM
Castlevania Chronicles:Dracula's Curse Ghost Ship Beta with Sypha 2 20 14 (http://www.youtube.com/watch?v=M5MQXHA9Hl0#)

More gameplay from BMC Warmachine!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on February 24, 2014, 01:59:16 PM
Hey dudes! Great work as always. Yeah floating down the stairs is pretty cool. She's a witch, so why not. But the only little thing I find weird looking is the walking animation. I think it actually looked better in the nes version. This looks very stiff, only the feet are moving. That's my two cents. I understand you guys are putting a lot of work into this, and can't satisfy everybody's opinion. If you guys like it, great, it's just what I think. Trevor looks perfect tough. Keep up the good work fellas! Cheers.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on February 24, 2014, 03:17:45 PM
Hey dudes! Great work as always. Yeah floating down the stairs is pretty cool. She's a witch, so why not. But the only little thing I find weird looking is the walking animation. I think it actually looked better in the nes version. This looks very stiff, only the feet are moving. That's my two cents. I understand you guys are putting a lot of work into this, and can't satisfy everybody's opinion. If you guys like it, great, it's just what I think. Trevor looks perfect tough. Keep up the good work fellas! Cheers.

Not to talk for Warmachine, but I also mentioned that about the walking as well. I suggested just removing it completely and just having her float.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on February 24, 2014, 05:43:34 PM
I kinda agree about Sypha's movements too. They're too stiff-looking. Not natural enough. And I think that just having her float around (no offence) is a cheap way of putting her into the game. She is a witch but that doesn't mean she'll float around like a ghost. She's still human and should move around like one too. But otherwise great work.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on February 24, 2014, 07:55:01 PM
Darkman, as always, thanks for keeping all of our buds on here updated with my new vids  ;D Thanks Sabin and X.  Brother X, i'll agree to disagree lol.  Of course as always, no offense taken X  ;D I scrapped her walking sprites, those came from the castlevania fighter floating around a while back.  I can't really remember where i found that sheet TBH haha.  All other animations look pretty solid for her though i think.  As for her floating on the stairs, im with Sabin, yeah she's human but she's a witch and thought it was a cool touch but if Kaonstantine is able to whip something up for me then i'll most definitely use it in its place.  Im using it now in the case that he may not be able to get it to me.  Kaonstantine has really provided me with a LOT of great work and he's a very busy guy as well, he's working on his own project so i can't expect him to be able to drop what he's doing to be able to hook me up, but he is working on grant however and he is looking UBER gnarly!  I can't wait for you guys to see him!  At the moment, i've found a nice little trick in my programming to speed things up drastically, enough so that i was only at Alucard's Cave 2 last night and im starting to add my updated code to the Main halls :) needless to say its FLYING now and that's great, im anxious for you guys to really rip this thing to pieces!  Im still on the fence about adding new stages as this has been very tedious as is, so that's still up in the air but one thing (thanks to input from Darkman) i plan on attempting is creating a prologue set for grant, sypha and alucard.  It will tell how they end up the way they do when Trevor encounters them, so those stages at the very least will be completely custom (dont worry, the story wont go David Cox on you guys, not that that would be a necessarily bad thing :) ) All in all im very pleased with how everything is turning out and im very excited for you guys to try it out!  Thanks for keeping the support and positivity alive, you guys wont be disappointed with the end result  8) Now, its time for me to get back at it, hopefully at this pace i'll be getting things wrapped up in the next day or two, although right now, several heinekens later i may end up adding goku or something instead of grant by mistake.....LMAO!  So back to work i go  ;D As always, check back for updates, and make sure you do in the next few days, i should have some more material ready for you all to check out  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on February 24, 2014, 08:32:51 PM
Quote
(dont worry, the story wont go David Cox on you guys, not that that would be a necessarily bad thing :) )

*chuckle* Don't go IGA on us either. CoD wasn't a good sequel for CV III. Traditional CV III is the best way to go  :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on February 24, 2014, 08:37:18 PM
LMAO! No worries man, it's going to be original as it can get, just like the first official chronicles game with some added goodness to separate the 2 other than upgraded graphics/ost  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on February 25, 2014, 12:33:18 AM
A prologue set for Trevor's companions?! That's a great idea, sounds terrific.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on February 25, 2014, 08:13:26 AM
i think Sypha just need more animation in her arms, and will be fine. this current animation is a bit robotic.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: machetespeghetti on February 26, 2014, 06:38:04 PM
This project is still on! Finally a hack that wasn't discontinued (Coughs) Cadence of agony.
So I could put this game on a disc and play it on my ps1 when it's finished?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on February 26, 2014, 08:17:35 PM
This game is for PC, so unless you can somehow hack your PS1 to run Windows, I don't think you'll be able to do that.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on February 27, 2014, 04:08:04 AM
This project is still on! Finally a hack that wasn't discontinued (Coughs) Cadence of agony.
So I could put this game on a disc and play it on my ps1 when it's finished?
It's not a "hack, the engine is built from the ground up with MMF2.

This game is for PC, so unless you can somehow hack your PS1 to run Windows, I don't think you'll be able to do that.

It is possible to run this on a PS1, but you would have to install Linux on it , an installed screen browser and also have a modded PS1 via softmod or chipped. Lots of resources on that on the net.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: machetespeghetti on February 27, 2014, 06:56:12 AM
Sorry I didn't know it was for pc I thought it was ps1 since it says "Castlevania Chronicles - Dracula's curse" I thought It was a hack of Chronicles. Still can't wait to play it pc or not.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on February 27, 2014, 10:14:24 AM
Lol nah man mines nit a hack, like darkman said, ive built this from the bottom up. As for the ps thing no dice there either. There is a way to set it up for xbox live but since i dont own any rights its just for pc now. Thanks for the interest!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: machetespeghetti on February 27, 2014, 11:37:18 AM
Thanks, Can't wait to play I'm gonna whip dracula so hard that it hits the back of his face! :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on February 27, 2014, 02:03:52 PM
Thanks, Can't wait to play I'm gonna whip dracula so hard that it hits the back of his face! :)
:Phahahaha thanks man!  Well dont expect it to be THAT easy  ;D The vids look simple because i havent added everything 100% yet.  Trust me, it'll be a challenge!  Once i wrap everything up i'll be going back and adding more/new enemies and bosses to toughen it up.  In the meantime, give me a few minutes, i've got a new tune for you guys as well :) (Although i meant to post it last month  :rollseyes:) lol


Edit:  Here's the track link:
https://www.dropbox.com/s/t1hsbq8m114x7sb/Rights%20of%20Passage%20-%20Simon%27s%20Theme.mp3 (https://www.dropbox.com/s/t1hsbq8m114x7sb/Rights%20of%20Passage%20-%20Simon%27s%20Theme.mp3)

It's called Rights of Passage - Simon's Theme

Its going on the cliffside entrance and its a blend of the good points of Simon's Theme from Bloodlines and all of Simon's Theme from SCV4.  Hope you guys enjoy!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on March 05, 2014, 04:42:27 AM
Castlevania Chronicles; Dracula's Curse :Stage 8 Main Halls (http://www.youtube.com/watch?v=llVkf7JIvmE#)

More solid play from BMC_Warmachine!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: machetespeghetti on March 05, 2014, 06:58:02 AM
 :) WoW Beautiful just 1 suggestion trevor is a little slow on the stairs could you speed him up just a tad. Other than that I CAN'T WAIT TO PLAY THIS REMAKE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on March 05, 2014, 09:04:12 AM
Really awesome level design. Im impressed with the Extra stuff not seem in the original game. congratulations!! :D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: reiko26 on March 05, 2014, 10:08:42 AM
Looking really good man I'm impressed with your prgress BMC. keep. up the good word my dude
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Eärendil on March 10, 2014, 04:33:03 PM
Oh wow. I had been keeping track of the Super Castlevania 3 fan project and just noticed this. Equally impressive! Looking forward to both of these now more than the LOS2 DLC... :(
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on March 11, 2014, 09:06:49 PM
Hey guys, thanks for all the comments!  I'll be making a full vid soon (hopefully by this weekend) that will showcase the entire game (without the extra spoilers of course, the main halls was the only exception  ;) ).  I appreciate everyone's feedback, you guys are awesome and as i've said many times before, that continued input and encouragement will only help improve the game to give you all the best possible outcome (at least that i can attain anyways haha).  And reiko, thanks man, that means a lot for you to come over and comment  8) Im just as eager to try the work you and Las and the rest of the crew have put in to the game as well, it's really cool that we have 2 different flavors of a much, MUCH overlooked game!  Makes it that much cooler in my opinion, it will keep people interested and eager to playthrough both!  I had to take a break from the coding today and i made a new (well, it was an old track that got a SERIOUS facelift) track for the other game i was on before starting this one, Vamprotector.  Im eager to get back in to getting that knocked out with Darkman as soon as this one is done.  I've just got that Richter's got a rifle itch that i need to scratch hahaha.  As for now, i'm adding 2 more bosses (one is nearly complete) because just like reiko mentioned in their thread, it gets a little stale fighting the Demon Parade 3 times, that's only happening once and the bosses that are taking their places are no push overs and they fit the stages much better.  As soon as they are ready, i have a few more coats of polish to lay on the game and then i'll be making the quick run through vid of the game.  Make sure to check back as always  ;D BMC
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: machetespeghetti on March 12, 2014, 01:47:39 PM
Its almost here  :) Yes, Yes!
Title: Castlevania Chronicles: Dracula's Curse Preview Vid!
Post by: darkmanx_429 on March 21, 2014, 07:25:57 PM
Surprise from Warmachine and it looks fantastic!

Video - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting (http://tinypic.com/r/59v80y/8)

Youtube link (For Extended 19:00 Version): https://www.youtube.com/watch?v=dmX5T9Bb2zU&list=UUg_HoQlKG_1DMhX1dufepOg (https://www.youtube.com/watch?v=dmX5T9Bb2zU&list=UUg_HoQlKG_1DMhX1dufepOg)

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Dog Unlimited on March 21, 2014, 09:06:52 PM
Genial video, un juego extraordinario han desarrollado
----------------------------------------------------
Great video, have developed an extraordinary game
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on March 21, 2014, 09:56:21 PM
Thanks Dog Unlimited! I really appreciate it man  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on March 21, 2014, 11:01:55 PM
Looks Fantastic dudes! Quick question: whose purple cape is that during the prayer?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on March 22, 2014, 09:15:37 AM
Thanks man! Eh thats just a prop dude lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: theANdROId on March 22, 2014, 10:00:34 AM
Looks AMAZING! :-D  Can't wait!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on March 22, 2014, 10:43:04 AM
Thanks  android! 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on March 24, 2014, 08:52:54 PM
Just a quick update:
Things are looking FANTASTIC!!! Im going through now fine tuning everything and kaonstantine is cranking out custom sprites like mad that look amazing as usual  ;D I really dont want to jinx anything but with tue way things are going now the game should be ready very VERY soon, as in the next few weeks and it will he ready for full beta testing. Also, as I was going through the stages (im up to the haunted ship now) ive had some new enemy ideas so for example the owl section of the mad forest now has the treant from DoS and treem from chronicles :) make sure to check back daily for more updates.  When my man kaonstantine has sypha and grant completely ready to roll ill make a new vid showing off their gameplay once I have it coded (which once I have everything will only take a day or two, I will NOT rest until they are playable haha).  I want to take this as a great opportunity to again thank kaonstantine.  Without him I wouldnt be able to complete this as well as my fellow dungeon dwellers; your help and suggestions will only make sure this will be a benchmark for castlevania fan games and hopefully show what us fans can muster up -

Cheers to everyone here!!!!! 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on March 30, 2014, 02:14:01 PM
https://www.youtube.com/watch?v=wsSRcdDO4mQ&feature=youtu.be (http://www.youtube.com/watch?v=wsSRcdDO4mQ#ws)
Orphic Viper Boss Test by Warmachine!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on March 30, 2014, 04:30:19 PM
Thanks Darkman!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Think Tank on March 30, 2014, 10:48:13 PM
This looks great. Can't wait to play it!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: zangetsu468 on March 31, 2014, 07:00:40 AM
..shut up and TAKE my money!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on March 31, 2014, 03:47:45 PM
Hahahaha thanks fellas :D its great to hear good feedback from real fans 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 01, 2014, 12:09:13 PM
Quick update peeps  ;D I fine tuned the catacombs boss and that only leaves the courtyard and cliffside entrance to be polished  8)then ill be making the custom intro stages for all the extra characters and itll be a done deal  ;Dhome stretch, HOME STRETCH!!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 04, 2014, 08:16:15 AM
Hey fellas, quick update:
I added a new attack sequence to the creature boss for the catacombs and he is a pain in the ass to beat now lol.  I also completely wrapped up terror tower, that just leaves a few tweaks to fix on t he courtyard and even less on the cliffside entrance and all the main stages will be 100% ready! Ive also added the use of controllers or keyboard, both very easy to adapt and use. The contoller scheme is laid out just like cv4 do you guys should have no trouble getting used to it. Once I wrap these up ill be working on grant sypha and alucards prologue stages. As of now, kaonstantine has sypha completely made and a majority of grant as well. I cant wait for you guys to play this!!! Its getting VERY close to being completely finished  ;D also, ive fully implemented the passwords as well to add to the nostalgia  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on April 04, 2014, 10:30:26 AM
After reading this, I'm wondering if I'll have to type: «Help me» as name. Sounds like you beafed up the difficulty which is great. Can't wait!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on April 04, 2014, 10:45:04 AM
If the difficulty is too beefed-up then it's going to kill the fun-factor. You'll have to balance out rest of the game to correct this.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 04, 2014, 01:46:23 PM
Sabin -  thanks man. Yep, wouldnt be a remake in my eyes without having help me give you something  ;)

X - no worries man, the balance flows perfectly. Lets just say that haunted castle is still by far the hardesr cv ever lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 09, 2014, 09:46:28 PM
Its update time again  ;D I have recently upgraded my program and it has been a slow transition due to someold actions needing refreshed to get working right, but now im right back on track :) in the next week or two i will be sending out the game for full beta testing to a few volunteers, but theres always room for more on board, so if you are interested in beta testing please let me know and ill send you the game when its ready! The wait is nearly over dudes! I cant WAIT for you guys to see this!!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: theANdROId on April 10, 2014, 05:53:42 PM
I can't wait to see it!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Intersection on April 11, 2014, 03:53:45 AM
If the difficulty is too beefed-up then it's going to kill the fun-factor. You'll have to balance out rest of the game to correct this.
Nah, the difficulty is what drives the fun factor in the first place. Beef it up to your heart's content -- just include an easy mode for those who might complain.

Also, look no further if you need any more volunteers for beta testing.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on April 11, 2014, 09:38:33 AM
Quote
Nah, the difficulty is what drives the fun factor in the first place.

No it isn't. To you, yes from the sounds of it, but not to everybody. The difficulty is categorized in the 'Challenge' area of games, whereas 'Fun factor' is how much enjoyment you get out of playing said game. If there is no balance to any of the games' categories then everything falls apart. You don't want the game to be a cakewalk, but you don't want it to be near-unplayable either. It needs to be balanced out.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on April 11, 2014, 12:31:33 PM
Gentlemen, it´s better wait the whole thing be ready, to take your our conclusions. ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on April 11, 2014, 08:38:49 PM
I have to agree with Intersection. Games used to give us a real sense of accomplishment. Nowadays it's all about save points, respawning indefinitly and even auto-dumbing down the difficulty if you're dying too much. I remember beating Cv3 for the first time...wow the sweaty palms, the throat raw from cursing (this I'm not so sure since I was probably 8 or 9 but still, you get the point lol), the different last orb music telling me: you are the ultimate dracula slayer. I was the king of the world. I don't get that feeling anymore, or very rarely. I am of the old school, where I think it's nice to work for your ending. I understand though the need for the difficulty to be playable. Demon's soul or battletoads legendary difficulty is just no fun.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Rudolph LagnaGaisaer on April 12, 2014, 05:44:41 AM
@Sabin. Yes very good old times. i still remember the unforgiving ninja gaiden 2. one of the hardest games of NES.

@BMC_WarMachine. hey man what i need to be a volunteer on the Beta Testing ?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on April 12, 2014, 07:19:22 AM
I say do it like DMC where if you die too often or X amount of times within a given timeframe, then give the player an option for a Easy Mode. However, you can only go so far and you want see the real ending.

Or you could go even old school and make it so you don't get a easy mode option until you beat the game the first time.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 12, 2014, 03:17:19 PM
Hey fellas, let me first say thank you all for your involvement and input, as always its more than appreciated, a majority, if not, all the input and requests have or will be implemented  ;D with that, I also want to say that I agree 100% with everything you guys mentioned. Im old school too and I too get that feeling of accomplishment from doing the impossible lol, but I also realize that most dont agree with uber hard difficulty and ive definitely kept that in mind from the get go. When I mentioned beefing things up, it mainly pertains to additonal boss and enemy attacks and patterns. Im not dogging anyones work, any time a fan takes the reigns and makes a game purely for the love of the game is an amazing and dedicated work, but I do know that most projects I have seen have very simple and predictable patterns. My AI evolves around the players actions, so in a nutshell you'll never fight a boss the same way twice. Granted, there are some bosses are made to be simple and predictable so dont expect medusa or something to devour you haha. As for the beta testing requests, all ya gotta do is hit me up on here or via PM and youre in  8) As always, thank you all for your continued support and advice! It is on the home stretch now!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on April 13, 2014, 09:32:40 AM
Ha WarMachine, my excellent dude. You do whatever the hell you want to do. This is your game. I was merely expressing an opinion, not a request. You should do the things YOU want. Let the fans bicker among themselves. You don't have to accommodate anyone. We will play your game and love it no matter what. Medium difficulty or legendary :) Keep it up dude, all the best.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 13, 2014, 08:55:22 PM
Ha WarMachine, my excellent dude. You do whatever the hell you want to do. This is your game. I was merely expressing an opinion, not a request. You should do the things YOU want. Let the fans bicker among themselves. You don't have to accommodate anyone. We will play your game and love it no matter what. Medium difficulty or legendary :) Keep it up dude, all the best.
hahaha thanks SabinFigaro 8) it doesnt bother me a bit man, im glad that I get all the input that I get, all I can do is garuntee that thanks to all of us this will be a game that all cv fans can enjoy and play over and over again  ;D  thanks for your vote of confidence dude! As always its greatly appreciated!! Just a quick update, im refining the controls now and im up to the ghost ship now  ;D not jinxing myself, but lets just say its going fast....REALLY fast! Ill make sure to keep you guys updated with the latest. And Sabin, thanks again man!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 19, 2014, 08:16:06 AM
Sorry its been a couple of days guys, ive been trying to kick this sickness thats going around the house lol I still feel like hell but im going to do my best to deal with it and keep working on the game  8) the contorls are almost 100% ready, I will have it all finshed up in about the next half hour to 45 minutes. Kaonstantine is back at it again and has hooked me up with grants attack animation, do he'll only have a few things left until hes completed. Once I get the controls together ill be working on the 3 support characters intro stages. After that all is left is to code grant when hes done and the game will be going out to beta testers! ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 21, 2014, 02:36:24 PM
Hey guys, just letting you know the sickness didnt kill me lmao, and.....  ive got syphas prologue stage comoleted! There is a glitch on her death sequence so ill be tackling that next. Also, kaonstantine is almost complete with Grants sprites, just a few more left. So in the meantime, ill be working on Alucards prologue stage. The next few updates should play to the tune of "the game is being beta tested", its that close folks!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on April 21, 2014, 06:34:24 PM
Keep it going man, keep it going! *Thumbs up*  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 21, 2014, 06:46:55 PM
Keep it going man, keep it going! *Thumbs up*  8)
thanks brother X! You KNOW it man! Lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: julianbelmontxx1 on April 22, 2014, 07:59:06 PM
we will be able to have a support character like in the original, right?
 
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 22, 2014, 08:24:32 PM
we will be able to have a support character like in the original, right?
Hi julianbemontxx1, absolutely!  it wouldn't be a true CVIII remake without all the playable characters! 8) I am staying true to the original but just as much so i am customizing a lot of things along the way as well.  One thing worth noting is that unlike the original, you will be playing each stage one right after the other, this will allow you to have all the characters by the end of the game and also, you will be able to switch between characters as you like, no leaving anyone behind in this one!  I don't want to give to much away (for obvious reasons im sure most of you have figured out why.......) but let's just say it won't just be a breeze being able to use all characters all the time.  It wont be much longer before the game goes out for beta testing, im already at 12+ now and it will grow MUCH larger than that from me promoting this on a guitar forum i belong to, so make sure to check back as much as possible!  Last night i completed Sypha's Prologue and now im making the layout and setup of Alucard's Prologue.  Hopefully by the time i get it ready my bud Kaonstantine will be ready to roll with Grant and i can work on him.  Right now grant's going to take the most time because i haven't got to start coding anything on him yet, but it wont be a chore at all!  Make sure to check back as often as possible for the next updates!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: julianbelmontxx1 on April 22, 2014, 09:14:01 PM
then we won´t be able to select the road we want to take to arrive the castle?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 22, 2014, 09:24:50 PM
Nah, not with that setup.  Otherwise you will pass up a few of the characters along the way.  It was a really tough call to make, the main thing i was fighting with was if i would want the players to back track and select the alternate route, but i could see that getting really, REALLY boring and very quickly as well.  I just look at it as how would i like to see this game remade if i wasn't doing it ya know?  but trust me when i tell you, in going this route, i have made a very VERY special ending to the game that really makes the ending as climactic as the game itself is.  As much as i love the original, i really felt at the end that there should have been more to Dracula, i mean sure he has 3 forms but i remember being a kid screaming at the TV getting beaten by the cyclops until i found that sweetspot to keep from getting hit lol.  Then i get to Dracula and think, "really, that's it??"  I assure you that everyone is in for a real treat with how this unfolds, im not reinventing the wheel david cox style, but enough to really catch you off guard, just when you think that you know exactly whats coming next  ;D i wanted to do something that made people feel like i did the first time i played through SOTN with the holy glasses, i saw that reverse castle and was like HUWATDAFUK????? lol, it was so cool that a game i loved so much still had ways to surprise me.  I want to be able to give all us fans that same feeling again in my game also  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on April 23, 2014, 09:50:22 AM
Castlevania Chronicles: Dracula's Curse - Sypha Prologue (http://www.youtube.com/watch?v=czQXdKyOVJM#)

New gameplay preview by BMC_Warmachine!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Kale on April 23, 2014, 01:46:38 PM
Holy crap... Sypha looks... horrible. That swing... ugh. Looks like she's waving a magic wand.
Spell looks... pretty cool, but not very well angled. Too much upward and not enough in the other direction.

But that staff attack while kneeling down looks nice though.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 23, 2014, 05:24:37 PM
Holy crap...Sypha looks....like a custom Sypha that has been very creatively remade by someone that wasnt involved with the game when it started. She was made by a fan, not by a high paid, konami artist like yourseld.  Lets be real for a minute, thats pretty shitty to say man. I understand that people are going to love or hate this, that magical thing called an opinion. Im cool with that. But im not at all cool with someone coming on this thread and slamming hard work and dedication when I see none from people like you who like to bitch about it. Please, if you feel the need to enlighten someone with shitty responses, waste yours and everyone elses time someplace else.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on April 23, 2014, 05:36:51 PM
Holy crap...Sypha looks....like a custom Sypha that has been very creatively remade by someone that wasnt involved with the game when it started. She was made by a fan, not by a high paid, konami artist like yourseld.  Lets be real for a minute, thats pretty shitty to say man. I understand that people are going to love or hate this, that magical thing called an opinion. Im cool with that. But im not at all cool with someone coming on this thread and slamming hard work and dedication when I see none from people like you who like to bitch about it. Please, if you feel the need to enlighten someone with shitty responses, waste yours and everyone elses time someplace else.
What he said. Constructive criticism please...remember one bad apple could ruin it for everyone.

Don't forget Warmachine and other's (myself included) are doing fan-game's like this for free for everyone's enjoyment. It's not a easy task at all so unless you can prove to do something better or prove your are the superior artist or game designer watch the comments!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: theplottwist on April 23, 2014, 06:48:55 PM
Even though I agree with the general opinion of Warmachine and Darkman, there are some things though I'd like to point out; Note: I'm not the holder of true justice and avatar of righteousness. These are my two cents only.

What he said. Constructive criticism please...remember one bad apple could ruin it for everyone.

Agree in full. However we must always pay attention to one important thing: Interpretation. Sometimes, someone didn't mean to be a "dick", but we still see it that way. I'm not saying this was the case, though. But take a stroll on Deviant Art and you will see constructive criticism being treated as murder threats.

Don't forget Warmachine and other's (myself included) are doing fan-game's like this for free for everyone's enjoyment. It's not a easy task at all so unless you can prove to do something better or prove your are the superior artist or game designer watch the comments!

Two things:

-Making things for free means nothing when it comes to quality. Quality and the products "price" are two separate, very different things. When a work has bad quality, but it's free, it still has bad quality and anyone can point it out. Being free doesn't provide something with a criticism-proof armor.

-So, because one is not a designer or superior artist, one cannot give any opinion or make any criticism? This is not good nor correct. One can criticize as long as one has a comparative point and a good analytical mind. One's personal skill on the subject says nothing about his ability to criticize said subject.

That all said my opinion on Sypha:

It looks absolutelly fantastic. And that's the major problem for me. She looks like she has more frames for everything in comparison to Trevor, Alucard and the enemies. She looks *too* fluid.

Even though the work on her has been done with professional prowess, she stands a bit too much from the crowd.
But no way in hell I'd like to see this gorgeous sprite removed from the game.

About her movimentation, I liked it. Feels like Castlevania, as it should be.

Very good work guys!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: KaZudra on April 23, 2014, 07:15:49 PM
The only thing I dislike about Sypha is that "Ahhhhhh" at every cast, other than that Awesome work!

Also, try to cut down on the bombarding amounts of enemies, the first section seemed to have too many to keep up with.

Great work overall, look forward to seeing another videos
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jop on April 23, 2014, 10:25:06 PM
Wow nice works, the only thing i see weird its the part she goes up or down the stairs, its like something its broken, but its a opinion, if i can play this game it will not be a problem XD
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on April 23, 2014, 10:33:15 PM
Allow me to be more direct. Yo Kale, wtf is wrong with you? I suspect you to be a mastertroll. There is a way to voice your opinion without being a dick about it. And if you don't like Sypha, well boo-hoo, remember nobody is forcing your hand to play this game. You have a right to not like Sypha but you don't have to use that kinda language. These people are working overtime to bring us a game, that frankly, looks pretty damn professional. And guess what, they don't get paid for it. Oh and guess what, they don't need to be infuriated by douche comments like yours. So how about a nice cup of shut the fuck up for your next wise comment sir. Yo WarMachine, Sypha looks fuckin amazing dude. Keep up the nice work, and yeah, I for one, will love playing your game. Don't let these kinda douche comments piss you off, it's simply not worth it.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on April 24, 2014, 12:37:29 AM
About Sypha's standing attack animation, while I don't think it's completely "shitty", I think it can be improved by cutting a couple frames and upping the speed a bit, making it look less like a gentle swing and more like a smack with a bit of power behind it.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on April 24, 2014, 04:25:50 AM
Even though I agree with the general opinion of Warmachine and Darkman, there are some things though I'd like to point out; Note: I'm not the holder of true justice and avatar of righteousness. These are my two cents only.

Agree in full. However we must always pay attention to one important thing: Interpretation. Sometimes, someone didn't mean to be a "dick", but we still see it that way. I'm not saying this was the case, though. But take a stroll on Deviant Art and you will see constructive criticism being treated as murder threats.

Two things:

-Making things for free means nothing when it comes to quality. Quality and the products "price" are two separate, very different things. When a work has bad quality, but it's free, it still has bad quality and anyone can point it out. Being free doesn't provide something with a criticism-proof armor.

