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Offline affinity

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Kingdom Under Fire II has 16 players co-op included
« on: June 19, 2014, 07:50:03 AM »
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Heard about this for a while, it's coming to PS4 too.

"and has also been announced as a free-to-play title for Sony’s PlayStation 4." 

Oh,  wonder how that functions.   Well it seems much more than a Dynasty Warriors MMO.
Compared to DWo, this looks like a whole different league. 
It would be so cool if Sega did something like this for Shining Force (even though SF was a turn based SRPG.
something like would be better than those weird games PS2 got. )

http://www.siliconera.com/2014/06/18/just-kingdom-fire-ii/

Kingdom Under Fire II - Gameplay Movie of City and Field

16 players co-op

Kingdom Under Fire II Invasion Mode

http://www.mmoculture.com/2013/09/kingdom-under-fire-ii-new-trailer-shows-massive-16-players-co-op-mode/

Could be interesting. 

Offline Kale

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Re: Kingdom Under Fire II has 16 players co-op included
« Reply #1 on: June 28, 2014, 02:03:31 PM »
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I was never that big of a KUF fan. I did love Circle of Doom, but to say that it's a KUF game is... not really putting it in the right context.

But this one does look pretty freakin' awesome. And it's supposed to be coming out on Windows as well. Just wonder if it's really going to be fun or not.

Offline affinity

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Re: Kingdom Under Fire II has 16 players co-op included
« Reply #2 on: July 03, 2014, 06:58:27 AM »
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I was never that big of a KUF fan. I did love Circle of Doom, but to say that it's a KUF game is... not really putting it in the right context.

But this one does look pretty freakin' awesome. And it's supposed to be coming out on Windows as well. Just wonder if it's really going to be fun or not.

I think it will be cool for those looking for this kinda thing.

https://www.youtube.com/watch?v=mMFIsrmB6vI

The single player story might be an either a like or not care for impression, though
they really shouldn't make the single player campaign too solo hack n slash (with npc partners that rarely attack),
but from what I seen, I'm not going to determine the campaigns depth based on the beta/tutorial missions examined at this point.   
Think the campaign may expand to the more war scale battles where commanding troops you recruit and stuff plays a bigger factor,
probably on a more consistent basis.   ;D   They really should make single player playable offline, though.  Just like make
SP character independant from MMO/online created character(s), since the campaign is solo only anyways, well at least from what I heard, unless the 16 players co-op is supported for the campaign too (though that might be for online guilds and PVE stuff.)

https://www.youtube.com/watch?v=YIu8FwPAU4g

but the MMO aspects do have tons of entertainment values.

http://www.kufii.com/

for a F2P, it seems like it will have much longer lasting appeal than other videogames, especially if people get involved with
nice guilds.   Not sure how levels and gear scale, but don't think it will be as strict as the typical mmorpgs that are too
gear/level dependant.   Since this is more action based, it could come down to player skills and troop factors.

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