- 2 in-depth look videos of Rondo of Blood and Curse of Darkness to talk about the differences in the different versions
I'm a little confused by this point. Are you saying you're going to compare the differences between Rondo of Blood and Curse of Darkness? If so, that's... interesting. Why pick those two games, though?
As for favorite moments in the series... Hmm... just a weird assortment of things. Quite often it's just traversing certain areas.
I'm not a huge fan of Castlevania 64, but I think the Villa and Hedge Maze areas and what transpires there and how it transpires are a high spot of the series. That area was a good concept. If the rest of the game had that level of interest and depth to it, I think I would have enjoyed it quite a bit.
I think Super Castlevania IV's waterfall area is very profound.
Everything there just comes together perfectly. Sometimes I wish it lasted a bit longer, but maybe it's best left just the way it is.
The opening sequence of Curse of Darkness, which can be viewed here:
https://www.youtube.com/watch?v=9418-S9MqO4It's beautiful and artsy. The elegant fighting in an empty cathedral, the way Isaac nonchalantly looks over his shoulder when Hector lands after killing the Innocent Devil, the way Hector freaks out as he's left standing in the church alone as black feathers fall around him, and to top it off, the great music theme. Cinematic brilliance to me. I wish the actual gameplay experience lived up to this vision.
Going through Harmony of Dissonance's Sky Walkway and Chapel of Dissonance. I still don't know why the devs made such a pleasant day-lit scene in Dracula's Castle, but the discordance of the scene with the rest of the game, and the fact you're fighting viscous monsters in there is supremely awesome. It could have been some
shrug of god-like reason like, "Well... we thought it would be easier to see on the GBA's screen," or something like that, but the music also fits the scene perfectly, so I dunno'. It was either a brilliant accident or some incredibly powerful artistic vision. Seeing as how everything in the area fits so perfectly, from the rest of the visuals, to the music, I like to think the latter. Nonetheless, I think it's one of the most powerful moments in the series.
Arriving at Castlevania in Simon's Quest. Not much happens there, but the atmosphere is immense, as it often is in that game.