Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Why not a Castlevania Musou game?  (Read 14421 times)

0 Members and 1 Guest are viewing this topic.

Offline Flame

  • Master Hunter
  • *****
  • Posts: 3942
  • Gender: Male
  • Master of Castle von Morder
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #15 on: July 15, 2014, 06:11:45 PM »
0
If there are not 2D sprites, people will start crying. /trololo
The sad thing is some people actually do complain about this.

In regards to Castlevania.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline uzo

  • Now then...
  • Master Hunter
  • *****
  • Posts: 3376
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. SuperOld Dungeonite: Members who have been around since the oldOLD days. Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud. The Music Fanatic: Listens to a large collection of music, posts lyrics, etc.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #16 on: July 17, 2014, 12:02:38 AM »
0
If there are not 2D sprites, people will start crying. /trololo

I think it's more that the good games in the series have been in 2D. If we had a 3D entry in the series that was the true personification of Castlevania in 3D people would be OK with it. It's not that it can't be done, it's that it hasn't been done yet despite many attempts which has soured fans to the prospect of a 3D Castlevania game.

Just look at Super Mario 64. No one shits on that game. It was a brilliant transformation from 2D to 3D for Mario. You'll see hate for Sunshine though.

Offline crisis

  • Master Hunter
  • *****
  • Posts: 5864
  • Awards The Trollmeister: Knows just the right thing to say to tick you off, sometimes. The Great Collector: Has a seemingly obscene amount of Castlevania memorabilia.
    • Awards
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #17 on: July 17, 2014, 01:05:01 AM »
0
Quote
If we had a 3D entry in the series that was the true personification of Castlevania in 3D people would be OK with it.

which is why i feel los2 was soo close yet they fumbled the ball. if you focus strictly on the castle segments & ignore all the other parts, it truly is castlevania in glorious 3D. first time i was playing thru the castle, it was truly breathtaking, especially the part where you enter the balcony & you have a clear view of the moon in the distance, with the violent winds blowing & the sections of the castle in the distance bathed in moonlight. now THAT was awesome. had they just replaced all the wall-climbing with actual platforming, more unique enemies, and cut out the warehouse factory parts & just added more of the castle, then they wouldve nailed it

Offline darkwzrd4

  • All Powerful Spellcaster
  • Master Hunter
  • *****
  • Posts: 1595
  • Gender: Male
  • Awards The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Awards
Re: Why not a Castlevania Musou game?
« Reply #18 on: July 17, 2014, 05:31:12 PM »
0
I like the idea, but as Nagumo said, Konami would never do it. It does sound fun though. And, while platforming wouldn't work, there could be stage hazards like what you would find in CV games such as spike, bottomless pits, perhaps in a forest area there could be evil demon trees that eat you for an instant death if you get to close, etc. Hell, there could be status effects like what were in CV64/LoD. For example, VAMP, poison, petrification, curse (SotN), etc. Keep in mind that if you don't cure vamp fast enough, you turn into a vampire which is that same as a death (Alucard being a dhampir would be immune to VAMP status).

As far as story goes, I have no idea. Maybe such a CV game shouldn't have a story. Just make it pure gameplay and allow co-op via the internet.
Behold my power and tremble

Offline Claimh Solais

  • Ronove the Radical
  • Master Hunter
  • *****
  • Posts: 2421
  • Gender: Male
  • GO FIGHT!!
  • Awards The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Claimh Solais
    • Awards
  • Favorite Game: Castlevania: The DraculaX Chronicles (PSP)
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #19 on: July 17, 2014, 06:45:46 PM »
0
instant death

Yeah, no. Instant-deaths are pretty damn stupid, and especially so in a Musou-type game. Things like that should work in the way LoS handled it. You're sent back a little bit, but you lose a chunk of health. Or even they could deliver quite a bit of damage, and then throw you aside.

Bottomless pits should be handled the same way. When it's REALLY easy to misjudge a jump, bottomless pits shouldn't be an instant death. If they did, it's more of a frustrating challenge rather than just being... well, challenging.

The status effects are good ideas, but they should only reduce health to 1, so you actually have a chance should you not be around healing items (since if this would be anything like an actual Musou game, health items would be scarce). One differing thing VAMP could do besides just gradually taking health away is to also affect how you perform in battle. For example, you could attack slower as a result of your body being damaged. And then, it could even do the opposite in night-time stages, and instead you attack faster, or your attacks are stronger.

As for story, even an "eh" crossover story would be better than no story at all. Stories help create a goal in a player's mind. Hell, a crossover story could be good if, for once, the story writers start writing the characters in with the mindset of them being in the same time/world to begin with, rather than there being a rip in the time/space continuum or some bullshit that pulls them all into the same era/world.

Co-op is a must in Musou games (I was livid that Warriors: Legends of Troy didn't have co-op). Co-op should also be both local and online.

But yeah, like said twice already. Konami wouldn't be up to it. Which is a shame, since these crossovers (Musou with another franchise) always bring in some pretty cool ideas. Like Ken's Rage's skill tree, or Gundam Musou's ranged combat. Oh well. Tecmo Koei said they're interested in doing more crossovers with Nintendo, so let's hope after Hyrule Warriors, they do a game for Fire Emblem.

I think it's more that the good games in the series have been in 2D. If we had a 3D entry in the series that was the true personification of Castlevania in 3D people would be OK with it. It's not that it can't be done, it's that it hasn't been done yet despite many attempts which has soured fans to the prospect of a 3D Castlevania game.

