It's also interesting to note that Rondo of Blood also has that cartoony anime style. Yet it is one of the most, if not THE most, sought after Casltevania game of all time. So why do some feel it didn't work for the DS games? *shrugs* Who knows.
Rondo is a product of the times, and for the time, it looked pretty good. It was like a 90's anime. It had some comedic moments, but overall was not much different from your standard castlevania, maybe a bit more dramatic with voiced Dracula in a cutscene.
Dawn/Portrait were practically self parodies, the plots were saturday morning children's show tier, and the designs were not particularly memorable or good. Its compounded by the fact that both are sequels. Dawn is a Sequel to Aria, which was defined by a heavy, practically dripping gothic atmosphere, compliments in no small part to Ayami Kojima's wonderful artwork and designs for the game, and PoR was a sequel to Bloodlines, another game that much like rondo, is on people's top lists as a unique entry, due to it's connection with the original novel. Then PoR tries to be a sequel, and shits all over the appealing parts of the original.
Rondo, was an original entry, so they could do what they wanted. and Richter, despite looking plenty generic shonen, was still somewhat plausible, due to a very simple design that could really be part of any "old" setting.
Also, Rondo's "comedic anime" moments were mostly kept to promotional artwork, and technically Playable Maria, though her playthrough is no different than richter's, and is still very much "little girl in horrific castle"
meanwhile, PoR gave us this gem