-So, because one is not a designer or superior artist, one cannot give any opinion or make any criticism? This is not good nor correct. One can criticize as long as one has a comparative point and a good analytical mind. One's personal skill on the subject says nothing about his ability to criticize said subject.

That all said my opinion on Sypha:

It looks absolutelly fantastic. And that's the major problem for me. She looks like she has more frames for everything in comparison to Trevor, Alucard and the enemies. She looks *too* fluid.

Even though the work on her has been done with professional prowess, she stands a bit too much from the crowd.
But no way in hell I'd like to see this gorgeous sprite removed from the game.

About her movimentation, I liked it. Feels like Castlevania, as it should be.

Very good work guys!

Well said. Don't take everything I wrote so literal, it all has to revolve around constructive criticism. I basically meant if you are going to make a comment like that, you damn sure better be able to back it up with some substance! And if you don't have any? Then guess what? To me your being a pr*ck for no reason!

And yes, I have worked with superior artists that are basically complete d*cks for no reason so I totally agree with you there.

 Hell, you want to see some real harsh critique's post some work on the Polycount forums..
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 24, 2014, 07:22:01 PM
Hey guys, thanks for the support  ;D it's good to know i got some homies on here that got my back!  As for the "true" constructive criticism you guys put out mainly on this page lol ( theplottwist, darkman, KaZiZ, Sabin, Jop, Vlad), as always i value and greatly appreciate your input.  Seems a lot of people here could learn a LOT from the type of input you guys give out to developers.  +1 rep for all you dudes no question  8) Sabin, thanks for the support as always dude, your words and passion slam harder than odin's nutsack as always haha, preach it brother!  KaZiZ, yeah man i feel ya on the heartattack sounds lol, didn't really stand out to me as much until i made the vid that was Sypha solo, that will get fixed no problem  ;) Jop, yeah dude, the stairs still need fine tuning.  Those are all the sprites Kaonstantine has hooked me up with thus far, just the ascending sprites, so to fill in the blank for now i just coded that for her descending for the time being.  It'll be straight before release  ;D Vlad, very VERY good point and simple idea!  The reason i went off about the troll post earlier is because Sypha's sprites were made from the ground up by Kaonstantine.  He doesn't deserve that type of negative BS.  He's by far one of the best spriters i have seen, period.  Yeah, Sypha has a TON of frames that make her extremely detailed, but i actually like that she stands out like she does.  It gives her that much more presence IMO.  But i agree 100% on the swing, i think if i try like you said it will give that swing more ass behind it.  As for the game progress fellas, the brakes are on until at least tomorrow night or Saturday, i've busted my ass at work and home these last few days, just got back from taking our kids to the circus and got a friend and family get together going on tomorrow or Saturday for my bday this Monday so im pretty booked till the weekend lol, BUT i did get started on Alucard's Prologue layout and it has the makings of being equally as nasty and different as Sypha's so make sure to check the thread and as always, thank you all so much for your dedication and continued support!!!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jop on April 24, 2014, 08:35:05 PM
Ohh so thats was, when i see sypha goes up i say wow its nice but when i see her goes down and see make the same moves i was thinking things like, why they make that? its a fine work and i know make sprites take a lot of time and i think its take more since this sprites are so awesome i hate make the walk or running animations but more the stairs animations so yeah i think its perfect and with more time it will be more good
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on April 24, 2014, 10:14:59 PM
It's all good WarMachine 8) We got your back Bro!  That Mofo had it coming, man do people like that piss me off.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Kale on April 25, 2014, 08:56:54 AM
Just saying it how it is. Wasn't impressed with things, so I gave my thoughts.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on April 25, 2014, 10:11:18 AM
And that's fine Kale but there are other ways of expressing your comments without getting offensive about it. This is a game that BMC_War Machine is working very hard on. If you want to comment about then go ahead, but in a way that is constructive and not destructive. Saying it how it is doesn't mean you can be a horse's @$$ about it. Think before you type, right?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 25, 2014, 01:19:23 PM
I would comment more but, what else needs to be said? I think all the true fans here made it perfectly clear  8) Sabin, thanks brother, good to know ya got me covered dude! Believe me, it burns me too, but not like it used to. All I have to do is think "yep, id bitch and moan too if I couldn't do it and wanted attention too" lmao, after all, what would castlevania be without a troll or two? Haha. X, couldn't have said it better myself bro, well put!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Kale on April 28, 2014, 05:31:07 PM
And that's fine Kale but there are other ways of expressing your comments without getting offensive about it. This is a game that BMC_War Machine is working very hard on. If you want to comment about then go ahead, but in a way that is constructive and not destructive. Saying it how it is doesn't mean you can be a horse's @$$ about it. Think before you type, right?

Eh... that's how I usually am though. Especially when it comes to animation. I'm kind of a stickler when it comes to that.

And my post actually pointed out, how I thought of it, without it just being "IT'S BAD!"
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on April 28, 2014, 06:05:50 PM
Quote
"IT'S BAD!"

This would have worked out a lot better, lol. It's straight to the point and is the least offensive

Quote
Especially when it comes to animation. I'm kind of a stickler when it comes to that.

So am I  ;)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Kale on April 28, 2014, 07:16:17 PM
... I have to disagree. Just saying it's bad, yields no reasoning. That, to me, would be trolling. Where as I actually pointed out why I thought so.

Oh well, whatever. Not much else to say on what's been posted.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: the_truth on April 29, 2014, 12:09:57 AM
... I have to disagree. Just saying it's bad, yields no reasoning. That, to me, would be trolling. Where as I actually pointed out why I thought so.

Oh well, whatever. Not much else to say on what's been posted.

I'm with you Kale; you gave plenty of details; some people just don't like the truth. Which is their problem.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on April 29, 2014, 10:57:22 AM
Wow....the truth is that bugs never show up alone. You his infant troll son?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on April 29, 2014, 12:53:03 PM
Thing is, Kale did not give the truth, he just said that the Sypha sprites were a pile 'o' shit, which they are not. He COULD have said the truth, with constructive criticism, but he didn't. He just bad-mouthed somebody's hard work without giving a good reason behind his disliking of the sprites. Kale provided no details for us to read and process.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: the_truth on April 29, 2014, 01:02:14 PM
Thing is, Kale did not give the truth, he just said that the Sypha sprites were a pile 'o' shit, which they are not. He COULD have said the truth, with constructive criticism, but he didn't. He just bad-mouthed somebody's hard work without giving a good reason behind his disliking of the sprites. Kale provided no details for us to read and process.

He never said they were shit.... he said they looked horrible. And I agree. The ones in Lasunder's remake look WAY better, but are sadly just edits.

And he gave a reason below; several in fact. He also complimented one animation.

Quote
Holy crap... Sypha looks... horrible. That swing... ugh. Looks like she's waving a magic wand.
Spell looks... pretty cool, but not very well angled. Too much upward and not enough in the other direction.

But that staff attack while kneeling down looks nice though.

 I on the other hand, will not waste my time giving details; ANYONE can see those sprites need more work. That's NOT to say that even making something like this one doesn't take a LOT of work; but the artist should be able to also view his work OBJECTIVELY and admit to himself that it does need some touching up, and seek the aforementioned help he needs. Vs. taking it personally when someone states the obvious.
 :)

Quote
Wow....the truth is that bugs never show up alone. You his infant troll son?

Nope, but if I was son, what would you do about it? Bore me to death?  :-*
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Dracula9 on April 29, 2014, 01:12:37 PM
True, but I don't entirely think he was as much of a big bad guy as he's being made out to be. Sure, he probably could've said that with a little more detail (and maybe a dash of tact, but that's a matter of opinion), but I see what he meant.

What (I gathered) Kale meant is that, by comparison to the rest of Sypha's animations, that overhead staff swing, though clearly meant as an homage of sorts to her original NES animation, looks very out-of-place with the extremely smooth and detailed remainder of them. It probably has a lot to do with the angle she swings it at, since the rest of her animations show her face and front, while this covers it and thusly sticks out a bit like a sore thumb. The abrupt stop of the swing back to her idle stance plays a part, too. I'd personally suggest working on it as it is, or perhaps trying other animations and angles (I could see swings like Alucard's swipe or just a horizontal sweep in front of her like the Owl Knight's/Royal/Final Guard's working well here), but ultimately it's your call. I won't tell you how to make your game. Just trying to bring a little bit of the heat off of Kale, since all he really did was post his opinion; albeit a little rough in wording.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 29, 2014, 01:55:13 PM
Remember that horse you have to kill on CV4, the one the first boss is on?  Ya know, the DEAD ONE?  Yeah, id say that points been reached

@ the_truth
I can repsect your input to this, but what I cant figure is how you can take kales first post and comment with it saying hes not going about it the wrong way. Nows time for opinion: his choice of words? Sucked. Thats what was "horrible" and I think now hes the one thinking "ugh" for that statement.  Heres the deal. Im cool with constructive criticism,  IMO that can only help make the game even better.  You and kale seem to be the only two not understanding why you get all this backlash.  Let me help you out.  A great example of stern, constructive criticism I have received can be seen in the beginning to middle of the thread from Vlad. He spoke honestly and never came off as insulting. Thats what constructive criticism is.  I honestly think kale understands now where he dropped the ball and hes dealing with it.. you, however seem to miss the point just like he did in his post. Look man, if you dig Las' s, thats great.  I think that ANY fan making a true work ofCV for the passion of it and the want to share with other fans should get kudos.  Do I have to do this? Shit no, but I love it and others do as well so shit yeah im gonna do it.  But dont come here being an ass about it and throwing las or anyone else's work here as well, positive or negative!  You want to do that? Then troll to the thread that has something to do with it...chances are they wont be as forgiving as what youve got here thus far.  So ill close with this, and pay attention now; CONSTRUCTIVE CRITICISM.   If youre not part of the solution then youre part of the problem.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on April 29, 2014, 03:32:18 PM
I have to agree with some points and then not so much for others. Anyways, I agree with Warmachine about beating a dead horse.

This is not directed a any particular person, but what is with noobs with only a handlful of comments trying to jump the bandwagon and start a flame war? Lets also lose the cap locks..

Look I will keep it simple, let's save comparison's of other people's projects until the end of both games. Then we can all drop constructive conclusions. Remember, this is a work in progress...
 
If you make a comment about something you don't like (and to Kale's credit he did mention some things in particular that could be fixed in the game)please list specific reason's why and suggestions as to what could be done to fix them.

If you haven't figured it out, the reason we are asking for constructive criticism and more importantly suggestions, is because these are all fixable issues. Some people really can't get over one aspect of animation and mention anything else that could be tweaked on the stage, really?

Finally, Warmachine has also been actively releasing Beta versions of certain stages which goes back to my first point I haven't seen many people that are trying to take sides actually post anything in that regard. I think a lot of the animation issues could be addressed in those beta's that have been released. It's ok to PM Warmachine and ask to be part of the testing process.

Let's get the thread back to improving the product, move off bashing Kale, move off the mentioning of other people's projects in this thread unless the creator is cool with that (I am sure Las would not appreciate someone coming on his project thread and talking about Warmachine's game), and let's just get back to everyone brainstorming how to make the project better for the release and providing solid ideas!


Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 29, 2014, 03:38:41 PM
This ^ so much this
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on April 29, 2014, 09:06:25 PM
I don't get why this is turning into a debate. You guys are draining a lot of energy from the main man. Jesus Christ, if you like the Sypha sprite, then great, if not, well offer a hand or at least temperate your goddamn mouths, cause you are coming off as trolls. Is the Sypha's sprite going to ruin your gaming experience? Is it gonna make you enjoy the game less? If yes, well choose Alucard or Grant or else, go Rambo-style with Trevor alone, but stop bitching. I mean, it's possible that Kale didn't use the right choice of words, but to perpetuate the bickering is pointless. My last post on the subject. How about some support for these guys? I'm sure WarMachine has better things to do than to defend his spriter.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Gunlord on April 29, 2014, 11:29:12 PM
Yeah, I'm with Darkman and SabinFigaro. *puts on mod hat* Now, I've known Kale for a while (we've both been here for quite some time) and he's not that bad; he can be blunt but he isn't malicious or ill-meaning. Maybe he could have extended his critique, but since he clarified he was just stating his thoughts, I don't think we need to spend any more time on the subject.

Now, back on topic. Judging from the video, things are progressing quite well! The controls and gameplay seem pretty smooth. I have some critiques about the sound, though. I'm not sure if it's just me or my speakers, but there seems to be some conflict between the music and the sound effects, whenever Sypha makes her attacking noises, the music seems to lower in volume for a second, which can be distracting if it happens a lot. Since it's just an early build, though, I suspect this problem will be corrected in the future? :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on April 30, 2014, 04:19:47 AM
I'll feel free to give my opinion how I like, WHEN I feel like it, thank you very much; I could care less if you think I'm an ass or if it doesn't fit you and your team's desired format, or if me comparing your game to other comparable fan ones bothers you. I am not breaking ANY forum rules here so if the truth hurts, maybe you should learn to deal with it, and approach your work more OBJECTIVELY, rather than you and your (and I use this word VERY loosely) "crew" getting so overly hurt over someone stating the obvious.

Oh and as for you being "forgiving"... lol let me point out that thus far I have actually been VERY nice, considering how many critiques I have of this thing. I could point out:

*the non matching parallax backgrounds (starting at 1:41)
*the lack of proper transparency and blend mode use on things like the flames sypha makes and explosions
*Sypha's awkward animation when walking down stairs
*the game having little to no particles and thus not being nearly as aesthetically pleasing
*the visually boring death animations on some things like the axe armor, that basically involved cutting the sprite into a handful of pieces and rotating them, then dropping them in a pile or the winged guard not going to pieces and just bursting into a single explosion
*the fact that your explosions & flames ripped from SOTN don't seem to have properly timed animations, along with the zombie's animation being messed up
*The three GLITCHES in the demo video; one involving a skeleton, one with the mountain background popping up when you jump, and the one that even kills sypha when she appears to get stuck on the stairs
*The choice of sound effect for the ice hitting the ground was not very good considering it is used as a sound for SHATTERING glass originally; and that there are literally THOUSANDS of other better sound you could have picked

But knowing you and your little "crew", instead of taking that as "constructive criticism" (or even better: FREE QA work), you would probably consider that me being an "ass"  and react in an overly sensitive, and completely irrational manner, akin to a pregnant roach who just had her egg sac stepped on. So by all means, you guys feel free to come back at me with some angry little rant, insulting me again; instead of going back and trying to fix some of these many and to me obvious issues. Because reading text from a bunch of strangers ragging on me all at once is sooooooo going to hurt my feelings.  :rollseyes:

Oh and BTW: I happen to be VERY well versed in GM 8.1, studio and Unity 4, and have been part of several projects in the past working as a coder,  doing QA/bug testing, and even doing things such as setting up animations and graphical effects. So yes, I know what I am talking about, and what is involved in making something like this. ;)

On a side note: did anyone else notice how Darkman says something isn't directed at someone; then blatantly posts something that could only apply to me? All the while accusing me of trying to start a flame war, while he himself ironically is the one doing so, since I didn't even say one word to him? Even going so far as to call me a N00b. SMH, seriously. At least have the stones to be a man, and come right at me; versus playing some passive aggressive BS game like a chump.

P.S. Sorry to the mods if some if this is inflammatory; but after reading the rubbish directed at me by several people, I was not about to sit here and just be silent. But I'm done here; these guys can feel free to post whatever about me, it doesn't change the truth of their situation in the least. No matter how deep in denial they want to be.

Um, actually I didn't mean anyone particular at all Truth and if I was talking directly to you I would post it to directly to you as I am doing now. If you think that what I wrote to you applies to you directly then you have proved my point exactly and you should reevaluate how you are coming across unless that is too much for your little ego.

You want to drop stats on being an expert at Unity, GM, and doing QA (which is not so big of a deal) well news flash, Warmchine and I are usingMMF2/Fusion 2.5.

You want to drop stats? I have a Bachelor of Science Degree in Video Game Art and Design. I worked in production with Triple A video game companies, my name is in the credits of some of the next gen titles that everyone plays now, I model in 3D as well as being a 2D artist, I can sculpt in 3D,  I am a master of at adobe products to include photoshop and illustrator, I work in UDK and UT3 blah blah blah..on and on and on... You can verify all this by going to my website that I am currently updating. Did I also mention I also did 12 years in the Marine Corps. Not saying that I know everything or anything like that just stating facts...

Don't come on and try to lecture me about being a Man. That's actually why I didn't come at you directly as not to single you out because A. It wasn't worth my time and B. I wasn't butt hurt about what you wrote in the slightest. That was more directed at some of the new people that just want to jump on this thread and start shit. We have had a influx of new people on the thread and in the dungeon in general trying to start shit on people's threads.

And for the record I am friends with Las, Drac9, and Job. Bet you weren't expecting that. I even post regular on their threads and even outside of this forum. So if you take it personally because you are basically trying to push your opinions on to everyone else as Wolverine would say go Fuck Yourself. Direct enough for you?

If you want to apologize to me then I am cool with that too and we can bury the hatchet. I won't lose any sleep over it but I am Man enough to let bygons be bygones.

The fan-games that I create for me is just is a hobby. It's meant to be just for fun. Don't try to ruin that for everyone else just because you want to force your opinions on everyone else. You've already made yourself to look like a ass you don't need to compound the matter.

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 30, 2014, 04:57:52 AM
Yeah, I'm with Darkman and SabinFigaro. *puts on mod hat* Now, I've known Kale for a while (we've both been here for quite some time) and he's not that bad; he can be blunt but he isn't malicious or ill-meaning. Maybe he could have extended his critique, but since he clarified he was just stating his thoughts, I don't think we need to spend any more time on the subject.

Now, back on topic. Judging from the video, things are progressing quite well! The controls and gameplay seem pretty smooth. I have some critiques about the sound, though. I'm not sure if it's just me or my speakers, but there seems to be some conflict between the music and the sound effects, whenever Sypha makes her attacking noises, the music seems to lower in volume for a second, which can be distracting if it happens a lot. Since it's just an early build, though, I suspect this problem will be corrected in the future? :)
exactly dude! Thanks Sabin, Darkman and Gunlord. Yeah the sypha "im having a heart attack" sound effect is being replaced lol. I honestly didnt realize how much that stood out until I watched the video. T hanks for your support dude, thank ALL of you for your support  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on April 30, 2014, 06:43:25 AM
Just watched the sypha video.  My two cents:

Some of Sypha's animations are definitely great (the crouching staff stab and the ground-based spellcasting).  However, some others need some work:

-I can't figure out whether Sypha's cloak is part of her arms or its own thing.  When she stand-attacks or walks, the cloak appears attached to her sleeves.  That looks really bizarre.  I understand that if it were separated from the sleeves it would require more animation frames, and it's a WIP still, but it looks a bit jarring.
-Again with Sypha's standing attack, there should be fewer frames for her wind-up.  It almost looks like she hits an enemy twice (once on the way up and again on her swing).  I have to admit, though, it's cool to see the staff on her hand always.
-Those stair animations are going to be tough, no matter how you look at it.  Sypha's cloak drags on the floor so if it's gonna look any good on stairs there's going to be some frames that will require her cloak to hide the stairs somehow.  It's possible but it's challenging.  The stair animations are the reason my Sypha sprite is still incomplete (I had pretty much all her other animations).
-She doesn't seem to jump forward enough.  Maybe this one is just personal preference, but it looks like the walks forward faster than jumping foward.
-Perhaps her sound effects for when attacking should be toned down to just occasionally instead of at every swing.  Take a note from Richter's attacks in Symphony of the night; not all of them have him grunting about, just one out of three, while others use the sound of the whip instead.

Keep up the good work!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 30, 2014, 08:45:16 AM
Thanks for the input as always Jorge 8) I agree about the stairs, the cloak dragging would look fantastic, im no sprite artist but I can tinker with things decently so ill try that out.  As for the SFX thats something im having a hard time randomizing, ita nailed for trevor just like you mentioned about richter, that will get ironed out before release, as well as cutting down on the horde that swarms you on the bridge lol a bir of overkill I admit :D  As for the current progress im just about finished with Alucards prologue stage and kaonstantine almost has grant completely ready so as soon hes ready ill get his stage done also.  I started his coding last night so it wont take very long at all after I get all his sprites  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: the_truth on April 30, 2014, 12:02:00 PM
List of issues noticed in the video:

*the non matching parallax backgrounds (starting at 1:41)
*the lack of proper transparency and blend mode use on things like the flames sypha makes and explosions
*Sypha's awkward animation when walking down stairs (it just doesn't look right)
*the game having little to no particles and thus not being nearly as aesthetically pleasing as it could be
*the visually plain death animations on some things like the axe armor, that basically involved cutting the sprite into a handful of pieces and rotating them, then dropping them in a pile or the winged guard not going to pieces and just bursting into a single explosion; these could be greatly improved on in countless ways
*the explosions & flames ripped from SOTN don't seem to have properly timed animations and need to be changed; the zombie's animation is messed up. All of these may also be missing frames of animation (the zombie definitely is).
*There are three GLITCHES in the demo video; one involving a skeleton that seems to take more hits than it should and just walks back and forth over and over; one with the mountain background popping up when you jump; and the one that even kills sypha when she appears to get stuck on the stairs behind the waterfall (no clue what happened here)
*The choice of sound effect for the ice hitting the ground seems way out of place and gets annoying quickly; note it is used as a sound for SHATTERING glass originally. There are literally THOUSANDS of other better sounds that could be used.
*Sypha's sprite has a lot of potntial, but overall looks rough and like it is still WIP; not sure how else to say it is I am NOT an artist and do not know the technical terms. Maybe go on DA and get advice from people better than us here.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on April 30, 2014, 01:50:13 PM
Hey WarMachine, could you pm me the Sypha sprite sheet? I think I know exactly how to fix it.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on April 30, 2014, 02:49:56 PM
Well, being the guy providing the sprites to BMC, seems like it's my turn to 'speak' (and first of all, sorry for my english)

1. I really find it exciting people discusing (good and bad things) about the sypha sprites.

2. Curiously i've found most of the good critics to sypha come from people who are artists or they are spriters or they are related to making some sort of digital drawing/painting works. In the other hand, MOST (not all of them) of the  "bad" critics are coming from people not involved in the creation of sprites (correct me if i'm wrong). Here I'm also considering critics from people in other forums (spanish). This is odd  :P

3. I accept all the critics, no problem at all. Thank you guys for your opinions.  I myself consider me a novice spriter, so critics are as important as practice to me. That being said, I still want to participate in this discussion and share my point of view

-I can't figure out whether Sypha's cloak is part of her arms or its own thing.  When she stand-attacks or walks, the cloak appears attached to her sleeves.  That looks really bizarre.
I created the sprite with that idea in my mind. Cloak attatched to his arms, like this.
(click to show/hide)

-Again with Sypha's standing attack, there should be fewer frames for her wind-up.  It almost looks like she hits an enemy twice (once on the way up and again on her swing).  I have to admit, though, it's cool to see the staff on her hand always.
-Those stair animations are going to be tough, no matter how you look at it.  Sypha's cloak drags on the floor so if it's gonna look any good on stairs there's going to be some frames that will require her cloak to hide the stairs somehow.  It's possible but it's challenging.  The stair animations are the reason my Sypha sprite is still incomplete (I had pretty much all her other animations).

I have to agree with all the people pointing out the swing attack doesn't look convincing. I agree in that the motion is too slow, and that needs to be changed. Seems like i used too much frames. One of the reasons it works that way is i didnt want a sypha with notable warrior skills. In that swing, I tried to made her look like a character low-experienced in combat. Jorge is right, the stairs animation is pretty tough to make, very challenging, but I faced one problem here and is related with the swing attack: I don't have access to the game engine:  i can't make tests, i don't know how fast or slow the animations are set, i don't know how much Sypha will move in X and Y when she is in the stairs, i can't make fine-tuning in the cloak and legs, Stairs animation, above all, is made based only on "intuition".

Considering all this. Any spriter knows sprites doesn't come perfect the first time, and considering all those sprites are the first version i sent to BMC, corrections are expected.

*Sypha's awkward animation when walking down stairs (it just doesn't look right)
As BMC already said, i have not provided him the down stairs, he is using the up stairs as a placeholder.

List of issues noticed in the video:
*the game having little to no particles and thus not being nearly as aesthetically pleasing as it could be
By reading this statement I see why particles are nowadays one of the most overused resources, specially in indie/amateur games. My opinion is that most of the particle based effects looks too modern and too sophisticated and doesn't fit in retro-style games. This is question of preferences, I know particles CAN BE used, but i hardly use them in a pixel art- based game

*Sypha's sprite has a lot of potntial, but overall looks rough and like it is still WIP; not sure how else to say it is I am NOT an artist and do not know the technical terms. Maybe go on DA and get advice from people better than us here.
Can you point me to any Sypha sprites (of similar size) in DA that may be used as a guide/reference?



Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Belmontoya on April 30, 2014, 04:53:29 PM
Sypha looks great Kaonstantine. You are one of the most talented artists I've seen around here. If you think changes need to be made, then make them. Just remember that if you listen to every little critique that people come up with, you'll end up spinning your tires working on the same sprite over and over again. That is how an artist can get stuck in development hell.

I'm going through the same thing. My motto is to make everything look as good as I can, and then move on. This is actually something I've learned from working with Mig. Find your balance and keep pushing forward. No matter how much work you put into something, someone will find something they think could be better about it.

Most of the time you'll find that the people that pick your work apart to hell are the ones who have nothing finished of their own to showcase. What really counts is that you are a passionate artist that puts real work into your art. I can see that is what you are!

You're work is great and you seem like a nice and humble person. I love what I have seen from you thus far, and look forward to seeing the work you put forward in the future.

Keep fighting my friend.  ;D

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on April 30, 2014, 05:31:50 PM
Sypha looks great Kaonstantine. You are one of the most talented artists I've seen around here. If you think changes need to be made, then make them. Just remember that if you listen to every little critique that people come up with, you'll end up spinning your tires working on the same sprite over and over again. That is how an artist can get stuck in development hell.

I'm going through the same thing. My motto is to make everything look as good as I can, and then move on. This is actually something I've learned from working with Mig. Find your balance and keep pushing forward. No matter how much work you put into something, someone will find something they think could be better about it.

Most of the time you'll find that the people that pick your work apart to hell are the ones who have nothing finished of their own to showcase. What really counts is that you are a passionate artist that puts real work into your art. I can see that is what you are!

You're work is great and you seem like a nice and humble person. I love what I have seen from you thus far, and look forward to seeing the work you put forward in the future.

Keep fighting my friend.  ;D
Thank you Jeffery, Kaonstantine is a beast of a sprite artist and im more than thankful to have him on board!  If not for him, i wouldn't be able to complete this.  He has completely done Sypha and Grant from the ground up, and i love every bit of his work.  There's nothing i haven't liked, i just wish i could sprite at least close to his level lol.  And with that said, speaking of his future work, check this out  ;D

Grant Test room beta:
https://www.youtube.com/watch?v=TzX_Um3_ABw (http://www.youtube.com/watch?v=TzX_Um3_ABw#)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: KaZudra on May 01, 2014, 11:01:39 AM
Grant and Sypha are so fluid, its almost mesmerizing.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: the_truth on May 01, 2014, 12:50:39 PM
Wasn't going to reply, but since the sprite artist is being MUCH more open and humble than some other people, and I opened my mouth and critiqued his work, I am willing to explain myself here:

Can you point me to any Sypha sprites (of similar size) in DA that may be used as a guide/reference?

