Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Unused SOTN voice clips  (Read 6157 times)

0 Members and 1 Guest are viewing this topic.

Offline MathUser

  • Hunter in Training
  • **
  • Posts: 58
    • Awards
Unused SOTN voice clips
« on: January 30, 2013, 08:30:38 PM »
0
As I used a music modifier gameshark code to play the voice clips from dialogue cutscenes I figure the voice clips are stored in the same place as music. So I tried opening the CD and in the XA folder is a file called CCS. So how would I get the music files out of this?

I tried playstation players found on zophars domain but they didnt work for me for various reasons. I was hoping there was a tool for extracting the files from the CCS then I can document all the unused soundclips at the cutting room floors wiki.

Edit: Thanks to Jorge Fuentes, I got the voice clips and made the wiki page. Link is here:

http://tcrf.net/Castlevania:_Symphony_of_the_Night_%28PlayStation%29/Unused_Voice_Clips
« Last Edit: February 01, 2013, 02:59:28 PM by MathUser »

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15274
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Best tool for sotn music extraction
« Reply #1 on: January 30, 2013, 09:20:41 PM »
0
PSOUND can rip the sound clips from any dialogue that doesn't have music in it, since all the cutscenes were in XA Audio format.
Not sure about the CCS file as it's been a while since I checked.

Also, PSOUND doesn't work on a lot of more modern systems, sadly.
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline MathUser

  • Hunter in Training
  • **
  • Posts: 58
    • Awards
Re: Best tool for sotn music extraction
« Reply #2 on: January 30, 2013, 09:43:56 PM »
0
That's one of the tools I tried. If you can, can you rip all the files for me? I'll do the work of documenting what is unused. It is also possible to play the unused dialogue in place of music with a gameshark code but it seems like a big hassle on PC. I don't have a PS1 anymore so I can't do it that way. There is tons of unused dialogue tho. There seems to be a alternate take on almost all the cutscene dialogue. There's also the secret ending but that's already on the wiki.
« Last Edit: January 30, 2013, 09:45:52 PM by MathUser »

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15274
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Best tool for sotn music extraction
« Reply #3 on: January 31, 2013, 12:12:18 AM »
0
Unused ending files are 116, 136, and 150 (I think that's all of 'em?).
Here's all the dialogue I ripped

There are a lot of files, and you need to download basically 200MB of stuff.
I split the file in two so that Mediafire would allow me to upload it.
I used PSMPLAY to rip the files.  These are all of the files that have voice dialogue.
NOT INCLUDED are all the background music and background sound effects (like the wind in the intro).
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline MathUser

  • Hunter in Training
  • **
  • Posts: 58
    • Awards
Re: Best tool for sotn music extraction
« Reply #4 on: February 01, 2013, 02:58:17 PM »
0
Took me a while to cut out stuff from those wav files that had merged voice clips, then convert them to .ogg. Anyway, here's most of them.

http://tcrf.net/Castlevania:_Symphony_of_the_Night_%28PlayStation%29/Unused_Voice_Clips

Can you move this thread to the main Castlevania forum now? Thanks.

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15274
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Unused SOTN voice clips
« Reply #5 on: February 02, 2013, 03:43:26 PM »
0
To the main forum?  Why?  Sounds like this was a fan project.
Or are you bringing awareness to something in the clips?
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline MathUser

  • Hunter in Training
  • **
  • Posts: 58
    • Awards
Re: Unused SOTN voice clips
« Reply #6 on: February 03, 2013, 01:56:18 AM »
0
Well, this concerns a actual game, not my fan created works. The sound clips are actually from the game. I guess you can call it fan Stuff cause I made a wiki page but the content of the page is official works. Whatever, I guess.

Offline MathUser

  • Hunter in Training
  • **
  • Posts: 58
    • Awards
Re: Unused SOTN voice clips
« Reply #7 on: February 22, 2013, 01:18:41 PM »
0
Do you know if it's possible to rip the gameplay voice clips? I thought I heard there were some Maria voiceclips, showing she was meant to be playable. It wasn't in the sound clips you uploaded.

Offline Esco

  • In SERIOUS need of sprite help for the SOTN HACKED engine! PM me please if you can help.
  • Forgotten One
  • Legendary Hunter
  • ****
  • Posts: 506
  • Gender: Male
  • Awards Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Unused SOTN voice clips
« Reply #8 on: February 22, 2013, 05:41:45 PM »
0
Let me save you some trouble MU: All of the available voice clips for SOTN have been found on the net for a LONG time. Maria doesn't have any unused action  sounds that have not already been discovered long ago.
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline MathUser

  • Hunter in Training
  • **
  • Posts: 58
    • Awards
Re: Unused SOTN voice clips
« Reply #9 on: February 22, 2013, 08:11:56 PM »
0
Well, if Maria action sounds have been discovered can you link me to where they've been documented?

Tags: