I guessed most of the timeline correctly. The only placements that I got wrong were Four Swords Adventures and the Oracle games...
The current placement of the
Oracle games really only makes sense for one reason. At the end of a "linked" game that's been cleared, it shows Link leaving on a boat not unlike the one that gets struck by lightning in the opening of
Link's Awakening. Outside of that, I'm not so sure. If not for that scene, which I admired Capcom including to allude to some continuity, one would more logically place the
Oracle games after
Majora's Mask given the game's cast, Link's visual age, and the fact that he still has a horse and visits a version of Hyrule Castle in the opening very similiar to that seen in
OoT/MM. Then again, the version of Impa in these games wouldn't make sense. Ugh.
Was anybody else disappointed in Skyward Sword? I really hated how there are only three areas in the game that you have to revisit three times. I like Twilight Princess way better.
As I wrote above in this thread, I haven't been fully satisfied with a Zelda game since
The Minish Cap (which was a surprise in of itself).
The Wind Waker,
Twilight Princess, and
Skyward Sword are all around the same level in the way they make some improvements while taking many steps each in the wrong direction. I am very thankful that both
Twilight Princess and
Skyward Sword tried to present us the older teen Link again, but neither did the idea justice compared to, say,
Adventure of Link or
A Link to the Past.
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The Wind Waker was too empty, tedious, and cutesy; but it did a nice job mixing up the formula a little bit.
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Twilight Princess was too empty and pulled far too much from
Ocarina of Time. It's central mechanic of the Wolf Link, it's emphasis on Midna over Link, and insistence of cramming in an uninspired Light World/Dark World mechanic really hurt it. To a similar degree to
Wind Waker, or maybe worse, it takes too long to get on the adventure and too much time fooling around with Link as Mr. John Q. Public. Plus, the art style, as close as it was to where I want the series to go, tended to feel a bit too drab and lifeless. On the other hand, it did give us some nice new items (used infrequently), and again, tried to age up the series and its world a bit.
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Skyward Sword was too much on-rails and repetitive, and its surface world felt rather plain, more inspired by real-life motifs than Hyrule. Once more, it took too long for the real adventure to begin and open up. One the whole, there was no great sense of tension/threat, and the relationships were overplayed for limited payoff in the end, particularly in a timeline sense. Again, goofs like Groose took away from the importance of Link. The art direction still needs work and balancing, as it went too far the other way from
Twilight Princess. On the other hand,
Skyward Sword did a good job making Link a little more versatile with environmental running and swinging and such, and it had some of the better side-quests and sense of community in a home console release since
Majora's Mask. The upgrade system was a little sloppy, but fixed the Rupee usefulness problem of
Twilight Princess. Also, it tried to be unique in its items, but many of them, aside from the Beetle, were less interesting or useful iterations of items newly introduced in
The Minish Cap or
Spirit Tracks. I liked that it tried self-contained, contextual transportation systems, which was a positive throwback to how the raft item was in earlier games.
Skyward Sword didn't try to focus too much on one single item/mechanic gimmick, which was step in the right direction. The real standout concept from
Skyward Sword was the motion controls and how they were used in combat. They could be iffy at times, and the enemies and world could have been far more integrated into those controls, but it resulted in a fresher experience with some of the better combat since
Adventure of Link.
I still say that in terms of design, mechanics, and the introduction of new items/features, the
Oracle games and
The Minish Cap have done the most positive work for Zelda. Moreover, Ocarina of Time and Majora's Mask remain head and shoulders above any of the home console 3D releases made since. This isn't nostalgia talking, either. It's a matter of start-to-finish compelling design and atmosphere.
Now, about those other games...
Phantom Hourglass was a streamlined and perhaps improved take on
The Wind Waker, and a pretty solid game, though not as memorable as previous portable entries.
The Spirit Tracks has perhaps the longest setup time in getting to the adventure, and is very limited in overworld exploration with its rail system; and yet, on the whole, it ends up a very entertaining and a solid entry with some nice innovations mixed in and a memorable world of characters.
I think that
Phantom Hourglass and
The Spirit Tracks, despite their limitations, were more complete and thought-through-solid than any of the home console releases post-N64. That said, they don't even rival any of the GB/GBA entries.
Hopefully Zelda will come through on Wii U. The Wind Waker HD has only mild curiosity interest for me. Zelda Wii U is said to be open like Zelda 1 and feature co-op (perhaps like Nintendo Land, or Four Swords, or Spirit Tracks?) That latter part has me nervous, but I like the idea of opening it back up, so long as it's done in a balanced way.