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Offline uzo

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Re: LOS: unused locations (spoilers I guess)
« Reply #30 on: November 04, 2010, 02:40:14 PM »
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Old tunes are PROHIBITED. It's too Castlevania like.

We need to be generic and average, to draw in the casual crowd.

Offline Valtiel

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Re: LOS: unused locations (spoilers I guess)
« Reply #31 on: November 04, 2010, 02:53:57 PM »
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Old tunes are PROHIBITED. It's too Castlevania like.

We need to be generic and average, to draw in the casual crowd.


That's a fairly immature approach.

Be realistic: what's the odds that a new developer from another continent either was allowed to use some else's work in their game as they saw fit? Or that a composer would sit down with a "dude, we know you're good but we don't care, just remix us this stuff"?

They probably sit down and made a short list of songs that could be kept as "cameos" (ended up being 3 or 4) and then the new composer was allowed to do his job. A more respectful approach for him and also for the composer who came before and whose work wasn't "stolen" by some dude from Spain because some wig said so.


To make an example, if tomorrow Supermegawesome JRPG of Doom I comes out, and it sports Sakimoto's soundtrack, and then they do II and III, and then Sakimoto retires, when it's time to work on IV they'll need to get another guy to work on it. And said guy will have to do new music, as remixing Sakimoto's work would be humiliating for him and unfair for Sakimoto.

If LoS was an in-house product, it would have made a lot of sense to have the same tunes and more continuity. But outsourced to a spanish team?

I understand it's a pain because A) the traditional CV music is definitely catchier and has more personality and B) some of the remixes (Waterfall/Courtyard) are so bloody amazing that I can only wonder what they could have done with Simon's Theme and Bloody Tears; but I wouldn't read too much into this. They probably had no choice at all for this aspect.

Offline Richter

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Re: LOS: unused locations (spoilers I guess)
« Reply #32 on: November 04, 2010, 05:14:43 PM »
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Since the in-house team just made Harmony Of Despair, which is full of CV tunes but isnt actually worth playing, I'll take the good game with little use of classic music instead.  :P

Quote
Why couldn't we just fight Olrox in front of the Clock face with the Moon in the background??? Gasp!

Would have been pretty epic.

Offline uzo

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Re: LOS: unused locations (spoilers I guess)
« Reply #33 on: November 04, 2010, 05:54:26 PM »
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That's a fairly immature approach.

Be realistic: what's the odds that a new developer from another continent either was allowed to use some else's work in their game as they saw fit? Or that a composer would sit down with a "dude, we know you're good but we don't care, just remix us this stuff"?

They probably sit down and made a short list of songs that could be kept as "cameos" (ended up being 3 or 4) and then the new composer was allowed to do his job. A more respectful approach for him and also for the composer who came before and whose work wasn't "stolen" by some dude from Spain because some wig said so.


To make an example, if tomorrow Supermegawesome JRPG of Doom I comes out, and it sports Sakimoto's soundtrack, and then they do II and III, and then Sakimoto retires, when it's time to work on IV they'll need to get another guy to work on it. And said guy will have to do new music, as remixing Sakimoto's work would be humiliating for him and unfair for Sakimoto.

If LoS was an in-house product, it would have made a lot of sense to have the same tunes and more continuity. But outsourced to a spanish team?

I understand it's a pain because A) the traditional CV music is definitely catchier and has more personality and B) some of the remixes (Waterfall/Courtyard) are so bloody amazing that I can only wonder what they could have done with Simon's Theme and Bloody Tears; but I wouldn't read too much into this. They probably had no choice at all for this aspect.

I'm pretty sure order of shadows had a fair bit of remixes. They were on another continent, correct?

Despite that the remixes in los were pretty far gone off the deep end enough to say the majoity of the song was completely new, and the small tidbits that were barrowed were often unrecognisable without close study or someone pointing it out after the fact. Bloody amazing isn't what id use to describe any of the so called remixes.

There were a ton of reused tracks in this game, and thered be no reason not to include more remixes. Its not insulting to ask for a few, especially since the ost had hardly any and what was there barely qualifies as a remix. Also he signed on to a Castlevania project, so its kind of a given from the start.

