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Offline KaZudra

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Re: When is a maze too complicated?
« Reply #15 on: November 17, 2011, 05:24:56 PM »
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play testing.

Game devs: LOL, nobody does that anymore! we just release it and patch it later!

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Offline Donvermicelli

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Re: When is a maze too complicated?
« Reply #16 on: November 17, 2011, 07:21:33 PM »
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Game devs: LOL, nobody does that anymore! we just release it and patch it later!
xD, yeah but I test a lot else I would have released some sort of beta ages ago.

Offline Kusanagi

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Re: When is a maze too complicated?
« Reply #17 on: November 23, 2011, 11:36:03 AM »
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I didnt find LoS's confusing at all. It was only confusing in the way its supposed to be. everything looks the same. "have I been here before..?"
That sounds like Curse of Darkness in a nutshell, hahaha. Even with the map I managed to get lost, only because every part of a certain section looked exactly the same.

Though getting lost isn't so much the problem than the camera getting in the way sometimes.

So if the maze would have landmarks in it so you can recognize certain points the size wouldn't matter?
I'd say so. For as long as there's a distinguishing feature about an area you're looking through (maze or otherwise) it helps negate getting lost.

Offline Bloodreign

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Re: When is a maze too complicated?
« Reply #18 on: December 01, 2011, 04:51:11 AM »
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Castlevania mazes have never been too difficult, not like Revenge of Shinobi or Namco's arcade game Mirai Ninja, those feature some of the most mind bobbling confusing better access an FAQ mazes I've ever faced.

Offline Opium

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Re: When is a maze too complicated?
« Reply #19 on: December 01, 2011, 10:44:45 AM »
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When is a maze too complicated?  The moment it isn't fun, I suppose - which is different for everyone.

Offline Mobius

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Re: When is a maze too complicated?
« Reply #20 on: December 01, 2011, 12:58:56 PM »
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I would agree with any construct that shifts on you, be it on its own or through the use of switches and levers, starting to make things more complicated than necessary in a maze. Of course, finding the fossilized bones of the minotaur at a dead end somewhere is also a pretty clear sign you're in one helluva labyrinth.
 
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Offline crisis

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Re: When is a maze too complicated?
« Reply #21 on: December 01, 2011, 01:25:39 PM »
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MOBIUS!!!! Welcome back!! *hugs*

Offline Donvermicelli

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Re: When is a maze too complicated?
« Reply #22 on: December 04, 2011, 01:34:30 AM »
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I think I'll try making a segmented maze that unlocks bit by bit to prevent players from getting too lost.

Offline Dark Nemesis

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Re: When is a maze too complicated?
« Reply #23 on: December 04, 2011, 03:24:56 AM »
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I think I'll try making a segmented maze that unlocks bit by bit to prevent players from getting too lost.

Out of curiosity, what kind of project are you making?
Ruler of Chaos

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