Look at the one from SOTN found here: http://www.spriters-resource.com/fullview/3682/ (http://www.spriters-resource.com/fullview/3682/)

I mentioned DA because you could always go on there to seek further assistance/advice/critiques from people who can give a more technical explanation as to how the sprite can be improved to look better than some spriting scrub like me (I have ZERO spriting skills, lol). Animation wise it is VERY fluid (I personally like that, but that in itself makes it seem out of place since the other sprites these guy are using do NOT animate this way), but that staff swinging seems too slow (easily fixed from within MMF) and awkward. Maybe, the programmer can add an effect to the sprite's staff to fix that, but honestly I can't tell if she is swinging the staff from upward to downward, or in a roundhouse style from left to right. Which is understandable since these sprites have to be so small, AND the video is low quality, but based on what I saw here is also why I disliked it.

Ducking wise I'm not sure what they were thinking telling you to make it a poking forward attack; that greatly cuts down the effectiveness of her original attacked where it covered a much better vertical sprectrum. But then again, I don't know what other balancing changes were made to compensate for that.  :)

The sprite itself has edges that just look rough and jagged compared to the other ripped ones these guys used. Kind of like something was rotated in photoshop, or some edge smoothing was used. If you compare it to the one I linked to above you can see what I mean. Also something about the contrast/brightness on it makes it look more out of place, and it might need more shading here and there (same with grant).

Still I do acknowledge that it does take a LOT of work, and skill to make just this. And yes, I am NOT a spriter, and making something like this is waaaaaaaaaaaay beyond my ability. But like I said before: when compared to the one above (which Las edited to use in his game), though your sprite is coming along VERY nicely, as is now it just looks like it needs more work.

If you put both sypha sprites up on DA and ask for feedback comparing them, I'm sure someone can give you more useful feedback than this. :)

P.S. As for particles, they actually can save the programmers a lot of otherwise wasted ram and cpu power if properly utilized, not to mention the aesthetic uses. And there are ways to use them in a retro fashion that will fit into the game fine.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Belmontoya on May 01, 2014, 01:25:46 PM
I agree that kaonstantine's sprites stand out when compared to the ripped graphics. They do animate way smoother and have a slightly different style to them.

I am not a fan of ripped and recycled artwork.

But I think what you guys are doing is cool, since it is a remake of cv anyways. As far as getting his sprites to blend with the ripped graphics...

Ideally I think the best way would be to only use ripped level graphics and have all original character and enemy sprites.

If not that, then I would suggest having kaonstantine make you guys a new Trevor and Alucard so there is consistency between the playable characters.

But you could still do it the way you are and it will be awesome. That's just my suggestion!

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 01, 2014, 02:11:26 PM
I agree that kaonstantine's sprites stand out when compared to the ripped graphics. They do animate way smoother and have a slightly different style to them.

I am not a fan of ripped and recycled artwork.

But I think what you guys are doing is cool, since it is a remake of cv anyways. As far as getting his sprites to blend with the ripped graphics...

Ideally I think the best way would be to only use ripped level graphics and have all original character and enemy sprites.

If not that, then I would suggest having kaonstantine make you guys a new Trevor and Alucard so there is consistency between the playable characters.

But you could still do it the way you are and it will be awesome. That's just my suggestion!
Thanks man  ;D idealy that would be amazing to see a Curse of Darkness version of Trevor and a remastered Alucard as well but I cant ask Kaonstantine to do that, as much as id love to lol.  Im grateful to have his time and skills as it is with Sypha and Grant, he is busy doing his own thing too, so time is really conatrained on his end....but I wouldnt argue a bit if he tried  ;D lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: KaZudra on May 01, 2014, 02:30:56 PM
Thanks man  ;D idealy that would be amazing to see a Curse of Darkness version of Trevor and a remastered Alucard as well but I cant ask Kaonstantine to do that, as much as id love to lol.  Im grateful to have his time and skills as it is with Sypha and Grant, he is busy doing his own thing too, so time is really conatrained on his end....but I wouldnt argue a bit if he tried  ;D lol

I guess we'll just have to try to imitate that style and try to add more frames for Trevor and Alucard (worth a shot)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Belmontoya on May 01, 2014, 02:37:26 PM
I guess we'll just have to try to imitate that style and try to add more frames for Trevor and Alucard (worth a shot)

That's true! You could try just adding frames and maybe editing some of the colors a little. That's probably a better route to take than my suggestions anyways. Of course you could also go the other route and try removing some of the frames for grant and sypha to make their movement match the ripped graphics. But that would seem a little deductive.

Whatever you guys decide to do, it's really not an issue. My vote would actual go to just rolling with it as is. It looks sweet.

Anyways! Cool project. I'll be keeping an eye on this.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on May 01, 2014, 02:50:15 PM
Look at the one from SOTN found here: http://www.spriters-resource.com/fullview/3682/ (http://www.spriters-resource.com/fullview/3682/)

I was expecting some new custom sprites. Her legs and arms doesn't move. Being thousands and thousands of Castlevania fanart in DA, seems like it's not easy to find "original" (not re-edited) sprites for Sypha. As Jeffrey Montoya, i prefer not to recycle artwork, specially animated characters.

The sprite itself has edges that just look rough and jagged compared to the other ripped ones these guys used. Kind of like something was rotated in photoshop, or some edge smoothing was used. If you compare it to the one I linked to above you can see what I mean. Also something about the contrast/brightness on it makes it look more out of place, and it might need more shading here and there (same with grant).

I agree with the the shading is flat in some areas. Shading can be improved? Yes. Why i didn't finish the shading? Fluid animations require a lot of work, that means a lot of time, wich i wish i had more. I don't see the rough and jagged edges. I'm simply using a dark border around the figure, like sprites in order of ecclesia, simply because i liked that.  I never use rotation. The spin in the jump sprite (Grant) is made manually. I rotated the last sprite to show how it looks
(click to show/hide)

Before starting to Sprite shypha, I asked for opinions here, and most of the people choose the current set of colors.

P.S. As for particles, they actually can save the programmers a lot of otherwise wasted ram and cpu power if properly utilized, not to mention the aesthetic uses. And there are ways to use them in a retro fashion that will fit into the game fine.
But their use is not mandatory and not required for every game. I don't see classic CV games relying on particles to achieve pleasing graphics.

Thank you to all supporters, specially BMC and Jeffrey, we will keep fighting.
Thanks man  ;D idealy that would be amazing to see a Curse of Darkness version of Trevor and a remastered Alucard as well but I cant ask Kaonstantine to do that, as much as id love to lol.  Im grateful to have his time and skills as it is with Sypha and Grant, he is busy doing his own thing too, so time is really conatrained on his end....but I wouldnt argue a bit if he tried  ;D lol

LOL. I'd like to sprite a new Alucar version, but now it's not possible. My project is accumulating dust and needs to be revived. Plus, the former musician have silently quit  :(, but I found another one, and i don't want to anticipate events, but expect original music with a fresh and new touch.  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on May 01, 2014, 02:57:37 PM
https://www.youtube.com/watch?v=mWsgSyhBBKU (http://www.youtube.com/watch?v=mWsgSyhBBKU#)

What's wrong with particles? lol

Well....I did hand draw those and used the engine to animate them which saved in the long run...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on May 01, 2014, 06:56:13 PM
@Kaostantine:

Now I understand.  I figured that was what you were intending when drawing the cloak.  It's interesting, but that style of clothing is unusual for Sypha.  Now that I understand it, I can see what you're trying to do.  Conveying this idea in a tiny 24x48 sprite is going to be a challenge, however.

On your point about not having access to the game engine, you still have creative control in terms of telling the programmers the duration of a frame of animation.  I've worked with people with access to Game Maker, MMF, etc. while I myself don't have access (or, at the time, did not have access) to the development environments.  When that would happen, I'd usually receive a video from the developers and would say "No, that frame is not right.  That frame should take less time than other frames", etc.  This allows the developers to tweak the animation duration for any particular frame, improving the work.  Usually you can be generic, saying stuff like "See that frame?  It takes half as much time as these other frames".  Stuff like that.

I'm going to share with you the animation I was going to use in my game for Sypha.  I went with a "Keep It Simple" design.
Normally I don't share until I'm somewhat complete with a set of sprites... but my game isn't going anywhere for a while, so I suppose I can share a little.  Maybe it'll help you?  I don't know.  At least, it'll give you ideas.

I'll also put it up on the sprite request & showcase thread.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fani-syphaattacks.gif&hash=06fe8a22ee1c12a0dccc8d729341569a)
As you can see, in my sprite (based on the CV3 sprite and the SotN sprite), Sypha's cloak is separate from her robe.  However, when casting a spell, she holds her cloak with her fingers a little, not unlike how Dracula holds it when he's doing his dark spells, or how Alucard does his Hellfire in his first frames in SotN.

The wind-up is quick, but the follow-through stays on for about twice as long as the other frames she uses.
She doesn't need a big follow-through animation either, since it's the magic in her staff that's doing the damage, not how hard she thwacks something with it.
Pepper her staff attack with a few key particle effects (magic sparklies, lolz) and she's good to go.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 01, 2014, 07:09:40 PM
Thank you for the input, tips and animations Jorge!  Its good to see more help ;D kaonstantine my brother, if you would like samples of the engine just let me know and ill hook you up! Anything that would help your fantastic works man 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on May 01, 2014, 07:13:47 PM
I think, BMC, that you should probably set up something like TeamViewer, or record videos with the specific purpose of having Kaostantine look at the animation.
That way, Kaostantine can let you know whether one frame is being too slow, or too fast, or whether you should add a particle to a certain animation, and where.

Keep the dialog going.  Use Skype.  Maybe use Twitch and use a private stream to share in the process.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: the_truth on May 01, 2014, 08:44:19 PM
@Kaostantine:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fani-syphaattacks.gif&hash=06fe8a22ee1c12a0dccc8d729341569a)


Now THIS sprite is awesome, and looks like it would go perfectly into the game. It even has a little effect when the staff is swung. Gorgeous.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Kale on May 01, 2014, 10:50:45 PM
That Sypha sprite so damn nice. The attack looks like it has real force in it.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on May 01, 2014, 11:54:59 PM
Quote
Thanks man  ;D idealy that would be amazing to see a Curse of Darkness version of Trevor and a remastered Alucard as well but I cant ask Kaonstantine to do that, as much as id love to lol.

Whow, please, I beg of you, don't make Trevor look like his CoD counterpart. That's just not CV III. It's better to have Trevor as we knew him; As we remembered him from the NES titles. And his SotN clone does that image close enough.  Trust me on this if nothing else I beg you :'(  And personally I think any connection to CoD would kill the CV III vibe for me. IMO it would be good for this game to stand on it's own like the original.

PS. Nice sprite there Jorge! It's simple yet it does what it needs to. But I'd also like to see the current Sypha sprite make her successful debut for this game as it's also a very-well made sprite. It just needs some tinkering & adjustments, then it should work out in the end.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on May 02, 2014, 04:12:33 AM
Oh, of course!
I'm not at all saying to copy the sprite (they're not compatible as his uses a different attire as he pointed out).
Just showing some ideas as to how some attacks may appear to the gamer.

In the engine video shown, it's uncertain when Sypha's attack is doing the hitting and the damage, while in my little animation you KNOW exactly where and when the bludgeoning is happening.
It's little things like that.  You guys even pointed out that it looks like it's hitting 'with real force'.  It's just a matter of conveying which frames are lasting longer and which ones are shorter, combined with a few key effects here and there.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on May 02, 2014, 06:41:39 AM
@Kaostantine:

It's interesting, but that style of clothing is unusual for Sypha.  Now that I understand it, I can see what you're trying to do.  Conveying this idea in a tiny 24x48 sprite is going to be a challenge, however.

I tried to bring new features to her clothes. Things to help the sprite looked different from the original design. The sleeves and hood are not the the same as the Konami sprite. Thank you  for sharing your sprite. It is very kind of you and it's  a great example of how to use few frames and yet achieve convincing motion.

Keep the dialog going.  Use Skype.  Maybe use Twitch and use a private stream to share in the process.
That's a good idea, but i see difficult War Machine and I could find a common hour to speak in realtime about the design. The video is a viable option, we should have thought that before, now the sprites are almost finished   :P

PS. Nice sprite there Jorge! It's simple yet it does what it needs to. But I'd also like to see the current Sypha sprite make her successful debut for this game as it's also a very-well made sprite. It just needs some tinkering & adjustments, then it should work out in the end.
Thank you, X. Sypha will make her debut. As Jorge said, they are not compatible. Jorge's Sypha doubles the size of my sprites. Not only the size and clothing are different, I feel our styles at spriting are different. But yes, i looked the Jorge sprite and found a very obvious fact: The angle at what i sprited the rod is odd and is not working. of course, there is the other fact that many have pointed out, too much frames make the animation look weak.

But the old swing is now a past thing. I re-created the sprite from the ground, but remained faithful to the initial idea. I'm feeling War machine will like to replace the old swing with the new one...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 02, 2014, 06:55:10 AM
Dont worry about the swing kaonstantine, let me try taking out a few frames and later ill put the animated gif on here for you guys to check out. The main thing I need now is the awesome work youre doing with grant  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on May 02, 2014, 07:25:45 AM
LOL I Double-sized the sprite so that forum members can see it more easily.
In actuality it's half of the size shown.  Not sure if, after scaling it, it still is the improper size.  Doesn't matter though as it's a different style altogether.

I'm looking forward to seeing the new swinging animation.  I still think the older swinging animation could've worked, just if you changed the duration of a few key frames here and there or if you omitted some frames, maybe. 

Keep at it! :D :D :D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Dracula9 on May 03, 2014, 05:50:31 PM
Woah, what the hell happened!? I wouldn't have posted if I knew it was gonna blow up like that.

Anyhow.

Sypha still looks great, and Grant's fluidity is fucking impressive. Although, and it might just be the video, his sprite looks to be out-of-style with Sypha's. Is there any chance you could post just an image of one/them? In the video, to me, he looks closer in style to the Soul of Dracula fangame (which is by no means a bad thing), whereas Sypha is more akin to SotN's.

And if my other post came off as flaming in any form, my apologies.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on May 03, 2014, 08:22:52 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fjkcak9.jpg&hash=2ff00243769e48eae8a0a56fdc2605dc)

Awwww, it looks like I hurt someone's feelings....I love making friends! lol

I'm such a "little" priority but yet he took the time to PM me...guess someone can't handle "The Truth.."

The funny part is that I didn't even sprite Sypha nor am doing the actual code for Castlevania Chronicles! ROFL

Hahahaha...this made me laugh!

Hope he doesn't go hang himself or something...

Any mods that want to do anything extra please be my guest and do us all a favor!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 03, 2014, 08:37:54 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fjkcak9.jpg&hash=2ff00243769e48eae8a0a56fdc2605dc)

Awwww, it looks like I hurt someone's feelings....I love making friends! lol

I'm such a "little" priority but yet he took the time to PM me...guess someone can't handle "The Truth.."

The funny part is that I didn't even sprite Sypha nor am doing the actual code for Castlevania Chronicles! ROFL

Hahahaha...this made me laugh!

Hope he doesn't go hang himself or something...

Any mods that want to do anything extra please be my guest and do us all a favor!
And you still doubt the others calling you a troll, "the_truth"?? This is for you my "friend"

(https://farm3.staticflickr.com/2921/13914514357_ae8bfc71de.jpg)

First off though, to the more important people on here, Dracula9, its all good dude, no offense taken!  Yours as with a majority, well hell lets call a spade a spade here, everyone BESIDES "the_truth" and "kale" have given very helpful and thorough feedback and advice, thank you guys for that and please don't let a trolls like those 2 change your mind on how we feel about you.  Keep the good stuff comin'! 

Darkman - sorry you had to get that brother, seems like some turds on here just refuse to get flushed!!

Now, to our good buddy the_troll:

Allow ME to summarize - who the hell do you think you are calling people out when you CLEARLY don't have a clue what's going on?  Yeah, i've tried to be as cool about your horseshit as best i can, i can handle a little bitch crying about me, no big, i'll get over it before you get done runnin' that mouth, but you pissed me off when you started singling people out here, people that are eager to see this game reach its completion and that have been 100% supportive since day one!  I feel like it's been broken down easy enough for even you to understand by several people here, but let me give it a try:  fuck off!  if you got nothing to back but just your bullshit words and even thicker bullshit "experience" then do us all a favor and play a nice game of hide and go fuck yourself!!!  I can't stand someone who wants to git pissy at everyone else when THEY have something to say about your "opinion" on something.  Call me out, im the one that's coding, Kaonstantine has offered his hand at custom spriting and you can love it or hate it, but SEVERAL of us on here feel that he does an amazing job!! Darkman has given me ideas, helped me with posting vids without any BS and sprited Nasty Grant, along with helped me with some background work and the OST album work.  Oh, and if you want to be technical, and pay close attention to this one - comments about my "crew"??? DUDE, THIS WHOLE FORUM IS MY CREW!!!!!!!!!!!!  As far as im concerned, everyone in this thread is a member of MY crew, THEY have been helpful, THEY have been honest, THEY have not been little bitches about anything they see that may need some fixing/tweaking, etc.  And you and YOUR "crew" (think REAL hard dude, hell its only you and one other!!) can't wrap your pea brains around why everyone on here has slammed you? wake the fuck up, and smell the if-there-is-a-God ban coming your way!!!!!!!!! BMC (http://flic.kr/p/nczwkX)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: the_truth on May 04, 2014, 12:43:15 AM
I am not reading that rant.   :rollseyes:

**FLAME POSTS REPORTED.... AFTER I TOOK SCREENSHOTS**

ON TOPIC: Grant really needs some specific animation when he is on the edges of blocks; right now it looks funny having him 3/4th of the way off one and just holding onto thin air. Or better yet, make his sprite for when clinging to walls NOT as long horizontally (like they did in the nes version; though he looks scrunched up there).

Also Grant's sprite seems to have the same issue as sypha's; it sticks out. Jorge's sypha sprite above wasn't nearly as fluid as Kaonstantine's.... yet still looked better and like it would fit into the game much more. Maybe focus less on making it so fluid, and making it more the old school way. Grant's walk also looks... odd. Not sure why. But it reminds me of a girl running away, lol.  And before someone uses that as an excuse to flame AGAIN, I am not trying to rag on Konstantine; he is obviously VERY talented. But grant looks like he is still a draft sprite and not a final version.

As for the game overall, well sorry: it has potential, but so much stuff is just a rip from other games, and it looks like it has some basic physics issues too, that it actually has me turned off. I do like the fact that a lot of levels seem to be done, and with some new surprises setup, but right now, it looks like it needs quite a bit more work.

I mentioned the remake by Las (which automatically resulted in hate being spewed my way for DARING to compare them), and although his is far from perfect too, I am a bit curious as to why both teams haven't, oh I don't know:

WORKED TOGETHER TO MAKE AN AWESOME GAME INSTEAD OF EACH DOING THEIR OWN SEPERATE THING!!!!

........... just a friendly thought.  Really, you guys would probably each get a lot more done. :)

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Gunlord on May 04, 2014, 04:02:19 AM
Well now, this seems to be getting out of hand. Two things:

1: Darkman, however offensive someone might act to you via PM, don't take it out publicly in the forums. Review the rules thread, please:

http://castlevaniadungeon.net/forums/index.php/topic,2199.0.html (http://castlevaniadungeon.net/forums/index.php/topic,2199.0.html)

"If we missed an inflammatory topic, and you want to report it, PM us about it.  PMing is the recommended method."

Similarly, if someone's harassing you via PM, block the person and send one of us mods a PM rather than posting screencaps on an unrelated thread. It drags things off-topic, annoys the other posters, and gives the moderation team a headache.

2: The same applies to you, BMC. I can understand trying to stick up for a friend and that you'd be annoyed at anyone giving them trouble, but making a scene like this isn't the proper way to go about it. In the future, just ignore off-topic/abusive posters and PM one of us if they're acting up, and we'll take care of it. Posting "troll" images and long rants just makes the problem worse.

3: However, the_truth, while me and the other mods tend to give a great deal of leeway to communications via PM, the messages you sent to darkman were simply inappropriate. I've sent you a PM explaining it further, but if you send any more abusive correspondence to other members here, you will be punished.

This is the last irrelevant diversion I'll tolerate in this topic. To BMC and the other people here, I appreciate your good intentions and the work you're doing, but don't spoil your own thread! "Calling out" trolls and all that is counterproductive, and I'll have to punish you if you guys keep doing it. Contact a mod if you see anyone causing trouble, don't try to argue with them and fan the flames further. the_truth, don't send any more insulting PMs to anyone else. If you think someone needs to be insulted, a much better solution is to just block them and ignore them instead.

I trust I've made myself clear to everyone...and you *don't* want me to get any clearer. Let's get back to the subject of the game, everyone, and make no more mention of this silliness.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on May 04, 2014, 05:54:26 AM
Well now, this seems to be getting out of hand. Two things:

1: Darkman, however offensive someone might act to you via PM, don't take it out publicly in the forums. Review the rules thread, please:

http://castlevaniadungeon.net/forums/index.php/topic,2199.0.html (http://castlevaniadungeon.net/forums/index.php/topic,2199.0.html)

"If we missed an inflammatory topic, and you want to report it, PM us about it.  PMing is the recommended method."

Similarly, if someone's harassing you via PM, block the person and send one of us mods a PM rather than posting screencaps on an unrelated thread. It drags things off-topic, annoys the other posters, and gives the moderation team a headache.

2: The same applies to you, BMC. I can understand trying to stick up for a friend and that you'd be annoyed at anyone giving them trouble, but making a scene like this isn't the proper way to go about it. In the future, just ignore off-topic/abusive posters and PM one of us if they're acting up, and we'll take care of it. Posting "troll" images and long rants just makes the problem worse.

3: However, the_truth, while me and the other mods tend to give a great deal of leeway to communications via PM, the messages you sent to darkman were simply inappropriate. I've sent you a PM explaining it further, but if you send any more abusive correspondence to other members here, you will be punished.

This is the last irrelevant diversion I'll tolerate in this topic. To BMC and the other people here, I appreciate your good intentions and the work you're doing, but don't spoil your own thread! "Calling out" trolls and all that is counterproductive, and I'll have to punish you if you guys keep doing it. Contact a mod if you see anyone causing trouble, don't try to argue with them and fan the flames further. the_truth, don't send any more insulting PMs to anyone else. If you think someone needs to be insulted, a much better solution is to just block them and ignore them instead.

I trust I've made myself clear to everyone...and you *don't* want me to get any clearer. Let's get back to the subject of the game, everyone, and make no more mention of this silliness.

Sorry I missed that Gunlord. Didn't want to break any forum rules...thank you for sending the PM though!

However, this guy really wants to cause a problem, yet he continues to follow and post on the game! lol How does that even work?!

I feel that guy is purposely trying to sabotage this thread for whatever the reason...but you are right didn't want to take any more steam away from my bud's project especially over something as silly as this. Hell, I didn't even respond back to his little PM...lol

How do I "Block" him, can we also block him off the thread? We have waay more constructive people on here that we could use...
 
Anyways, all good points Gunlord.

Back to the game...and back to me coding Vamprotector...

On a side note I thought Amazing Spiderman 2 3D was pretty awesome!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on May 04, 2014, 08:28:24 AM
Dunno about outright blocking someone on a thread, but you can put users on your ignore list so you don't have to read their posts.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on May 04, 2014, 09:46:05 AM
Dunno about outright blocking someone on a thread, but you can put users on your ignore list so you don't have to read their posts.
Maybe that is something Jorge could add in the future, minus blocking admin. 

I mean it is his or her person's thread that they started so I think being able to block specific people ourselves would help things.

I also think that would save you guys a lot of headaches if we had a little power over our threads.

I don't want to dwell too much more on this but it is an idea.

What do you guys think?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on May 04, 2014, 10:52:11 AM
Make a topic about it at Off Topic.

Let's get back on track with this thread, please.

I think the Grant video is showing a preliminary sprite, not a final one (correct me if I'm wrong), and there is probably still quite a bit of editing work left on him, though the frames are there, the sprite still looks like it may be chiseled away and shaded.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on May 04, 2014, 12:01:06 PM
Be calm guys. Positive critics are majority here. "Take the things from who says them. The value of the people is in their actions"  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 11, 2014, 10:06:28 PM
Hey guys, just wanted to drop in and let you know that the game is still rolling very strong!  I just finished up Grant's first section of his prologue stage  ;D As it is now, Sypha and Alucard's Prologue stages are completely done and ready to rock!  I have a very cool idea for how i want Grant's stage to play out.  Here's the skinny so far, without giving too much away of course  :P  He will start off in the graveyard, just beyond the main village.  I feel its important to start here because in the original he talks about Dracula killing his parents, so it only makes sense that he starts off in the village that is attack by Drac's baddies, but also i feel this is a good starting point because there is a massive gray area in the original that separates the village from the clocktower, so i plan on incorporating that into his stage.  It will then lead off to a mountain range (possibly) and you will be forced to use his acrobatics to their fullest extent.  You will then be at a bridge that, lets just say a direct approach will lead to his death, so you have to take a different approach (think metal gear solid, again, not wanting to give away TOO much  ;) ) and then this will eventually lead to the clocktower, but the entrance is sealed, so the only place left to go...is up, on the outside of the tower  8) Kaonstantine hooked me up with Grant's crouching and stand animations, this only leaves his stair descending animations, his pain and death animations and also his idle and special attack animations.  Sounds like a good bit but Kaonstantine is a master of cranking out quality stuff very quickly so im sure he'll have something ready for me very soon  ;D All that is left after that is to add Grant to all the other sections of the game, fine tune a few piddly things and the game will be completely ready for beta testing!  Im SOOOOOO pumped for you guys to jump on this game!  Im back to having the having a blast playing it stage of creating it haha, so im sure you guys will have a real treat on your hands when its done.  I'll make sure to keep you all posted on the progress, as well as when the game has gone out for testing  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on May 11, 2014, 11:22:11 PM
For Christ sakes BMC_Warmachine don't make me salivate *droooooooool*

..too late..
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 12, 2014, 03:39:37 AM
Hahahahahaha my bad dude!  ;D
Title: Castlevania Chronicles - Dracula's Curse Grant's Prologue Preview
Post by: darkmanx_429 on May 17, 2014, 04:20:54 PM
Castlevania Chronicles: Dracula's Curse - Grant Prologue Preview (http://www.youtube.com/watch?v=dxJbissj7S0#)

Please critique and for feedback!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: EisaKrieger on May 17, 2014, 04:48:48 PM
That's pretty sweet.    Grant could use a couple transition frames for when he rounds a corner while climbing.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on May 17, 2014, 06:19:11 PM
Grant's color palette doesn't quite match the CV style. The colors look a bit too soft and faded, I think.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on May 17, 2014, 10:55:09 PM
While I agree with Grant's palette and the lack of transition for climbing over corners, I think the most noticeable detail is the 3D clocktower in the background. It looks impressive but it seems to be moving on it's own even before you do. Getting that nailed down would do the stage some good.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on May 18, 2014, 02:55:20 PM
While I agree with Grant's palette and the lack of transition for climbing over corners, I think the most noticeable detail is the 3D clocktower in the background. It looks impressive but it seems to be moving on it's own even before you do. Getting that nailed down would do the stage some good.

