Oh yeah I was pretty sure SotN had something from the X68000 episode! Thanks for the examples guys.
I think an obvious reason why IGA is attached to Chronicles is because... he was the producer? Frankly, I love the original X68000 episode, and it's great that it was emulated on the PS and made available to the rest of the world, but that arrange thing they "worked on" is 99.9% useless. The 0.1% useful is the brand new soundtrack, and I think only a minority of us enjoy the techno atmosphere in it (I do, but I admit it doesn't fit Castlevania very much).
Does anybody remember a super in-depth article about HoD, I think it was a post in the Chapel of Resonance, which someone linked to here. If the author of the article could do the same thing for other episodes, I'd be such a happy man. I'd even send him some money

It could make a wonderful analysis of the graphics in SotN.
And since I feel I've derouted this thread, to answer the original question : The biggest flaw of SotN for me is the lack of general challenge - the game gets too easy at some point, after which you're basically running around the castle not giving a cr*p about anybody, just trying to get those rare item drops before moving onto a more challenging game. In comparison, CotM manages to keep some areas very challenging, even after you're done with the whole game and after getting all the best items and equipment.
Some may argue again that this is due to lack of time and other constraints, so yeah, whatever. I can't say I enjoy SotN a lot. In fact I get bored very quickly. A game like SCVIV though, I can play through every year and it still manages to be amazing every time. I'm still not convinced SotN is such a wonderful game. CV64 will always be my all-time favourite Castlevania and game
