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The Castlevania Dungeon Forums => Fan Stuff => Topic started by: VladOfWallachia on December 27, 2017, 09:01:53 PM

Title: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on December 27, 2017, 09:01:53 PM
(https://i.imgur.com/pZl5xR4.jpg)

(https://i.imgur.com/rHavYGT.jpg)

Demo:
https://carpathiannight.itch.io/carpathian-night (https://carpathiannight.itch.io/carpathian-night)


Teaser Video:
(click to show/hide)

Screenshots:
(click to show/hide)

Characters
(click to show/hide)

Hello Fan Stuff forum!

I am working on a game that takes inspiration primarily from Super Castlevania 4, my favorite game in the series. Carpathian Night will have free-form controls similar to those seen in SCIV. The levels, monsters, and obstacles will be closely designed around the free-form controls, hopefully leading to a fair but sufficiently challenging game.

I am currently focusing on getting a playable demo of level 1 out within the next couple of months. Hopefully I can find some willing play testers on this forum! Let me know if you are interested in playtesting Carpathian Night. Also, please let me know if you have any other feedback, suggestions, or questions. Thanks!

Please follow Carpathian Night on social media for updates on the demo:
(click to show/hide)

Website: carpathiannight.com (https://carpathiannight.com)
Title: Re: Wallachian Night - A SCIV style game
Post by: Jop on December 27, 2017, 09:36:51 PM
This looks awesome and im interested to be a tester :3
Title: Re: Wallachian Night - A SCIV style game
Post by: Bloo on December 27, 2017, 09:49:52 PM
looks neat, but the music is very unfitting imo
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on December 27, 2017, 10:40:37 PM
looks neat, but the music is very unfitting imo
Hmm, this isn't the first time I've heard this. I'd be interested to know why you feel the track is unfitting.

Thanks Jop, I'll notify you when I release the demo. If you prefer that I contact you via email, PM it to me.
Title: Re: Wallachian Night - A SCIV style game
Post by: Bloo on December 28, 2017, 08:00:12 AM
Hmm, this isn't the first time I've heard this. I'd be interested to know why you feel the track is unfitting.

It sounds fairly simple and quiet. It sounds more like gameboy music than anything. It does, however, seem to take inspiration from the proper source (Bach organ music!) and the melody sounds nice. The instrumentation and lack of an audible bassline/counter-melody is a tad jarring though. What program are you using to make it?
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on December 28, 2017, 10:07:36 AM
It sounds fairly simple and quiet. It sounds more like gameboy music than anything. It does, however, seem to take inspiration from the proper source (Bach organ music!) and the melody sounds nice. The instrumentation and lack of an audible bassline/counter-melody is a tad jarring though. What program are you using to make it?

Good ear, that piece was made for the gameboy hardware. It's just a gameboy version of Vivaldi's Winter, and I haven't done much else on my side to get the ball rolling with the music so far. I am not very experienced with music at all, so this is one aspect of the game I will probably need the most feedback on. The individual who made that Winter track is interested in composing for this game, and he wishes to use the Japanese Castlevania 3 soundtrack as a primary source of inspiration.

Thanks for the feedback, keep it coming.
Title: Re: Wallachian Night - A SCIV style game
Post by: Bloo on December 28, 2017, 11:05:40 AM
Good ear, that piece was made for the gameboy hardware. It's just a gameboy version of Vivaldi's Winter, and I haven't done much else on my side to get the ball rolling with the music so far. I am not very experienced with music at all, so this is one aspect of the game I will probably need the most feedback on. The individual who made that Winter track is interested in composing for this game, and he wishes to use the Japanese Castlevania 3 soundtrack as a primary source of inspiration.

Thanks for the feedback, keep it coming.

O:
I didn't even recognize it! I'm ashamed of myself
Title: Re: Wallachian Night - A SCIV style game
Post by: zangetsu468 on December 29, 2017, 12:38:23 AM
So is the player Vlad himself? The game looks interesting, I like the part where the statue of armour comes alive, it reminded me of CV64
Title: Re: Wallachian Night - A SCIV style game
Post by: aensland on December 29, 2017, 01:26:34 PM
The light effect coming from the windows is clever and it looks great, waiting eagerly for a demo!
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on January 03, 2018, 02:03:19 PM
So is the player Vlad himself? The game looks interesting, I like the part where the statue of armour comes alive, it reminded me of CV64

The similarity between the playable hero and Vlad Dracula is intentional! Glad you caught that. But no, Vlad is not the hero, but is definitely in this game.
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on February 20, 2018, 09:58:30 AM
Short video demonstrating the opening area of the game:

Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on February 22, 2018, 06:55:09 PM
I've got a more interesting video for you guys today, gameplay footage demonstrating some of the monsters and other aspects of the game!

Title: Re: Wallachian Night - A SCIV style game
Post by: Bloo on February 23, 2018, 09:19:20 AM
The gameplay looks stiff, while the environment looks like it was made for a free-moving character.
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on February 23, 2018, 10:34:02 AM
Could you elaborate further? I am aiming towards recreating the gameplay style of Super Castlevania IV, which is stiff compared to the Metroid-style Castlevanias, but the least stiff among the classic Castlevania series. The freeform controls of SCIV are one of the main reasons I enjoyed it so much.

Further details would be appreciated!
Title: Re: Wallachian Night - A SCIV style game
Post by: Bloo on February 24, 2018, 01:28:37 PM
mostly the speed at which the character moves. if you wanna keep that the same then i'd recommend you study the level design in CV3. the gameplay would benefit from tighter level design I think.
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on February 24, 2018, 02:08:19 PM
Thanks, you aren't the first person to mention the walk speed actually. I'm trying to keep the lance character close to Simon, but my second playable character, Irina, is still in early stages of design. I do know for a fact that I want her to play very different from the lance hero, and the feedback that keeps coming back is the movement speed. I think I'm going to experiment with her a lot to make sure she fills in the gap of fast playstyle, while keeping the lancer slow and Belmont-like.

I'll be sure to show some videos of Irina once I feel confident that she's a good alternative character.
Title: Re: Wallachian Night - A SCIV style game
Post by: Dracula9 on February 24, 2018, 03:16:54 PM
if you're going for a pseudo-retro look and sound, then get rid of the angling-based rotation on that spikeball platform circler

for one the angling rotation isn't going nearly fast enough for how fast the enemy/hazard itself is actually moving, and it draws unnecessary attention to itself

it also just doesn't look very good

it immediately detracts from the intended pseudo-retro vibe (the above plays into this also), which is a problem when everything else seems to know what it wants to be

it's one little geometrically simple spiker enemy--having actual frames for that shouldn't be any kind of trouble, hell even the CV this draws inspiration from had a twoframe for its version of the same enemy
Title: Re: Wallachian Night - A SCIV style game
Post by: aensland on February 24, 2018, 05:44:52 PM
I'll be sure to show some videos of Irina once I feel confident that she's a good alternative character.
A female character lead in a game with "Wallachia" in the name? nice Migami reference there!
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on February 24, 2018, 08:40:18 PM
Quote
if you're going for a pseudo-retro look and sound, then get rid of the angling-based rotation on that spikeball platform circler

Okay, I didn't know that people would be distracted by the tween animation. Noted.


Quote
nice Migami reference there!

