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Offline TheCruelAngel

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Re: If Castlevania II was linear
« Reply #30 on: October 03, 2012, 08:17:28 PM »
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Good to know, thanks for the heads up!  ;D

Offline Inccubus

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Re: If Castlevania II was linear
« Reply #31 on: October 04, 2012, 01:18:38 AM »
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The game was made in (I believe) Gamemaker, so it doesn't offer any joystick support. I compensated by downloading Joy2Key (which I highly recommend), and I played through it with no problems.

I only encountered one bug. When the ferryman rows you across the lake, DO NOT crouch while the screen transitions. I got stuck inside his ship, with no way to move or die. I had to reset and do an entire mansion over (which now can get tough).

Off topic. Not having joystick support has nothing to do with it being a GameMaker game. Joy2key is a great way to augment those games that don't implement joystick support.

On topic. I really need to try this beastie out. I've heard good things about it in it's development threads over in the Fan Stuff section.
"Stuff and things."

Offline Kale

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Re: If Castlevania II was linear
« Reply #32 on: October 04, 2012, 05:41:53 AM »
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it would be Zeliard.

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