Castlevania 64 could have potentially been this, if they didn't rush it out, and then rush the "sequel". If they spent more time refining the controls and gameplay, it coulda been wonderful.
« Last Edit: July 17, 2014, 06:48:26 PM by Claimh Solais »
Currently Playing: Resident Evil 2 [N64]
Games Beaten This Year (2020): 20 Games

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #20 on: July 18, 2014, 04:00:07 AM »
0
Quote
Castlevania 64 could have potentially been this, if they didn't rush it out, and then rush the "sequel". If they spent more time refining the controls and gameplay, it coulda been wonderful.

CV64: LoD is not a sequel per se as it is revised version of CV64, plus a prequel as Cornell's quest is 8 years before Reinhardt and Carries' mission to Castlevania. But yes the controls and camera were the bane of those games. But despite all those flaws I still hold CV64/LoD as the best that a 3D CV has ever offered.
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Claimh Solais

  • Ronove the Radical
  • Master Hunter
  • *****
  • Posts: 2421
  • Gender: Male
  • GO FIGHT!!
  • Awards The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Claimh Solais
    • Awards
  • Favorite Game: Castlevania: The DraculaX Chronicles (PSP)
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #21 on: July 18, 2014, 06:45:29 AM »
0
CV64: LoD is not a sequel per se as it is revised version of CV64, plus a prequel as Cornell's quest is 8 years before Reinhardt and Carries' mission to Castlevania. But yes the controls and camera were the bane of those games. But despite all those flaws I still hold CV64/LoD as the best that a 3D CV has ever offered.

I know it's not actually a sequel, hence the quotation marks. Even then, though, I like those two games. Just wish there was something that could be done about those controls. Honestly, I think one problem was it being on the N64 to begin with. That thing's got one of the weirdest controllers of all time. I'd imagine if it were on PS1, the DualShock could've been implemented for camera rotation, but not really likely.
Currently Playing: Resident Evil 2 [N64]
Games Beaten This Year (2020): 20 Games

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15276
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #22 on: July 18, 2014, 10:00:08 AM »
0
I think it's more that the good games in the series have been in 2D. If we had a 3D entry in the series that was the true personification of Castlevania in 3D people would be OK with it. It's not that it can't be done, it's that it hasn't been done yet despite many attempts which has soured fans to the prospect of a 3D Castlevania game.

Just look at Super Mario 64. No one shits on that game. It was a brilliant transformation from 2D to 3D for Mario. You'll see hate for Sunshine though.

I was pretty goshdarrrrned content with The DraculaX Chronicles, as were most people. :)
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline uzo

  • Now then...
  • Master Hunter
  • *****
  • Posts: 3376
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. SuperOld Dungeonite: Members who have been around since the oldOLD days. Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud. The Music Fanatic: Listens to a large collection of music, posts lyrics, etc.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #23 on: July 18, 2014, 02:40:51 PM »
0
That's 3D in graphics only. If the gameplay is 2D it's still "2D" in that way. I'm talking about 3D gameplay entries in the series.

Personally I think DXC was one of the most amazing remakes in the series. The graphics were pretty great, even played on a big screen. They did well with the limitations of the PSP. It played great, looked great, sounded great. Even came with the original and SotN to top it off.

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #24 on: July 18, 2014, 02:43:16 PM »
0
Quote
I know it's not actually a sequel, hence the quotation marks. Even then, though, I like those two games. Just wish there was something that could be done about those controls. Honestly, I think one problem was it being on the N64 to begin with. That thing's got one of the weirdest controllers of all time. I'd imagine if it were on PS1, the DualShock could've been implemented for camera rotation, but not really likely.

Yeah the N64 controller was a strange beast. They toned it down with the gamecube controller though, but not by much. And quite honestly I was expecting another CV game to appear on the PSX since SotN was a huge success. Having a dual stick controller to help with camera control would have been a BIG help rather then changing camera views (which in my opinion didn't really do anything).
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Reinhart77

  • Courage, don't leave me now.
  • Master Hunter
  • *****
  • Posts: 1890
  • Gender: Male
  • Awards The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Castlevania: Legacy of Darkness (N64)
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #25 on: July 18, 2014, 08:37:33 PM »
0
interesting idea.  now might be the right time to do something like this while Konami figures out what it "really" wants to do with this franchise.

EDIT:  hmm, i'm almost in the mood to break out Judgment again to see how well it's aged.  too bad my shoulder hurts and i wouldn't be able to use the motion controls.
« Last Edit: July 18, 2014, 08:40:47 PM by Reinhart77 »

Offline Claimh Solais

  • Ronove the Radical
  • Master Hunter
  • *****
  • Posts: 2421
  • Gender: Male
  • GO FIGHT!!
  • Awards The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Claimh Solais
    • Awards
  • Favorite Game: Castlevania: The DraculaX Chronicles (PSP)
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #26 on: July 18, 2014, 09:26:13 PM »
0
hmm, i'm almost in the mood to break out Judgment again to see how well it's aged.  too bad my shoulder hurts and i wouldn't be able to use the motion controls.

Weren't the motion controls really shoddy, anyway? I hardly used them, but I do remember them being super wonky. I personally preferred using the Gamecube controller, but I have to use the classic controller now since my Wii is one of the new ones with no Gamecube support stuff.

...Now I wanna bust out Judgment. lol
Currently Playing: Resident Evil 2 [N64]
Games Beaten This Year (2020): 20 Games

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15276
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Why not a Castlevania Musou game?
« Reply #27 on: July 19, 2014, 02:08:28 PM »
0
I've never waggle-controlled Judgment.  Classic Controller all the way.  Played great that way.
Too bad since NintendoWifiConnection is no longer in service, it can no longer be normally played online.
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Tags:
 

anything