I noticed that too X. That's an easy fix!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on May 18, 2014, 03:23:53 PM
Grant does look really good, but it seems that he's shuffling. Everyday. He's shuffling. All day. Everyday.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 18, 2014, 04:10:53 PM
Hey guys thanks for the input as always ;D for the background, I hadnt noticed that until I was making the video lmao, as darkman mentioned that should be a very easy fix. As for grants transitions on wall climbing, I think I can modify his crouch and make that work with switching from wall to wall. Im at least going to try lol. Anything that could take some extra work off of kaonstantine  ;D Grants proluge is nearly complete. Im at the last frame now. When its wrapped up, ill be going back and throwing all t he enemies in there. Once this is done, im going to recap all the prologue stages, then if they are ready (whcih there should be very little to no issues to fix) then ill be putting Grant in all his repescted levels and the game will be complete!! 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on May 19, 2014, 02:49:15 AM
Working in a "vertical to horizontal" wall transition. It looks pretty nice in my opinion. Probably it will be completed tomorrow.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 22, 2014, 01:34:22 AM
Update time  ;D all issues brought up from Grants vid have been fixed, his prologue stage is completely done and kaonstantine just hooked me up earlier with his death animation just leaving a few more before Grant is complete. In the meantime ill be adding some new effects to the lighting and weather that ive put off just for this occasion lol and then ill be working on adding some more dialogue as well as an intro to the prologue stages.  Only very minor stuff left fellas!  ;D Damn its getting soooooo close guys, you are ALL definitely in for a treat VERY soon!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 27, 2014, 03:45:24 AM
Man are you guys in for a treat!! :D grant is completely done with the exception of his idle animation so I started dropping him in the levels. All character encounters and dialogue is complete. I also came up with a really cool stage transition as well that im sure you guys will dig  ;) I had a scare there for a minute lol, syphas flame spell system was causing my game to crash but I was able to refine it and i also updated her ice spell. It turns into 5 spikes that raise but so far then slam down. So, if someone decides to take my idea for this spell you KNOW where you heard it first lmfao  :rollseyes: all in all, progress has been unbelievable and yep, im gonna say it, in a few short weeks this baby will be ready for beta testing!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: KaZudra on May 27, 2014, 04:15:30 AM
Grant's color palette doesn't quite match the CV style. The colors look a bit too soft and faded, I think.
same, other than that, hand movements don't quite match up with the knife throwing.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on May 27, 2014, 02:53:16 PM
Oh man, oh man. I keep checking for updates hoping for a release lol. Can't wait. I wanna say take all the time you need Warmachine, but I can't lol...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 27, 2014, 09:12:51 PM
Hahaha thanks man, well all I can say is the waits nearly over! Im stuck on nights at work and it gets pretty slow so that gives me time to work on it lol. Im nust slappin the last few coats of polish on it and its good to go! No issues left!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on May 27, 2014, 09:22:55 PM
That's freakin awesome dude! I'm just a little overexcited kid waiting for his christmas present lol. More seriously,thanks for all the hard work. A lot of respect to you and your team. People that take their own personal time to craft games for free should get rewarded somehow. So let me say THANK YOU!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 27, 2014, 10:04:42 PM
Lol thanks dude I really appreciate it   ;D once the full game is out for beta testing ill be remastering a few tracks on the OST in the meantime. Not sure yet if its going to be released before the games out or comboed with it lol jurys still out on that one haha. Its nice to know that after all the hurdles ive had to go through in these 2 years its finally time to wrap it up. Immediately after this is released ill be teaming up with darkman again and we'll be knocking out vamprotector as well. As much fun as this has been im ready for some castlevania/contra coding and action lol. But ya never know, im seriously considered a cv4 remake  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on May 27, 2014, 11:17:50 PM
Vamprotector looks awesome as well. Pretty interesting hybrid. As for a Cv4 remake...damn that sounds good. So props to you Warmachine. Oh and props to darkmanx also, who I think helped in making CV3 right? Anyways, thanks guys. Us, old school castlevania fans salute you.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 27, 2014, 11:29:25 PM
Thanks again dude! Yeah darkman hooked me up with nast grants sprites and critiqued some of my level design, he also setup the album art for the OST and as you guys know Kaonstantine hooked me up with custom sypha and grant. All else fell on me but ive had a lot of help figuring out some tough coding over the years so for the most part ive been solo but ive had help along the way ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Jorge D. Fuentes on May 28, 2014, 07:05:08 AM
Nice-looking Grant animations (though I do agree they do not match the style of the current CV characters).

You are missing an animation transition when Grant is at the corners of blocks.
It breaks the motion to see Grant 'crawling on air'.  You need a transition from when he's on the side/bottom of a block to when he's in a corner of a block.
The NES version has such an animation.  See the first sprites on the 2nd row.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniacrypt.com%2Fgames%2Fcv3%2Fimages%2Fsprites%2Fgrant-6.gif&hash=ea256a496ecbf040187bcb71deb78efd)
However, what you've got is pretty great for a preliminary Grant. :)

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 06, 2014, 01:55:19 PM
Hey guys ;D just wanted to drop and and let you know that all is still going well lol. Ive had a lot of dumb shit happening, drama and that kind of bs, but im still at it  8) the biggest throttle thats been put on me is being switched to midnight shifts at my work, which sucks majorly. All I want to do when I get home is crash lol, but on a positive note, no managers/supervisors are there so when I get all my work done I break out the laptop and start working on my game lol. As of right now, I have sypha fully updated - kaonstantine sent me an AWESOME revision of her ice spell like I requested so she has 2 separate animations depending on the spell you use and im up to terror tower with adding grants code. And to answer your post Jorge, Kaonstantine and I talked about the transitions from wall to ground/opposite wall and he hooked me up with a GREAT transition animation, so thats taken care of now as well  ;D ill let you guys know when I have Grant ready. Once he's been added everywhere, that just leaves subtle fixes to attend to and it will be ready 
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on June 06, 2014, 03:49:00 PM
Hey guys ;D just wanted to drop and and let you know that all is still going well lol. Ive had a lot of dumb shit happening, drama and that kind of bs, but im still at it  8) the biggest throttle thats been put on me is being switched to midnight shifts at my work, which sucks majorly. All I want to do when I get home is crash lol, but on a positive note, no managers/supervisors are there so when I get all my work done I break out the laptop and start working on my game lol. As of right now, I have sypha fully updated - kaonstantine sent me an AWESOME revision of her ice spell like I requested so she has 2 separate animations depending on the spell you use and im up to terror tower with adding grants code. And to answer your post Jorge, Kaonstantine and I talked about the transitions from wall to ground/opposite wall and he hooked me up with a GREAT transition animation, so thats taken care of now as well  ;D ill let you guys know when I have Grant ready. Once he's been added everywhere, that just leaves subtle fixes to attend to and it will be ready 
Ripping it up! The game will be ready soon enough!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on June 06, 2014, 04:36:18 PM
Something I said got caught up in all the fuss, so I'll re:post it
Grant does look really good, but it seems that he's shuffling. Everyday. He's shuffling. All day. Everyday.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 09, 2014, 08:11:47 PM
Hey guys, I know the thread was getting a little stagnant lol, ive added a new feature to the game that I would like your input on. Ive got a section mid point on each stage that allows the player to choose one of the three characters to assist in the rest of the stage. This will put Trevor going solo until you reach this point. I think it adds a level of difficulty because if you are on a stage with lots of platforming and pitfalls, Grant or Alucard would be a good choice and I didnt want to make it TOO easy so you could just breeze past the hard parts with any character at once. Does this sound good to you guys or should I just leave it as is and let you switch between all 4 characters as you find them?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on June 09, 2014, 08:48:03 PM
I like the idea cause I like a challenge. But I can foresee purists disagreeing. I don't know if it's doable, but why not include both options? Classic mode and Warmachine mode? But then, like I said, maybe this brings up a lot of technical difficulties, I don't know. But hey, it's your game dude, why not make it to your liking? I know I'm gonna enjoy it either way.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 09, 2014, 10:39:09 PM
I like the idea cause I like a challenge. But I can foresee purists disagreeing. I don't know if it's doable, but why not include both options? Classic mode and Warmachine mode? But then, like I said, maybe this brings up a lot of technical difficulties, I don't know. But hey, it's your game dude, why not make it to your liking? I know I'm gonna enjoy it either way.
hahaha thanks Sabin. I kinda feel the same way dude, I dont want this being a walk in the park by any means. I may go ahead and keep it, its already there, I just wanted input to see if it meshed well. I always like to keep everyone in the loop and involved because this is for all us fans so why not have every be a part of it somehow?  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on June 10, 2014, 09:03:22 AM
I really like the idea. But it would be good to have 2 options.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Intersection on June 10, 2014, 10:34:04 AM
I'm not so sure. I was hoping for a few tailor-made stage acrobatics, which won't exactly be possible if that idea gets implemented -- platforming-wise, it would make the four characters interchangeable.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 10, 2014, 08:53:49 PM
Thanks for the input guys  ;D 2 options could be doable, but since it gives you that extra edge ill probably set it up for no passwords on the allies mode. Mainly do to restrictions on my coding, the way the game is laif out is in frames, so in order to make it the same way id have to double the game size which is already a little over 300mb I believe. But I should be able to make an easy and hard difficulty setting. Ill tinker with it when I get everything situated. If not im probably going to leave it as is. Right now im pre beta testing lol, fixing any small issues that got swept under the rug and its looking completely badass!! Im getting really excited to release this for you guys  ;D if I can add an easy and hard mode, ill probably throw an extra mode in there for you guys as well, shit either way I may end up doing that regardless lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on June 11, 2014, 06:07:51 PM
A classic  mode with default endings (for the most purists) and a WARMACHINE mode with the player select, and the GRAN FINALE ending could fit awesome this game!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 11, 2014, 09:31:35 PM
A classic  mode with default endings (for the most purists) and a WARMACHINE mode with the player select, and the GRAN FINALE ending could fit awesome this game!
Now THAT sir, is a KILLER idea!! Im diggin the shit out of that idea man! ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on June 13, 2014, 04:24:35 PM
Now THAT sir, is a KILLER idea!! Im diggin the shit out of that idea man! ;D

Might I suggest having the endings change depending on the choices of character you use.

That would totally add to the replay value.

Also, you should get a special ending or Easter egg for just beating the game with Trevor alone...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: theplottwist on June 13, 2014, 05:10:49 PM
Might I suggest having the endings change depending on the choices of character you use.

That would totally add to the replay value.

Also, you should get a special ending or Easter egg for just beating the game with Trevor alone...

And I suggest it being a bad ending. If Trevor never meets Sypha, then no Belmont able to beat Dracula on the future will be born, thus ending the bloodline on Trevor.

Bummer
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on June 13, 2014, 05:17:16 PM
Yeah Darkman, four classic endings,pluz the Gran finale ending, is Five more reasons to replay it.

also, an bad ending isnt a bad idea.....
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on June 13, 2014, 08:10:33 PM
Here's another ending idea....Trevor slays Dracula. Alucard then sits on Dracula's throne and thinks : I'm interested in this...:)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on June 14, 2014, 05:21:04 AM
Here's another ending idea....Trevor slays Dracula. Alucard then sits on Dracula's throne and thinks : I'm interested in this...:)

That gave me a huge idea, I just ran by Warmachine. You've been having pretty good ideas Sabin!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on June 14, 2014, 10:18:52 AM
Hey thanks Darkmanx! The ''interested in this'' bit was kinda of meant as a joke in reference to the SOTN shop, but the idea of Alucard turning evil does add some flavor does it not? ;) Glad to be of some help. Keep it up dude, you guys rock.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on June 14, 2014, 10:39:29 AM
Quote
If Trevor never meets Sypha, then no Belmont able to beat Dracula on the future will be born, thus ending the bloodline on Trevor.

I doubt it. While it's true that if Trevor never meets Sypha, then the vampire hunters that are born from them never exist. But that does not mean the end of the Belmont line. It would continue on in another way-through another woman-that Trevor would meet. Trevor knows that he must continue the Belmont lineage because of Dracula's continued resurrections. Like Leon Belmont did before him. Leon lost Sara but that didn't stop him from rediscovering  a new love as he made it his mission to continue the family. I can actually see this as an opportunity to make a whole new set of CV games starring new Belmonts in the same universe, but in an alternate reality. Kinda like J.J. Abrams did with Star Trek. If on the other hand Trevor were to die, then I could see it being the end of the line for the Belmonts. But then the other issue of just how many children did Leon Father, which would mean there are still other blood Belmonts out there to take Trevor's place.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on September 06, 2014, 09:23:07 PM
Hey my man WarMachine. What is up dude? Hope you are well. Was just wondering if you got my PM, as I just recently thought of checking my mail and saw your msg from early august. And you too DarkmanX, what's up dude? Anyways, was just wondering how the game was going? Yeah...I'm being that guy lol. I know you guys have lives and everything, and might be busy with a lot of other things. It's just that this thread has been silent for a while now. Just stopping by to see how y'all doing :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 06, 2014, 10:03:15 PM
Hey my man WarMachine. What is up dude? Hope you are well. Was just wondering if you got my PM, as I just recently thought of checking my mail and saw your msg from early august. And you too DarkmanX, what's up dude? Anyways, was just wondering how the game was going? Yeah...I'm being that guy lol. I know you guys have lives and everything, and might be busy with a lot of other things. It's just that this thread has been silent for a while now. Just stopping by to see how y'all doing :)
Lol sorry dude, yeah you nailed it, life has been EXTREMELY hectic with me here lately but the game is still going strong!  Actually right now im critiquing myself lol, going through and doing a detailed polish to get this guy out for beta testing :) my bad on the PM dude, i thought it had sent the other day but my internet is running off my phone and it's not the greatest service where im at.  Make sure to check your messages when you see this man, i got a nice spoiler for you that you wont want to miss!!!  Im still here guys lol, just been very VERY busy but things are balancing out again and hopefully i'll be able to put in the time i had a couple of months ago.  Its almost time fellas!!!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on September 07, 2014, 01:53:54 PM
It's all good WarMachine, I know you've been working very hard on this and it shows.As I said in my PM, terrific work! You forum people are in for a treat with this game. Dracula's Curse is gonna rock once more 24 years later. Congrats to you and DarkmanX, you guys are spoiling us old gamers!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on September 07, 2014, 02:11:34 PM
Hey my man WarMachine. What is up dude? Hope you are well. Was just wondering if you got my PM, as I just recently thought of checking my mail and saw your msg from early august. And you too DarkmanX, what's up dude? Anyways, was just wondering how the game was going? Yeah...I'm being that guy lol. I know you guys have lives and everything, and might be busy with a lot of other things. It's just that this thread has been silent for a while now. Just stopping by to see how y'all doing :)
Hey Sabin. Thanks man. Yep, things in my personal life have got alot of hectic as of late but hopefully things will smooth themselves out really soon.

Currently, I am back to working on updating my website and adding to my portfolio. (Which has been put to the side the last 9 months.)

On the Vamprotector front, I have been working on 2 new separate stages that will be shown in an upcoming vid when they get to beta. That only leaves 2 more stages and then all of the main stages for the Helsing portion of the game will be in engine. In the meantime I have been fixing bugs and addressing issues that people on the thread have complained about in previous vids.

Thanks for asking man!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: zangetsu468 on September 07, 2014, 05:43:24 PM
I doubt it. While it's true that if Trevor never meets Sypha, then the vampire hunters that are born from them never exist. But that does not mean the end of the Belmont line. It would continue on in another way-through another woman-that Trevor would meet. Trevor knows that he must continue the Belmont lineage because of Dracula's continued resurrections. Like Leon Belmont did before him. Leon lost Sara but that didn't stop him from rediscovering  a new love as he made it his mission to continue the family. I can actually see this as an opportunity to make a whole new set of CV games starring new Belmonts in the same universe, but in an alternate reality. Kinda like J.J. Abrams did with Star Trek. If on the other hand Trevor were to die, then I could see it being the end of the line for the Belmonts. But then the other issue of just how many children did Leon Father, which would mean there are still other blood Belmonts out there to take Trevor's place.

Really what you're mentioning has been done.
Order of Shadows, COTM, CV64/ LOD, Legends; these are all games based in an alternate universe to the original 'canon' Castlevania timeline.
In fact COTM was never meant to be part of the official timeline, which is why Dracula' Castle is stated to be in Austria, and why it follows the Baldwins rather than the Belmonts.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on September 07, 2014, 05:49:19 PM
You're very welcome dude. I've been checking the vamprotector thread. That also looks like A1 work. Very original. It's great to hear from you guys. Don't work too hard though. Health and family comes first. So keep us posted, but take it easy at the same time. We are very spoiled here in the dungeon and we players can afford to wait. Good job fellas, enjoy what's left of summer! Peace
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on September 07, 2014, 05:52:12 PM
Quote
Dracula' Castle is stated to be in Austria

I don't know if it's supposed to be Dracula's castle. I'd say it most likely belongs to Carmilla's family; Castle Karnstein. Here's what I found on the subject;

Carmilla was born into the aristocratic Karnstein family in 17th Century Austria.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: zangetsu468 on September 07, 2014, 07:47:53 PM
I don't know if it's supposed to be Dracula's castle. I'd say it most likely belongs to Carmilla's family; Castle Karnstein. Here's what I found on the subject;

Carmilla was born into the aristocratic Karnstein family in 17th Century Austria.

I'd say you're probably correct http://www.castlevaniacrypt.com/games/cotm/images/manual/gba/3.jpg (http://www.castlevaniacrypt.com/games/cotm/images/manual/gba/3.jpg)
It's never explicitly stated to be Dracula's Castle.
In the original CV universe, Dracula only seems to resurrect with his Castle, hence why this is not part of the Canon.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on September 07, 2014, 11:38:28 PM
Actually there is another title (official canon game) where Dracula was resurrected in another castle that was not castlevania. Castle Proserpina which belonged to Elizabeth Bartly (or Bathory). I think Dracula can be resurrected anywhere. It's just almost all the time it happens in Castlevania. Maybe only a blood-relative can bring Dracula back to life without relying on his castle (or native soil) for help.

Sorry about side-tracking the thread guys, but this conversation was getting interesting LOL!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: zangetsu468 on September 08, 2014, 03:23:53 PM
Actually there is another title (official canon game) where Dracula was resurrected in another castle that was not castlevania. Castle Proserpina which belonged to Elizabeth Bartly (or Bathory). I think Dracula can be resurrected anywhere. It's just almost all the time it happens in Castlevania. Maybe only a blood-relative can bring Dracula back to life without relying on his castle (or native soil) for help.

Sorry about side-tracking the thread guys, but this conversation was getting interesting LOL!

Oh right, this was Bloodlines? If so, it did expand on the CV canon quite boldly, so it doesn't surprise me. 
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 08, 2014, 06:16:31 PM
Actually there is another title (official canon game) where Dracula was resurrected in another castle that was not castlevania. Castle Proserpina which belonged to Elizabeth Bartly (or Bathory). I think Dracula can be resurrected anywhere. It's just almost all the time it happens in Castlevania. Maybe only a blood-relative can bring Dracula back to life without relying on his castle (or native soil) for help.

Sorry about side-tracking the thread guys, but this conversation was getting interesting LOL!
LOL let it get as interesting as you guys want it to!  No complaints here dude  8) Time to drop an actual update for once lol.  Things are going VERY smoothly.  For a bit i got so frustrated with the nit picking that it got boring to me so i had to let it alone for a bit and work on the "refining" of the big finale.  You guys are in store for some shit you'd NEVER see coming, it really adds to the big climax to the game and shows why Trevor was the "first" ( at least in the original canon) to be able to defeat Dracula.  As for game completion, im going to be adding or at least attempt to be adding a boss rush mode.  I've got a few ideas for a reward but one that came to mind and IMHO is pretty cool and could be fun for replay value would be to if you complete the boss rush under a certain condition, you unlock a classic mode, that has the original NES versions of the heroes, but in this mode they will be pumped up stronger than the main game.  Since the moves will be limited to the original counterparts it only makes sense to make them stronger and this would also add a sort of fun/nostalgia to the game itself as i whole i think.  If anyone has any better ideas (other than just replaying the game the same way as a "hidden" character) please PM me your thoughts and we'll shoot it out.  As for the overall progress, i've found a way to clean up a huge bug i couldn't squash in my code for the death and game overs, one that will save me TONS of time in the end, so that's a huge plus haha.  Im going about it the smart way now; playing each individual stage and pin pointing the issues and correcting them before going any further.  Right now, im up to the swamp and i've only been working on this in this way since last night so needless to say im running VERY smoothly and quickly now so check back soon, more updates to come enlew pf the beta release  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on September 09, 2014, 02:05:24 AM
Congrats BMC_War Machine! Nice to hear that whatever got you stumped is now under the hammer pf 'Persistence', lol. Nothing more annoying then bugs.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on September 09, 2014, 06:56:04 AM
Excellent progress, BMC!! That Gameover bug WAS really annoying!!!

About this Unlockabe Classic mode.... MAAAAN, This is awesome!! really awesome!!! certainly it will add a Replay value!!
I'll definitely finish All modes just to play this classic mode!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 09, 2014, 01:30:18 PM
Hahaha thanks buddy ;D I was hoping I wasnt the only one liking the classic mode idea lol.  Im not going to slot a release date because everytime I do it falls through, but I will say that if I dont hit any snags in the polishing process itll be ready REAL soon  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on September 14, 2014, 04:50:06 PM
Hey man ,definitively im not the only one who will like the Classic mode idea! because this will be really awesome!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 17, 2014, 04:03:20 PM
Haha, thanks eryson  8) There have been several comments pulling for this to happen as well (PM's and advertisement on another forum (non game related lol))

Okay folks, the beta release should be ready by no later than 10/1  ;D ;D ;D
Also, while the beta testers are doing their thing, i'll be remastering the OST again, i've found some new ways to improve tracks/new ideas/new music gear etc so i'll be working on it while i wait for the beta testers to complete the game. 

For now though, here's a couple new cleaned up tracks  8)
A Call to Arms - Beginning:
https://soundcloud.com/matt-thompson-144/a-call-to-arms-beginning

No Man's Land - Riddle:
https://soundcloud.com/matt-thompson-144/no-mans-land-riddle
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on September 17, 2014, 04:16:54 PM
That is fantastic news!  ;D The tracks are great by the way.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 17, 2014, 04:44:09 PM
Thanks dude!  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on September 17, 2014, 06:14:53 PM
Nice tracks! I like how they remain true to their original counterparts and are not overly guitar-heavy as is the case with other fan remixes.  ;)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 17, 2014, 06:27:39 PM
Thanks man!  Yeah, that's how they were originally until i found a symphony program to use with my recording program and then it ALL changed lol.  That along with the fact that i've learned to record MUCH smoother than what i used to as well ha!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on September 18, 2014, 05:36:44 PM
MAN! :o You have made a great improvement there!!! This "Call to arms" version is a LOT different of the original, and what caught my attention (a lot) is that 2:27 part of this, its really Deep-sorrowful, What, combined with the Rainy night of the stage, make a sad and deep atmosphere!! I liked this very much !!

One thing I really loved is how the soundtrack of this game evolved of the Old, simple and good Rock for a Powerful Symphonic Black metal!!! its really amazing!!

I was not caring about an release date before, but now i cant wait to get my hands in this game!! keep awesome as aways!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 18, 2014, 07:18:24 PM
As always eryson, thanks for your support and detailed lowdown 8)yeah the soundtrack really has changed alot but for the better! Wait till you hear the rest of it! ;D the orignal soundtrack I had before worked but with this new one it really sets the mood - as a good ost should! Kind of gives me the same vibe as the SCV4 OST gives me, and ill tell ya, that gives me goosebumps lol.  When this project is finished and I have downtime between my next projects I plan on remixing as many CV songs this way as I can. I really have a blast taking the old school tunes and turning them into modern jams ;D
Title: Re: Castlevania Chronicles - Dracula's Curse Stair/Onionskin Tests
Post by: darkmanx_429 on September 24, 2014, 05:28:08 AM
https://www.youtube.com/watch?v=2JDfhzQPV-M&feature=youtu.be (http://www.youtube.com/watch?v=2JDfhzQPV-M#)

Game is shaping up quite nicely. Shouldn't be too much longer.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on September 24, 2014, 09:29:00 AM
What's going on with Sypha and Alucard when they're stair-climbing?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 24, 2014, 09:38:39 AM
Since Alucard and Sypha have their magic but leave a little to be desired on the stair game, I made them both invincible while on stairs. But dont worry, im not making it TOO easy; with this added you wont be able to swtch characters while on steps to avoid taking damage  ;D it also adds to the visual appeal as well.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on September 24, 2014, 10:56:18 AM
Since Alucard and Sypha have their magic but leave a little to be desired on the stair game, I made them both invincible while on stairs. But dont worry, im not making it TOO easy; with this added you wont be able to swtch characters while on steps to avoid taking damage  ;D it also adds to the visual appeal as well.

If Alucard and Sypha are invincible on stairs, how are you going to handle fireballs, bats, and Medusa head projectiles? Especially on the clocktower section?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 24, 2014, 01:18:25 PM
The verdict is still open on that one. Either they pass right thru them, destroys the enemies or converts them to magic energy since they are both casters. Still in the works tho! Lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 25, 2014, 04:57:29 PM
Hey fellas, i got one question for you:

Are you ready? ? ?

Ha! i know I am!!  It's looking like that my 10/1 beta release date is going to happen for sure!  Just to update, i've refined ALL the character stair animations, all works as it supposed to know.  All stages are complete, all characters abilities are good to go, the only exception being Grant's climb.  It's still juuuuuuust a bit choppy but i have an idea on how to fix it to make it perfect, so that's next on the list  8) All previous glitches, ALL, are fixed now and its shaping up to looking like, sounding like and playing like a Castlevania 3 reboot SHOULD be.  It's close enough to its roots to know where it is coming from, but new enough to make it fun and not feel like you're playing a different type of Castlevania instead of a fresh update (like others of the like tend to do IMO...).  Darkman posted a new vid for me yesterday showcasing the "onionskin" i am now using.  Don't worry, it's not going to be overkill lol.  What you seen in the vid is 97% of that effect you'll see in the game.  The other 3%...well, lets just say its at a key point and due to the obvious reasons (you'll know what i mean in a few minutes when the thread gets bumped down 1 or 2 haha) that will stay under wraps until the full version is released.  Given that this game has you playing ALL stages expect even at a speed run to take a minimum of 3-6 hours of normal gameplay, not to mention what I brought up (yeah folks, remember, you heard it HERE first  :P ) about adding my classic mode to include roided up versions of the characters in their NES form with all other game graphics updated.  Given the time restraints i put on the release, i wont be adding the classic mode and boss rush to the beta version, but they will be ready by the time all the testing is finished.  Including many members here the beta tester list is well beyond 20+ members now, so there will definitely be a broad margin of gamers testing it out for me, and that list is growing with every new video, post, news etc.  With that said, even though there are several testers here that have PM'd me asking to jump on the crew, more never hurts so if anyone that would like to jump in and be a beta tester, feel free to PM me anytime and i'll send you the beta file.  I'll be sure to post back on here with the progress of the beta, up to and including release time so make sure to check back dudes!  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on September 25, 2014, 05:44:22 PM
Ooooo, an early Halloween treat  :D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on September 25, 2014, 09:01:01 PM
Hell yeah!! Bring it on!   :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on September 26, 2014, 08:47:24 AM
3-6 hours of gameplay, even in a speedrun play? Its really true?  :o i cant wait to see it!!
Lets show how a Belmont take care of this!!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 26, 2014, 10:14:34 AM
3-6 hours of gameplay, even in a speedrun play? Its really true?  :o i cant wait to see it!!
Lets show how a Belmont take care of this!!!!
absolutely!! Thats not including the boss rush and classic modes either  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 26, 2014, 05:12:18 PM
Ok dudes, i've got a new update for you!

The new and IMPROVED OST cover
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs29.postimg.org%2Fyjtciy5yf%2FMock_OST_Cover.png&hash=e70ee27353ba962ee4cab72af25c660a)

.......... :o  :rollseyes: lmfao sorry, couldn't resist!

But to be real for a second lol, just another update; All characters are ready to roll.  All that's left now is just to update a few lines of code, drop a few sprites in a few frames and the beta is done!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on September 26, 2014, 09:19:41 PM
LOL!! ;D Is that little Simon Belmont there?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 27, 2014, 03:35:44 AM
Lmao absolutely!  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on September 27, 2014, 03:41:28 PM
I laugh a lot of the "hiperactive face" of this baby hahahahaha
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 27, 2014, 05:39:45 PM
Haha, he cant wait for the release either lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 30, 2014, 08:31:38 AM
Ok fellas, the countdown is on!! I have a few minor bugs to get worked out, nothing that breaks the game so thats a plus lol. And the beta will be up! On the negative my wife has gotten some nasty bug going around so I will be taking care of all the dinner/kids homework etc so dont crucify me if its a day or two late lol. Unless something major happens though, tomorrow by 5pm will be game time for the beta testers!!!! 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on September 30, 2014, 11:17:07 AM
Quote
On the negative my wife has gotten some nasty bug going around so I will be taking care of all the dinner/kids homework etc so dont crucify me if its a day or two late lol.

