Poll

What will be the premise of the next LoS?  Pick 2 if you like....

"Dracula" will be the PC and Satan will continue to be the main antagonist.
Both "Dracula" and Zobek will be PCs and Satan will be the main antagonist.
A new "Belmont" PC will be introduced and "Dracula" will become the main antagonist.
A new PC will replace Belmont and "Dracula" will become the main antagonist.
"Dracula" will be the PC in a 3 way war.  "Dracula" Vs Zobek Vs Satan.
"Dracula" will be the PC in a 3 way war.  "Dracula" Vs Humanity's Champion Vs Satan.
A new PC will join a "3 way war".  Humanity's Champion Vs "Dracula" Vs Satan.
3 way war.  Humanity's Champion, "Dracula" and Satan will all have playable scenarios.
None of the above.  Please Explain.
I don't know.  My mind was recently violated by a Dark Priest...

Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: The premise of Lords of Shadow 2 --your opinion... *expect spoilers*  (Read 9794 times)

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Offline Ahasverus

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Re: The premise of Lords of Shadow 2 --your opinion... *expect spoilers*
« Reply #15 on: October 07, 2011, 10:23:40 AM »
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Well, yes, these too. I hope LoS2 amps up the horror aspect. The Headless Burrowers and Evil Butcher were great starts, but it needs more.
This
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. WTH am I agreeing with Munchy? :o the Horror!  ;D

Everything comes full circle

Offline Munchy

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Re: The premise of Lords of Shadow 2 --your opinion... *expect spoilers*
« Reply #16 on: October 07, 2011, 03:03:24 PM »
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Well, I've been appreciating the game a lot more when I replayed it recently. There's a whole lot to love, but also things that need some fixing.

I don't expect that the sequel will throw out a lot of the stuff I disliked, but at the very least I'd like there to be far less hand-holding (or an option to turn it off). For example, I don't need to be reminded what button helps me grip onto a shaking Titan or re-balances me on a beam. They're always the same button dammit; I don't have Alzheimer's.

Also the QTEs (you know they aren't going anywhere) should take a cue from God Hand. That is, don't make them something you MUST succeed at or die, but have them be an opportunity to amp up the damage on certain attacks; for example, part of a combo ending with Gabriel/other Belmont ending with a thing which has button mashing that increases hits and damage, like Dante's Million Stab in DMC3. Obviously with less silliness than those games, but this would make them far less obnoxious and -dare I say it?- more entertaining.

For the music, as I've said in other threads, a good way to keep its unique style without throwing it out the window would be making stage specific themes, rather than the sets of three songs that just looped through each other with each death.
« Last Edit: October 07, 2011, 03:14:14 PM by Munchy »

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