Recent Posts

Pages: 1 2 3 [4] 5 6 7 8 9 10
31
General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Dark Nemesis on September 07, 2026, 10:05:37 AM »
Not to attract hate here, but when Lords of the shadows games came, while there was almost nothing except names to remind Castlevania, music generic, like it came from Lord of the rings, game play copy pasta from almost every action game that has come before it, but over 90% of people praise it like it was the best Castlevania game.

Why am i telling all that?

Simple, because we have a new game after 18 years and i still remember people talking about Konami giving the IP to another studio to make a game and among them was the one that is making the new game and while the graphics may not be pixel art like the previous games, it stil has the Castlevania spirit, it's own new gameplay mechanics, new and old music, while it might not have the biggest weapons selection, it still has a variety, it tries something new and all i see is hate from older fans, when they were praising Lords of shadows who only had 1 weapon, no music from the main series, just generic orchestra music and combat that has nothing to do with castlevania.

We asked for a new game and before it even comes out, we bury it.
32
General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Scarlet starlet on September 07, 2026, 02:32:39 AM »
I don't like it either.
Everything looks plastic and cartoony. Where is the evilness? The contrast?
Why does attacking with the sword propel you forward? In a true Castlevania game you're supposed to keep monsters at bay, not use them as grapple hooks or ignore them by sliding under them a la Blasphemous.
Why the fucking Estus flasks?
Why i-frames on a spammable ability (the whip lash)?
Why the constant flashes and screen shake effect?

Also from the wccftech interview (https://wccftech.com/evil-empire-unites-4-decades-of-fans-with-castlevania-belmonts-curse-as-studio-was-konamis-top-pick-interview/)

Quote
Q: About weapons. I saw there are seven categories and I tried two of them: the sword and the cestus. I noticed that within each family, there are multiple weapons. How different are they from one another? For instance, does the whip attack differ per weapon within the same family?
A: No, we designed them as weapon families where each category has its own unique abilities and whip attacks. It’s more about having the gameplay fundamentally shift depending on which family you choose to equip.

So you're telling me there are essentially only 7 weapons in the game, and the tier2-tier3-tier4 just differ visually and do more damage? That's disappointing.

Quote
Q: One big addition is the Arcana system. I noticed you’ve incorporated the classic sub-weapons into them, like the Cross. How did you balance this? Did you stick to recreating classic sub-weapons, or did you create completely new abilities?

A: The Cross is directly inspired by the iconic sub-weapon, but the Arcana system is its own distinct setup with its own mechanics. Unlike classic sub-weapons, which you had to find throughout levels as temporary drops, you can freely choose and equip your Arcana at any time. We wanted to give players total agency over their character builds.

Furthermore, while sub-weapons were somewhat grounded, Arcana represent true magic spells that are tightly bound to the creatures you absorb. They can take very different forms based on the enemy soul used to forge the spell.
You could have just added the classic sub-weapon system on top of the Arcana system though? Like in Circle of the Moon and Harmony of Dissonance? Why cut Hearts, Axe, Dagger, Stopwatch, etc in a Belmont game. They could have also added the random Rosary drop or temporary ATK buffs to make candle drops more interesting.

From the same interview: the game world is like Order of Ecclesia (smaller maps around the castle), 20 hours playtime, and they haven't denied the existence of alternate character mode.



33
General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Gunlord on September 06, 2026, 04:11:01 PM »
See the new trailer, it's better than we thought.

Yeah, the Bloody Tears rendition made me feel a little better about it at least.
34
General Castlevania Discussion / Re: Anyone else getting the itch for a new game?
« Last post by Inccubus on September 05, 2026, 03:31:23 AM »
My itch these days gets routinely scratched by the decent volume of good indie metroidvanias that come out fairly frequently.

And the biggest itch at the moment is the Bloodstained sequel more than anything else.

Plus I always have a stray thought at the back of my mind about just when the hell will Konami finally decide to release the collection for the 3D games.
35
General Castlevania Discussion / Re: Symphony and Nocturne Recomps
« Last post by Inccubus on September 05, 2026, 03:27:36 AM »
I'm interested in this.
36
General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Inccubus on September 05, 2026, 03:11:49 AM »
I'm on the pessimistic side of the fence.

While I like Dead Cells, that is one thing and Castlevania is another.
Consequently, looking at the game play does not give me the impression of likely feeling like any flavor Castlevania.

I detest the Netflix show with a passion, and this game seems to be sucking on that teat.
When I heard that this was from the makers of Dead Cells, I thought at least it would have nice pixel graphics, but instead it turned out to be flat, cliched slop.

Music is not bad, but I don't need the game to enjoy the music.

So yeah, unimpressed and unenthusiastic about it.

PS- You'd think a game titled Belmont's Curse would be taking place after Symphony of the Night, not 250 years earlier.
37
Off Topic / Re: Well, after what 25 years?
« Last post by The_Demon_Loki on September 05, 2026, 01:37:07 AM »
Never thought to look for a discord.  I don't use that or any other social media guff.  Yeah life's alright.
38
Fan Stuff / Re: BENIGHTED
« Last post by Migami Games on September 04, 2026, 08:03:26 AM »
Thanks for commenting!

It's good to know you are excited for what we are working on! 😁

It's nice to be doing a classicvania after the open world beast that was Chronicles of the Wolf!
39
Off Topic / Re: Well, after what 25 years?
« Last post by Jorge D. Fuentes on September 04, 2026, 04:28:31 AM »
We are here, but many of us are not that active.
Have you tried the Discord server for ICVD?  That's active on the daily.

Also, good to hear from you, Loki.
I hope that things are well, with you.

I spotted your registration on the forums and though "I know that login handle!".
40
General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Dark Nemesis on September 03, 2026, 11:01:34 AM »
It plays well, but man, I hate to be a negative nancy, the music is SOOOOO forgettable. I'm not asking for Michiru Yamane or Yuzo Koshiro or Carlos Viola but absolutely nothing about the tracks so far stand out to me. The monochrome backgrounds also make it pretty hard to see the enemies IMO.

Still, like I said, at least it plays quite smoothly.

See the new trailer, it's better than we thought.
Pages: 1 2 3 [4] 5 6 7 8 9 10
anything