I'm not familiar with their work nor have I ever played their games. I've been asking for feedback for Wallachian Night online since 2016, back when it was just a side hobby project of mine. I'm clearly taking many ideas from other games, but I've been transparent about the source material this whole time, namely Super Castlevania IV, first and foremost. Last year I did an interview describing the various movies and games that have influenced my design of Wallachian Night, and that interview can be found here:

(click to show/hide)
Title: Re: Wallachian Night - A SCIV style game
Post by: aensland on February 24, 2018, 09:21:39 PM
I'm not familiar with their work nor have I ever played their games. I've been asking for feedback for Wallachian Night online since 2016, back when it was just a side hobby project of mine. I'm clearly taking many ideas from other games, but I've been transparent about the source material this whole time, namely Super Castlevania IV, first and foremost.
This will be my last post regarding this coincidence since it could be a thread derailment, but that part kinda ticked me off because
(click to show/hide)

Anyways, my point is that you should be careful of people not confuse both project, would harm both of Migami people and you in the end if potential players get confused about which game is which
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on February 25, 2018, 08:37:07 AM
Quote
This will be my last post regarding this coincidence since it could be a thread derailment, but that part kinda ticked me off because

Similarly, this will also be my last post on the name as well. So it seems they mentioned a game called Wallachia in 2015, and that's fine. If you consider that the historical prince Dracula of Wallachia has been connected to the fictional Dracula since Stoker's novel from over a century ago, and that Castlevania incorporates the location of the games into the title of the game (Castle+Transylvania = Castlevania), it could only be expected that fan games would have either Transylvania or Wallachia as a setting and within the title to make the tribute to Castlevania clear. In fact, my game development folder for this is still called Transylvania Legends, which was the title of the game before I found out that a mobile game with that exact name already exists on the app stores.

I don't know how the Migami guys feel about it, they may see it as unfortunate that they have to worry about a competing product with a similar name, but that's just the hand we were dealt. With the recent increase in Castlevania's popularity due to the Netflix show and Bloodstained, we can probably expect to see more indie games with similar names to ours. I have only shown kindness to the Migami guys since they first notified me of their game, and I will continue to see them as fellow Castlevania fans more than anything.

But yes, let this be the final post about this, because so far, I've really appreciated all of the feedback I've received and I wish for this thread to continue being primarily for that.
Title: Re: Wallachian Night - A SCIV style game
Post by: Dracula9 on February 25, 2018, 09:00:25 AM
just a detail clarification, wanna confirm that the other project's been in the works since at least late 2011, but it went by a different name then (setting/plot was largely the same though)
Title: Re: Wallachian Night - A SCIV style game
Post by: ProjectDread on February 25, 2018, 02:49:22 PM
I don't believe that because this game has "Wallachia" in the title and features a female character to play as means he took the idea from Mig, or even that his project was inspired by it. As Dracula9 brought up, it certainly looks like Mig's game has been around for some time, but I don't think that really matters. It's a project heavily inspired by both Castlevania and Vlad Tepes, so it's not unusual that Wallachia or Translvania could be used in the name. It's also possible that Vlad was completely unaware of Migs game.

Seems like a silly thing to talk about, but maybe that's just me.

*shrugs*
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on February 26, 2018, 05:17:02 PM
The second playable character, Irina:

(https://i.imgur.com/dWma7GC.png)
Title: Re: Wallachian Night - A SCIV style game
Post by: Briraka on February 27, 2018, 02:18:56 AM
cool, is she going to be the belmont of the game or something different?
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on February 27, 2018, 08:52:39 AM
Quote
cool, is she going to be the belmont of the game or something different?

I'm still test playing various weapons and playstyles for her, so I'm not sure exactly how she will turn out yet. But yes, the whip is one of the weapons I'm considering.
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on February 28, 2018, 12:09:48 PM
Plot and Character details below:

Plot:
(click to show/hide)

Characters:
(click to show/hide)
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on March 16, 2018, 10:26:58 AM
I'm making an announcement about a major change in the design of this game.

In a previous reply, I explained that I have changed the name and setting of this game once already. My announcement is that I will once again be changing the name of the game and it's setting. While I feel happy with the progress we've made with the gameplay, art, music, and programming, the story seems to be the one aspect of the game I can't ever find myself satisfied with. I feel like placing the game in a real world setting with real historical figures limits my creative freedom, and every writing sessions feels like I have to stay within self imposed confines.

This game will now take place in a completely fictional world, with a different storyline and characters. Stay tuned for updates on the new name and story.
Title: Re: Wallachian Night - A SCIV style game
Post by: VladOfWallachia on March 20, 2018, 10:32:25 PM
This will likely be my last update before releasing the demo to you guys. Below is a more recent gameplay video showing some graphical improvements and a new section of the opening level:


https://youtu.be/OYSN9HTIef8

Let me know if you guys have any questions or feedback, and thanks!
Title: Re: Carpathian Night - A SCIV style game
Post by: VladOfWallachia on April 09, 2018, 11:25:05 AM
Name change is official and permanent- Carpathian Night. The story will revolve around the fictional Bram Stoker Dracula, not the historical prince of Wallachia. However, like the movie Dracula Untold, I will attempt to combine the fictional and historical Dracula into one.

Update on the game:
I quickly hacked together a simple speed run mode, and streamed my Level 1 attempts on the Castlevania fan group Facebook page a few days ago. I'm going to leave this feature in for the demo.

I lost some dev time over the last few weeks due to personal issues, so unfortunately, the demo will be delayed. Despite the setback, I am very confident that the demo will be ready at the end of April, or beginning of May. End of May at the latest.

Additionally, while I was speed running the game, I felt that some parts of the mechanics need refinement. This is also part of the reason the demo will be slightly delayed.

Stay tuned.
Title: Re: Carpathian Night - A SCIV style game
Post by: VladOfWallachia on May 16, 2018, 10:18:06 AM
Demo Releases JUNE

Updating this as once again, I think I need to push the release date back a bit. I've been working very hard to get this demo released on time, but I am now certain that it will not be ready by my announced date of June 1st.

That being said, based on the current state of the demo, the most likely target will probably around the 15th. Once again, sorry for the delay and I will continue to do my best to release the demo soon.
Title: Re: Carpathian Night - Demo June
Post by: X on May 28, 2018, 06:11:19 PM
That's okay. Best to take your time and be ready rather then push something when it isn't.
Title: Re: Carpathian Night - Demo June
Post by: VladOfWallachia on May 30, 2018, 12:09:18 AM
Quote
That's okay. Best to take your time and be ready rather then push something when it isn't.
Thanks, I try to keep that in mind as I continue to polish the game.


I uploaded a "live" (non-chiptune) version  of our opening level theme, Castel Lui Dracul. Check it out!

https://youtu.be/ZGPs4pv7Fks (https://youtu.be/ZGPs4pv7Fks)
Title: Re: Carpathian Night - Demo June
Post by: VladOfWallachia on June 12, 2018, 04:22:49 PM
In the spirit of E3, we have released a short trailer for Carpathian Night. I hope you enjoy!

https://youtu.be/whQGhnDHBJo (https://youtu.be/whQGhnDHBJo)
Title: Re: Carpathian Night - Demo June
Post by: X on June 12, 2018, 10:55:36 PM
I'd be using Irina. She looks to be the Belmont of this game  8)
Title: Re: Carpathian Night - Demo June
Post by: VladOfWallachia on June 13, 2018, 10:02:37 AM
Quote
I'd be using Irina. She looks to be the Belmont of this game  8)

She's my favorite of the two as well. There's something about the fire on the end tip of her censer attack that helps me gauge the distance between myself and the monsters. I originally added the fire in there just as an artistic thing, but it really helps with the actual gameplay. For some reason, the golden flame on Dorin's lance doesn't give the same feeling/effect. Her sprite is also a bit smaller, as well as her hitbox, so she feels a bit more nimble as well, despite having the same movement speed as Dorin.

However, I think I like Dorin's special attack more. Irina's is good for defensive situations but I've played this game so much that and don't need to be defensive. Dorin's offensive phantom attack is more fun for quickly clearing out a group of monsters.