Nobody can crucify you for that. Just take however much time you think you'll need to get everything squared away.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on September 30, 2014, 03:50:43 PM
Yeah, as X said.  Dont worry about the time!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on September 30, 2014, 08:37:08 PM
Lol thanks guys  ;D I'm having a hard time with the one up system right now, at least based off of score.  The only thing i can get working with it is that once you reach 20,000 points you get a one up, but it resets the score counter back down to zero.  Not a game breaker by any means but it just kinda bumbs me out because something so simple shouldn't be such a pain in the ass lol.  Honestly, the score wasn't meant to be an unlock of anything (that's something else i got up my sleeve :) ) all it really is for is for one ups, so i guess im probably doing the usual and beating myself up over nothing lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 01, 2014, 01:53:15 AM
Quote
I'm having a hard time with the one up system right now, at least based off of score.  The only thing i can get working with it is that once you reach 20,000 points you get a one up, but it resets the score counter back down to zero.  Not a game breaker by any means but it just kinda bumbs me out because something so simple shouldn't be such a pain in the ass lol.

Sometimes it's the little things that are the most challenging, lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Aridale on October 01, 2014, 10:34:23 AM
what are you usin to make this again?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 01, 2014, 01:28:19 PM
what are you usin to make this again?

Clickteam Fusion 2.5.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 01, 2014, 02:32:08 PM
Thanks Darkman, yeah Aridale, it's being finished with Clickteam Fusion 2.5 but 98% of it was made using Multimedia Fusion 2 also from clickteam.  Well fellas my work schedule has gotten completely stupid (of course) so it's slowing down progress but not weeks, in this case we're just talking days so we're still in good shape  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Aridale on October 01, 2014, 10:57:00 PM
oh ok I was just tryin to figure out the score and one up thing lol. Im guessing its some kinda built in score setup your using?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 02, 2014, 09:12:19 AM
oh ok I was just tryin to figure out the score and one up thing lol. Im guessing its some kinda built in score setup your using?
ah, gotcha lol thanks anyways dude +1 on your rep for wanting to help tho :) nah im using a custom score counter so it looks better but im going to have to combine it and the built in score so it keeps everything totaled up right so for the beta im leaving it as is but fixing it before the final release.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 03, 2014, 05:41:11 PM
Ok folks  8) im going through now and leveling out the music tracks that need it and then i'll be building the exe/and or install file, so the beta will be sent out in the next hour!!!!!! ;D  ;D  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on October 04, 2014, 09:29:41 AM
Excellent!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: aalluuccaarrdd on October 04, 2014, 10:05:47 AM
Hell yes! Looking forward to playing the heck out of it this weekend...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on October 04, 2014, 12:01:03 PM
Ok folks  8) im going through now and leveling out the music tracks that need it and then i'll be building the exe/and or install file, so the beta will be sent out in the next hour!!!!!! ;D  ;D  ;D

Wait.. Beta? I was never told of no new fangled "beta". If I were told, I'd love to be a tester. When did the topic come up? I wasn't on here for a while, so I might have missed it.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 05, 2014, 02:01:25 PM
Wait.. Beta? I was never told of no new fangled "beta". If I were told, I'd love to be a tester. When did the topic come up? I wasn't on here for a while, so I might have missed it.

Page 40.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 19, 2014, 09:56:21 AM
Ok guys the wait is FINALLY over!!!! Im uploading the Official Beta to Dropbox now!  Sorry for the wait fellas, but trust me it'll be worth it!!  ;D If you havent already, and are interested in joining, PM me or hit me up on the thread if you are in for Beta testing.  I've already got a very large group as it is, but more peeps couldn't hurt  ;D  While the guys are testing it i'll be remastering the OST so as soon as i get the results back i'll fine tune what may need it and the game will be as good as done for public release!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on October 19, 2014, 11:31:52 AM
Very cool WarMachine!! Castlevania for Halloween, that's how it used to be. I feel like a kid again :) Congrats dude! Can't wait to try this.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 19, 2014, 11:51:49 AM
Very cool WarMachine!! Castlevania for Halloween, that's how it used to be. I feel like a kid again :) Congrats dude! Can't wait to try this.
Thanks dude  ;D just be patient with me, im only running my phone as internet at my house so it's SLLLOOOOOWWWW lol, hopefully it'll upload today! lol if all else fails i can upload it to dropbox in like 20 mins tomorrow at work lol.  As for the tracks, i've already gotten busy and remastered the clocktower mix :) you guys should love the outcome of the remasters, they are full, punchy and articulate.  Just sounds soooo much more powerful and that's the way it should be!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on October 19, 2014, 01:07:36 PM
Can I be a beta tester? I fell bad that I missed the testing announcement.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 19, 2014, 01:56:27 PM
man i can't wait to replay one of my fav castlevanias of all time.
you going to pm us the link or just post it here?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 19, 2014, 02:41:09 PM
ZeroSaberGreen:
Sure dude  ;D welcome aboard!

mgfcortez:
Glad you're looking forward to it mayne  ;D Yeah i'll be PM'ing the link to anyone wanting to beta test the game. 

Not sure if i mentioned this before, but if not, this is NOT a beta for the first 2 stages like my previous versions.  This is a beta of the ENTIRE game, start to finish :) In the meantime im also working on a teaser to my next projects while you guys test it.  If i can get it the way i want it, it'll give you guys that smile you got (or at least that i did lol) with the post credits ending to lords of shadow.  Hopefully i get it figured out the way i want, because if so it's going to be chuck full of badass-ness haha
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on October 19, 2014, 02:54:40 PM
AW YES!! i cant wait to put my hands in this!! im feelling a lot euphoric now!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Aridale on October 19, 2014, 03:15:10 PM
hell yeah Ill beta test it for ya!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 19, 2014, 03:24:14 PM
Eryson:

You wont be waiting much longer brother, its just about done uploading (finally haha)

Aridale:
You got it dude, thanks for helping me out!  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on October 19, 2014, 05:21:32 PM
ZeroSaberGreen:
Sure dude  ;D welcome aboard!

 I CAN'T WAIT TO PLAY THE HELL OUT OF IT THEN CRITIQUE THE HELL OUT OF IT AND MAKE YOU PROGRAM THE HELL OUT OF IT!

I also can't wait until I actually understand what I say sometimes.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 19, 2014, 05:40:15 PM
cool glad I'm off work Tuesday and Wednesday i know what I'll be doing!
use my joytokey and play this on my 73" tv ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 19, 2014, 06:00:03 PM
I CAN'T WAIT TO PLAY THE HELL OUT OF IT THEN CRITIQUE THE HELL OUT OF IT AND MAKE YOU PROGRAM THE HELL OUT OF IT!

I also can't wait until I actually understand what I say sometimes.
WELL I HOPE THE HELL YOU END UP LIKING IT AND PLAYING THE HELL OUT OF IT OVER AND OVER AND OVER TO HELL AND BACK AGAIN.......LOL.  Im glad you're going to critique it dude, that's exactly what i need to get this thing out the door and to the fans!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 19, 2014, 06:06:52 PM
cool glad I'm off work Tuesday and Wednesday i know what I'll be doing!
use my joytokey and play this on my 73" tv ;D
Ha! No other way i see to do it man!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 19, 2014, 06:08:39 PM
Ok folks the beta FINALLY uploaded lol.  So all testers, check your inboxes in the next few minutes and i'll be hooking you up with the link!


EDIT: I forgot to mention this in the PM's i sent out (i'm stepping in it left and right today lmao) that included in the file is also a png that has the stage passwords as well.  Also, to anyone else, if you wanted to be a tester and i dumbassed that too and forgot you, please dont be pissed haha, just let me know - "hey dumbass, you forgot to send it to me!!!"   8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 19, 2014, 07:08:02 PM
All, mgfcortez already has a strange bug  :'( mgfcortez, sorry dude,i'd pm you but im maxed out for the next hour.  None of the A,S,D,F,E keys worked for him and he is running windows 8 64 bit.  I tested the game out one more time on 2 different laptops and had no problems. :-\

mgfcortez:
i read you were going to use joytokey, did you try just the keyboard alone?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 19, 2014, 07:32:09 PM
sorry didn't see you replyed here.
i've only used my keyboard so far i was going to set joytokey up later.
yeah this sucks i tried an older beta of your the 38mb one and the a,s,d,f,e work in it but the arrow keys don't work in that one nether.
but this one none of the keys work but for p and enter and all the warp keys on top like 1 to 0 and all f keys wish i could find out why the main keys won't work :(
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 19, 2014, 07:37:40 PM
Damn dude im really sorry  :'( i've already contacted some of the users/creators of the program i use asking what would cause this, everyone points so far back to joytokey but since you said thats out im not sure.  Im going to go try this out on an XP desktop real quick and i'll post back in just a minute.  My guess is something's not jiving with windows 8.  I asked this and was told that people have had no issues using windows 8 on the program's forum...maybe its a right click, properties change to xp sp service pack fix?  I'll get back at you in a minute dude, sorry for the hassle  :-\
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 19, 2014, 07:45:40 PM
Ok, that's even weirder...i ran the rar file on my old xp laptop and with the exception of a few graphical errors (old video card in it as well) the keys worked just fine man.  Maybe try right clicking, going to properties, compatibility and changing the "Run this program in compatibility mode for" and different options? im not familiar with windows 8 at all so i can be much of help at the moment.  Man that sucks, i hope you get something figured out playing with the properties  :'(
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 19, 2014, 07:47:40 PM
i tried troubleshoot compatibility, switch it to windows 7 to visa xp still same thing:(
try to update my keyboard drivers next i guess but have to do that after work tomorrow got to get up at 4am take care and if you find a fix please let me know thanks man :)
still looking foeward to playing this hopefully.lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 19, 2014, 07:51:04 PM
lol i feel ya dude i got an early start for work as well.  again sorry for the headache man, makes no friggin sense and is REALLY pissing me off, as i've tried it on several computers/others have tried as well and didn't have this problem.  One thing im going to try is my sis has a windows 8 computer, i'll have her try it out and see if that is where the problem sits.  I'll check to make sure my program has the latest update as well in case that maybe its some sort of program flaw that slipped through the cracks.  I'll let you know what i find out man and thanks!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 19, 2014, 08:02:00 PM
thanks so much man for trying to help i really look forward to playing this game i remember having a problem back in the day with trying to gets Jorge D. Fuentes Castlevania Chronicles - Dracula's Curse to run but then i had an old shity pc now i have a top of the line pc a year old and i can't play the same game made by someone else.lol  GRRRR lol sucks anyway thanks again
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 20, 2014, 07:17:52 AM
No prob for windows 8 nor using the keyboard.

Running: Alienware X51 R2

Intel(R) Core (TM i7-4770 (CPU) @ 3.40 GHz

8 GB RAM

64-Windows 8


Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on October 20, 2014, 10:50:17 AM
i tried troubleshoot compatibility, switch it to windows 7 to visa xp still same thing:(
try to update my keyboard drivers next i guess but have to do that after work tomorrow got to get up at 4am take care and if you find a fix please let me know thanks man :)
still looking foeward to playing this hopefully.lol

i tested this in a XP sp3 intel core 2 with 1gb RAM aond works fine, except the graphical bugs due to old video card..

You've tried the ctrl+Y option to change the key configuration?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: kaonstantine on October 20, 2014, 12:00:57 PM
266 MB!
(click to show/hide)

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on October 20, 2014, 02:49:17 PM
Sorry but it's nearly unplayable. :( The hitboxes are really bad (especially Grant's and his weapons) and the animations aren't too good either. There is also really bad style clashing. Could you let me see all the sprites/animations for the game in a big folder file? I wanna try and fix some stuff if you don't mind.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 20, 2014, 03:12:52 PM
Sorry but it's nearly unplayable. :( The hitboxes are really bad (especially Grant's and his weapons) and the animations aren't too good either. There is also really bad style clashing. Could you let me see all the sprites/animations for the game in a big folder file? I wanna try and fix some stuff if you don't mind.

Don't take this the wrong way, but why would you need the sprites for fixing anything?

That is all in engine stuff.

Please people, provide a vid or write specific stuff that need to be fixed so Warmachine can see what you are talking about.

At least that's what I did.

To Zero's credit he did mention Grant's weapons but didn't mention which ones or what specific hit boxes.

I.E. Grant's daggers don't effect candles/enemies/the dual skeleton dragon's hit boxes need to be changed/the skeleton dragon fireballs are waay too fast/damage is too high...etc

Be honest, brutal, but please be specific.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 20, 2014, 03:58:04 PM
Don't take this the wrong way, but why would you need the sprites for fixing anything?

That is all in engine stuff.

Please people, provide a vid or write specific stuff that need to be fixed so Warmachine can see what you are talking about.

At least that's what I did.

To Zero's credit he did mention Grant's weapons but didn't mention which ones or what specific hit boxes.

I.E. Grant's daggers don't effect candles/enemies/the dual skeleton dragon's hit boxes need to be changed/the skeleton dragon fireballs are waay too fast/damage is too high...etc

Be honest, brutal, but please be specific.
Thanks Darkman.  There's not much left to say other than echo what was in Darkman's post.  The sprites and animations are fine as is.  As for the style clash, it's a bit hard to add as much material to such a big game without pulling things from something OTHER than SOTN, which is definitely not what i wanted to do.  I mean, even as good as the DS versions are, there are roughly 90% of recycled SOTN material in there and that gets stale, fast.  As for the playability, this has been addressed and appears to mainly be a computer issue.  Im not exactly sure as to why, but i'm looking for the answer.  There have been varying results from many members here and elsewhere and that doesn't make a whole lot of sense, ergo why i say it lies somewhere within the program.  If it were just an engine snafu, then i would be getting all (or at least most) of the same issues reported i.e controls, graphics, gameplay etc.  To all, this will be fixed and lets keep a clear mind that that's why it's beta testing folks haha, if it looks great to me, it may (and can, and has) broke on others systems, and this will help me iron out all those kinks to give you one of the best fangames around, with everyone's help and input :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 20, 2014, 03:59:09 PM
i tested this in a XP sp3 intel core 2 with 1gb RAM aond works fine, except the graphical bugs due to old video card..

You've tried the ctrl+Y option to change the key configuration?

thank you eryson!
i didn't know about the ctrl+Y
that was the problem i didn't have my joystick hooked up but my psx to usb was plugged in to the usb port and the game makes it use your joystick even if you click keyboard and hit ok,
it still just marks joystick ( so 1st bug right here.lol)
anyway plugged in my psx controller and I'm playing ^__^  i guess if i unplugged the usb it might let me pick keyboard IDK yet I'll try it.
the skeleton dragon fireballs are really way too fast like darkmanx said plus you can't hit the zombies if Grant is ducking anyway thanks again eryson.
off to play and pick apart this bad ass game ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 20, 2014, 04:02:34 PM
thank you eryson!
i didn't know about the ctrl+Y
that was the problem i didn't have my joystick hooked up but my psx to usb was plugged in to the usb port and the game makes it use your joystick even if you click keyboard and hit ok,
it still just marks joystick ( so 1st bug right here.lol)
anyway plugged in my psx controller and I'm playing ^__^  i guess if i unplugged the usb it might let me pick keyboard IDK yet I'll try it.
the skeleton dragon fireballs are really way too fast like darkmanx said plus you can't hit the zombies if Grant is ducking anyway thanks again eryson.
off to play and pick apart this bad ass game ;D
lol thanks mgfcortez, the fireballs are going to be fixed....now haha, that has been an issue since the start that i honestly gotten used to when testing myself and needs fixed.  Keep up the input mayne  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 20, 2014, 04:16:36 PM
lol thanks mgfcortez, the fireballs are going to be fixed....now haha, that has been an issue since the start that i honestly gotten used to when testing myself and needs fixed.  Keep up the input mayne  ;D

i will thanks so much again for letting me beta this i been waiting years to replay a remake of this game!
and really don't care if everything is broken in the game just as long as i get to play it again ;)
i got to play Castlevania 2 revamped now my other fav Castlevania.
there's really only 3 nes games i ever wanted to see a remake of so bad it hurts they are Zelda 2, Castlevania 2 Simon's Quest  and Castlevania 3 Dracula's curse
and Dracula's curse is number 1 so very happy to beta this 8)
now got two off my list now hopefully a big zelda fan will remake the other next
so i get to play all 3.lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 20, 2014, 04:19:31 PM
Lmao i feel ya on zelda 2, sooo much potential there!  I actually considered looking at a 3D remake of Link to the Past...maybe another day hahaha.  As for the beta, that'll be the only thing that breaks dude, with all you guys helping me out i'll fix all these issues and we'll all have a fully functioning CV3 remake to ware out!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 20, 2014, 04:31:30 PM
Lmao i feel ya on zelda 2, sooo much potential there!  I actually considered looking at a 3D remake of Link to the Past...maybe another day hahaha.  As for the beta, that'll be the only thing that breaks dude, with all you guys helping me out i'll fix all these issues and we'll all have a fully functioning CV3 remake to ware out!  8)

yeah zelda 2 could be a great game if you all believe the same guy who made Castlevania 2 revamped Mr metroidquest started working on a zelda 2 game.
here's the youtube link
https://www.youtube.com/watch?v=Ay4UDrEHJJM (https://www.youtube.com/watch?v=Ay4UDrEHJJM)

but guess he couldn't get any help :'(
and BTW a 3D remake of Link to the Past would be cool as hell too ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 20, 2014, 04:52:06 PM
Oh that's just for future possibilities, i have a few cool ideas up my sleeve once this is fine tuned and released  ;) one being one of my all time favorite games, can't reveal too much because there may be a surprise in my game if im able to pull off what i want to getting into 3D.  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on October 20, 2014, 05:24:45 PM
Speaking of Zelda II, you music fans should check this out. It sounds amazing with headphones :https://www.youtube.com/watch?v=qkILY7IcjG0
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on October 20, 2014, 05:34:06 PM
Could you give us hotkeys that do things such as insantly refill health, cycle weapons, etc.? For testing purposes only, of course.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 20, 2014, 05:39:03 PM
Could you give us hotkeys that do things such as insantly refill health, cycle weapons, etc.? For testing purposes only, of course.
Sadly i didnt add the health refill, weapons etc but there is a quick pass if the game happens to lock/freeze/break - press page up and it kicks you to the next frame and also the number keys will take you to different stages as well as f3-f7.


EDIT: Also, i have NO idea why this happened, but some of my stage boundaries just disappeared, i've tracked those down and added them again so that much is fixed lol, as well as the bone pillar speed.  Its a gradual speed up, which gives the player more mercy that was needed from the start lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 20, 2014, 05:40:35 PM
Could you give us hotkeys that do things such as insantly refill health, cycle weapons, etc.? For testing purposes only, of course.

That's a great idea!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 20, 2014, 05:49:06 PM
Actually i tell you what: let me refine Grant's climb again and double and triple check the boundaries condition and i'll add those to this....dont know WHY in the world i didn't think of it before being for test purposes lol.  I'll probably assign everything to the number pad to remove the possibility of skipping stages by mistake with the normal number keys lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 20, 2014, 06:05:22 PM
Actually i tell you what: let me refine Grant's climb again and double and triple check the boundaries condition and i'll add those to this....dont know WHY in the world i didn't think of it before being for test purposes lol.  I'll probably assign everything to the number pad to remove the possibility of skipping stages by mistake with the normal number keys lol.

could you try to fix the climb from ceiling to side of wall I'm stuck there where you fall and die if you can't climb around right after the dead bull stage thanks

Edit
never mind i found out i was doing it wrong i just had to run off and fall and hit the other wall:P
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 20, 2014, 06:06:58 PM
Speaking of Zelda II, you music fans should check this out. It sounds amazing with headphones :https://www.youtube.com/watch?v=qkILY7IcjG0

very cool:)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on October 20, 2014, 07:03:56 PM
Found a bug: If the stage ends and I'm doing an action other than walking or standing, then it'll spawn me like I'm on stairs and I can't jump, whipping does no damage, and enemies will pile on top of me.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 20, 2014, 07:28:02 PM
Found a bug: If the stage ends and I'm doing an action other than walking or standing, then it'll spawn me like I'm on stairs and I can't jump, whipping does no damage, and enemies will pile on top of me.
Is that when you are playing the game normally or when you press page up to skip frames?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on October 20, 2014, 07:43:00 PM
Is that when you are playing the game normally or when you press page up to skip frames?

Both. Mostly when I skip, and also when your meeting a character.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BloodStorm83 on October 21, 2014, 03:38:04 AM
Hello all. I'm new to Castlevania dungeon forum but I'm totally into world of Castlevania - My first Castlevania game was Castlevania (NES) and that was back in the 80s. I always thought that Castlevania should stay 2d. That's why I'm so happy that people like BMC_WarMachine are working hard to create a Castlevania game that will please every fan. You guys really deserve our money. I'm tracking Castlevania CHronicles Dracula's Curse since 2013 and it looks great. Keep up the good work.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on October 21, 2014, 06:00:50 AM
i have an suggestion.. coud your guys add an wall jump (like batman of NES) to Grant, as well an jump animation to Monster grant? (one frame is sufficient.)

Ah, about the bone pillar, i've noticed these issues..
*continues firing after death
*the shot speed need to be slowed down
*cannot change colors when hit

others minor issues..
*alucard cannot deactive your bat metamorphosis
*alucard can surpass walls in the bat form, when he returns to normal inside a wall, you will stuck until you return the bat form.

dont press nothing when dead (by enemies or fall in a pit), because will stuck the game.

BMC, You prefer get the bugs list via PM or posting here?


ice shards appears randomly in some areas

*ghost ship area 2
*ghost ship area 3
*swamp area 1
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Belmontoya on October 21, 2014, 06:46:54 PM
I'm still trying to beat level one. :P

I like the way everything looks in the game and so far the presentation is very nice! You can sense the heart in the project!

Is the point of this beta to mainly tweak the programming, or are you doing any graphic/sound tweaking still?

In respect to Castlevania 3, I will say that I found it a little off-putting starting out the game as Grant in an unfamiliar level. My personal opinion is that while the game is a remake, it should still start the player as Trevor Belmont. Because I apparently suck ass at this game and still have not progressed through level 1, nothing feels like Castlevania 3 to me as of yet. :-/

There are some other issues that I have experienced, but they have all been mentioned in the thread already.

Anyways, all in all I think you've done a great job! I'll keep you posted as I make progress with a pm.

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: aalluuccaarrdd on October 21, 2014, 07:15:34 PM
Bone dragon pillars in the first stage seem to anticipate you by a few screen, shooting fireballs extra early. It makes it really tough (i haven't beaten the 1st stage yet either, got to the water parts tho). Also yes they seem to fire one off after they are dead.

Are the enemies supposed to have damage art/flashing/etc? Because it doesn't seem like the multiple hit enemies (again, bone pillars) have them and it's difficult to know if a hit has registered.

Presentation is amazing though! I love the custom sprite for Grant, that upgraded dagger is frickin' sweet looking.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on October 23, 2014, 07:43:01 AM
FIRST: Im loving that project, because of it I will say about every bug that I find being 100% sincere so it can become even better, please dont misunderstand these and future findings as harassment or bashing, thanks.

I finally have some time to test this game the way it deserves, I will post my finds here and edit my post if necessary, being bug or suggestions (feel free to ignore my suggestions lol). I know that you are still tweaking visual things, but even so I will say about them so you know what I find okay? Let's begin :P :


-SERIOUS BUGS (aesthetic and more)-

Sounds, please if possible, make a playable character activates ALL sounds based on animation, not on key press, since you can hear it even when the char does nothing.

If while climbing with Grant you hold Up+Down, Grant will start his animation while stopped. Also  you cant try to walk to a wall and climb it, the game only lets you climb if you jump in the wall first, otherwise you will be stuck in a similar way. BUT then you can climb down and enter the floor and walls LOL

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fqbq1Enp.png%3F1&hash=0615510c0555de804dd8f8681e39ecf8)
(Who needs Sword Brothers glitch? Im fucking Grant)
^This happened on the third screen from the first stage, on the first climb wall^

If you cling on the ceiling  this doesnt seem to happen, pressing left+right makes Grant stop as it should it seems, but if you go in the direction of wall on the left, he puts his head inside of it, BUT I think it can be fixed be aligning his sprites maybe.

Also when climbing a wall, a skeleton archer hitten me, throwing me away in another wall direction and this happened :
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuOtbJqo.png%3F1&hash=c1e05631cf329179ad16530bbce95296)


-Anywhere-
If you press F2 to restart the game, some tracks continue to play instead of stopping.

Maybe its me, but hearts disappears very fast, you could add atleast more 3 seconds?

Stages 1, 2 and 3 title cards are incosistent, I think you didnt had time to update them, also Stage 4 title card is blank, no text appears.

-Intro-
I really likes what I've seen, very well made, but you can add a fade out effect too? Scenes changes very abruptly and IMO would hold even more the feel this way. Also on the cliffside, it wouldn't be better to move Trevor a little bit to the left?

-Title Screen-
If you press Enter before the title appears, it begins the game. I think it would be better to instead skip that nice things that appears and show the options (start game or password) instead of instantly beginning the game, since you can skip and choose the password function in less time :P

-Intro Book-
Some images are outdated, like Sypha fire magic, it would be good to update them when you have time :)

If you press Enter fast, texts and images stop appearing, so I got stuck on this screen with flipping blank pages.

I've noticed too that the text is very big, in Alucard book it even gets behind the image. You are using a custom font in your PC by any chance? If yes I suggest you to transform the text into a image, so it will be consistent in any PC.


-Game Over-
At first I couldn't move to choose exit, then I waited some seconds pressing A S D F E and the cursor appeared, now being able to choose a option :)
It seems that you wanted to do it like in the old games, where you need to first hear the music to then choose a option, in this case I suggest that you hide these golden skulls cursor and these "continue and exit texts", making them appear only AFTER the music ends.

The way it is now gives me the illusion that I can choose something, when I can't yet :P

I've died one time with a upgrade level 2 using Grant (he is using a sickle like knife), then when I choose to continue I was still using it, instead of receiving a weapon reset. Hearts aren't resetting on the first stage too.

I was able to press continue one time before the music ended, so I was hearing the game over and stage music at the same time.



-Stage 0 (Grant)-
No time limit (intended for tests right? ;) )


It feels very strange to start with him (xD) but anyway, the first thing that I did was go to the left, then I got out of the screen with no way to go back, I even could see the rest of the stage, I think I was below the floor.

Grant weapon doesnt deal damage to these guys holding a lantern I think, I stabbed them a lot of times, also a visual indication on the bone pillars so you know if you are really hitting them would be cool.

Bone pillars can hit Grant even if he is crouching, they seem to be a bit too fast (but I think people already mentioned it) and when I died near a purple candle in the first screen, that I've already destroyed, it magically reappeared when Grant' death animation started (also the death animation played twice instead of stopping), it seems to always happen.

Bone pillars can shoot off-screen, doing some cheap damage since you can't predict what you can't see before for even a fraction of second. Also they can shoot even when dead at the last second, but maybe its me nitpicking about that last part.

Last candle (blue) from the first and second screens couldn't be destroyed. Also loving that part when a lighting puts fire on the forest on second screen background.

Crouching attack doesnt does damage.

Going to third screen...

Bloody Skeleton (That armored one with a knife, first enemy on screen) walked past the left wall like it was nothing.

