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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Reinhart77 on June 10, 2026, 09:36:22 AM »
Great to see Isaac, wonder how his trip to hell has gone.  Interesting to think of him as a potentially continually resurrected enemy alongside other recurring bosses. 

Someone mentioned Grant - I didn’t pick up on any Grant references - what was that?  He didn’t get his own costume that I noticed at least, despite Trevor, Sypha, and Alucard all getting one.

Of course have to wonder about Hector and Julia.

Looking forward to Tarot card mechanism.  Always loved the Circle of the Moon cards and the tarot cards remind me of the Death Bloodlines cards.  Wonder if the fortune teller type is a reference to anyone, or someone new.

Not thrilled with the overall art, but hoping it will grow on me.  I’ll have to wait for it to come out on Switch.  Being able to play this in handheld mode is just too juicy.  I’m hoping I can get away with not needing to buy a PS5 before the next CV that’s not available on Switch 1/2 comes out - I want to wait for the PS6 to come out.

As for Rose!=Sonia, I’d prefer it was Sonia, unless they figure out a way to actually make Sonia Trevor’s mother someday.  I guess I’ll hold out for that possibility and just be satisfied that Rose seems inspired by her (though you could just come up with her design by adding trevor and sypha alone).  Probably best the character not be tied to Sonia, even if I’m disappointed.

I think I saw something like “Trevor Style” and “Sypha Style”, which I’m guessing is more like the various modes of Circle of the Moon where you just concentrate on a given gaming mechanic without otherwise changing the character or gameplay, with the costumes just being there to help get you in the groove.  Hope you can get those costumes without a preorder.

It’ll be fun to see the first chronological appearance of Carmilla.  Wonder if we’ll learn anything special about her background.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Solomon on June 09, 2026, 03:48:48 AM »
Do my ears deceive me or is that Liam O' Brien reprising Isaac after more than 20 years?
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Scarlet starlet on June 08, 2026, 12:34:43 PM »
The website got updated with character artworks, new screenshots and descriptions. The Steam Page too
https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/character

-Game has Relics and a new system revolving around sealing bosses in Arcana tarot cards to get their abilities
-They have shown some alternate outfits inspired by Alucard/Trevor/Sypha, there's also a preorder bonus (a pendant with young Trevor and Sypha)
-The Japanese cover is going to be different:
(click to show/hide)
-Also stunning key art by Katsuya Terada
(click to show/hide)
-The Soundtrack
(click to show/hide)
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Gunlord on June 08, 2026, 12:26:48 AM »
Glad it's not Sonia, let's leave her in her timeline, no need to rewrite/remake a character that has fans out there.

This trailer was a good watch, they definitely put a lot on effort on respecting the lore. Acknowledging Grant, CoD Isaac, Carmilla with the OG Mask, Rose directly quoting Leon. If the rest of the game keeps nailing Castlevania spirit like that, we're in for a good time. Some of the Castle rooms also look very nice.

I'm still not sure about certain gameplay choices and the never-ending flashing screen effects however.

Ooooh, good catch on the OG mask, I hadnt even noticed that the first time I watched the trailer.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by GuyStarwind on June 07, 2026, 02:21:35 PM »
My daughter will turn two on Oct 14th, and she just told me in a full sentence that all she wanted for her birthday was for me to buy this game hehe.

Do we know what the curse is yet?
36
General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Scarlet starlet on June 07, 2026, 11:55:37 AM »
Glad it's not Sonia, let's leave her in her timeline, no need to rewrite/remake a character that has fans out there.

This trailer was a good watch, they definitely put a lot on effort on respecting the lore. Acknowledging Grant, CoD Isaac, Carmilla with the OG Mask, Rose directly quoting Leon. If the rest of the game keeps nailing Castlevania spirit like that, we're in for a good time. Some of the Castle rooms also look very nice.

I'm still not sure about certain gameplay choices and the never-ending flashing screen effects however.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Kingshango on June 07, 2026, 11:12:10 AM »
New Trailer, coming in October 15

https://youtu.be/I1YYTbciSD8?si=cXB2zvp1kx53elKn

It’s not Sonia, it’s a new Belmont named Rose
38
General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Scarlet starlet on May 23, 2026, 09:21:34 AM »
The Steam page got an update and this icon leaked.

(click to show/hide)

Could be the same artist as the Lords of Shadow games?

Also State of Play got announced for June 2nd, probably we'll get more news then.
Every 3 days the official Twitter is posting short clips about game contents but it's mostly stuff of little significance, like "Bats are going to be in the game".
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by zangetsu468 on May 22, 2026, 10:28:14 PM »
Some minor new clips

I don't know, the music sounds like total garbage. The candlestick also dropping the same item as the zombie (coffee?) rather than hearts or money is weird but w/e.

I’m glad I didn’t preorder it, it looks ‘just okay’ to me..
40
Fan Stuff / Re: Vamprotector 2026
« Last post by Aceearly1993 on May 20, 2026, 10:38:00 PM »
Hello! Since you stated you're open to suggestions I will put in my two cents of mind.

- If possible, make controller remapping and keyboard remapping fully intact on launch.
- We do not know if it's too complex in your environment, but a color toggle of [post-hit flash on enemy's body] would be awesome to player's eyes. Style A= white flash, Style B= darker flash, Style C= green flash, etc..
- We do not know if it's too complex in your environment, but a sound volume toggle will be gracious to player's ear, BGM/SFX volume slider, etc...
- If possible, make [player collision box against environment] and [player hurt box against hazard/enemies] two separate objects so that it's easier to manage game balance.
- Since your project is going to be modeled after contra games we hope there could be some branching paths in order to guarantee some replay value.
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