Offline thernz

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Re: LOS: unused locations (spoilers I guess)
« Reply #34 on: November 04, 2010, 06:13:29 PM »
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LoS's intent is just confusing. Why would they make a hardcore game to draw in casual fans? Its musical composition is also discarding many assets that would draw in casual fans as well, catchiness and etc, you know the whole popular music thing. N-Not that it's a bad thing. it's a very nice thing to attempt even if it wasn't as well-executed as i wish it could be.

Also, I am not sure why people keep thinking that if it went the route of traditional CV games music-wise would mean that it would just be full of remixes, because barring spin offs like despair and judgment, the games had mostly original soundtracks, even in classic games.

Offline Ahasverus

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Re: LOS: unused locations (spoilers I guess)
« Reply #35 on: November 04, 2010, 09:34:33 PM »
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That's a fairly immature approach.
Inmature and uzo mix really well in a paragraph believe me lol :joke:
Seriously, you really have not heard a "generic" score, otherwise you wouldn't be calling Oscar's masterpiece like that. Wanna hear generic?
- Vanquish
- Enslaved
- Assassins Creed 1 (2 was great)
- Hanz Zimmer's scores (except Pirates of the caribbean and the batman films) prme example: modern Warfare
- Final Fantasy XIII
- Castlevania ROB (sad but true)

Everything comes full circle

Offline uzo

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Re: LOS: unused locations (spoilers I guess)
« Reply #36 on: November 04, 2010, 10:26:00 PM »
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Inmature and uzo mix really well in a paragraph believe me lol :joke:
You know it.

- Vanquish
- Enslaved
- Assassins Creed 1 (2 was great)
- Hanz Zimmer's scores (except Pirates of the caribbean and the batman films) prme example: modern Warfare
- Final Fantasy XIII
Fixed your list. Rondo might not have been the strongest but it sure as hell doesn't come close to being in THAT category. Lords wasn't as bad as those listed, I guess I can agree there, but its not leaps and bounds beyond them either. I get about the same feeling in the long run.

Offline Alutwon

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Re: LOS: unused locations (spoilers I guess)
« Reply #37 on: November 04, 2010, 11:07:46 PM »
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Rondo's ost is far from bad it just focuses a lot more on the upbeat end of the castlevania sound spectrum and I tend to enjoy it, it really goes with the rest of the game.

As for LoS I think we all would be a little more lenient if the music were tied to the levels instead of being tied to Gabriel's current mood.
« Last Edit: November 04, 2010, 11:09:42 PM by Alutwon »

Offline Ahasverus

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Re: LOS: unused locations (spoilers I guess)
« Reply #38 on: November 05, 2010, 12:57:06 AM »
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I think ROB soundtrack was good, but generic anyways, generic 90's japo-pop, I wouldn't mind hearing those tracks in a Contra or Parodius or Final Fight (Not all trakcs of course, there are some astounding ones as the pre-boss and boss batle themes, best in the series IMO)

Everything comes full circle

Offline thernz

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Re: LOS: unused locations (spoilers I guess)
« Reply #39 on: November 05, 2010, 02:07:59 AM »
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The pre-boss song, which is probably 5 seconds in length on constant loop, one verse over and over again with one instrument, is one of the best in the series.
« Last Edit: November 05, 2010, 02:09:37 AM by thernz »

Offline DragonSlayr81

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Re: LOS: unused locations (spoilers I guess)
« Reply #40 on: November 05, 2010, 02:10:56 AM »
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I never cared for RoB's OST. I think the only song I liked was the remix of Bloody Tears, which had a sort of Pat Benatar umph to it. Didn't care for the overall style of songs(some focused on electronic jazz beats and such). The only thing is, they fit within the context of the game to the point that they aren't horrible, but really didn't stand out as being anything special. In the midst of the game, they are simply "passable".


Offline Ahasverus

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Re: LOS: unused locations (spoilers I guess)
« Reply #41 on: November 05, 2010, 02:37:11 AM »
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The pre-boss song, which is probably 5 seconds in length on constant loop, one verse over and over again with one instrument, is one of the best in the series.
Irony isn't it? that ever looping song creates more tension than every other boss battle music from Yamane.

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Offline Alutwon

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Re: LOS: unused locations (spoilers I guess)
« Reply #42 on: November 05, 2010, 02:52:03 AM »
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Former Room is great but I always preferred rondo's version of Poison Mind.


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