Maybe its because of the angle, but climbing animation makes Grant fat :P
Also if you try to climb up and hit your head on the diagonal ceiling, you fall instantly instead of stopping to move and continue clinging on the wall.

Grant thrown daggers (these when clinging in a wall) cannot destroy candles nor hit enemies.

When Dullahan (skeleton wearing purple with a thunder sword) turns, he isnt aligned.

Grant attack sounds are wrong IMO, if you press it very fast you can hear more stabs and "hiyah!" than he is really doing, I suggest that you do it in a way that instead of checking presses, it checks animation start for damage and sound. As it is now you can hit a enemy more times than you can see.

Power-up items aren't aligned with candles, making it appears a very noticeable bit to the left.

On the fourth screen you can walk on these spikes that Behemoth walks too.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3CjfhMa.png%3F1&hash=f9893698780f3d461bf6917e045a6596)
This part looks like a wall, (same thing at the pillar in the beginning of the sixth screen) but it isnt, darken it more could help? Also a little before this part, its easy to cheap die because you can "trip" on the floor, you try to walk and then it falls instead of walking on the ledge, I think this ledge is misaligned.

First candle on fifth screen cant be destroyed, 3 last candles (includes a purple candle) cannot too.
Thrown dagger works in a enemy in this screen, a baloon pod (but then he disappears without doing his death animation and spawning mini baloons).

On the sixth screen, you cant kill medusa heads while jumping, also last candle doesnt works again.

At the seventh screen, you can "break" a 3D house in the background because of the paralax, something is wrong, if you move back and forth, this will happen:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmZQs5FB.png%3F1&hash=a25fe103d10b033dcd5d8a6ec9ffe8d3)

Third candle doesnt works. Cant hit Axe Armor if you jump and then attack.

At the Boss battle, you cant attack while jumping nor crouching, but you can hear the attack sound anyways. Also you cant damage it even if you hit a attack while standing (It seems to be intentional).


-Stage 0 (Sypha)-

Title card doesnt follow you, so you can walk to the left and see it getting behind.

Something about her movements are strange, if you are hit some strange force pushes you to the left, like as if you were fighting for control, it only gets back to normal if you stop pressing right or if you attack, if you continue pressing right and then crouch, you will slide to the left at full force.

If you try to crouch attack it doesnt work yet, sometimes he will stand and try to crouch again, like as if she is dancing xD

Sometimes Ice Shards pops into the sky for a split second.

Zombies are misaligned to the bridge, they are pixels down the floor.

If you jump and press fire magic button, she will shout without doing magic, while she will use the ice magic in the air in a strange way since she is not on the floor.

Frozen Bone Pillar becomes invincible and still does damage, also the ice never melts even using fire :D
Died, returned at the same place and it stills frozen.

The lack of candles in this stage makes it feel strange to me, I dont know why, maybe its only me.

On the third screen, if you walk in direction of a wall, Sypha will tremble and flick in a super fast way, also pits doesnt kill you in any screen.


-Stage 0 (Alucard)-

Alucard walks so slow, something can be done about that?

You can walk through the right wall if you jump, on the first screen.

On the second screen, that Giant Armor turns like a freak if you walk under him in a strange way, also Alucard double jump isnt smooth to do, it only works some times, Trevor backflip is a good example of how the input should be to be better.

Alucard also have that strange pushing him when hit, but this time not to the left, but to the opposite side he was looking.


Since Im feeling tired of bug testing for hours non-stop (bug testing is very different than enjoying the game, it is tiring and you cant enjoy it fully :P ) maybe I will continue to search bugs only another day, see ya.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on October 23, 2014, 12:08:56 PM
"List Send"
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 23, 2014, 05:35:44 PM
holy s**t, you guys are really digging fer bugs!  :o
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 23, 2014, 06:53:30 PM
i pm him a lot of bugs too i would had posted it here but he asked me not to post the bugs and pm him them ppl trying to steal his stuff.
I'm at stage 12 right now just with work i haven't had time to do the last 5 stages

but let me tell you all this game is bad ass i love the things he's done even with all these bugs its still bad ass when he fixs everything this will be a master peace!!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on October 23, 2014, 07:02:35 PM
I agree with you on that mgfcortez, this game is awesome, it only need some repairs and then can become a master piece, THIS IS ART!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 25, 2014, 03:31:47 PM
well i beat it and it has a lot of work to be done but i tried to find every bug i could i went threw stages over and over thats why it too so long but i sent him my list
i really enjoyed this bad ass game even with all its bugs can't wait to see it at 100% cause even broken as it is right now it beats a lot of other games hands down.
and I'm in awe of his programing work sure theres bugs but the things he done in this game its just bad ass just you all wait you'll love this game somethings aren't like the nes witch i missed and hope he'll fix i listed them but he has some good things that wasn't in the nes too ;D

anyway its been a blast
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on October 25, 2014, 05:01:28 PM
As he’s very busy in these days, i think he will be scared with the enormous ammount of content what we've send to him hahahah! Great work guys!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 25, 2014, 07:08:59 PM
As he’s very busy in these days, i think he will be scared with the enormous ammount of content what we've send to him hahahah! Great work guys!

yeah i had a big list of bugs very long i just hope he don't get dishearted by so many bugs something like this can be over whelming i hope to see him fix them when he gets time
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on October 25, 2014, 07:15:00 PM
yeah i had a big list of bugs very long i just hope he don't get dishearted by so many bugs something like this can be over whelming i hope to see him fix them when he gets time

To say the truth I was like that too, but I've confidence in him. :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: the_truth on October 29, 2014, 03:30:10 AM
This game is, unsurprisingly (sad to say as I really would like to see a nice CV3 remake) a huge mess. I got ahold of your demo (don't ask how; lets just say I have friends and its none of your business) and suffice to say it was what I expected it to be based on the reactions I saw last time to the critiques you received. And by this I mean that people who usually get upset over hearing the obvious truth, usually are not known for having high quality standards in the long run. Case in point: someone told you guys a few days ago that the game was unplayable, and the gfx clashed. And you immediately went on the defensive, when he is 100% right.

You guys really should forget about adding in more content, and focus on your basic physics, collisions, and movement. Not to mention more extensively bug testing internally. While the idea of releasing it like this and letting others bug test it for you might seem like a good one, most of the issues found should be things that you guys caught easily, and I have to say that you guys really need some better quality control standards. Some candles not working for example is beyond absurd, and some of my attacks just doing no damage at all when they should is ridiculous, hitboxes are atrocious, and there is no excuse for such a blatant lack of testing. To someone like me with programming experience, this is just repugnant.

I will say that I feel this thing has a LOT of potential, has a lot of novel (sp) ideas and overall could be lots of fun. I like the idea of starting off with someone different, thrown into a strange atmosphere with no warning. But the games controls, physics and enemies right now (the bone pillars; WTF?) just all feel like a pre alpha version of a game and needs a LOT more polishing in all aspects before it could be considered anywhere near ready for a release.  The same goes for a lot of the gfx and effects (though those should come last). If you think this game is anywhere near ready for a public release, you are just lying to yourselves.

If this offends don't know what to say: deal.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on October 29, 2014, 06:23:08 AM
This game is, unsurprisingly (sad to say as I really would like to see a nice CV3 remake) a huge mess. I got ahold of your demo (don't ask how; lets just say I have friends and its none of your business) and suffice to say it was what I expected it to be based on the reactions I saw last time to the critiques you received. And by this I mean that people who usually get upset over hearing the obvious truth, usually are not known for having high quality standards in the long run. Case in point: someone told you guys a few days ago that the game was unplayable, and the gfx clashed. And you immediately went on the defensive, when he is 100% right.

You guys really should forget about adding in more content, and focus on your basic physics, collisions, and movement. Not to mention more extensively bug testing internally. While the idea of releasing it like this and letting others bug test it for you might seem like a good one, most of the issues found should be things that you guys caught easily, and I have to say that you guys really need some better quality control standards. Some candles not working for example is beyond absurd, and some of my attacks just doing no damage at all when they should is ridiculous, hitboxes are atrocious, and there is no excuse for such a blatant lack of testing. To someone like me with programming experience, this is just repugnant.

I will say that I feel this thing has a LOT of potential, has a lot of novel (sp) ideas and overall could be lots of fun. I like the idea of starting off with someone different, thrown into a strange atmosphere with no warning. But the games controls, physics and enemies right now (the bone pillars; WTF?) just all feel like a pre alpha version of a game and needs a LOT more polishing in all aspects before it could be considered anywhere near ready for a release.  The same goes for a lot of the gfx and effects (though those should come last). If you think this game is anywhere near ready for a public release, you are just lying to yourselves.

If this offends don't know what to say: deal.

You know that for starters you're playing something that you dont even are suposed to play yet right? By the way you said, you dont even are a beta-tester and someone leaked the beta, you started wrong here IMO.

Also if you know that it can offend someone, why post in this way? Or you are trolling or you didnt took your time to write something in a less disrespectful way.

Yes this game have a lot of bugs as of now, but he released this demo for beta-testing and only for that, since he is focusing mainly on stage design and putting characters/enemies on the game, he will polish animations later and is still fixing bugs.

So to clarify why this game is this way right now, its because it isnt finished and isnt publicly released yet.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 29, 2014, 08:06:57 AM
You know that for starters you're playing something that you dont even are suposed to play yet right? By the way you said, you dont even are a beta-tester and someone leaked the beta, you started wrong here IMO.

Also if you know that it can offend someone, why post in this way? Or you are trolling or you didnt took your time to write something in a less disrespectful way.

Yes this game have a lot of bugs as of now, but he released this demo for beta-testing and only for that, since he is focusing mainly on stage design and putting characters/enemies on the game, he will polish animations later and is still fixing bugs.

So to clarify why this game is this way right now, its because it isnt finished and isnt publicly released yet.

If what you claimed to Ratty turns out to be true.. how pathetic! ROFL My 2 cents.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on October 29, 2014, 08:17:15 AM
@the_truth, as you're saying about errors in candles and the bone pillar, is obvious you're not talking about the Demo, but, the Beta version, what you're obtained in a wrong way.

So, as you're not a betatester, either aren't interested in help, but keep talking about very obvious and silly things, what you think about wait for the final version?

Serious, you're not caring in say THE TRUTH, anyway, you're just being premature.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 29, 2014, 08:55:51 AM
Im at work now and cant give my full "truth" comment just yet, but dont worry; you'll get the full response later assclown.

As for my testers, thank you guys so much for your thorough and in depth feedback!!! 8) as ive said since the beginning, without your help this game wouldn't leave the ground!

But back to you Esco, wasn't a perma ban enough to realize that no one here wants your troll bs? But as I said, ill adress your "truth" later on this evening.

To everyone else in the meantime, enjoy giving this "expert programmer" troll what he deserves being a douche nozzle!!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 29, 2014, 10:04:26 AM
This game is, unsurprisingly (sad to say as I really would like to see a nice CV3 remake) a huge mess. I got ahold of your demo (don't ask how; lets just say I have friends and its none of your business) and suffice to say it was what I expected it to be based on the reactions I saw last time to the critiques you received. And by this I mean that people who usually get upset over hearing the obvious truth, usually are not known for having high quality standards in the long run. Case in point: someone told you guys a few days ago that the game was unplayable, and the gfx clashed. And you immediately went on the defensive, when he is 100% right.

You guys really should forget about adding in more content, and focus on your basic physics, collisions, and movement. Not to mention more extensively bug testing internally. While the idea of releasing it like this and letting others bug test it for you might seem like a good one, most of the issues found should be things that you guys caught easily, and I have to say that you guys really need some better quality control standards. Some candles not working for example is beyond absurd, and some of my attacks just doing no damage at all when they should is ridiculous, hitboxes are atrocious, and there is no excuse for such a blatant lack of testing. To someone like me with programming experience, this is just repugnant.

I will say that I feel this thing has a LOT of potential, has a lot of novel (sp) ideas and overall could be lots of fun. I like the idea of starting off with someone different, thrown into a strange atmosphere with no warning. But the games controls, physics and enemies right now (the bone pillars; WTF?) just all feel like a pre alpha version of a game and needs a LOT more polishing in all aspects before it could be considered anywhere near ready for a release.  The same goes for a lot of the gfx and effects (though those should come last). If you think this game is anywhere near ready for a public release, you are just lying to yourselves.

If this offends don't know what to say: deal.


now this is funny saying things like.

(just all feel like a pre alpha version of a game and needs a LOT more polishing in all aspects before it could be considered anywhere near ready for a release.)

what the hell do you think it is?! it is a pre alpha its a beta.

(If you think this game is anywhere near ready for a public release, you are just lying to yourselves.)

maybe that's why you had to get your friend that's a beta tester that had it PM to him to give it to you cause it isn't a public release
yes i'll say now it is unplayable like you said that's why he has the skip thing in there,you can't hit a lot of bad guys and so on a lot of bugs that's the point of having us test it.
it was hard playing all the way threw stages 10 times but i found every little bug i could played all the way to the end and loved it even with the bugs.
as for the gfx clashing now your just being too damn picky for a fan game and i liked all the gfx i don't see nothing wrong there.
i'd like to see a few bosses changed but still its a great game and will be even better at 100% so wait till he gets it right then put your 2 cents in
i tried making a game before and the programing is hell so i understand how they can be bugs in this game but instead lets look at the bad ass programing he done right.
if you played this game like you said all the way threw you know he's done some bad ass stuff give the man time

and BMC War Machine thanks for all your hard work on this game and i hope nothing i said in the notes i sent to you, you took the wrong way like this guy or something (cause you never did reply back) if you did i was just pointing out bugs and trying to give you my honest out look on them i still am grateful to had a chance to beta test this game man thanks again loved getting to play it
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on October 29, 2014, 10:11:10 AM
At My Signal, Unleash Hell (http://www.youtube.com/watch?v=8IPzpaD4UOE#ws)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 29, 2014, 10:13:00 AM
Mgfcortez, no worries brother. I appreciate ALL the input that I got from the REAL beta testers - ah screw it, I meant all involved (get the hint now esco truth?) This was brought to me and at the tard level he posted it at I had to at least let it be known that he'll get my full attention  later (which he OBVIOUSLY is after) ive just been so slammed since the day after the beta release I hadnt even had a chance to get on here lol. So to all waiting I apologize - ill be getting in touch this evening and I want to say again, THANK YOU for taking the time to help me out!  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on October 29, 2014, 10:48:37 AM
Mgfcortez, no worries brother. I appreciate ALL the input that I got from the REAL beta testers - ah screw it, I meant all involved (get the hint now esco truth?) This was brought to me and at the tard level he posted it at I had to at least let it be known that he'll get my full attention  later (which he OBVIOUSLY is after) ive just been so slammed since the day after the beta release I hadnt even had a chance to get on here lol. So to all waiting I apologize - ill be getting in touch this evening and I want to say again, THANK YOU for taking the time to help me out!  ;D

no problem glad to help and i understand being busy i just wanted to make sure i know i did go in hard about them flying skeleton demons i never had a feeling for them before now but after your game i truly hate them ;D
be cool man and can't wait to see a full release one day 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on October 29, 2014, 11:11:26 AM
 Yo small truth, why do you always come here to bitch, yet never offer any help. You're pathetic dude. You've been trolling this thread before, we get you're a troll, you made your statement. Now leave please, permanently. By the way, to the one who leaked the beta to this assclown: not cool dude.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: FanOfDracula on October 29, 2014, 12:45:31 PM
wow!! that hot is here, well, whatever, I would have liked to test the game, but it happened, I'll wait for the final version, as a remake of Castlevania 3 must be so good,  ;DI can not wait !!, jajjaja. Well, is that alucard and trevor are my favorites.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 29, 2014, 02:56:23 PM
wow!! that hot is here, well, whatever, I would have liked to test the game, but it happened, I'll wait for the final version, as a remake of Castlevania 3 must be so good,  ;DI can not wait !!, jajjaja. Well, is that alucard and trevor are my favorites.
Hahaha, don't let the nonsense turn you off to testing dude, if you want to test just shoot me a PM and i'll hook you up.  If you want to wait it's all good too man  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: FanOfDracula on October 29, 2014, 03:08:39 PM
hey thanks!! but no problem, I'll wait, however first I have to format this pc crap, my family using my computer and it was full of rubbish xD, anyway i'll be on the lookout for developments here
 ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on October 29, 2014, 03:10:38 PM
If you have your jumping animation set up like this: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fo4kpP1E.gif&hash=f4de91e610ebd61e85fd7bd49234970d)  , don't. Have it set up like this: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFQawfvT.gif&hash=c5311be5dd5845f70b0ddc423517bfa0).  (anchored by the head)

Why? Because when you attack, it doesn't attack at the jump height, instead it attacks really low. You should anchor all animations be the head (except the walk and whip animations) so that way the attack height and everything stays the same.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 29, 2014, 03:17:23 PM
Thanks for the input man, honestly that's a coding thing i'll need to clean up.  Originally it was and i was having some issues with the overall size of the sprites being at 320x240 in size, but the only section that actually had the sprites was about roughly 50x20 so i cropped everything to mesh better and that makes it a little tougher to align in my program, but definitely will be taken care of upon release  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 29, 2014, 03:20:33 PM
hey thanks!! but no problem, I'll wait, however first I have to format this pc crap, my family using my computer and it was full of rubbish xD, anyway i'll be on the lookout for developments here
 ;D
Cool deal buddy, thanks for the support!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 29, 2014, 04:41:44 PM
AAAAALLLLLLLLLLLLLLRRRRRIIIIIIIIIIIIIGG GGGGGGGHHHHHHHHTTTTTTT!!!!!!!

To my best buddy the_truth (cough,cough ESCO), let's review the post with the "expert programmer", shall we?

This game is, unsurprisingly (sad to say as I really would like to see a nice CV3 remake) a huge mess. I got ahold of your demo (don't ask how; lets just say I have friends and its none of your business) and suffice to say it was what I expected it to be based on the reactions I saw last time to the critiques you received.
Hmm, really? First off, let me just say that ANYTHING i do, REGARDLESS of what it is, IS MY BUSINESS!!!!!  and obviously you, being the troll that you are, knew that you would've never received a response from me, had you been a straight up man about it and say "hey dude, i'd like to beta test your game", ya know, LIKE ALL OF THE TESTERS, REAL MEN DID CONTACTING ME?! But i digress, some people just don't know how to get out of the high school drama of doing things in secret, and can't WAIT to stir the pot!

based on the reactions I saw last time to the critiques you received. And by this I mean that people who usually get upset over hearing the obvious truth, usually are not known for having high quality standards in the long run. Case in point: someone told you guys a few days ago that the game was unplayable, and the gfx clashed. And you immediately went on the defensive, when he is 100% right.
Again, really?! Please, humor me troll, exactly WHERE did someone get defensive on these results? Cuz uh, i looked and, well:

Sadly i didnt add the health refill, weapons etc but there is a quick pass if the game happens to lock/freeze/break - press page up and it kicks you to the next frame and also the number keys will take you to different stages as well as f3-f7.


EDIT: Also, i have NO idea why this happened, but some of my stage boundaries just disappeared, i've tracked those down and added them again so that much is fixed lol, as well as the bone pillar speed.  Its a gradual speed up, which gives the player more mercy that was needed from the start lol.

here's the first response and then you have:

Actually i tell you what: let me refine Grant's climb again and double and triple check the boundaries condition and i'll add those to this....dont know WHY in the world i didn't think of it before being for test purposes lol.  I'll probably assign everything to the number pad to remove the possibility of skipping stages by mistake with the normal number keys lol.

AGAIN, i ask.....the fuck does it show anywhere in those posts that ANYONE is being DEFENSIVE?  Want a tip from a "non - expert programmer"?  Addressing any findings that the BETA TESTERS find, IS NOT BEING DEFENSIVE!!  This is the very reason why your "master - piece" (i separate the difference between master and piece for a reason, use that tiny imagination to figure out the rest, wait, i meant to say :deal) will NEVER have a following, and NEVER have an appreciation.

Now, im going to TRULY SHOCK YOU A SECOND and point out what would be some CONSTRUCTIVE feedback and findings (again, this only really applies to the REAL people on here that went about getting the beta the RIGHT way instead of sparking this flame war with the matches in your hands, and namely because, well troll, you need all the help ya can get with giving feedback:

You guys really should forget about adding in more content, and focus on your basic physics, collisions, and movement. Not to mention more extensively bug testing internally. While the idea of releasing it like this and letting others bug test it for you might seem like a good one, most of the issues found should be things that you guys caught easily, and I have to say that you guys really need some better quality control standards.

See? I HONESTLY dont see anyone (myself included) that would take offense to this statement.  Sadly (in your words) it took you a PARAGRAPH to reach this point....are we sensing a pattern here?

And then, here ya go, the assclown in you returns:
Some candles not working for example is beyond absurd, and some of my attacks just doing no damage at all when they should is ridiculous, hitboxes are atrocious, and there is no excuse for such a blatant lack of testing. To someone like me with programming experience, this is just repugnant.
Are you REALLY thinking ANYONE on this forum takes your bullshit seriously?!  And again, i challenge you troll bitch, "blatant lack of testing"....really? says the troll that has NOTHING to show for with his "expert programming skills".  Everyone!  Please, bow down to the mightiness of the king troll and his infinite kingdom of horseshit!  Hahahaha! 


And AGAIN, you surprise us, JUST FOR A MINUTE being something other than a douche nozzle:
I will say that I feel this thing has a LOT of potential, has a lot of novel (sp) ideas and overall could be lots of fun. I like the idea of starting off with someone different, thrown into a strange atmosphere with no warning. But the games controls, physics and enemies right now (the bone pillars; WTF?) just all feel like a pre alpha version of a game and needs a LOT more polishing in all aspects before it could be considered anywhere near ready for a release.  The same goes for a lot of the gfx and effects (though those should come last).

And for the GRAND FINALE, the return of king assclown, expert programmer!!!!!
If you think this game is anywhere near ready for a public release, you are just lying to yourselves.

If this offends don't know what to say: deal.
Hahahaha, this is the icing on the cake dude, deal huh?  I thought about this today and you know what i've realized?  If i was working on a SOTN C.L.O.N.E ( bare with me dude, i know it's hard but: C.loning L.ots of O.rignal, uninspired material that N.o one would E.tertain the thought of even commenting on how lame it was) i'd be pissed if someone, who was making a TRUE remake of a game, got more attention than I got!  But hey, a master programmer like yourself should have nooooo problem making the be all, end all game for us non-worthy worms to kiss you ass to get, right? 

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs29.postimg.org%2Fy9y5dlbg7%2FWaynes_World_Were_not_Worthy.gif&hash=561506fc68f0d623e4e7b6cae75f0fb9)

Yeah, thought so.  I mean, be real man - A HARDER SOTN???? Hm......pretty damn original if you ask me!!!  Wait wait wait, im scrapping my project where its at, got a better game idea.  "Calling all master programmers, please, since i too, am a master programmer familiar with every program, engine, tools known to man, i need you to do my work for me, so we can create the most badass remake ever seen since SOTN HACKED!!!! I present to you":

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs2.postimg.org%2Fret92bz6h%2FDrumbroll_please.png&hash=754798dec733c05f6cd9fd632c44bcf9)

Dude, get a life.  If you are sooo disgusted with this game, do us ALL a favor and just piss off!  You sound like one of the soccer mom's who bitches about shows on tv like the walking dead but feel to good to change the fucking channel!  Matter of fact, do us all an even BIGGER favor and stop making fake accounts, i mean, c'mon dude, if you get perma banned - it was for a reason.  Apparently NO ONE on here needs you or wants you here, and i just hope im not the only person programming a game that tells you to take a shit some place else (yeah, i saw your posts on others threads being an assclown there as well).

Now, on to the next bit of business now the_troll, uh, i mean esco, shit i mean the_truth.  There have been some questions floating around about me wanting to keep this under wraps to keep the ideas here, check this out, it should clear the air a bit:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs29.postimg.org%2F6hxb0jiuv%2FComparison.png&hash=49625b678cd8e1adb52beb5444e264bf)

Keep in mind, i posted these vids a LONG time before they were shown in the "other" form on the forum, i've got some people watching my vids here and on youtube gathering up all the ideas i had to use in theirs.  Look, i know that there's a limited palette to work with, especially when you are using sprites from other games and that's cool.  But CUSTOM props, as in NOT IN THE ORIGINAL version, well then, that's where it becomes a problem.  But i think i can leave the pic to explain the rest, speaks for itself.

And again, to everyone that has been SUPPORTIVE (which realistically has been 99.99% of the forum) thank you all very much for your continued support and feedback!  ;D And i wish i could echo this in a better way for the beta testers taking the time to help me out, i can't thank you guys enough for your help with this project!  To all else, sorry you had to see all this garbage, but some of us can't sit idly by and let assclowns like this one say their piece to stir the shit and then flee the scene as quickly as they got here.  I just hope like the rest of us that this problem get's out of here (AGAIN!) very soon!

EDIT: I forgot to mention this, i've been quiet on what was mentioned in the last pic but that ends now! Personally, and this is just my opinion, i don't feel the need to post random, tiny updates and chit chat about things, ONLY to make sure my thread stays on the top post....c'mon fellas, let - it - go  :-\
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 29, 2014, 08:37:44 PM
So esco's back. As if threatening to kill people and stealing away non-existent girlfriends wasn't good enough for him... And at least what people are doing here with Castlevania is far more then what Konami has done with it the past few years.

On the up-side I look forward to seeing these fan games completed and give them a solid play-through. don't give up dudes  ;)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: aalluuccaarrdd on October 29, 2014, 09:33:03 PM
Hmm.... just wanted to write some words of encouragement BMC_Warmachine! It's looking and sounding amazing! Keep it up!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: FanOfDracula on October 29, 2014, 10:45:10 PM
that good speech xD, anyway excellent job war machine  :D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 30, 2014, 04:35:59 PM
SabinFigaro, mgfcortez, X, aalluuccaarrdd, Dracula:
Thanks dudes  ;D trust me, im not going anywhere and the game will be good as gold when I take care of your findings, you guys rule and with every new report I get from a tester it makes me smile even more, just to see how much the true fans really want to help and how much they already dig it! Hats off to you,gentlemen  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on December 01, 2014, 06:05:58 PM
WarMachine, If you want to, I can help some of the graphics look more fitting to the SOTN style. You'd need to email them all to me, then I'd email the fixed ones back. Does that sound like a good or a no?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Donvermicelli on December 07, 2014, 10:41:07 AM
Hey Warmachine I love the work you've done on the game.
If you have time I sent you a PM that you might want to check out.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 07, 2014, 03:23:04 PM
Hey Warmachine I love the work you've done on the game.
If you have time I sent you a PM that you might want to check out.
Thanks dude, I replied to your PM.

ZeroSaberGreen - thanks dude, I got it under control man  ;D im about halfway done with the beta testing bug report findings so itll be done pretty soon  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Sindra on December 07, 2014, 04:37:54 PM
I look forward to this progressing. The past year, Dracula's Curse has become a staple run for myself and some friends whenever we get together. Having a revamped game with everything I'm seeing here would be incredible.

Good luck, War Machine. I'll keep checking in to see how this is going.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 07, 2014, 05:06:36 PM
I look forward to this progressing. The past year, Dracula's Curse has become a staple run for myself and some friends whenever we get together. Having a revamped game with everything I'm seeing here would be incredible.