We shall see what everyone else thinks when the demo is ready! I feel like we are taking too long so I decided to bring in some additional help. Hopefully the demo will be out very soon. Stay tuned!
Title: Re: Carpathian Night - Demo June
Post by: VladOfWallachia on June 14, 2018, 01:08:50 PM
(https://i.imgur.com/I71H7wP.png)
Title: Re: Carpathian Night - Demo June
Post by: darkmanx_429 on June 14, 2018, 02:18:32 PM
(https://i.imgur.com/I71H7wP.png)
Your game is looking great!
Title: Re: Carpathian Night - Demo June
Post by: VladOfWallachia on June 18, 2018, 11:29:41 AM
(https://i.imgur.com/bTuEt6i.jpg)
Title: Re: Carpathian Night - Demo June
Post by: Bloo on June 18, 2018, 02:31:25 PM
d e m o    r e l e a s e s   j u n e
Title: Re: Carpathian Night - Demo June
Post by: VladOfWallachia on June 18, 2018, 04:27:39 PM
d e m o    r e l e a s e s   j u n e

:o We are very sorry about missing the June 1st release date, but I promise that we have been working very hard to get this done. The scope keeps bumping up as I feel the need to add new things (such as Irina and a new section of the level) but the constant delays is one of the reasons I brought a couple of new people on board recently to lend a hand. I feel like all of these time consuming changes do make the game better overall, so I feel like the delays are worth it.

We will keep grinding away at this until its ready, which may or may not be June. We are definitely in the final stretch, I can't possibly imagine a scenario where the release date would creep past July and into August. Again, my apologies, I wan't to put this game in the hands of everyone here at the dungeon, but its going to have to wait just a bit longer.
Title: Re: Carpathian Night - Demo June
Post by: Bloo on June 19, 2018, 05:44:48 PM
:o We are very sorry about missing the June 1st release date, but I promise that we have been working very hard to get this done. The scope keeps bumping up as I feel the need to add new things (such as Irina and a new section of the level) but the constant delays is one of the reasons I brought a couple of new people on board recently to lend a hand. I feel like all of these time consuming changes do make the game better overall, so I feel like the delays are worth it.

We will keep grinding away at this until its ready, which may or may not be June. We are definitely in the final stretch, I can't possibly imagine a scenario where the release date would creep past July and into August. Again, my apologies, I wan't to put this game in the hands of everyone here at the dungeon, but its going to have to wait just a bit longer.

oh no i'm not upset i'm just hype
Title: Re: Carpathian Night - Demo coming very soon!
Post by: VladOfWallachia on June 22, 2018, 11:13:07 AM
(https://i.imgur.com/M3woQkH.jpg)

Don't get too close to this beast! He will always win a short range exchange of blows. Keep him at the tip of your lance/censer or risk getting torn up!

Be alert when he uses his rolling attack. The incoming direction of his special move can be unpredictable. Use your dash slide to quickly evade him, and try to predict his angle of attack to intercept him mid-air.
Title: Re: Carpathian Night - Demo coming very soon!
Post by: Bloo on June 22, 2018, 11:30:38 AM
(click to show/hide)

This does spark a thought:

Both your characters are longer-ranged characters.
Title: Re: Carpathian Night - Demo coming very soon!
Post by: VladOfWallachia on June 23, 2018, 08:55:34 AM
This does spark a thought:

Both your characters are longer-ranged characters.

Are you interested in seeing a Grant-like character in CN? Short range, fast attack speed, plus a few other special abilities...
Title: Re: Carpathian Night - Demo coming very soon!
Post by: Bloo on June 24, 2018, 03:33:04 PM
Are you interested in seeing a Grant-like character in CN? Short range, fast attack speed, plus a few other special abilities...

That would definitely offer a variety to the playstyles available
Title: Re: Carpathian Night - Demo coming very soon!
Post by: Jop on June 27, 2018, 09:57:36 AM
Its like Eric Lecarde & John Morris join forces again to fight the evil :3
Title: Re: Carpathian Night - Demo coming very soon!
Post by: VladOfWallachia on June 28, 2018, 09:31:53 PM
(https://i.imgur.com/N77opbO.png)
Title: Re: Carpathian Night - Demo coming very soon!
Post by: VladOfWallachia on June 29, 2018, 10:22:53 AM
...and of course, the suave, seductive villain of Carpathian Night:

(click to show/hide)
Title: Re: Carpathian Night - Demo coming very soon!
Post by: Bloo on June 29, 2018, 02:13:03 PM
that looked like guts for a second
Title: Re: Carpathian Night - Demo coming very soon!
Post by: VladOfWallachia on July 05, 2018, 10:01:26 AM
I started letting some close friends test play CN, and I’m starting to see some problems with the difficulty balance. These guys are having a really hard time getting through the demo. At the same time, none of these guys are big Castlevania fans.

I’m interested to see how hardcore Castlevania fans fare on their first attempt through the level. I need a couple of people from this forum to record their first and second play through so I can study it from a game design perspective. I have Jop on board so far, if anyone else is interested in sending me a video recording of their first play through, let me know. I want to watch these videos and make some adjustments before I make a formal public release of the demo.

Also, guys like Jop know how to record high quality gameplay footage, but for those that don’t know how to record gameplay footage and are still interested in helping, I would be okay with poor quality video, such as recording your computer monitor with your cell phone camera or whatever. It just needs to be clear enough for me to see what’s going on.
Title: Re: Carpathian Night - Demo coming very soon!
Post by: Bloo on July 05, 2018, 12:45:02 PM
I started letting some close friends test play CN, and I’m starting to see some problems with the difficulty balance. These guys are having a really hard time getting through the demo. At the same time, none of these guys are big Castlevania fans.

I’m interested to see how hardcore Castlevania fans fare on their first attempt through the level. I need a couple of people from this forum to record their first and second play through so I can study it from a game design perspective. I have Jop on board so far, if anyone else is interested in sending me a video recording of their first play through, let me know. I want to watch these videos and make some adjustments before I make a formal public release of the demo.

Also, guys like Jop know how to record high quality gameplay footage, but for those that don’t know how to record gameplay footage and are still interested in helping, I would be okay with poor quality video, such as recording your computer monitor with your cell phone camera or whatever. It just needs to be clear enough for me to see what’s going on.

I'll do it, but I don't have screencap tools available. I do have a stabilized camera, so I could set that up and try and get the best picture.
Title: Re: Carpathian Night - Demo coming very soon!
Post by: VladOfWallachia on July 05, 2018, 01:20:59 PM
Okay, that would be fine. I'll send you the PM sometime within the next few days. Just a heads up, it's not ready for release, so you will probably encounter some bugs, but it should be stable enough for you to go through it a few times without incident.

One more thing! The controls aren't the best with an analog stick at the moment, I still need to change a few things. Use of a d-pad is highly recommended!
Title: Re: Carpathian Night - Demo coming very soon!
Post by: Bloo on July 05, 2018, 01:46:35 PM
Okay, that would be fine. I'll send you the PM sometime within the next few days. Just a heads up, it's not ready for release, so you will probably encounter some bugs, but it should be stable enough for you to go through it a few times without incident.

One more thing! The controls aren't the best with an analog stick at the moment, I still need to change a few things. Use of a d-pad is highly recommended!

I've been using a keyboard for years, so I should be fine lol.
Title: Re: Carpathian Night - Demo coming very soon!
Post by: VladOfWallachia on July 05, 2018, 02:15:05 PM
That will work, and you can customize your keys with the launcher.

Also:
(click to show/hide)
Title: Re: Carpathian Night - Demo coming very soon!
Post by: X on July 07, 2018, 10:53:03 AM
LOL! That cat wants attention  ;D

Cat: You're working too hard! Take a break! Pay attention to me! Me!!
Title: Re: Carpathian Night - Demo coming very soon!
Post by: VladOfWallachia on July 11, 2018, 09:53:57 AM
Got some feedback from Jop, it seems the game isn’t too difficult at all for Castlevania fans.

I saw some graphical bugs in the videos he sent that I need to fix. I think I’ll be ready for a bigger, but still limited release of the demo for Castlevania Dungeon members within a week, but hopefully less.
Title: Re: Carpathian Night - Demo coming very soon!
Post by: Belmontoya on July 11, 2018, 10:31:44 AM
Congrats on making good progress!

