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Offline TheouAegis

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Ghost Recon 3DS... omg such nice graphics!
« on: February 07, 2012, 12:44:48 AM »
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Ok the graphics aren't anything special. Typical Playstation-era in-game sprites, 2D artwork with some 3D aspects... your typical tactical RPG stuff. But oh my god they did such a nice job adapting the simple graphics for the 3DS! It's fucking gorgeous! I swear, even the 2D scenes have depth! It is a VERY well-made game graphically. I'm only on the 3rd mission (or fourth if you count the intro), so I can't say much for the gameplay. Yes, they turned Ghost Recon into a tactical RPG, but it works pretty well. You have multiple classes and each class has its own weapon class and special abilities. Terrain affects damage you receive and vision (you can hide in a house and shoot your enemies through the windows and only take half the damage from return fire). Most classes except the sniper can return enemy fire or provide cover fire to allies. Basically, it feels to me like a mix between Front Mission 5 (on the PS2) and Ball Bullet Gun (on the SNES).

I read a review online before buying and the reviewer rated it pretty high, so I bought it from GameStop for $20 and don't regret it at all so far.
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Offline TheouAegis

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Re: Ghost Recon 3DS... omg such nice graphics!
« Reply #1 on: February 11, 2012, 03:27:00 AM »
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OK, add Team Fortress into the mix. It's a bit like Team Fortress in that you have a Heavy Weapons guy whose job is technically to tank like a boss; you have a medic who isn't supposed to tank but has skills that give energy boosts for tanking; you have a "spy" type who goes around knifing people stealthily; of course you have a sniper class; and you even have an engineer that puts down a sentry gun (which is so OP).

The game is fairly easy, or so I thought. I'm on the final mission (I think) of the first chapter (I think) and I've lost three times so far. I finally made it to the end and thought, "Yes I did it! Finally!" Then a swarm of enemies came at me and I wasn't prepared for them and got wasted hard. That said, there are some seeming imbalances. You have the option to capture command points. Sometimes you need to in order to prevent the enemy from calling in reinforcements, but usually it's just to make the battles easier. And OMG do they ever. You have three commands (so far, I think). One calls in an air strike, dealing 40+ damage to everything in a HUGE radius. Seriously OP but expensive to use. Another command is to give all your units 20% energy. When they get 100% energy they can do some major damage. A scout being able to take out two enemies with both at 80% HP, that's how OP we're talking. Grenade tossers can even hurl super grenades, although I don't like this function as much as the commandos' skill. The heavy gunner's skill can deal over 50 damage to a single enemy if you're lucky and at close enough range. The third command you can use gives a unit the ability to move again that same turn. You can use any command multiple times in a turn if you have the command points available. This is seriously broken on the scout -- use Rapid Strike to deal major damage with your SMG and move again, then knife the guy to death to end the turn with 60% energy, then use your Reactivate command on the scout to knife another guy, then Reactivate again for another Rapid Strike-Knife combo. Seriously OP. But still fun.
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Offline flickyducky101

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Re: Ghost Recon 3DS... omg such nice graphics!
« Reply #2 on: February 15, 2012, 12:42:40 PM »
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it does look awesome i have to say!

Offline TheouAegis

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Re: Ghost Recon 3DS... omg such nice graphics!
« Reply #3 on: February 16, 2012, 03:27:21 AM »
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I finally moved on to chapter 2. The airport battle was the easiest so far. The other missions I've had to repeat. And picking the right 4-man team for certain missions is a pain. Do you take the guys you want to level, the guys you feel are most OP, or the guys that would be best suited for the mission?

Two things I learned in this game: It's better to let a sentry gun just defend unless there are very few enemies in range or you need to suppress one, and send the spy off to capture the Command Points that are closest to enemy spawn and leave your engineer to support your heavy gunner.
Your mom has had more floppies put in her than a Commodore 64!


Follow my lack of progress on my game at my blog:
http://gmvania.blogspot.com

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