Good luck, War Machine. I'll keep checking in to see how this is going.
Thank you Sindra  ;D It shouldn't be much longer now.  I just adjusted the boss fight of the Sunken City to look more similar to the nes version and swapped the bone dragon i originally had in there with another that looks more like it should.  The longest part will be once i finish it.  I've been working with 3D in my downtime and im hoping to get a fully 3D cutscene at the end after the credits to show a spoiler for my next project.  If i can get it looking like i have it in my head, you all are in for a treat!   ;D Thanks again folks  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on December 08, 2014, 07:45:18 AM
Glad to see you're active again! You are rebooting more things in this game?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 08, 2014, 01:59:20 PM
Thanks eryson! Yep im back again lol. I had to take some time to learn a little about 3D, for if what im trying to do turns out will be stellar! as for the rebooting, im taking all the info from the bug reports I have and fixing them one by one. The most recent fix was getting the white dragon to worm properly. It now works just as smoothly as it does in any other CV, I also changed out the skeleton dragon (as per your request eryson ;D ) and made another looking more like it did in the original nes version. So its getting there folks lol. On another bad note, I hit a speed bump a couple of weeks ago - I had gotten a really nasty virus on my laptop but luckily I had my main backups on dropbox, but that wiped out about 2/3 of my music - no big deal tho, I have planned to remaster them anyways lol. But im rolling strong again so again, I ask you all to be patient with me and thanks for the continued support!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on December 08, 2014, 07:04:50 PM
well i know i'm happy to hear your still working on this i very happy to hear you replaced the boss on the sunken city stage with one like the nes can't wait to play it again:)
keep up the great work man.
i do wish the skull knight looked more like a remake of the nes one like this one
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2up9qwk.jpg&hash=f2ed4123ba543f66796c03a7ab0181a3)
that one is thaddeus but if someone would make a set I'd love to see it in there never liked the remake version for the gba
and while I'm talking about thaddeus sprites you know it be very cool to have more than one Trevor sprite you could use in this game like box art Trevor
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F35jjdia.jpg&hash=b57c4212dee377ee4c584aa180079598)
thaddeus sprite on the left and one i started on years ago on the right with some hair colors i was working with on top just playing around but if anybody want to make more it'd be cool to see it anyway it would be cool.

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on December 08, 2014, 07:13:48 PM
well i know i'm happy to hear your still working on this i very happy to hear you replaced the boss on the sunken city stage with one like the nes can't wait to play it again:)
keep up the great work man.
i do wish the skull knight looked more like a remake of the nes one like this one
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2up9qwk.jpg&hash=f2ed4123ba543f66796c03a7ab0181a3)
that one is thaddeus but if someone would make a set I'd love to see it in there never liked the remake version for the gba
and while I'm talking about thaddeus sprites you know it be very cool to have more than one Trevor sprite you could use in this game like box art Trevor
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F35jjdia.jpg&hash=b57c4212dee377ee4c584aa180079598)
thaddeus sprite on the left and one i started on years ago on the right with some hair colors i was working with on top just playing around but if anybody want to make more it'd be cool to see it anyway it would be cool.



Do you have anymore of those Thaddeus' sprites to share?

Never seen those, they are ridiculously kick@$$!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on December 08, 2014, 07:48:08 PM
Do you have anymore of those Thaddeus' sprites to share?

Never seen those, they are ridiculously kick@$$!

yeah everything thaddeus did was cool i have all his old stuff (stuff he posted anyway.lol) i don't have the stuff he did when he was working on that bad ass game of his vampirala (can't spell it)tho wish he would had finish it:(

anyway here's a rar of all the stuff i have of his

http://www.4shared.com/rar/kNFtLXylba/thaddeus.html (http://www.4shared.com/rar/kNFtLXylba/thaddeus.html)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 08, 2014, 08:12:54 PM
Thanks mgfcortez! And those are some kick ass sprites, id gladly revamp for those if thaddeus was cool with it. The skull knight looks intense! Right now im revamping the doppelganger fight with a new idea I had to improve it as well, as well as changing the style of the fight also. If I get it worked out itll be pretty damn cool lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on December 09, 2014, 12:31:32 AM
Holy S**T! That Skeleton Knight is BOSS!  :o

I'd pay to play a Classicvania done with that kind of coloration!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on December 09, 2014, 11:54:22 AM
yeah everything thaddeus did was cool i have all his old stuff (stuff he posted anyway.lol) i don't have the stuff he did when he was working on that bad ass game of his vampirala (can't spell it)tho wish he would had finish it:(

anyway here's a rar of all the stuff i have of his

http://www.4shared.com/rar/kNFtLXylba/thaddeus.html (http://www.4shared.com/rar/kNFtLXylba/thaddeus.html)

Mucho appreciate that link. I'll prob never use any of it but good to keep on archive.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 09, 2014, 02:04:59 PM
No doubt, those are badass! Just a quick update - im up to the doppelganger boss fight which is get a complete and much needed overhaul lol, then just the keep is left to fine tune then ill be dropping all the updated code where it needs to go :) also I found another way of coding my players that may make them even smoother so im going to give that a shot later as well. Ill keep you all posted  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 12, 2014, 01:39:37 PM
Update - doppleganger revamp is complete, all that is left is to touch up the keep then drop in the updated code, remaster a few tracks and ill have all the addressed bugs fixed  8) after that ill be situating the classic mode I mentioned a few pages back lol, then adding my 3D work if possible. Darkman got me turned on to 3D character modeling so even though im still a noon at this point im getting some great results. If it doesnt take too long ill be adding it to the game, if not ill release the finished version. I  know there are a few of you that are like "hurry the fuck up, we want the game!" Lol but trust me if I get the 3D asests the way they need to be it will be WELL worththe wait! ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Donvermicelli on December 14, 2014, 03:07:26 AM
Started working on a new Alucard sprite, wasn't totally sure on how to go about it without making it a clone of the SOTN sprite so I decided to go with the older concept art: red cape and black hair.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnvTT9za.png&hash=bafa5fca020b080308c43516b23802d6)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Donvermicelli on December 14, 2014, 06:57:45 AM
Made a slight update:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkXLx73k.png&hash=7ed52f767ca8be39ae23dc261adbbe43)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 14, 2014, 09:47:41 AM
Those look great man!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 14, 2014, 05:03:56 PM
Hey guys, this is also on the music showcase thread, but since it belongs to this game, it should belong here as well :) i took a break from the coding and remastered mad forest pt2's track.  Here it is:

http://www.mediafire.com/listen/8recx3gm6elhbli/Deeper_Into_the_Dead_Wood_-_Mad_Forest_II.mp3 (http://www.mediafire.com/listen/8recx3gm6elhbli/Deeper_Into_the_Dead_Wood_-_Mad_Forest_II.mp3)

hope you guys dig it  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on December 14, 2014, 06:47:34 PM
I'm diggin' it! Even though it's heavy on the rock, you've kept that in the background while preserving the main theme of the tune itself and have not drowned it out. Very few CV rock remixes do that. Bravo!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 14, 2014, 07:37:12 PM
I'm diggin' it! Even though it's heavy on the rock, you've kept that in the background while preserving the main theme of the tune itself and have not drowned it out. Very few CV rock remixes do that. Bravo!
Thanks X!  ;D You're in for a treat then dude, because im remastering the entire OST and that's the pace that the rest of it has.  Granted, there are a few songs that need more rock, less atmosphere and vice verse, but i've narrowed it down and i think my mixes are starting to sound like they are geared more towards something you'd hear from Yamanae now  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 15, 2014, 09:17:50 PM
Well, i completely forgot about a different orchestra plugin I had, so......i HAD to do this, this song is definitely tied for my favorite CV track alongside Simon's Theme:

http://www.mediafire.com/listen/bn93w33f3vukr2x/Power_of__Belmont_-_Mechanical_Monstrosity.mp3 (http://www.mediafire.com/listen/bn93w33f3vukr2x/Power_of__Belmont_-_Mechanical_Monstrosity.mp3)

This is the track from Lords of Shadow when you fight the ogre in the mountains and the mechanical scorpion in the tower.  God i love this song lol, it's very movie-heroic and it stuck in my head ever since i played LoS.  This is going entirely off of memory of the song, sounds pretty damn close to me.  So with this said lol, i'll be using my older orchestra setup and this one as well to make the OST even better!  ;D

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on December 16, 2014, 12:25:19 PM
Manly tears here.
I sense a true evolution in these new osts man! Keep great! 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 16, 2014, 04:22:39 PM
Manly tears here.
I sense a true evolution in these new osts man! Keep great! 8)
Hahaha, thanks man!  I'm working on the "last" song part now (you know which part eryson, at the VERY end boss fight when you are winning) that is going to be beyond epic if i get it right!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 16, 2014, 10:21:33 PM
Ok guys, here's a preview of the "final" theme  ;D  Im starting to get a little more hang of different ways to accent these different orchestra instruments now lol.  There's still more i have to add to it but overall im pretty pleased with how it is so far :)  This is the track "Reaver" from LoS - MoF.  It sound a little harsh at times due to the compression (you'll hear a few pops and clicks in there, i forgot to turn the limiter off  :rollseyes:)

http://www.mediafire.com/listen/3p0b330bsps6dvz/Reaver_of_Evil_-_Trevor's_Theme.mp3 (http://www.mediafire.com/listen/3p0b330bsps6dvz/Reaver_of_Evil_-_Trevor's_Theme.mp3)

Hope you guys enjoy  ;D I really get the feeling that the atmosphere of the OST is going to get darker now with this new setup, in the same vein as Castlevania IV  8)

EDIT: you'll hear the windows trumpet sound in there at around 26 seconds lmao i think i unplugged my phone while it was recording the finished track  :rollseyes: haha

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: FanOfDracula on December 17, 2014, 12:12:29 PM
hey good sound man!! excellent orchestral sound  ;D ... although i don't know a lot of orchestras xD
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 17, 2014, 04:26:16 PM
Haha thanks man, if it makes you feel any better I dont know anything about orchestra either lmao, im just able to make stuff with a decent ear for music  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on December 17, 2014, 04:47:53 PM
Damn, that just blew my mind. I know you want the game to sound eerie and all, but I suggest a faster tempo (considering this will be a faster paced CV game).
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 17, 2014, 04:55:24 PM
Damn, that just blew my mind. I know you want the game to sound eerie and all, but I suggest a faster tempo (considering this will be a faster paced CV game).
thanks man! Trust me though, i just put this were I want it in the game and it fits perfectly! I cant say EXACTLY where but you'll see what I mean. Its the ultimate climax 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on December 17, 2014, 05:06:40 PM
thanks man! Trust me though, i just put this were I want it in the game and it fits perfectly! I cant say EXACTLY where but you'll see what I mean. Its the ultimate climax 8)

Alright. I trust you. *squints eyes at WarMachine*
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 17, 2014, 05:17:46 PM
Alright. I trust you. *squints eyes at WarMachine*
lol good man  ;)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 19, 2014, 06:46:56 PM
Hey guys, I meant to post this up on here ealier today but had some excitement going on lol. I found out that Megadeth is on the hunt for a new lead guitar player so I spent the day tracking down contact info and I sent out an email to see what happens.  Megadeth is one of my biggest influences and one of the reasons why I wanted to pickup guitar in the first place. So wish me luck!! 8) but now I got the part you dont care about out of the way hahaha I finished up the last track that I posted on here. I added a custom section to extend it out a bit so here the finished version is, hope you guys like it! :

http://www.mediafire.com/listen/4loa3ngn93g7skt/Reaver_of_Evil_-_Trevor's_Theme(full).mp3 (http://www.mediafire.com/listen/4loa3ngn93g7skt/Reaver_of_Evil_-_Trevor's_Theme(full).mp3)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on December 19, 2014, 06:54:34 PM
Quote
Hey guys, I meant to post this up on here ealier today but had some excitement going on lol. I found out that Megadeth is on the hunt for a new lead guitar player so I spent the day tracking down contact info and I sent out an email to see what happens.  Megadeth is one of my biggest influences and one of the reasons why I wanted to pickup guitar in the first place. So wish me luck!! 8)

Seriously??? I say go for it if it works out!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 19, 2014, 07:16:49 PM
Thanks dude! Oh I definitely will! Hell, even if it would be just for a minute id love it and itd be worth it!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on December 21, 2014, 03:53:37 AM
Hell yeah man, we root for you!
By the way, excellent music.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 21, 2014, 05:47:53 AM
Hell yeah man, we root for you!
By the way, excellent music.
thanks eryson  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 30, 2014, 12:18:52 PM
Hey folks, happy early new years!  ;D I've got until the 5th off from work so hopefully if everything goes smoothly i'll have the game ready to roll by then :) With that said, as most of you have heard me talk about i'm remastering a majority of the OST since i've gotten new gear/better with mixing etc lol, so with that, i've just wrapped up another track for you guys to check out :)

http://www.mediafire.com/listen/fzd65fil4zif9eu/The_Cleaver_of_Souls_-_Vampire_Killer.mp3 (http://www.mediafire.com/listen/fzd65fil4zif9eu/The_Cleaver_of_Souls_-_Vampire_Killer.mp3)

Im REALLY happy with this new orchestra setup i have, it's allowing me to add the moody edge that IMO has been missing from the start.  Hope you all enjoy!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on December 30, 2014, 04:55:21 PM
Nice tune  :)  It's also nice that you didn't put that annoying pause in there like Konami did with Rondo's version of Vampirekiller  :P
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on December 31, 2014, 08:35:35 AM
Right balance of rock and orchestra. Especially love the outro...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 01, 2015, 09:37:15 AM
Thanks guys  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on January 02, 2015, 10:57:22 AM
I thought the ost that was already in place was excellent, but this is ear candy. Can't wait!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 08, 2015, 10:21:34 AM
I thought the ost that was already in place was excellent, but this is ear candy. Can't wait!
Hahaha, thanks Sabin  ;D Well then here's some more for you guys  8) I wanted a track that doesn't get a whole lot of love - at least compared to the more popular ones.  And i needed something to trade out the track for terror tower stage because i've always HATED that song (i know, i know, blasphemy but i can't help it no matter how hard i try lol) so i remixed and changed up Treasury Room from Super Castlevania IV  ;D

http://www.mediafire.com/listen/uxi94kat5ihsfad/Vertigo_-_Treasury_Tower.mp3 (http://www.mediafire.com/listen/uxi94kat5ihsfad/Vertigo_-_Treasury_Tower.mp3)

Enjoy!

EDIT: Sorry guys, had the short version on there before lol, the right ones on there now!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Chernabogue on January 08, 2015, 10:34:48 AM
Really nice, you're improving your sound. :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 08, 2015, 10:38:50 AM
Thanks man  8) i think the harpsicord could stand to be a touch louder when the guitars come in on the first run but other than that I'm pretty happy with how it turned out  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on January 09, 2015, 07:59:22 PM
Yeah, your new sound setup sound's much more improved. Good balance of the guitar and orchestra parts, nothing too overbearing.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 10, 2015, 11:23:01 AM
Thanks guys  ;D I must say that it really adds that x factor that was missing to the game and it's making it that much better  8) i've only got a few tracks left for the OST and its done.  There were a few of the tracks i've done recently just before this new setup that turned out great, so those wont get the make over, but for the rest they are definitely next in line lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on January 12, 2015, 06:24:22 AM
How many tracks do you have left?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 12, 2015, 01:13:04 PM
How many tracks do you have left?
hey darkman  8) right now I have to remaster the cliffside track (which is simons theme), the underground catacombs and nightmare for alucards cave pt1 - then its off to dracs fights which are 3 quick ones. So that leaves 6 main themes. Its still up in the air if I do the title, password and trevors intro, those turned out pretty nice as is. If the peeps on here want it, I may release the OST just before game release  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 14, 2015, 04:46:12 PM
Here's another track for you guys  ;D

Might of Legend - Simon's Theme (Cliffside Entrance track)
http://www.mediafire.com/listen/igyyjv5jc3tsjn0/Might_of_Legend_-_Simon's_Theme.mp3 (http://www.mediafire.com/listen/igyyjv5jc3tsjn0/Might_of_Legend_-_Simon's_Theme.mp3)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on January 15, 2015, 09:25:21 AM
I like 3:15-5:07 more than the original track. Needs more of that throughout the beginning...I am not so piped on so much organ.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on January 15, 2015, 09:03:07 PM
''Not so piped on so much organ'' lol nice one DMan
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on January 17, 2015, 01:35:22 PM
''Not so piped on so much organ'' lol nice one DMan

I try dude..lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Donvermicelli on January 23, 2015, 01:36:40 PM
Hey guys I just wanted to give a heads up that I'm still alive but extremely busy with things. I should be able to get back to working on stuff starting February.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on January 23, 2015, 05:17:40 PM
Hey guys I just wanted to give a heads up that I'm still alive but extremely busy with things. I should be able to get back to working on stuff starting February.
hey man, no worries!  I can definitely relate to a crazy schedule lol thanks for touching base with us dude! ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Brain Damage on February 06, 2015, 07:40:37 AM
War Machine i want to congratulate you for this project, you want make a complex game, a funny game, without a lot of money and resources, you are doing it for the love of series... and the project is becoming reality! Fantastic... the entire community and fanbase owns you... Thanks you so much!

your efforts will never be forgotten!

Can you make avaible for download the Sinking Old Sanctuary track? i love the remix. Greetings from Brazil

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on February 08, 2015, 09:21:43 AM
War Machine i want to congratulate you for this project, you want make a complex game, a funny game, without a lot of money and resources, you are doing it for the love of series... and the project is becoming reality! Fantastic... the entire community and fanbase owns you... Thanks you so much!

your efforts will never be forgotten!

Can you make avaible for download the Sinking Old Sanctuary track? i love the remix. Greetings from Brazil
Thanks for the kind words Brain Damage, and welcome to the forum!  :) sorry for the late reply, ive been sick the last couple of days.  Sure thing, im remixing the clocktowet track shortly, I remixed overture a few days ago so when I get finished with the clocktower ill post overture and sinking old sanctuary.  This time round though I just went strictly with orchestra on the sanctuary, so if you would rather like my other version with the rock mixed in just let me know and ill post it as well :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on February 08, 2015, 03:45:19 PM
Ok dude, here's the track :)

(its incomplete, i haven't mixed it down for the game yet, but you get the idea!)
http://www.mediafire.com/listen/kqv9x7c2ycvvv9v/At_the_Gates_-_Sinking_Old_Sanctuary.mp3 (http://www.mediafire.com/listen/kqv9x7c2ycvvv9v/At_the_Gates_-_Sinking_Old_Sanctuary.mp3)

And here is a completely different approach to "Overture".
Hope you guys dig it!
http://www.mediafire.com/listen/92ihhfsl30z17yv/Dracula_Beckons_-_Overture.mp3 (http://www.mediafire.com/listen/92ihhfsl30z17yv/Dracula_Beckons_-_Overture.mp3)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Brain Damage on February 09, 2015, 01:56:17 AM
Thanks for the kind words Brain Damage, and welcome to the forum!  :) sorry for the late reply, ive been sick the last couple of days.  Sure thing, im remixing the clocktowet track shortly, I remixed overture a few days ago so when I get finished with the clocktower ill post overture and sinking old sanctuary.  This time round though I just went strictly with orchestra on the sanctuary, so if you would rather like my other version with the rock mixed in just let me know and ill post it as well :)

Hey War Machine!

Thanks for reply! are you still sick? i hope not!!

Please my friend, make avaible the rock mixed version? its very intense and has a wondeful melody!

I am enjoying all the songs and the game is very promising.

I know... sometimes it seems hard to do all this, but stay focus, the difficulty is temporary, your work will be eternal.

success!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on February 09, 2015, 05:55:30 AM
Hey War Machine!

Thanks for reply! are you still sick? i hope not!!

Please my friend, make avaible the rock mixed version? its very intense and has a wondeful melody!

I am enjoying all the songs and the game is very promising.

I know... sometimes it seems hard to do all this, but stay focus, the difficulty is temporary, your work will be eternal.

success!
lol thanks again for the kind words buddy :) yeah im still sick lol but hopefully i'll be able to work on the game some so no problem. And sure, ill post the song on here after I get off work 8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Brain Damage on February 10, 2015, 08:16:52 AM
lol thanks again for the kind words buddy :) yeah im still sick lol but hopefully i'll be able to work on the game some so no problem. And sure, ill post the song on here after I get off work 8)

ok!! i´ll be waiting! Thank you!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on February 23, 2015, 04:01:43 PM
ok!! i´ll be waiting! Thank you!
Hey buddy (and everyone else as well lol) sorry for the long hiatus.  Apparently the illness that has hit my family and I wasn't in a hurry to go anywhere im afraid  :rollseyes: but we're all on the road to recovery lol.  Today was my first day back to work since last Wednesday, but it was some much needed rest and recovery time.  BrainDamage, sorry for the wait brother, here ya go!

http://www.mediafire.com/listen/ky3pgyv4zfom1ka/At_the_Gates_-_Sinking_Old_Sanctuary(2).mp3 (http://www.mediafire.com/listen/ky3pgyv4zfom1ka/At_the_Gates_-_Sinking_Old_Sanctuary(2).mp3)

In my downtime i've dabbed at the game here and there as i could, but i dumped some time into 3D modeling as well.  It'll take me a little bit to hook you guys up, but i have a few screenshots of some concept i've been working on with Blender, remaking the scene from SCV4 where Simon stands in front of the main gate.  I've only textured the main castle so far, i haven't really begun to texture the scene yet lol, but i was curious as to how it was turning out.  I've fixed the whip swing issue as well, it works very smoothly now, as well as the "stuck" moving platform bug, you can now move freely while on a moving platform.  Lol i know on the outside that sounds like a very simple, noob fix - but with mmf/ct2.5, using a specific extension as i do - some of the most simple actions tend to be some of the biggest pains in the arse to fix lol.  As for progress, im not dooming it to the deadline hell its been in lol, just know that im close - VERY close!  The OST has been officially completed, and after some major testing by myself i'll focus on the last planned piece to the puzzle; 3D.  I've said it before, i have an uber awesome treat for you guys in this regard, provided i can pull it off fast enough.  Im not  going to put the breaks on releasing the game though just for this 3D "addition", so dont worry about that lol.  I'll keep you all posted on the progress, and again, sorry for the long absence!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: SabinFigaro on February 23, 2015, 06:17:14 PM
This sounds pretty cool dude. But health and family comes first. Us nerds can wait ;)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on February 23, 2015, 06:48:25 PM
This sounds pretty cool dude. But health and family comes first. Us nerds can wait ;)
Lmao thanks brother  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Brain Damage on March 09, 2015, 11:22:41 AM
Hey war machine!

I am very grateful for the mp3 link!

in my social circle we are all excited about the project and closely following the news!

I noticed a difference in this version of Sinking Old Sanctuary in comparison of the BETA version.

are you have the version of the beta? could you send the link too?

I dont want to bother you with requests, but I was delighted with your work!

once again thank you! for the attention and dedication!!



Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Chernabogue on March 09, 2015, 12:07:48 PM
Your "Old Sanctuary" remix is very cool, but you should check your production (as your track is clipping). Tweak a bit your guitar's EQ (high), and watch you master compressor/limiter (if it's pushed too hard, your track will be saturated). Nice arrangement btw :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on March 09, 2015, 04:28:55 PM
Hey war machine!

I am very grateful for the mp3 link!

in my social circle we are all excited about the project and closely following the news!

I noticed a difference in this version of Sinking Old Sanctuary in comparison of the BETA version.

are you have the version of the beta? could you send the link too?

I dont want to bother you with requests, but I was delighted with your work!

once again thank you! for the attention and dedication!!
no problem :) ill see if I can dig the other one up and post it for you!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on March 09, 2015, 04:31:44 PM
Your "Old Sanctuary" remix is very cool, but you should check your production (as your track is clipping). Tweak a bit your guitar's EQ (high), and watch you master compressor/limiter (if it's pushed too hard, your track will be saturated). Nice arrangement btw :)
thanks Chern :) yeah you're right. The guitars came out a little thin. I found some settings in my rig that opened it up more and lets the guitars sit more in the mix as opposed to "fighting" for a spot like they seemed to in this track lol. I also noticed the same high sound I did for my march entry, so hopefully i'll have some time this evening to remix the guitars for the track and post it haha  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on March 27, 2015, 06:47:20 PM
Hey folks, it has been quite a while since i've had any news to give you on the game lol.  As of now, i'm working on the ending.  Can't give you much detail but lets just say that it's coming along VERY nicely and i'll FINALLY be able to give you guys the big finish i've been promising  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: darkmanx_429 on April 04, 2015, 03:52:19 PM
Let's Try "Castlevania Chronicles: Dracula's Curse" (PC/CV3 Remake) (http://www.youtube.com/watch?v=iUQS_V6mJlw#ws)

Don't know if you saw this one bro, but nice honest review of that old beta.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: aalluuccaarrdd on May 27, 2015, 03:18:07 PM
Really looking forward to this, I love that beta. You have a really good eye for design and what images go well together imo.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 27, 2015, 04:26:45 PM
Really looking forward to this, I love that beta. You have a really good eye for design and what images go well together imo.
Thanks man  ;D the project isn't dead (like i thought it was going to be due to some PC upgrade issues).  I've been playing around with 3D modeling and animation in my downtime as well as things taking off with my band again so i've got a full plate for sure! But this will become a full official release, keep being patient with me lol  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Donvermicelli on May 29, 2015, 10:25:08 AM
I hope this work wasn't in vain but I finally managed to get the walking animation done. (I was overloaded with work so sorry for the delay)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoCyShle.gif&hash=ee6e1df52ccfd591e77d49dd5ca994a0)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 29, 2015, 03:03:48 PM
I hope this work wasn't in vain but I finally managed to get the walking animation done. (I was overloaded with work so sorry for the delay)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoCyShle.gif&hash=ee6e1df52ccfd591e77d49dd5ca994a0)
Looks great dude!  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 01, 2015, 06:24:45 PM
Hey folks, sorry for the long hiatus  :rollseyes: i was able to recover my work and its good to go so off i am at getting this beast of a game completed lol.  With that said, in the downtime i've had between i've gotten better with my recording, got some new gear, new tweaks etc and im going to be revamping the OST before release as well.  I've just wrapped up a new version of Beginning, i hope you all dig this one, i LOVE IT!!!

http://www.mediafire.com/listen/scpvbto9debka5x/Call_to_Arms_-_Beginning.mp3 (http://www.mediafire.com/listen/scpvbto9debka5x/Call_to_Arms_-_Beginning.mp3)

\m/  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: aalluuccaarrdd on June 01, 2015, 08:10:20 PM
Hell yes that rules!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 02, 2015, 04:51:01 AM
Hell yes that rules!
thanks dude  8) should havr another up in a day or 2  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 03, 2015, 05:01:23 PM
As promised, here's my remaster of Clocktower:

http://www.mediafire.com/listen/6hwecrbpt8bmddt/Out_of_Time_-_Clocktower_of_Untimely_Death.mp3 (http://www.mediafire.com/listen/6hwecrbpt8bmddt/Out_of_Time_-_Clocktower_of_Untimely_Death.mp3)

\m/ 8) i dont know if it's where i haven't touched these tracks for a while, gotten smoother recordings, gear etc, combination maybe lmao, but im loving how these are turning out!  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: uzo on June 03, 2015, 05:34:48 PM
Looking forward to the OST release.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 03, 2015, 06:08:02 PM
Thanks dude  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 22, 2015, 06:31:55 PM
Hey fellas  :) I've been working on polishing up the beta the last few weeks and felt it's time to post up a new vid for youtube.  I hadn't checked for a while but it seems like the vids Darkman posted up for me on youtube have got a lot of good feedback especially lately so it's time for something a little more fresh :) This is a beta vid for my custom Doppleganger boss fight, hope you guys enjoy

Also, for best quality, click on the highest HD quality on the vid!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: piscesdreams on June 22, 2015, 07:51:00 PM
As promised, here's my remaster of Clocktower:

http://www.mediafire.com/listen/6hwecrbpt8bmddt/Out_of_Time_-_Clocktower_of_Untimely_Death.mp3 (http://www.mediafire.com/listen/6hwecrbpt8bmddt/Out_of_Time_-_Clocktower_of_Untimely_Death.mp3)

\m/ 8) i dont know if it's where i haven't touched these tracks for a while, gotten smoother recordings, gear etc, combination maybe lmao, but im loving how these are turning out!  ;D

I'm not even a fan of "Clocktower" but that shit is legit.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 22, 2015, 08:29:34 PM
I'm not even a fan of "Clocktower" but that shit is legit.
lmfao thanks dude!   ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: ProjectDread on June 23, 2015, 04:42:37 AM
Hey fellas  :) I've been working on polishing up the beta the last few weeks and felt it's time to post up a new vid for youtube.  I hadn't checked for a while but it seems like the vids Darkman posted up for me on youtube have got a lot of good feedback especially lately so it's time for something a little more fresh :) This is a beta vid for my custom Doppleganger boss fight, hope you guys enjoy

Also, for best quality, click on the highest HD quality on the vid!


