Well, for starters, I love castles! The architecture... the many floors... the hidden passageways... the dungeons.. the towers. I like my castles to be big, old and full of secrets.
Like the Hyrule Castle in
A Link to the Past (not especially big, but I have fond memories of it from my childhood. And there were sealed doors that you couldn't open until much later which felt mysterious and cool). Or
ICO in its entirety (such a classy game). Or the later stages of the
Ghouls'n'Ghosts series (these are straightforward, but you're still in a castle. And I like that.).
(Oh, and there's this other series called
Castlevania, you may have heard of it
.
I think my love for video game castles began with Castlevania, but the old NES action RPG
Willow deserves an honourable mention too. The level design was rather poor and repetitive and the game surely could've used a map system. But the first time I walked up to the Nockmaar castle and saw the MASSIVE front of that thing (which couldn't even fit on one screen, I think it takes up five screens but I'm not sure. ) I knew epic and evil things lived in it. Couldn't wait to get in!
Another honourable mention is
Landstalker for the Sega Genesis which had a fantastic castle in the city of Mercator. It had lots of nicely decorated hallways, bedrooms, kitchen, and a HUGE and tricky dungeon, plus an imprisoned girl in one of the towers if memory serves me correctly.
Now - slightly off topic - one type of level I DON'T care for at all are levels with auto-scrolling, or stages were you're being chased by something that will instantly kill you if you don't hurry up. It really stresses the living crap out of me. The Gambit stages in
Spiderman & the X-men for SNES were awful in this regard (Come to think of it, that entire game was awful). Oh and don't get me started on the NES
Battletoads. Two of my favourite games ever have stages like this (
Super Castlevania 4 and
Klonoa 2) but I can live with that cause they're both rad.
I also dislike underwater levels, especially the kinds where you run out of air.
Sonic the hedgehog, while not particularly hard, has a bit of this.
TMNT for NES do not, but there's a timer so it's basically the same thing. Not to mention the level is hard enough to navigate as it is. And once again, Spiderman & the X-men takes the cake. Poor Storm, your levels
really suck.
Sorry about all this text. I may need to edit it, lol.