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Offline Belmont legacy

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Portrait or dawn?
« on: January 04, 2014, 08:48:29 PM »
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I've been in the mood to play some handheld castlevania and I can't decide between portrait of ruin or dawn of sorrow. I'm not a big fan of metroidvania but I love castlevania too much to let that bother me.  I'm more of a classic castlevania kinda guy but like I said. I wanna get my Belmont on! What would you guys suggest?
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Offline VladCT

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Re: Portrait or dawn?
« Reply #1 on: January 04, 2014, 11:23:03 PM »
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Considering what you said, Jonathan's pretty much a faux-Belmont, with the option to equip whips and classic subweapons and all, so you might wanna go for Portrait.
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Re: Portrait or dawn?
« Reply #2 on: January 04, 2014, 11:33:20 PM »
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I'd say Portrait is the better game, and if you haven't played Aria of Sorrow you definitely shouldn't play Dawn yet. (So you won't spoil any part of Aria for yourself, it's one of the best in the series. Better than both Dawn and Portrait imo.) Portrait is also closer to the Classicvanias in both story and controls. The whip-like weapons in the Sorrow games are pretty weak, but you get to unlock and wield the Vampire Killer in Portrait.

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Re: Portrait or dawn?
« Reply #3 on: January 05, 2014, 12:35:56 AM »
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Portrait of Ruin, hands down. It's the strongest of your two choices. It's got a blood Belmont in there who can use a variety of whip weapons and the like.
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Offline Belmont legacy

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Re: Portrait or dawn?
« Reply #4 on: January 10, 2014, 06:57:36 PM »
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Sweet! That's the one I wanted to play but wasn't sure. I played/beat aria and it was AMAZING (even though I still can't get into the metroidvania thing) and beat it in a couple of weeks. But this is awesome! So I gotta go get started on this!  :P
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Offline Zuljaras

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Re: Portrait or dawn?
« Reply #5 on: January 10, 2014, 07:02:32 PM »
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Well Portrait of Ruin is A LOT harder than Dawn of Sorrow. However I like the castle in DoS more than PoR but for me both games should be played!
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Re: Portrait or dawn?
« Reply #6 on: January 10, 2014, 11:11:49 PM »
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Portrait because more fun, you won't get broken at mid game like Dawn.

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Offline PFG9000

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Re: Portrait or dawn?
« Reply #7 on: January 11, 2014, 12:23:47 PM »
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I like Dawn quite a bit better than Portrait of Ruin.  It has far better atmosphere in my opinion.  Portrait doesn't feel quite as Castlevania-ish, and the castle in Portrait is mostly empty space.  But if you don't care for Metroidvanias, then maybe Portrait is better for you.  A lot of the areas are very linear and were meant as a throwback to classicvania gaming.

Offline Intersection

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Re: Portrait or dawn?
« Reply #8 on: January 11, 2014, 04:06:44 PM »
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Dawn of Sorrow was essentially a mechanically perfected AoS. If you liked the soul mechanics introduced in Aria (or just like Soma in general), DoS is your obvious choice -- it adds soul leveling, and comes with a nice "soul synthesis" mechanic (soul-based weapon crafting). Also, DoS Soma is arguably the better sprite (although Dawn completely kills Julius').
Since you've already played Aria, you should probably know the Sorrow soul system is one of the best abilities system in the series. Which means that DoS easily trumps Portrait in terms of unique abilities.
You'll also find some great nonlinear level design, as well as a few interesting boss fights. And like PFG mentioned, DoS is more stable in terms of atmosphere than PoR.

But if you want some classic whip action... Well, DoS doesn't have much to offer. Sure, it has its Julius mode, but the main game has you stick with Soma's diverse but whip-free weapon set. And especially if you're looking for a more classic CV... DoS is as Metroidvania as it gets. It's one of the best, but be forewarned.
Also, you should only take on DoS if you know you can stand the atrocious story and artistic design (and, to a lesser degree, the touch screen gimmicks). Those are the only drawbacks, but they're beyond bad.


Choose Portrait of Ruin if you want some classic Belmont gameplay. Jonathan isn't a Belmont per se, but he apparently shares the family's blood. You'll find some great new whip designs (think Nebula), as well as a mind-blowing selection of subweapons (all of which can be leveled and mastered). You'll also find an enormous selection of weaponry, along with a monumental variety of spells (all of which can be charged), along with a dual crush mechanic, along with a large variety of equipment that'll fill eight slots for each character -- essentially, if you want the largest arsenal you'll have ever seen in a handheld Castlevania game, go for Portrait of Ruin.

Portrait of Ruin also comes with a dual-character system, which is both a blessing and a curse. It's nice to be able to handle to different characters, each with different playstyles -- you can even have them both on the screen at once (if you can handle the touch commands). But there will be moments where you'll start wishing that you were only given a single character -- having to switch between the two for more effective weapon usage can easily become tedious.

This game's level design is interesting; it's more linear, more streamlined, but the portrait system allows you to travel through a fascinating variety of locales, including two particularly fascinating stages (get to the Nation of Fools, and you'll know what I mean).

The storyline is decent, with Brauner as one of the more fleshed-out villains of the series, but the game's artificially light tone is almost a dealbreaker here. Cutscenes between Jonathan and Charlotte will have you cringing every time you hear "no problem" or see an angry face (it's legendary).

Both games have decent music, with DoS boasting a few memorable tunes, while PoR benefits from a strong overall soundtrack (even though not much stands out).


In the end, of course, it's entirely up to you.
« Last Edit: January 11, 2014, 04:16:25 PM by Intersection »
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Offline Belmont legacy

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Re: Portrait or dawn?
« Reply #9 on: January 12, 2014, 06:09:53 AM »
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I started portrait today and I definitely understand what you guys mean by the cliche conversations between Nathan and Charlotte.  Ugh. I find Charlotte to be SUPER annoying. I get that she's a main character and magician but come on!  :rollseyes: I was really in the mood for a throwback CV to be honest. I recently tried tackling harmony of dissonance and got less than halfway through, because of the navigation. I get you can know which rooms haven't been explored yet by a small white line not being tampered with, (if I'm correct?) but even then it seems pretty tough to know where I'm going next.  Especially with 2 castles. XD that's really why I don't much care for metroidvania style.
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