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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by RichterB on October 04, 2026, 11:47:42 AM »Community, please be careful with story spoilers! I don't really want to know. So far, all I've accidentally gathered is that it might involve . If that's the case, it's actually a good thing. I never thought I'd say that. But it will open up the established timeline to This will allow developers to experiment with the series like in the 80s and 90s versus just giving us remixes of SotN, which Bloodstained has already been trying to do.
Castlevania is way more than that and deserves the Silent Hill treatment where we get to explore more aspects of the series. Lords of Shadow may have been a big misstep, but the idea of being afraid of change, when you had Belmont's Revenge, Super Castlevania IV, Rondo of Blood, Bloodlines, and Symphony of the Night in a handful of years shows that it creatively benefits the brand. As someone who saw the series evolve from the beginning, I always felt that the cons outweighed the pros of IGA being sole steward after 2003. The series tried a few different mechanics, but the overall level design didn't change drastically enough to exploit even that. If you look at what Migami did with The Lecarde Chronicles 1 and 2 (and spiritual successor Chronicles of the Wolf), that is a perfect example of how the format should have been reworked in different ways that were familiar yet fresh.
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Castlevania is way more than that and deserves the Silent Hill treatment where we get to explore more aspects of the series. Lords of Shadow may have been a big misstep, but the idea of being afraid of change, when you had Belmont's Revenge, Super Castlevania IV, Rondo of Blood, Bloodlines, and Symphony of the Night in a handful of years shows that it creatively benefits the brand. As someone who saw the series evolve from the beginning, I always felt that the cons outweighed the pros of IGA being sole steward after 2003. The series tried a few different mechanics, but the overall level design didn't change drastically enough to exploit even that. If you look at what Migami did with The Lecarde Chronicles 1 and 2 (and spiritual successor Chronicles of the Wolf), that is a perfect example of how the format should have been reworked in different ways that were familiar yet fresh.

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