Best wishes!
Title: Re: Carpathian Night - Demo coming very soon!
Post by: VladOfWallachia on July 11, 2018, 10:35:43 AM
Congrats on making good progress!

Best wishes!

Thanks! Looking forward to seeing more Wallachia RoD as well!
Title: Re: Carpathian Night - Demo coming very soon!
Post by: VladOfWallachia on July 13, 2018, 03:32:25 PM
The demo is here! Download at:

https://carpathiannight.itch.io/carpathian-night (https://carpathiannight.itch.io/carpathian-night)

Feedback is greatly appreciated! Let us know what you like, dislike, or anything else in between.
Title: Re: Carpathian Night - Demo now available!
Post by: X on July 13, 2018, 06:37:27 PM
Nice demo! I had to chuckle at the opening theme as it was the same tune used in the original Mummy staring Boris Karloff. Playing the game I didn't notice any bugs worth reporting. Everything seemed to play fine. But then again I've not put the demo through a solid ringer of tests either. But casually it plays well enough. I was also getting a CV Legends vibe during the play-through. Might have been the musical composition that was doing it.
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on July 13, 2018, 06:54:36 PM
Nice demo! I had to chuckle at the opening theme as it was the same tune used in the original Mummy staring Boris Karloff. Playing the game I didn't notice any bugs worth reporting. Everything seemed to play fine. But then again I've not put the demo through a solid ringer of tests either. But casually it plays well enough. I was also getting a CV Legends vibe during the play-through. Might have been the musical composition that was doing it.

Several of the classic Universal monster films used that for their intro, including Dracula! I definitely wanted that reference in there. I love those movies.

I still haven’t played Legends, but I see the strong similarities from the gameplay footage I saw. It was completely unintentional though.
Title: Re: Carpathian Night - Demo now available!
Post by: Aceearly1993 on July 14, 2018, 02:22:48 AM
Played through the demo, everything is amazingly solid and intact, and it seems there's no major "fatal" problem action-wise, but from my personal view the knockback track after being hit seems a bit off and it's hard to resume the position of player character
I don't think the hit detection of whip (chain?) round swing special skill is good enough, could be a bit better
Title: Re: Carpathian Night - Demo now available!
Post by: ProjectDread on July 14, 2018, 10:02:21 AM
Just finished the demo. I'll post my thoughts a bit later, but overall the impression was good!

The main menu theme sounded really familiar so I did some digging, and I finally found it online (it starts at about 03:20):



Title: Re: Carpathian Night - Demo now available!
Post by: X on July 14, 2018, 10:17:31 AM
Who'd ever though that Swan Lake would end up being the musical choice for monster mashes, lol.
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on July 14, 2018, 03:03:33 PM
Thanks for the feedback everyone, it’s highly encouraging.

From other gameplay videos I’ve seen, I think I’m not doing a good enough job of teaching the mechanics. For anyone that plans on playing the demo, here are some of the moves that some players aren’t figuring out on their own.

First, there’s the 8 way attack. Up + Attack for Up attack, Up+forward for diagonal attack. While in mid-air, you can also do down and down diagonal attack.

If you push down + jump, you will perform a dash move that provides a quick boost of speed. It takes a few seconds to recharge, as shown on the green meter on the top left of the screen.

Finally, Irina’s special move can’t be modified, but Dorin’s Phantom attack can. Push a desired direction + the special attack button to launch the phantom in that direction. It works the same as the regular attack, you have 8 directions total in which you can launch the phantom.

I’ll probably be expanding the intro area a bit to do a better job of teaching these mechanics. And again, thanks for the feedback everyone, it’s extremely valuable to us as we continue to improve the game.
Title: Re: Carpathian Night - Demo now available!
Post by: X on July 16, 2018, 09:31:20 AM
Quote
First, there’s the 8 way attack. Up + Attack for Up attack, Up+forward for diagonal attack. While in mid-air, you can also do down and down diagonal attack.

If you push down + jump, you will perform a dash move that provides a quick boost of speed. It takes a few seconds to recharge, as shown on the green meter on the top left of the screen.

These two as well as the special attack I discovered on my own, although the slide ability I had some trouble with since I couldn't figure out how to repeat it  ;D  At least now I do  ;)
Title: Re: Carpathian Night - Demo coming very soon!
Post by: darkmanx_429 on July 16, 2018, 04:12:33 PM
The demo is here! Download at:

https://carpathiannight.itch.io/carpathian-night (https://carpathiannight.itch.io/carpathian-night)

Feedback is greatly appreciated! Let us know what you like, dislike, or anything else in between.

Didn't know you made this in Unity. That is pretty cool.
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on July 19, 2018, 04:03:42 PM
Didn't know you made this in Unity. That is pretty cool.

Yup, its a Unity game. I picked that engine mainly because I already had some professional experience with it. I love how easy it is to use compared to some of the other things I've tried in the past.

On a side note, we plan to release an improved version of the demo in time for late September or early October. Some of the features/additions/improvements we plan on adding are:
-Casual, Hard, One-Hit-Death modes
-A remixed level designed to be extra difficult
-An expanded tutorial area, adjustments to the rest of the level based on feedback
-Better compatibility with Xbox and Playstation controllers
-Hidden secrets (think wall meat)
-Story and lore introduction scene
-Bug fixes

And if we manage to get all that done in time, we are also experimenting with a "Monster Rush" mode, where you go through as many monster filled rooms as you can before dying.

Thank for your support and stay tuned!
(click to show/hide)
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on August 09, 2018, 03:16:56 PM
I'm making an announcement about the future of Carpathian Night.

Carpathian Night will definitely not be ready by the end of 2018. However, we are currently working on a short, hour long prologue game that takes place about 100 years before Carpathian Night. The game stars the dark prince himself, Count Dracula, before he became lord of the vampires. The gameplay style will remain mostly the same as the CN demo, but with some light RPG and exploration elements, similar to Simon's Quest.

This short prologue game is targeted to release before the end of the year, or early 2019 at the latest. This prologue game will set up the events of the main game, which stars Irina and Dorin and follows their journey to castle Dracula.

As always, stay tuned!
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on September 05, 2018, 04:42:43 PM
First screenshot of prologue:

(click to show/hide)
Title: Re: Carpathian Night - Demo now available!
Post by: X on September 05, 2018, 05:28:57 PM
Like the screen shot! Got some good coloring going on there.
Title: Re: Carpathian Night - Demo now available!
Post by: Darkmoon on September 05, 2018, 07:10:49 PM
I'm making an announcement about the future of Carpathian Night.

Carpathian Night will definitely not be ready by the end of 2018. However, we are currently working on a short, hour long prologue game that takes place about 100 years before Carpathian Night. The game stars the dark prince himself, Count Dracula, before he became lord of the vampires. The gameplay style will remain mostly the same as the CN demo, but with some light RPG and exploration elements, similar to Simon's Quest.

This short prologue game is targeted to release before the end of the year, or early 2019 at the latest. This prologue game will set up the events of the main game, which stars Irina and Dorin and follows their journey to castle Dracula.

As always, stay tuned!

I'm intrigued and interested in it. I really enjoyed the demo I played.
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on September 06, 2018, 01:07:30 PM
Like the screen shot! Got some good coloring going on there.

Thanks, this adjustment was made after feedback from the demo came in. The demo is a little too dark, and if Rondo taught us anything, its that you can retain that eerie horror atmosphere while using bright colors.

I'm intrigued and interested in it. I really enjoyed the demo I played.

The prologue will be even better!
Title: Re: Carpathian Night - Demo now available!
Post by: X on September 06, 2018, 04:42:58 PM
Quote
Thanks, this adjustment was made after feedback from the demo came in. The demo is a little too dark, and if Rondo taught us anything, its that you can retain that eerie horror atmosphere while using bright colors.

