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Offline DragonSlayr81

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Re: Castlevania 3DS Tech Demo
« Reply #15 on: June 19, 2010, 03:11:30 PM »
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They can go screw themselves... I want FF8! I was in the mind that, I wouldn't be too surprised of a FF7 remake though, considering the vast amount of FF7 milking they did in the entire year or 2 before.
Chances are, we might never get a FFVII remake considering the hole Square Enix dug themselves in with using the Crystal Tools engine. It's supposadely HARD to develope 3D worlds with that engine, which is why FFXIII was made to have a less explorable world, and was more linear. They(particularly Kitase) said that if they ever do a FFVII remake, it would have to be fully 3D, and with all the locations(and the numerous amount of NPCs and monster types), they just can't do that without making it a 20 year project. LOL! But, interestingly enough, had Square Enix opted to create it on a different engine, and probably outsource some of the work to people who are GREAT at it, they WOULD be able to create a FFVII remake, with everything in check, fully 3D world, beautiful and crisp. But, Square used all these resources to make Crystal Tools, and plan on using it, even though it's hard to work with. Sad. I mean, I don't know if you heard(it's name escapes me), but there's seemingly a new engine that looks just as good, and one guy was able to render an awesome looking town/castle with spires, lush vegitation and such, all alone. There's a major joke going around regarding Square not being able to such tasks as well as many Western teams do.

Offline Rictrunks

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Re: Castlevania 3DS Tech Demo
« Reply #16 on: June 21, 2010, 05:59:42 AM »
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First (and only) Castlevania game screen from Classic Games 3DS demo:

Offline Reinhart77

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Re: Castlevania 3DS Tech Demo
« Reply #17 on: June 21, 2010, 07:04:12 AM »
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Looks like we really will get an enhanced Castlevania port.

"Nintendo America boss Reggie Fils-Aime has confirmed all these titles, and more, will see a proper release on 3DS. "
"He went on to say not to think of them as ports, but as enhanced versions of classics which could contain new features that take advantage of the 3DS hardware's many other cool tricks (motion control, camera support, analogue control possibly). "
http://www.computerandvideogames.com/article.php?id=252601

As long as they're going to mess around with the original Castlevania, they might as well add new stuff to it.  I'd like to see "subweapon" mode from the cell phone game, which allows you to swap your subweapon at any time, but you're unable to use your whip.  I'd also love to see a boss rush mode and a level select.  Wonder what the level of graphics would be.  Or will it be identical, only with differences in control and visual effects?
« Last Edit: June 21, 2010, 07:31:24 AM by Reinhart77 »

Offline thernz

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Re: Castlevania 3DS Tech Demo
« Reply #18 on: June 21, 2010, 10:25:10 AM »
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Eh, I find Castlevania I perfectly designed. I'm thinking any substantial gameplay changes they make will change that. The level design was perfect for how it played. It's fine as is. Also, I wish they would bundle all three CVs if they're going to release something for 3Ds. ;_;

Offline Reinhart77

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Re: Castlevania 3DS Tech Demo
« Reply #19 on: June 21, 2010, 01:23:52 PM »
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First (and only) Castlevania game screen from Classic Games 3DS demo:

Sweet, proof there was indeed a fourth Castlevania title at E3 this year.  Too bad we can't get a feel for what that was like in real life from the photo.

Offline e105beta

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Re: Castlevania 3DS Tech Demo
« Reply #20 on: July 02, 2010, 10:22:36 AM »
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Maybe they'll actually release "The Alucard Game: Alucard's Adventure" that everyone wants on the 3DS

Offline Nagumo

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Re: Castlevania 3DS Tech Demo
« Reply #21 on: July 02, 2010, 12:16:08 PM »
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I don't see why they would change consoles all of a sudden.  :-\   

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