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Offline UnManuel

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Re: Whip swinging
« Reply #30 on: March 15, 2010, 11:13:22 PM »
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Here's a handful of situations where accurate whip-swinging is pretty neat:

- In the Greece-like stage, a single bone dragon drops big hearts into oblivion, unless you use whip-swinging before killing him to reach a platform below the dragon and whipping him from there.

- The Treasury stage is full of areas only reachable by whip-swinging, for instance, the part where you need to do 3 perfect swings to get a Holy Cross and lots of goodness.

- The room with the giant chandeliers, already awesome, also has whip-swinging bonanza.

- The spinning room (more Mode 7 eye-candy than anything else) where you are attacked by Medusa Heads (this is actually very cool!).

- The Clock Tower is a house of whip-swinging madness, with moving points for hooking and enemies attacking relentlessly.

- The Tower where you are chased by a giant cog has its share of whip-swinging dementia, with a Metroid countdown flavor.

My only complaint about SCIV in this regard, is that they designed no boss battle with the whip-swinging mechanic in mind. For instance, OoE has DAMNED GOOD fights involving the Magnes glyph, while using it for other purposes is kind of meh.

Offline X

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Re: Whip swinging
« Reply #31 on: March 16, 2010, 01:38:56 AM »
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CV bloodlines had Jon Morris attack while he swung using the whip. In fact it was deliberate for the first boss. There is a single plateform that you can latch onto and swing right into and through the mecha knight. But I think that a boss/whip-swing challange could do wonders for CV.

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