Actually If I did it, I could do it on Dreamcast or as an xbox indie game under a different name >.>; but Alternate getups for richter would be avalable with different voices per costume, aka Simon, Trevor maybe
and to Uzo, the original rondo did come out on wii, but the Remake, even with all its audio is only about 300mb, even on the xbox they could have used texture filtering and anti-aliasing to make it look more presentable, same for playstation, hell SOTN gets re-released how many times, and rondo just gets ingored,
And I agree the SNES Dracula X should have been included, or Dracula XX as in some cases.
a good example i like to use
Original:
Castlevania Dracula X Chronicles Stage 8My tech demo I made ages ago: (and since I dont have a coder for that engine, i cant do a full out game)
2.5D castlevania Tech Demoeven though the mockup i made is crude, its so much more crisp then the PSP, not to mention supporting actual shaders aside alpha layer, since the PSP does not support shaders really