In Reply To #1
I like the attitude your sprite has. It actually looks a bit short, which is cool if you were gonna use it for, say, a Cellphone game. It already looks better than Desmond (see Serio's sig, far right)...
However, it's using a multitude of extra colors that it does not need. With most 2D game sprites, you want to limit the sprite color palette to 15 colors or less, and one transparency color (a 'mask' color, if you will).
You have far more than that for a short sprite. You might want to with with less colors, or flatten the color depth of your image so that similar colors become one color.
I like the pose it has, but there are not many CV games that use short hills like the one your Simon is stepping on. In fact, the only one I know is Super CV IV.
I took the liberty of reworking your sprite a little to show you what I mean. I used 15 colors but kept your basic look. I also made it so that it's stepping on a step instead of on a short hill.
Most Castlevania sprites are 24 to 32 pixels wide (if they're in the middle of a sprint run they can get that wide... and that's characters that don't have Capes or Coat-Tails, those usually increase the sprite width by quite a bit) and are 44 to 48 pixels tall.
Just a little bit of info in case you're confused about heights and whatnot.
![](https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FSimonsprite3.png&hash=ac4a2bf93ad448cb6f0931b2d95f5e63)
![](https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fsimonsprite%2Bbg.png&hash=98be0d2d5480882853ea81050c791b70)