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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Scarlet starlet on February 13, 2026, 11:02:58 AM »It's probably not a roguelite because there are save rooms.
The visuals are incredibly mid, Konami being extremely risk-adverse probably gave the developers a minimal budget. Also, didn't Evil Empire and Motion Twin hate each other? I guess this project started right after the Dead Cell DLC but before they split?
It DOES look like Netflix, or at least consistent with the show, even the demons, what the fuck, I hate that. But the Castle is there and Dracula should too so it's just aesthetics.
One curator on Steam said the curse is a risk/reward mechanic. Ok...
Need to know more about the gameplay, how it feels, how good is the map and level design. But even if they execute everything perfectly it still won't be a real Castlevania. Unfortunately the Konami Castlevania studio simply doesn't exist anymore. What we have here still represents a noticeable progress for this series' revival but as long as they rely on outsiders to make the product, of course the games will have those developers' imprint and/or feel quite bland.
The visuals are incredibly mid, Konami being extremely risk-adverse probably gave the developers a minimal budget. Also, didn't Evil Empire and Motion Twin hate each other? I guess this project started right after the Dead Cell DLC but before they split?
It DOES look like Netflix, or at least consistent with the show, even the demons, what the fuck, I hate that. But the Castle is there and Dracula should too so it's just aesthetics.
One curator on Steam said the curse is a risk/reward mechanic. Ok...
Need to know more about the gameplay, how it feels, how good is the map and level design. But even if they execute everything perfectly it still won't be a real Castlevania. Unfortunately the Konami Castlevania studio simply doesn't exist anymore. What we have here still represents a noticeable progress for this series' revival but as long as they rely on outsiders to make the product, of course the games will have those developers' imprint and/or feel quite bland.

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