They also did that in SCV4 and Bloodlines  ;)
Title: Re: Carpathian Night - Demo now available!
Post by: Guy Belmont on September 08, 2018, 01:38:53 PM
This is amazingly made, the controls are smooth as ice,  And the whip action, Ohhhhh, ohhh that whip action is amazing. oh in all directions. and the art all direction out standing, I love how the whip lights up at the end. same goes for the spear of Couse. its Just in most of the fan games I've played  you rarely see the whip get anyone love. So it does my heart when  I see this sort of thing. I can't wait to play the full game thanks so much for your hard work.
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on September 11, 2018, 10:00:45 AM
I can't wait to play the full game thanks so much for your hard work.

Thanks, very hard work is the reason the game is turning out so well, and we will continue to work hard until the game is finished.
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on October 01, 2018, 02:34:09 PM
More art of the hero of CN Prologue, the young (human) Dracula:

(click to show/hide)
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on November 23, 2018, 09:39:21 PM
I was not planning on giving an update this soon, but unfortunately, I have some very bad news.

All of the hardware that I have been using to develop Carpathian Night has been stolen. My computers, monitors, drawing tablets, development 2DS, absolutely all of it has been stolen. Luckily the game itself is safely stored in our source code repository, but this tremendous setback makes the future of Carpathian Night uncertain. I do not know when I will be able to obtain all the equipment I need to get up and running again, so as of now, development of CN will be suspended.

I'm sorry this happened and I hope justice comes to these despicable people.
Title: Re: Carpathian Night - Demo now available!
Post by: Aceearly1993 on November 23, 2018, 10:42:25 PM
I'm so sorry to hear that and as well as I believe everyone who have read the reply above. Pray your best luck bravo.
Title: Re: Carpathian Night - Demo now available!
Post by: Dark Nemesis on November 24, 2018, 07:15:12 AM
So sorry to hear that, i hope they get caught up and brought to justice.
Title: Re: Carpathian Night - Demo now available!
Post by: X on November 24, 2018, 10:32:16 AM
Put those theives' nutz in a vice will ya  >:(
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on November 24, 2018, 05:36:13 PM
Put those theives' nutz in a vice will ya  >:(

I would if I knew which nuts to crack.

 I am immensely depressed over losing my desktop. The other things can be replaced, but so much pertaining to Carpathian Night was on that machine and wasn’t version controlled, so now it’s lost forever. For example, I’ve been recording videos of the game as it progressed in development from the very beginning. I had hours of videos of the game back from it was Wallachian Night up until our progress on Carpathian Night Prologue, now all of that history is lost. Many other artifacts like concept art, storyline details, storyboards, all lost. A significant part of the history of this game has suddenly been lost forever and I feel like part of me has died, as I’ve been pouring my heart and soul into this game for the past year.

I can get over losing material things, but that PC was much more than a material thing, it had the history of Carpathian Night’s development saved on it. I don’t know how long it will take for me to get over this.

Thanks for the support everyone. I hope one day I can look back on this and say it wasn’t enough to put an end to Carpathian Night. I’ll update this as soon as I’m able to work on the game again.
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on December 03, 2018, 09:04:38 AM
It's going to take a while to replace everything I needed, but I have enough to get up and running again! We are back in business (with crappier hardware than before) and the grind to finish Carpathian Night Prologue has resumed!

So I guess I'll describe Prologue a bit more, as this is a good opportunity as ever.

Prologue will take place before the demo that is currently available, and it will star a young, human Dracula and will follow his quest to find a cure for his younger sister, who has been cursed with a terrible disease. Despite his wealth, he has been unable to cure her with the best doctors and medicine money can buy. The only hope that remains are legends passed down from generation to generation, legends of an angel that rests deep in the Carpathians and grants divine wishes to those who worship him. With no other hope remaining, the young Dracula sets out into the wilderness of the Carpathians, hoping to find this legendary angel and trade anything in exchange for saving his sister.

Gameplay wise, it will use the exact same mechanics seen in the demo. The same controls and gameplay as the CN demo. However, there is one big difference in terms of level design. While CN demo was designed as a traditional linear style action platformer, Prologue will be more like Simon's Quest. There will be a mix of traditional linear levels, but also "dungeon" levels similar to the mansions in Simon's Quest. These will have backtracking and a bit more emphasis on exploration. To support this style of level design further, there will also be a bigger emphasis on RPG elements, so more unlockable skills and decisions to be made with money you acquire throughout your journey.

The scope has increased since I originally announced it, so it will take us longer than initially expected to finish it, but its for the best. The mansion levels really compliment the linear levels, and the whole experience feels more varied as a result. Despite the scope increase, it will still remain a fairly short game, and will serve to hold fans over to the much bigger main game.

Currently, we have 2 linear levels and 1 mansion level mostly complete. My goal is to have 3 mansions, and 5 linear levels, plus a central town for the final release. I am very happy with the way its turning out so far and I am excited to show some videos and screenshots soon.

Stay tuned!
Title: Re: Carpathian Night - Demo now available!
Post by: X on December 03, 2018, 09:40:29 AM
Glad to hear you're back on you're feet  :D
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on December 18, 2018, 06:58:59 AM
This post isn’t an update about the game, but something related.

I was browsing a comic book store last weekend when I spotted this on the shelf:

(https://d1466nnw0ex81e.cloudfront.net/n_iv/600/4814503.jpg)
http://aftershockcomics.com/brothersdracul/ (http://aftershockcomics.com/brothersdracul/)

Brothers Dracul by Aftershock Comics. I was immediately interested and picked up all five issues. Those who have been following Carpathian Night since the beginning will remember that the game use to be called Wallachian Night. The villain of the game was a vampire version of Vlad Tepes, and the hero was his half brother, Vlad the Monk (who eventually became Dorin). I thought the combination of the historical Dracula with the Stoker Dracula was a cool idea, but I was never satisfied with what I could do with the idea story wise. I have since abandoned the idea in favor of focusing on the Stoker Dracula combined with my own original characters, and I am much happier with the result, but it’s so cool to see somebody else take roughly the same concept I had and actually execute it well.

Brothers Dracul starts off as a seemingly accurate portrayal of the young Vlad Tepes and his brother Radu, but shortly after the story introduces vampires and it basically becomes a vampire hunting comic with Vlad and Radu playing the role of the hunters. The characters and setting are a perfect fit for vampire stories in my opinion, and it’s refreshing to see Vlad Tepes as the protagonist with vampire elements being incorporated into his story, as opposed to what we always see instead, the Bram Stoker Dracula taking on attributes of the historical Dracula.

The story moves along pretty quickly, overlaying plenty of vampire hunting action on top of the interesting historical backdrop. Ive always thought Vlad Tepes was more terrifying than the fictional Dracula, and they do a good job here of not just portraying him as a madman, but they give historical context to why somebody would turn out the be the person Vlad was- the world he was born into and raised in was horribly chaotic and violent even without the vampires. Vlad and Radu basically spent their entire childhood and teen years as hostages to the Sultan, and after Vlad became free, the freedom of his homeland was in constant threat by overwhelming foreign military power and backstabbing fellow countrymen. In this comic, Vlad is rightfully a reflection of the horrific world he was born into, and he takes this rage into his battles with the vampires, and the factual mixes well with the fantasy.

Of course, I would recommend this to any Castlevania fan, especially those with any interest in the real life Vlad Tepes. It’s a good combination of what we love about Castlevania and the historical figure that inspired its main villain. Check it out!

Also, this guy reminds me of Dorin:
(click to show/hide)
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on December 21, 2018, 02:13:51 PM
Gameplay footage of the introductory level of CN Prologue:

https://youtu.be/ArZtj4dX9oI (https://youtu.be/ArZtj4dX9oI)
Title: Re: Carpathian Night - Demo now available!
Post by: X on December 21, 2018, 08:23:24 PM
It reminds me of Game Gear with all the colours onscreen :)
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on May 02, 2019, 07:45:31 AM
Making video games is hard.

