Please tell me, why is SCVIV considered as a Jewel? Really,I fell like a dumb being the only CV fan who doesnt want SCVIV
Judging by this poll, one would think the burden would be on YOU to prove why SCV4 ISN'T amazing. But I'll try to be nice.
The game had absolutely brilliant music, graphics, and effects for its time. In 1991, we hadn't heard game soundtracks with this kind of instrumental depth, and the idea of a room rotating or twisting around you was just unheard of. Also, SCV4 took the concept of the earlier CV games and polished it to an amazing degree. The "tank" controls of the NES CVs were now refined (walking while crouching, changing direction mid-jump, etc.), but also broadened by the 8-way whipping and ring-grabbing abilities.
Most of all, the game took the macabre setting of CV1 and pushed it to then-unheard-of degrees with its dark tone, visuals, etc. The color palate and soundchip of the SNES deserve most of the credit for this, as the NES was incapable of this sort of presentation. The funny thing is that no Castlevania today has matched SCV4 in this category...
I'm not a big fan of labeling everything to death and boiling this sort of argument down to empirical standards. There's something to be said for the vibe one gets from a game's aesthetic merits, after all. But if I had to reduce this argument down to it, I'd say SCV4's strong points are a combination of its technological advancement for its time, combined with its impeccable atmosphere.