Notice any similarities or differences in gameplay across the Lords of Shadow saga? Here's where you should post. What abilities were added, removed, or changed in subsequent games, and how did that affect the overall experience? Did the combat or battle systems feel faster-paced, more satisfying, or more varied in a particular game? I'd like to hear your opinions.
To clarify, this isn't a thread to discuss how good or bad the LoS titles were; I'm not interested in hearing "this game's story was good/this system was terrible/this game looked prettier/this game was too linear". It might be true, but we've already done it to death elsewhere, and it's not really the point of this topic. I'm expecting something more in the spirit of "this has changed from one game to another, and here's how it affects gameplay". In other words, be more analytical, and less judgmental.
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I'll start this off by listing a few things I've noticed, and that I want confirmed:
- Sync blocks are far easier to pull off in LoS2 than in LoS1. LoS1 enemy attacks are generally quicker and less predictable; sync-blocking sometimes require you to hit block before the attack frames even start, which means that block-or-dodge decisions need to be planned; LoS2 attacks are more often telegraphed, and offer more time for reaction; you can sync an attack last-minute even if you weren't paying that much attention to the attacker ==> 1 relies on action, 2 on reaction.
- The 'magic per neutral/blood orb' and the "HP per magic" ratios are much greater in 2 than in 1. Magic also drains far more quickly in 1 than in 2. Makes 2 far more forgiving than 1.
- Summon ability: demon in 1 - 3 pieces, dragon in 2 - 4 pieces. As far as I'm concerned, dragon medallion pieces were harder to find, so 2's summon felt more like a one-time use item than 1's.
Subweapons:
1 has knives, fairies, and holy water -- they're fairly useful, but their limited number and situation-specificity don't let them become mainstay weapons. The light/shadow magic combos are pretty nifty, though. 2 has knives and bat swarm, which are unlimited as long as you let them recharge; it makes them more readily available and easier to use, but using the camera to aim is awfully awkward. Still, the bomb/projection combo and the freezing mechanic worked well. Then there's mist, but in combat it's only a defensive ability with heavily reduced mobility. It also made dodging a bit too easy for my taste. There are also 2's relics: full+ health potion, unlimited magic, unlock all abilities, stopwatch, find secrets. The first two are game-breaking, and the third has little use, especially near the end of the game. It's a feature that LoS2 could easily have gone without.