I've been quiet for a while, and I decided its a good time for an update.

We are still making steady progress on the game. One obstacle for us has been trying to manage scope- I can get too ambitious at times and its been slowing us down. Those who have been following this thread over the past year will see that I will announce something then a month later I pivot to something completely different. It's an inevitable part of the game development process, but I'm trying to get better at keeping scope under control.

That being said, the change I'm announcing is the order in which we plan on releasing the games - the original Carpathian Night, the one staring Dorin and Irina, which I released a demo of last year, will be released first. After the release of this game, we will finish up Prologue, and release that sometime in 2020. The reason for this is simple- the RPG elements I wished to introduce in Prologue increased the scope far more than I initially thought it would, so we simply need more time to refine that game than original CN.

That being said, I've missed every target release date I've posted in this thread, but I think the Halloween season is a realistic goal for the full release of Carpathian Night. I will do my best to have it completed and released by October. Prologue could take up to another year to complete.

I'll try to post art, screenshots, and videos more frequently. As always, stay tuned!
Title: Re: Carpathian Night - Demo now available!
Post by: X on May 02, 2019, 09:26:45 AM
You're only human dude. Do what what you feel you can do  :)
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on July 04, 2019, 07:56:27 AM
I plan on releasing another free demo, with a different level and boss from the previous demo. After that, I may put Carpathian Night up on Steam Early Access, but not until all of the outdoor levels leading to Dracula's castle are finished. Luckily, we are making good progress and all of this shouldn't be too far off in the future.

Stay tuned!
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on July 15, 2019, 07:25:25 PM
(https://i.imgur.com/I0KZxkt.png)
Title: Re: Carpathian Night - Demo now available!
Post by: X on July 16, 2019, 09:20:17 AM
I'd hate to be the satyr who got that in his face  ???
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on July 24, 2019, 05:55:06 PM
More artwork/screenshots:

(click to show/hide)
Title: Re: Carpathian Night - Demo now available!
Post by: X on July 24, 2019, 06:30:54 PM
That's some good sprite work you've done on the main characters!
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on July 25, 2019, 05:39:07 AM
That's some good sprite work you've done on the main characters!

We recruited a pixel artist, he’s remaking all of the stuff I did, which is the playable characters and the monsters (but not the bosses). I think he’s doing a great job and can’t wait to see more of his work.

Also, if we have any Texan Castlevania Dungeon crawlers here, be sure to drop by our booth at Let's Play Gaming Expo on August 10-11!
(click to show/hide)
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on August 07, 2019, 09:14:22 AM
(https://i.imgur.com/rHavYGT.jpg)
Title: Re: Carpathian Night - Demo now available!
Post by: X on August 07, 2019, 09:18:41 AM
That image looks like it has a touch of Vincent van Gogh in terms of the colouration. Looks good!
Title: Re: Carpathian Night - Demo now available!
Post by: piscesdreams on August 07, 2019, 05:09:55 PM
(https://i.imgur.com/rHavYGT.jpg)

Damn, that's really cool.
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on August 13, 2019, 07:31:39 PM
Some photos from our first expo booth, at Let's Play Gaming Expo 2019!

(click to show/hide)
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on August 28, 2019, 04:56:30 PM
Count Dracula, lord of the vampires:

(click to show/hide)
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on September 03, 2019, 07:57:41 PM
(https://i.imgur.com/bGNhxzA.jpg)
Title: Re: Carpathian Night - Demo now available!
Post by: X on September 04, 2019, 09:29:23 AM
You got some nice sketches going on there. Although I have mixed feelings about Dracula's look. I can't really explain it, but his look doesn't seem to mesh well with everything else that I've seen of this game so far. I dunno  :-\
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on September 04, 2019, 11:09:40 AM
You got some nice sketches going on there. Although I have mixed feelings about Dracula's look. I can't really explain it, but his look doesn't seem to mesh well with everything else that I've seen of this game so far. I dunno  :-\

Search your thoughts, try to understand why you dont think it meshes well, then let me know. A lot of thought has gone into our design of Dracula, but there may be something we are not seeing or considering. Or maybe it will come together more once you see him in the game.
Title: Re: Carpathian Night - Demo now available!
Post by: FanOfDracula on September 04, 2019, 12:41:32 PM
Well, I think he does not look so imposing, so strong, I mean his look looks noble and sad, as nostalgic, he looks more like a comon vampire of the nobility, but does not reflect that dracula stunner character, that violence in the spirit, i dont know, just my point, or maybe is a young dracula... just i talk for me, i dont know what is the point of X  :P
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on September 04, 2019, 02:40:47 PM
Those are some good points, we will keep them in mind as development continues.

The challenge for us then will be to get the contrast right between the human Dracula at the beginning of the story, and what he becomes, the lord of the vampires. As a human, he held a close relationship with the two heroes, Dorin and Irina, so he does need to be somewhat relatable as a normal person. But I will remember to make the transition more stark and more clear for when Dracula turns to his iconic vampire self.
Title: Re: Carpathian Night - Demo now available!
Post by: X on September 04, 2019, 07:20:12 PM
Quote
Search your thoughts, try to understand why you dont think it meshes well, then let me know. A lot of thought has gone into our design of Dracula, but there may be something we are not seeing or considering. Or maybe it will come together more once you see him in the game.

Got my thoughts together since this morning. Hopefully it'll clear up what I mean.

I think his vampire look doesn't mesh well as he's just a bit too pretty-looking. The real Dracula wasn't very attractive; that luxury goes to his brother; Radu the Handsome. I know that vampires are supposed to have that ethereal beauty-thing (although that was actually a Victorian era invention for their vampires), but for Dracula I feel it is a bit too much. Also his hair is way too curly rather then the natural wavy hair we see depicted on his infamous portrait. The look makes him more western European then Eastern European (like he came out of Spain or something). Granted this is a game and not directly following real life so in the end it's not up to me. I just feel that Dracula -both human and vampire- needs to have that imposing look to them and that's not exactly something that can be done with a pretty face.
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on September 05, 2019, 08:30:15 AM
Those are all good points, and there is still much work left to do on the game so that commentary will definitely help shape our version of Dracula.

That being said, I don't completely agree with the notion that pretty faces are not a good fit for intimidating villains. I feel like whats on the inside is what really determines the effectiveness of a villain. For example, characters like Joffrey Baratheon, Ramsay Bolton, and Cersei Lannister are some of the most vile and frightening villains I've seen in recent memory, and none of that evil is portrayed through their outward appearance. Another example I'm personally a fan of is Freiza from Dragon Ball Z. He very convincingly carries himself as the most powerful and evil being in the universe (at that time in the canon anyways) but his outward appearance is that of a small, androgynous alien. I like how Toriyama often reverses the outward appearance with the actual strength of the character, Nappa and Vegeta being another example of this.

But moving towards a more specific example, I'm highly influence by several Dracula movies, including some of the less popular ones. One that has influenced our own Dracula is the Frank Langella version. Sexuality played a much bigger role in this version, and that actually made Dracula a more convincing villain in my opinion. In this film, we see Dracula employ centuries worth of wisdom as a weapon, and he is able to easily seduce and manipulate others, all while having a "pretty" outward appearance. In fact, that attractive outward appearance just makes it easier for him to get what he wants, including prey. Compare this to a more popular version of Dracula, like Bela Lugosi. In that film, there is a scene where Dracula simply walks up to a random woman on the street and almost immediately starts attacking her. Although Bela is more outwardly villainous, his actions often aren't as convincing and thus less intimidating to me overall.

I could talk about all the other influences later, but another big factor as to why our Dracula is young and attractive is because again, he will be a playable character, the hero of his own game (Carpathain Night Prologue/2) so we need to make him appear more relatable, at least during his pre-lord of the vampires days. A big part of the reason we want a young Dracula and his origin story is also simply because we wanted our Dracula to be different from the one in Castlevania. That version varies a lot too, but he often looks like the ancient being we are all more familiar with. Carpathian Night is a tribute game, but we want to breath life into the Classicvania genre with our own interpretation of the characters, and that includes how to portray Dracula.

