You guys are being a bit limited in your thinking just tid bit.
IIRC Aonuma said that the dungeons will be designed so that they can be solved in different ways with multiple items.
Also, you can rent or buy the items. So I'm thinking that the rental prices will be cheap and the sale prices pretty high. And if it were up to me I'd make the rental prices the same for all items and the sale prices different based on overall usefulness.
The graphics are meant to emulate ALttP in 3D, I don't see a problem here. The "Decline" timeline wasn't exactly super serious or overly cartoony and I think this is well represented.
The new picture form ability is meant to be jarring, I think. I mean really, what do you expect when you transform into a 2 dimensional state? It should be wierd and jarring. That shit ain't normal and the art direction here conveys that pretty effectively.
Also, I wouldn't worry too much about knowing Hyrule like the back of your hand. The game is stated to take place 6 generations after ALttP, that is enough time to realistically expect some changes to have occurred as has been shown in the trailers. Besides if they used a completely different map then people would bitch that it doesn't make sense if this is supposed to be the same Hyrule just a few of hundred years later.
My concern is how they are going to reconcile the master sword being used again if ALttP said outright it never would be used again. My silly little quip in the first post was eluding to the possibility that it might not even really be the master sword at all. But it probably is and this will be the one big glaring plot hole they introduce. I hope not though. It would be cooler to introduce the White Sword and the Magic Sword.
I think there will be a lot more to this than we've seen. I think the story will be interesting and there are sure to be tons of interesting characters in Lorule. Remember, the second world isn't the dark world of ALttP. In some ways it seems to be more akin to Termina.
Oh, and also, I think the entire purpose of this game is to experiment with a more open style of game play since Aonuma said specifically that that is what he wants for the Wii U Zelda.
I acknowledged that it would still be different, but I question if it's different enough. Only time will tell. But from what I've seen so far, I'm not super hyped, just casually intrigued. For example, it looks to be bringing back a number of familiar ALttP items, playing it safe, rather than innovating with new items in that world even after 6 generations have passed. If you're having new dungeons, why not more new items and less old ones rather than the other way around? (Unless you're preying on nostalgia). And my point about the Painting/Sketch Link was that it was jarring in
this part of the timeline. One thing about this Decline timeline is that it was creepy and ominous in its overtones, and this appears to be softening things up more toward Wind Waker's timeline. Here's the evolution of the visuals: oyster.ignimgs.com/wordpress/stg.ign.com/2013/09/Links.jpg And we see this softening starting with the GBA remake even: i.neoseeker.com/ca/zelda_gba_conceptart_GVRky.jpg It wasn't super serious, but it handled itself a little more seriously than this, as the pics in my previous post here showed, as well. I mean, let's think about the Decline timeline...In Zelda II, there is a town that's been totally wiped out and is full of ghosts, and another town where Ganon's agents are disguised as villagers waiting to attack you.
As I stated, I am aware that this is an experiment to open things up, though, and I am happy about that.
I just think I have reason to be cautious. I think the original motive of this was to re-explore the top-down with stereoscopic 3D, they experimented with ALttP structures to get a handle on that, and then decided to sort of safely make an expansion of that well-known game to experiment with open-world-ish ideas for the Wii U game. This doesn't feel like a definitive portable experience for Zelda so far, like Link's Awakening was on the original GB.
I'm sure it'll be fine in the end, but I just was expecting a lot more from the 3DS Zelda, and this is once more making me hesitate on getting a 3DS, as I question where it is in its life cycle, and Mario 3D Land and Pokemon X & Y appear to be the only definitive big Nintendo experiences on the system. (I'm not really a Mario Kart guy, and while I was an early and happy adopter of Smash Bros on N64 when no one cared about it, the franchise isn't one I've totally swooned for in future installments so much that it's a system seller).
That's really what I'm judging it by so far, which is going to be different than some people. If I had a 3DS, I'd pick it up, sure; but a Zelda game is the sort of thing that should make you get the system just to play the game.
But I've been surprised before. The Minish Cap turned out to be phenomenal (the best game in the series since at least post-2001), and The Spirit Tracks was a lot of fun and very clever in its puzzles, even with its track limitations.
I think it would be awesome to reintroduce some of the classic Zelda weapons. But I think that the magical sword is the master sword from AlttP. They both have that look to them;
But it is also possible that the magical sword is not the master sword, but this sword as well;
http://www.zeldainformer.com/images/news/magical_sword_by_natfoe-d3cfnea.jpg
If there's an official explanation for all this I've yet to read it.
I would be happy to see a modern game in the style of Zelda II. Miyamoto recently stated that that game didn't exploit its gameplay style as much as it could have, and I'd be interested to see one more in that style perhaps with the jeweled sword there.