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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by The Silverlord on February 15, 2026, 01:03:17 PM »I didn’t think about it at first but since Order of Ecclesia, Castlevania has been the go to for Metroidvania’s with very few games in that sub genre. Fast forward today now there’s hundreds of Metroidvanias released on a regular bases (even Metroid came back), some of which are very good and on par with IGA’s best efforts. I do wonder can the father of the genre stack up to its many sons?
Agreed. There is some great stuff out there and given the saturation of games in the genre it’s going to have to be very special indeed to really stand out. I had an absolute ball with the recent Silksong for example (despite some dissenting opinions on the game), and I don't think I've played a more polished or rewarding game.
With Dead Cells, I enjoyed it, but I thought the balance was a bit off (DPS seemed off and enemies scaled differently to the player–it felt more about scroll management than the gameplay). I hope Belmont’s Curse is straight out-and-out action and avoids scaling levels. Or, if Konami has injected some serious cash, it has given the devs extra time to add balance (and polish). I will say I thought the Rogue Prince of Persia feel quite tight and well balanced overall.
I see the term ‘biomes’ mentioned on the website so it may be like CVIII/Rondo/Dead Cells and offers branching paths. I see nothing wrong with that as it will offer replayability. I hope they can join them up more seamlessly and doesn’t create jarring environment changes.
What is good is these devs have invested considerable time and effort in their work and seem dedicated and passionate about their work. I think we can see that already in the trailer footage. I think they’ll nail the French setting: both devs involved are Bordeaux-based companies, and already the video footage shows moody medieval Parisian environments (if somewhat colourful, but it keeps it relevant with modern audiences).
It looks gorgeous.

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