But don't take the long response as a rebuttal to your commentary, it has a lot of weight because the examples I gave are all from works that have much more room for character development than a video game, so I will use your critique to ensure the vampire lord version of our Dracula is sufficiently different and outwardly intimidating compared to his playable form. That being said, the story is definitely taking place during Dracula's youth, so his more traditional outward appearance will have to wait until future games, and hopefully this game series will become successful enough to make that a reality one day.

Edit:
Another point about Dracula not looking sufficiently eastern-european. That's also a good point, and you are actually on target. Another big influence to me personally is Hideo Kojima. One thing that designer has always done is base the outward appearance of his characters on a movie actor. We are doing something similar for many of the characters in Carpathian Night, including Dracula... however, the person we picked is not eastern-european so you hit the mark on that one. I'll keep that commentary in mind and forward it to our character artist. Thanks. 
Title: Re: Carpathian Night - Demo now available!
Post by: X on September 05, 2019, 09:23:29 AM
Quote
But don't take the long response as a rebuttal to your commentary

No worries there dude. The conversation's been professional which is how I like 'em.

I just checked out the Frank Langella version of Dracula via screen shots. The actor isn't all that handsome either. I think in the end it'll be the dark magics of Dracula's Magnetism/hypnotism that'll draw in victims rather then his straight-up looks. I also think that with regards to art (the villains you've mentioned though looking pretty) are more defined by their words and their actions. I have seen my fair share of pretty boys in anime but their looks just don't do the villainy and due justice. Instead it is all succeeded by their personality and actions. That's not to say one can never achieve a successful look for their villains. But it is a rare thing to come by/create. I wish you luck  ;)
Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on October 09, 2019, 02:11:06 PM
Update:

(https://i.imgur.com/LxXfcrK.jpg)

I am feeling confident that the new demo will be ready for release by Halloween week. This demo will also be free and will contain all new content, including a complete graphical overhaul.

We will also be announcing an Early Access build soon, scheduled to launch early 2020, which will have much more content than either demo.

I'm excited to show what we have been working on very soon, so stay tuned!

Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on October 27, 2019, 07:48:07 AM
Updates

We showcased the latest build at Retropalooza in Arlington, Texas last weekend, and it was a huge success! It was quite popular and the booth was always busy.

(click to show/hide)

However, during the show we found several bugs that have delayed the release of the demo. If we don't finish fixing all the bugs soon, I'll release what we have in time for Halloween, then just release an updated version in November or December. Some things to know about the demo:


So no matter how unfinished the demo is by Halloween, it will be available to download, with bug fixes, gamepad support, and playable Irina coming in the form of an update over the next moth or so.

Horrified Board Game
Unrelated to the demo, I saw this game while browsing my local gaming store yesterday:
(https://i.imgur.com/NW6myuH.jpg)
As soon as I saw it I had to buy it. I haven't had a chance to try it yet, but the reviews on Board Game Geek seem fairly good. From what I understand, this is a Co-Op game and the victory conditions change based on which of the iconic Universal Monsters you are trying to defeat. For example, if Dracula is in the game, your task is to find and destroy all of his coffins. The tasks for defeating any of the other monsters is completely different, so each monster should provide a unique experience.

I'll try to find the time to play it on Halloween and give further thoughts.

Son of the Dragon
(click to show/hide)
Zydalc brought this new comic to my attention, and I picked up a copy when it released earlier this week. I haven't finished it yet, but it's very interesting so far. It's more similar to my original Wallachian Night story than anything else I've seen, including the Brother's Dracul comic I mentioned earlier in this thread. I'll try to find the time to give a full review, but at least for now, I would recommend it to Vania fans.

Steam, Early Access, and Kickstarter
Last of all, sorry for the long delays, but making games is hard. Thank you for your patience. We will not make the fans wait so long for updates in the future. Once the Halloween demo is released, we will continue to update it until it's feature complete. Once the demo is bug free, has playable Irina, and gamepad support, we will move from Itch.io over to Steam. We hope to have the new Carpathian Night demo up on Steam before the end of the year.

Early next year (around March or April) we will have an Early Access/Kickstarter build with a minimum of three complete levels, and hopefully a few optional secret levels. Those who support us by purchasing a build will continue to receive updates and new content often throughout the development of Carpathian Night. We haven't finalized a price, but it will most likely be $10 for the Early Access/Kickstarter build as well as the full game.

The delays have been long and updates infrequent, but I assure you we have been quite busy trying to make CN the best game it can possibly be.

As always, stay tuned!

Title: Re: Carpathian Night - Demo now available!
Post by: VladOfWallachia on October 30, 2019, 07:10:46 PM
HAPPY HALLOWEEN! The new Carpathian Night demo is now available for download! Follow the link and let us know what you think!

https://carpathiannight.itch.io/carpathian-night
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: Scarlet starlet on October 31, 2019, 10:27:42 AM
The core gameplay is definitely there but there are some things I think should be reworked/improved
- Make environments a bit smaller (sometimes it feels like a country walk, action should feel tighter)
- Zombies should move faster to account for the big environments. They should notice the presence of the player character and chase after him; right now they're just standing there, expecting to be hopelessly slain. You already have gems for the "role" of stationary enemies.
^Coincidentally the best part of the demo is the boss fight, where you are locked in a small space with a relatively fast-moving and fast-attacking enemy
Also:
- Enhance the boss' sprites
- Candles should give +5 hp instead of +10 (maybe this was intentional since it's a demo, but damn that's a lot of health)
- Lock the player in place when the satyr/goatman/whatever it is plays the flute (minor thing)

Overall it has great potential. Looking forward to play the final version.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on November 04, 2019, 11:05:48 AM
Thanks for the feedback Scarlet. I can assure you the enemy behavior will grow more complex as the game progresses. I'll also take note of the comment on the compactness of the levels.

Thanks to everyone else that gave it a shot, we will be releasing updates much more frequently now. Next up, big fixes, special moves, and Irina in the next update.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: X on November 04, 2019, 06:14:32 PM
I gave this demo a try as well. My only issue here is the controls. Sometimes they fail to execute on command. I've noticed that attacking diagonally I will have to attack a second time before the command actually registers. Other times I've noticed that the character will not move depending on the attack I just executed. It's tough to explain this without an actual hands-on demonstration.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on November 05, 2019, 04:37:00 AM
X, those are known bugs. I have to refactor our character state machine to fix that, which is currently in the works. It should fix both problems. If you see any other issues let us know so we can fix those as well. Thanks for the feedback.

Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: X on November 05, 2019, 09:25:38 AM
So far those were the only issues that I noticed.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on November 05, 2019, 01:06:37 PM
(https://i.imgur.com/b4Tkm6m.jpg)
Prince Dracula- Seasoned veteran, master alchemist, graduate of Scholomance, and Lord of the Vampires.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: X on November 05, 2019, 07:08:19 PM
That's lookin' good  :)
Title: Re: Carpathian Night - Demo now available!
Post by: golpebaixo on November 09, 2019, 06:16:22 AM
HAPPY HALLOWEEN! The new Carpathian Night demo is now available for download! Follow the link and let us know what you think!

https://carpathiannight.itch.io/carpathian-night
it doesn't support gamepads? why?
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on November 10, 2019, 06:37:55 PM
it doesn't support gamepads? why?