Here's some feedback I have after watching the video a few times:

Anyways, I think that's about all I can think of at the top of my head; if there's anything else I failed to mention I'll post it here later. By the way, I like the boss music!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 23, 2015, 04:20:32 PM
Here's some feedback I have after watching the video a few times:
  • I think the player's standing animation is a bit off as he seems twitches back and fourth in his idle pose. I compared it to both the SotN and PoR "Fake Trevor" sprites and they don't seem to have this issue. Easy fix though, just adjust the hot spots to be more consistent.
  • It seems like the entire boss animation takes about 19 seconds to finish, it's feels kind of long. Maybe it can be shortened a bit?
  • This is a personal gripe, but I'm really not a fan of of the use of a single 16x16 block to fill in for every floor and wall in an entire room. I know you're emulating some of the older Casltevanias which do the same thing, but it looks really poor in my option. I just can't help but compare it to other SNES games like Super Metroid which had a ton of variety not only in the tiles themselves, but the placement of said tiles to give each room an organic look and flow. Seeing as how a lot of graphics you're using are from the SotN style games, I'd highly suggest taking advantage of their more diverse tilesets in cases such as this.
  • Both the floor tiles and pillars behind the player layer are very.. green. It clashes with the brighter background you have behind it.
  • This isn't really a problem but more of an idea. The boss seems to work pretty well but maybe you make him more of a challenge by allowing him to use sub items against the player?

Anyways, I think that's about all I can think of at the top of my head; if there's anything else I failed to mention I'll post it here later. By the way, I like the boss music!
Thanks for all the feedback and suggestions! :)
I fixed Trevors idle glitch lol, guess I was so used to it and focused on bigger problems I just put it off :P it ended up being a hotspot problem about halfway through the animation, I just had to move it over 1 pixel and it is spot on now. As for the start up, thats an easy fix. All I have to do there is just increase the speed of the slime ball orbs and it'll be good to go. As for the backgrounds, ive been a little iffy with those myself concerning the blocks. There are several other levels that dont have those, but more of the SOTN styl you mentioned so I left it as is, kind of a nostalgia throwback lol. And thanks for the comment on the boss tune! Thats an original track I made for the game, im a huge fan of the LoS series orchestra so I tried to capture that same feel lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on June 28, 2015, 08:16:43 AM
WOW!! A great job here!!  ;D This music (This thing is fucking awesome :o , i can see a legit LOS feeling in it) brought to this boss some sort of grandiosity, and im digging in it!!
Also, this doppelganger will be able to transform in all characters if you change them in battle, just like the original, or will only have the trevors form?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on June 29, 2015, 08:03:31 PM
WOW!! A great job here!!  ;D This music (This thing is fucking awesome :o , i can see a legit LOS feeling in it) brought to this boss some sort of grandiosity, and im digging in it!!
Also, this doppelganger will be able to transform in all characters if you change them in battle, just like the original, or will only have the trevors form?
Thanks dude  8) yeah lol, when i have it done i'll have all 3 other characters for this fight as well, this is just a WIP lol.

Darkman talked me in to this, due to a high volume of views and comments so here is the "official" trailer:

Enjoy  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 06, 2015, 05:51:39 PM
Slowly but surely making some more strides with the game  ;D Although not a huge thing, I've figured out how to make the dialogue work the way it should work in a game, instead of just having text fading in and out lol.  Just a small update  8) more to come soon!  It's just about time  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 07, 2015, 01:59:54 PM
Been pretty busy with the game the last 2 days, here's another track remastered for you guys  8)

http://www.mediafire.com/listen/ob6uy0b8581q7bs/No_Man's_Land_-_Riddle.mp3 (http://www.mediafire.com/listen/ob6uy0b8581q7bs/No_Man's_Land_-_Riddle.mp3)

Also, i've just fixed the enemy freeze when you pick up a powerup.  The only things i can think of right off hand left to fine tune is Grant's dialogue, setting all enemies to freeze with sypha's ice magic and slowing down all the enemies for the stopwatch and unless i missed something i'll have the final beta ready to send out  ;D I'm going to give the game another full play through to make sure i didn't miss anything lol.  I'll make sure to report the progress when i get these ironed out.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 04, 2015, 04:38:56 PM
Hey guys and gals  ;D believe it or not im still alive and lurking when i have the time lol.  This new job i have is REALLY zapping 95% of my time, but i did squeeze some time in to make a new custom track for a "big" boss battle:

http://www.mediafire.com/listen/xfr5myuirm8xcvt/Dusk_Ensemble.mp3 (http://www.mediafire.com/listen/xfr5myuirm8xcvt/Dusk_Ensemble.mp3)

Hope you all enjoy  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on October 06, 2015, 08:22:50 AM
Glad to see that you're active!!
Hey, you're digging very hard in the LOS and MoF style!! this song is pretty awesome!! (the 1:26 part is chilling)
You have plans to add this to your game?  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: spookyhappyfun on October 06, 2015, 11:18:38 AM
I'm a little late, but I just watched the trailer and this game looks incredible! Great work and I look forward to playing it!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: ProjectDread on October 06, 2015, 03:15:57 PM
I've got time to beta test and offer my feedback for the game if needed. I've played a build I found online a little while ago (labeled Castlevania Chronicles: Dracula's Curse BETA), but I don't know how accurate it is of the current version you have now. If it is more-or-less the same, I can go ahead and post my criticism here.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on October 07, 2015, 02:19:45 PM
I've got time to beta test and offer my feedback for the game if needed. I've played a build I found online a little while ago (labeled Castlevania Chronicles: Dracula's Curse BETA), but I don't know how accurate it is of the current version you have now. If it is more-or-less the same, I can go ahead and post my criticism here.

He realeased a beta right before summer, I think. Somewhere around there.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 07, 2015, 04:30:02 PM
@ eryson:
Thanks as always man  ;D im DEFINITELY using this track for the game,  I made it specifically for the game on one of the big boss fights.  ;)

@ spookyhappyfun:
Thanks!  ;D better late than never  ;) lol thanks for the kind words!!

@ ProjectDread
Sure man, no problem at all if you have the time. I'll be honest ahead of time tho lol, there are quite a few things that break the game and the controls at times are sluggish, but 99% of the issues/feedback I got from the first beta have been corrected. But its always good to have more input so feel free man and thanks  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Kale on October 19, 2015, 08:35:00 PM
Glad to see this is still going on.

Just watched that boss vid... at first I thought he'd be easy but I noticed then, that you had to hit the blob. Which did raise the difficulty quite a bit considering the doppelganger is so aggressive.

Looks like the things that concerned me were already mentioned and taken care of. Godspeed, would love to try it when it comes out.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 20, 2015, 09:12:27 AM
Glad to see this is still going on.

Just watched that boss vid... at first I thought he'd be easy but I noticed then, that you had to hit the blob. Which did raise the difficulty quite a bit considering the doppelganger is so aggressive.

Looks like the things that concerned me were already mentioned and taken care of. Godspeed, would love to try it when it comes out.
thanks man! Hopefully i'll have something up and running soon provided my work schedule chills a bit...ah the joys of life! Lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: LuxKiller65 on October 24, 2015, 09:41:39 PM
Nice video, the game looks great! If you don't mind a comment though, it felt very out of place to hear Grant say "It's show time!". Doesn't fit the era of the game at all!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 27, 2015, 08:21:34 AM
Thanks man! Yeah I agree about the showtime shout lol. I ripped that from PoR from Jonathan as a placeholder. Since I have a means to do it I may throw some voice acting in there. I can adjust pitches and all the fun whatnot lol so that will definitely be out of the final release lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: VladCT on October 27, 2015, 09:12:09 AM
You know, dude, you really could just use their voice clips from Judgment, just sayin'. :V
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 27, 2015, 09:22:37 AM
Thanks for the suggestion dude, actually already did that for all the other characters but grants is a bit limited lol. If theu wouldve gotten him OUT of that love triangle they made for grant it wouldve been great lol.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on November 05, 2015, 07:57:43 PM
Well, i had some free time tonight, so i was looking at the OST and was thinking of another track to throw in for either the courtyard or the cliffside entrance and it hit me - one of my all time favorite CV tracks; Heart of Fire.  Lol I'm still not quite sure which stage i'll add it to, but im leaning towards the cliffside entrance because the track is very climactic and that stage needs some love like this lol.  Hope you folks enjoy  ;D

http://www.mediafire.com/listen/5i7yzsenkkg9cu3/The_Fury_Within_-_Heart_of_Fire.mp3 (http://www.mediafire.com/listen/5i7yzsenkkg9cu3/The_Fury_Within_-_Heart_of_Fire.mp3)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on November 25, 2015, 07:00:02 PM
So i tried my hand at making a custom Trevor sprite from LoS, and i'm actually happy with it considering it's my first full, true custom sprite lol.  Note that the animation speeds are much higher at run at rate in game (can't find a way to speed up the frames in the gif itself  :rollseyes: )

Idle:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs1.postimg.org%2F3x00q09m3%2FBMC_Trevor_Idle.gif&hash=85885392c2098c7d1709786dd58609d8)

Walking:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs21.postimg.org%2Fdp2b5gxpv%2FBMC_Trevor_Walk.gif&hash=aacfc59582736414e9bc11194b14cb53)

Attack:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs1.postimg.org%2Fd3ibdaeuj%2FBMC_Trevor_Attack.gif&hash=bd50c156b9e0d68a7be300e863923166)

I'll post a vid when i get the Vampire Killer set up, also i'll most likely be adding the whip flail ala SCV4 as well.  Hope you guys like them!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on November 25, 2015, 08:38:47 PM
So i tried my hand at making a custom Trevor sprite from LoS, and i'm actually happy with it considering it's my first full, true custom sprite lol.  Note that the animation speeds are much higher at run at rate in game (can't find a way to speed up the frames in the gif itself  :rollseyes: )

Idle:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs1.postimg.org%2F3x00q09m3%2FBMC_Trevor_Idle.gif&hash=85885392c2098c7d1709786dd58609d8)

Walking:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs21.postimg.org%2Fdp2b5gxpv%2FBMC_Trevor_Walk.gif&hash=aacfc59582736414e9bc11194b14cb53)

Attack:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs1.postimg.org%2Fd3ibdaeuj%2FBMC_Trevor_Attack.gif&hash=bd50c156b9e0d68a7be300e863923166)

I'll post a vid when i get the Vampire Killer set up, also i'll most likely be adding the whip flail ala SCV4 as well.  Hope you guys like them!  8)

Go to gifmaker.me to make your gifs. It has a lot of speed options and such. Also, why do you have so many frames? It's at the point of ludicrous amounts. SotN didn't need anywhere near that many. In the walking cycle, he should move his arms and body. It also needs some more contrast between colours. Other than those issues, they look nice.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Wallz! on November 25, 2015, 11:00:45 PM
Correct me if I'm wrong, but it looks like you're using bones. The animations are fluid, however, it would look a lot less strange if you went and added corrections to smooth out smaller details and choose like, half of the frames from what you have now. The sprites are just too small for how fluid they are. I'd also suggest adding some shadows, especially to help distinguish the back and front legs.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on November 26, 2015, 01:03:29 PM
Huh, i seconded about the sprite size too, its very tiny to such type of animation...and the hair position when he attacks feels a bit off, But the rest is fine.
You're planning in use these kind of animations in the playable characters of your game too?
Well.. Can be a unique experience indeed...
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on November 26, 2015, 04:24:00 PM
Thanks for all the input guys  8) and for those of us in the states happy thanksgiving!  Ive never claimed to be a spriter lmao, furthest from it actually. Something got in to me the other night and I said screw it, lets give it a try lol, with that being said i'll take all the feedbacks/tips I can get so thanks for that fellas lol. I'll try dropping the number of frames and see how that affects it. When you see it in action, it had a 3D style look to it that I really like.

@Bloo
Thanks for the site man, next go around I'll checkit out for sure.I agree on the torso in the walk,  I'll most likely be making another sprite set for the different angles.

@ronny
Thanks for the input on the shadows, I'll definitely try that out. This has been my first true attempt so fasho I'll make all the noob mistakes lol. And you're right, I rig the sprite with bones to animate. Like i mentioned i'll try lowering the amount of frames and see where that goes. May clear it right up  ;)

@ eryson
I may use him in place of the Trevor I have now, considering Kaonstantine did a badass job on Sypha and I made a Grant based off of SOTN. Donver is working on Alucard now as well so if you guys arent objected to it I may tweak this a bit more and use him instead, that way all the heroes are custom made.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Bloo on November 26, 2015, 04:55:49 PM
Thanks for all the input guys  8) and for those of us in the states happy thanksgiving!  Ive never claimed to be a spriter lmao, furthest from it actually. Something got in to me the other night and I said screw it, lets give it a try lol, with that being said i'll take all the feedbacks/tips I can get so thanks for that fellas lol.

If this is your first try, It's a very good one. My first try was defenitely... special.

(click to show/hide)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on November 26, 2015, 05:17:23 PM
If this is your first try, It's a very good one. My first try was defenitely... special.

(click to show/hide)
Thanks man  ;D That doesn't look bad dude, i like the color detail in it!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Wallz! on November 27, 2015, 09:47:42 AM
@ronny
Thanks for the input on the shadows, I'll definitely try that out. This has been my first true attempt so fasho I'll make all the noob mistakes lol. And you're right, I rig the sprite with bones to animate. Like i mentioned i'll try lowering the amount of frames and see where that goes. May clear it right up  ;)

No problem dude. I think a good way to go about this is choose a certain amount of frames from what you currently have. Then go through each frame individually adding these tiny corrections. I've found it helps a lot to have a shading/style reference always pasted next to the image you're modifying for reference. (I'd use the SOTN Alucard and Trevor for reference on these.) There's nothing wrong with using bones, it's an efficient way to get a rough draft of your sprites -  Spriting is best done in revisions.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Koray Otsoa on December 14, 2015, 10:56:56 AM
Those look really good man! I'm curious though, what made you decide to use create a LoS Trevor sprite instead of the one from CoD? If everyone's sporting a custom look that still pays tribute to their debut outfit, then won't this change make the game feel a little... off, especially on alucards route? Is it just for trevor or will everyone else get a makeover? Will the LoS costumes serve as alternates for Trevor, drac, and company like Richter in the Saturn version of SoTN?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on December 14, 2015, 01:58:24 PM
Those look really good man! I'm curious though, what made you decide to use create a LoS Trevor sprite instead of the one from CoD? If everyone's sporting a custom look that still pays tribute to their debut outfit, then won't this change make the game feel a little... off, especially on alucards route? Is it just for trevor or will everyone else get a makeover? Will the LoS costumes serve as alternates for Trevor, drac, and company like Richter in the Saturn version of SoTN?
Thanks for the kind words man! (and welcome to the dungeon btw  ;D) I haven't decided yet to be honest. That was my first try at making a custom sprite but since it turned out well it may be an unlockable somewhere in the game  8) if it is though i'll definitely be remaking sypha and alucard in the LoS style. (and possibly Grant from Judgment)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: FanOfDracula on February 19, 2016, 10:39:59 PM
hey! hi dude! what's wrong with the game?  :P ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: FeRcHuLeS on March 11, 2016, 07:15:52 PM
Hi, after the 2014's beta have you released another version if so could you please give me the link, that's the only thing stopping me from playing.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on March 18, 2016, 04:29:57 PM
Hi, after the 2014's beta have you released another version if so could you please give me the link, that's the only thing stopping me from playing.
Hey man!  Thanks for the interest  8) to be honest, i had a LOT of shit going on in life; family issues, a new job (which is draining TONS of my time!) etc.  I was just at a point where i didn't have much interest in picking it back up, mainly due to the state the coding was in (total mess lol), but it did work.  But i'm giving it another go, hopefully being refreshed from my break from it lol, so with that said, i'm going to be taking a stab at recoding the majority of the game.  It's gonna be a hefty task, but this time around it will come VERY polished to make that game as good as it really deserves to be  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: FeRcHuLeS on March 19, 2016, 01:40:32 PM
So that release was the last one, Yeah I know what you're talking about that shit is a part of life It is always trying to knock us down :( and from the bottom of my heart thank you! for giving us a remake for free, these 2d games remakes are rare and I think Konami is never going to make one, take your time with this game man!! be patient don't let life shit to knock you down.:)   
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 19, 2016, 03:24:11 PM
Hey folks, just got finished noodling around and thought it may be cool to do a straight up metal remix of Mad Forest  8)

https://www.dropbox.com/s/jib1wvr67lbv9y1/Mad%20Forest%20Metal%21.mp3?dl=0 (https://www.dropbox.com/s/jib1wvr67lbv9y1/Mad%20Forest%20Metal%21.mp3?dl=0)

Its just a preview but tell me what you guys think so far!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: FeRcHuLeS on May 23, 2016, 07:20:21 PM
I like it, I think a little less metal and is perfect, It sounds like SOTN music. :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 28, 2016, 10:49:18 PM
I like it, I think a little less metal and is perfect, It sounds like SOTN music. :)
Thanks dude!  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Beowulf on June 16, 2016, 07:31:54 PM
Hey man, hows everything going on this project? Its looking amazing man, no rush, just saw that this had gone quiet and excited for it.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Koray Otsoa on July 02, 2016, 12:32:11 AM
Man, if I had your talent I would have reimagined Christophers adventures. I already made a list of sprites, enemies, levels, modes, etc I want for the game. I realize that making a game is no small feat, but I really am interested in trying. Do you know what game engine is best for me to use? And whether I should pay for it just to make this fan game?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: piscesdreams on July 02, 2016, 11:46:37 AM
BMC and I both use Clickteam Fusion 2.5/Multimedia Fusion 2 by Clickteam. It is on sale right now on the Steam Summer Sale.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 31, 2016, 03:42:26 PM
Hey folks, just dropping by and letting you know that i'm active again after a LOOONG break!  I've decided to pick apart my coding to refine all the issues i had before vs trying to chase my tail and fix what i could find across 250+ frames lol.  None of the assets including the characters/stages/backgrounds are getting changed, just the coding.  So this should help keep things quick on my end without having to worry about the coding slowing down progress.  I'll be sure to keep you guys posted, and thanks for sticking with my and keeping the thread alive lol.  You will NOT be disappointed!  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on July 31, 2016, 08:46:45 PM
No prob bro. Do what ever you think will work in order to bring about the best in your game  :)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on July 31, 2016, 08:51:24 PM
No prob bro. Do what ever you think will work in order to bring about the best in your game  :)
Thanks dude, i appreciate it!  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 02, 2016, 04:57:49 PM
I have a question for you guys.  One thing i've got a lot has been that with the diagonal whip it makes things a little too easy.  Should I keep that in engine or remove it?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: theplottwist on August 02, 2016, 05:18:20 PM
I have a question for you guys.  One thing i've got a lot has been that with the diagonal whip it makes things a little too easy.  Should I keep that in engine or remove it?

Does the diagonal whip benefit the game beyond "killing enemies easier"? If it does, then don't remove the diagonal whip. In this case I suggest some type of nerfing in the mechanics themselves, such as making the diagonal whipping weaker than a straight-on whip, or adding enemies who can evade the diagonal whip better than others.

The main problem with diagonal whipping is exemplified mainly on Super Castlevania IV. Analyse that game to know the strengths and weaknesses of it. I can't spend much more time writting about this here, but I'll give you two points to think about (that you may or not have noticed by yourself):

1. The diagonal whipping in SCVIV is overpowered because most enemies are too easy to defeat.
2. The diagonal whipping bypasses most intelligent enemy placement.

Check your game about these and see if there is a real need to remove it.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Belmontoya on August 02, 2016, 05:34:16 PM
I don't agree with the over powered whip gripe. Mainly because almost everyone complains that classic CV's are too difficult. Cv4 is manageable difficulty. I think it's balance is very nice.

You want a good game with  diagonal whipping?

Add more air-borne enemies and give them erratic patterns.

This is a contra hybrid right?

The diagonal whip seems like a non issue when there's a spread gun.

Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: FeRcHuLeS on August 02, 2016, 06:18:32 PM
I'm glad the game is being updated , I like the diagonal whipping because that makes the game distinctive from anothers.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on August 02, 2016, 06:28:09 PM
If there is whip swinging in the game then you'll want to keep the diagonal strikes. It'll be best used for latching onto grapple points. Also I do agree with Belmontoya. Having a gun along-side the whip will make the diagonal attacks using the whip a non-issue.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 02, 2016, 06:39:03 PM
Thanks for all the input guys  ;D

Belmontoya;
nah man lol, that's DarkmanX's project i've been on him with, Vamprotector.  This is just my reboot of CV3.  To be honest, i only have grapple points at 1 section in the game so the relevance of the anchor points isn't large, it's definitely replaceable for sure. 

All valid points guys, the way my engine is coded this can easily be added or removed my ticking a box in my coding, so i'll go ahead and prep it leaving it in there for now and open this back up when it comes to the final beta testing.  It may not be a bad idea to be an extra option that you can enable/disable at the options menu.  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on August 04, 2016, 01:28:56 AM
Thanks for all the input guys  ;D

Belmontoya;
nah man lol, that's DarkmanX's project i've been on him with, Vamprotector.  This is just my reboot of CV3.  To be honest, i only have grapple points at 1 section in the game so the relevance of the anchor points isn't large, it's definitely replaceable for sure. 

All valid points guys, the way my engine is coded this can easily be added or removed my ticking a box in my coding, so i'll go ahead and prep it leaving it in there for now and open this back up when it comes to the final beta testing.  It may not be a bad idea to be an extra option that you can enable/disable at the options menu.  8)

i'll be honest them grapple points kinda suck i had hell trying to get him to latch on to them and having to go threw a few in a row i died a lot because of how buggy they were it didn't feel like it add a lot to the game anyway so i'd vote to leave them out but if they were less buggy i wouldn't mind it just hate falling to my death because it didn't work right anyway i look forward to seeing more from your bad ass game it would had been real nice to beat it from start to end without having to skip any stages but for a beta it was bad ass  ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 04, 2016, 06:06:03 AM
i'll be honest them grapple points kinda suck i had hell trying to get him to latch on to them and having to go threw a few in a row i died a lot because of how buggy they were it didn't feel like it add a lot to the game anyway so i'd vote to leave them out but if they were less buggy i wouldn't mind it just hate falling to my death because it didn't work right anyway i look forward to seeing more from your bad ass game it would had been real nice to beat it from start to end without having to skip any stages but for a beta it was bad ass  ;D
hahaha all good points man. I've decided to drop the directional whips/anchor points. There's already plenty of extras to set it apart from any others. Thanks for the kind words mgfcortez, expect a very polished, game ready version next time around!   ;D
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on August 05, 2016, 09:43:22 AM
looking forward to it i know a lot of work go's into it and its hard sometimes to stay at the point where you want to work on it like i'm Dubbing monkey king 2 now but lazy and don't feel like putting in the work right now my point is i understand how much work you do and thank you for so much work you do on it and thank you for such a great game!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on August 05, 2016, 01:17:54 PM
looking forward to it i know a lot of work go's into it and its hard sometimes to stay at the point where you want to work on it like i'm Dubbing monkey king 2 now but lazy and don't feel like putting in the work right now my point is i understand how much work you do and thank you for so much work you do on it and thank you for such a great game!
As always dude, it's great to hear such positive feedback, especially when working on a game for the fun of it and totally free lol.  I've said it many times, statements like yours is what keeps me at it and wanting to make this the best i possibly can  8)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: mgfcortez on August 06, 2016, 03:56:46 AM
i tried to make a game back in the day so i know how much work it takes most ppl have no clue how many hours go into such little things so thank you so much
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 14, 2016, 07:43:55 PM
After another long break (mainly due to work, shit's killin me  :rollseyes: ) i'm back on the game.  I've decided to try out making a custom engine from the ground up.  With the last version, i used a few built in extensions and a few 3rd party extensions and while they work, they have their issues.  At least for me they do lol.  So i had the day off, and im off this weekend  ;D and today i've made a fresh and very smooth custom engine that will DEFINITELY make the game play the way it should.  Since i'm rehashing a ton of the game, i was thinking; For Alucard, what would you all prefer?  His typical SOTN style with the sword, or should i stick with the fireballs from the original?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: X on October 14, 2016, 11:50:45 PM
If this game's gonna be an authentic CVIII remake and not a re-imagining then just keep the fireballs, but make them stronger so it gives the player an excuse to use Alucard more. I almost never used Alucard because his attacks were weak as all hell. He was only good for becoming a bat and reaching those out-of-the-way places.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Lelygax on October 15, 2016, 07:44:15 AM
Good to see you back BMC. Since you're adding new things to the game too, maybe his sword could be a new sub-weapon, that makes he do his special attack with Alucard Sword like in SOTN, while maintaining the fireballs as a normal attack. Maybe it could replace the cross (obviously only as Alucard)? I know it should not cost few hearts or otherwise everyone would spam it for its invincibility frames.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 15, 2016, 12:22:49 PM
Thanks for the input guys 8)

X - I agree dude, that was one of the only reasons i'd use Alucard TBH lol.  Especially on the end of the sunken city stage and the cliffside entrance where you go up the side of the mountain lol.  I think it would serve better to make the fireballs like his summon spirit from SOTN, where they track down enemies, but make them a "little" weaker than the Vampire Killer.

Lelygax - Thanks dude, good to be back into it!  I really like the idea of using the sword in place of the cross for Alucard.  And i'll make sure to have it deplete a good bit of the heart reserves as to not make him invulnerable lol
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on October 15, 2016, 09:04:10 PM
Just had another thought.  Super Mario World inspired lol, how would you guys feel about carrying 2 subweapons at once?  If not i'll adapt the system like in SOTN to let you choose what you keep.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: theANdROId on October 16, 2016, 12:45:22 PM
Sounds interesting to me.  Not sure if it would make things easier, or not change them that much at all.
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: Beowulf on October 16, 2016, 03:51:57 PM
Alucard has really evolved as a character since Draculas Curse into Symphony of the Night and so on. Since its a remake and we all see who Alucard is now, I think he should use his sword, maybe do upgrades with him from short sword, long sword, to Alucard Sword and have the fireballs as a sub weapon. His melee attacks could match the same speed as a Trevors until its upgraded to Alucard sword and then become a little bit faster. With that said, I dont think his attack power should be surpassed Trevors whip attacks but to balance it out since he gets a faster speed in attacks, it should take at least one or two more hits to take down an enemy than it would be for Trevor. His bat form should still be available like it was in Draculas Curse in the same button combination.
Just my opinion but either way man, Im really looking forward to this game!
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 17, 2017, 06:18:52 AM
Sorry for the necrobump folks lol, i've got a little time to put back into the game and have started to wipe out the original code and re-code it all to fine tune the gameplay.  Now i have a question; when it comes to getting attacked, do you guys prefer the traditional knockback or more like how the damage went from RoB up, like the pain animation without getting knocked back while on the ground?

EDIT: Also, the pain collision system is setup like classicvania for the stairs; when you take a hit on the stairs you get knocked off.  That a bit too unforgiving or should i keep it?
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: eryson on May 17, 2017, 08:26:58 AM
Make him fly or stay depending of the damage type (hard or low)
Title: Re: Castlevania Chronicles - Dracula's Curse
Post by: BMC_War Machine on May 17, 2017, 02:43:39 PM
Thanks for the input eryson  8)