We are working on a new system for gamepad support and we simply didn't finish it in time for Halloween. The original demo from a year ago had gamepad support, and we plan to have the feature back in the game soon.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on January 09, 2020, 04:44:49 PM
? ? ? ? ? ?
(click to show/hide)
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on January 13, 2020, 02:25:03 PM
Upcoming CN t-shirt:

(https://i.imgur.com/3zE13so.jpg)
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: X on January 14, 2020, 09:37:57 AM
That'd make an awesome T-shirt!  8)
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on February 18, 2020, 02:34:00 PM
(https://i.imgur.com/M0eJJ6Q.gif)

Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: X on February 18, 2020, 05:33:30 PM
Diggin' the cave! (not literally mind you, lol). Simple in design but also expressive at the same time  8)
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on February 20, 2020, 08:07:46 PM
Diggin' the cave! (not literally mind you, lol). Simple in design but also expressive at the same time  8)

These caves will be part of the upcoming Early Access demo!

Also, some footage of level 2. Experimenting with a SNES style version of the song we have been using:
https://youtu.be/oh8WqgMWuPk
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: Bloo on February 22, 2020, 09:10:48 AM
These caves will be part of the upcoming Early Access demo!

Also, some footage of level 2. Experimenting with a SNES style version of the song we have been using:
https://youtu.be/oh8WqgMWuPk

i dig that snes style music

i really love the way the game looks, although i can't help but feel that there's a difference in quality in some of the artwork
the characters and most of the monsters are smooth, detailed, and accurately shaded. i think these guys are pretty much perfect
the environments and some other monsters, however, honestly feel lacking in comparison. the shading is flat, there isn't much detail, and the colors a bit boring.

to say the game looks bad would be a massive overstatement. but it does look a bit uhh,,, uneven.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on February 25, 2020, 06:40:00 AM
i dig that snes style music

i really love the way the game looks, although i can't help but feel that there's a difference in quality in some of the artwork
the characters and most of the monsters are smooth, detailed, and accurately shaded. i think these guys are pretty much perfect
the environments and some other monsters, however, honestly feel lacking in comparison. the shading is flat, there isn't much detail, and the colors a bit boring.

to say the game looks bad would be a massive overstatement. but it does look a bit uhh,,, uneven.

I agree, although it would be helpful to point out some specific monsters or environments etc. A few examples of things that we are going to touch up are the wicked snake and ghost (both blend into the background and are hard to see). There are other aspects we are also going to rework, such as some of the death animations for some of the monsters. I think a game like Castlevania Bloodlines has really satisfying monster death anims/reactions, and we want to capture that level of detail ourselves. 

CN's development has always been shaped by feedback, so feel free to drop more suggestions or critiques.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on March 04, 2020, 06:10:31 PM
Please select your character:

(click to show/hide)
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: X on March 04, 2020, 06:25:17 PM
Character select menu looks good  :)
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on March 25, 2020, 07:03:40 PM
Past the Borgo Ruins lies a secret path to an abandoned mansion, known as 'The Guest House'. Abandoned for years, yet nobody dares to enter. A friend from an older time awaits you there.
(click to show/hide)
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: Bloo on March 25, 2020, 10:08:35 PM
that is a GOOD LOOKING ENVIRONMENT

i'm really excited to see this game to completion man
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: X on March 26, 2020, 09:59:25 AM
That image reminds me of CV Bloodlines. It has that genesis look to it. I think it works well.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on April 13, 2020, 07:35:05 AM
It’s a secret:
(click to show/hide)
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: X on April 13, 2020, 10:49:44 AM
Lovin' the look of the secret  :D
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: AlexCalvo on April 13, 2020, 05:42:33 PM
This is looking incredibly cool.  Will it be available on consoles?
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on April 13, 2020, 07:33:30 PM
This is looking incredibly cool.  Will it be available on consoles?

I definitely intend it to be, especially Switch.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on April 23, 2020, 09:16:34 AM
Another version of the Guest House preview, just a few touch ups and a little more of the level shown:

https://youtu.be/u2x5Jj8HKWk
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: Bloo on April 23, 2020, 10:51:21 AM
Another version of the Guest House preview, just a few touch ups and a little more of the level shown:

https://youtu.be/u2x5Jj8HKWk

fucking sick
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on April 25, 2020, 10:02:51 AM
fucking sick

(https://i.imgur.com/SMGITiU.png)
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: darkmanx_429 on May 01, 2020, 06:28:55 AM
Yeah I like the art style of this game.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on May 26, 2020, 08:19:11 AM
SCHOLOMANCE
The fabled school of the devil
(https://i.imgur.com/GK2yLPW.png)
It's entrance lies hidden among the mountains surrounding Lake Hermannstadt, where aspiring disciples of Scholomance gather from all over the world.

Scholomance is composed of six different branches of dark magic. Rarely do students master more than one branch... only incredibly gifted students, such as Prince Vlad Dracula, have mastered multiple branches.

The six branches of Scholomance are as follows:

PYROMANCY: On the creation and manipulation of hellfire.

NECROMANCY: Animating and controlling the dead.

DEVIL'S ALCHEMY: On brewing deadly poisons and powerful medicine.

CONJURATION: Using portals to summon demons from the underworld.

SHAPE SHIFTING: On transforming one's body into that of an animal or demon.

WITCHCRAFT: Ancient dark magical arts that bend the will of nature.

The devil teaches these arts to his disciples so that they may spread his influence throughout the world. Many kings and emperors began their quest for power in the halls of Scholomance, and used the wicked arts to secure power and wealth.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: X on May 26, 2020, 09:33:41 AM
Well we do know that Dracula was able to master them all  8)
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on June 03, 2020, 08:23:57 AM
Old SKOOL:

(click to show/hide)
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: golpebaixo on June 07, 2020, 05:39:42 PM
yep, looks great.
However the dash bar is awkward.
It's such a wimpy dash that it makes no sense.
You should make it stronger with the ability to hit enemies, or change it into a tackle that can knock back the enemies.
If you want the player to use it only for faster movement, change it into a sprinting animation. That would make more sense, he would get exhausted after running as fast as he can for a few seconds.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on June 08, 2020, 10:12:46 AM
yep, looks great.
However the dash bar is awkward.
It's such a wimpy dash that it makes no sense.
You should make it stronger with the ability to hit enemies, or change it into a tackle that can knock back the enemies.
If you want the player to use it only for faster movement, change it into a sprinting animation. That would make more sense, he would get exhausted after running as fast as he can for a few seconds.

The design of the dash comes from one of my frustrations with other Classicvanias- many times, I see an enemy attack coming, I immediately begin to move out of the way, but I get hit regardless because those games tend to have slow walking speed. However, I don't see the slow walk speed as a problem, I think its a fundamental part of why Classicvanias force the player to play in a more intentional and strategic manner as opposed to faster paced "twitch reflex" games, but regardless, it has its own set of flaws that I try to mitigate.

The dash will enable the player to move out of the way when you see an incoming enemy attack, but it cannot be spammed or abused enough for it to convert the game into a faster paced action game. Giving the player too much freedom with increased movement, like Maria in Rondo, will completely break the level and enemy design which was modeled after the slower paced, more methodical style of play from the Classicvanias that inspired this game.

All that being said, yes, I have though about dashing attacks, particularly for Dorin. It is an idea we are experimenting with, and it may make it into the game if it ends of pairing up well with other special attacks.
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on June 12, 2020, 10:44:31 AM
(https://i.imgur.com/23RRiIy.png)

Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: Holy Diver on June 12, 2020, 11:51:44 AM
(https://i.imgur.com/23RRiIy.png)


Ooooo, pretty
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: X on June 13, 2020, 07:22:34 PM
I find it quite amazing at how little one can put into pixel image and yet it comes out looking extraordinary! A work of art!
Title: Re: Carpathian Night - Halloween 2019 Demo now available!
Post by: VladOfWallachia on June 16, 2020, 09:16:09 AM
I find it quite amazing at how little one can put into pixel image and yet it comes out looking extraordinary! A work of art!

This artist previously only made our poster and t shirt design, but now he is more committed to the project and will contribute in-game art as well. I’m looking forward to see what he comes up with, this wolf scene is just an early test for him.