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Offline KaZudra

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Re: -sigh- I'm so Sorry...
« Reply #60 on: June 26, 2016, 10:05:16 AM »
+2
I'm hearing this is around 4 hours long. Therefore;
$1 million = 1 hour of MN9 gameplay

Something stinks here.
Nah, it's 500k per hour, the credits alone are 4 hours long.

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline zangetsu468

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Re: -sigh- I'm so Sorry...
« Reply #61 on: June 26, 2016, 11:18:25 AM »
0
Nah, it's 500k per hour, the credits alone are 4 hours long.

Then I would've completely blown that budget.. I stand corrected  8)
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RE=Richter Ending

Offline KaZudra

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Re: -sigh- I'm so Sorry...
« Reply #62 on: June 26, 2016, 12:00:12 PM »
0
Then I would've completely blown that budget.. I stand corrected  8)

With that budget, I would've got my game already done and playtested within a year with all of it's ambitions.

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Aceearly1993

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Re: -sigh- I'm so Sorry...
« Reply #63 on: July 02, 2016, 11:48:01 AM »
0




Hahaha the moving cannons... I even have the thought maybe it was originally planned as a new Castlevania game project but they abandoned it and changed.......

Besides  I  have  a  serious  doubt: Does the "M2" in the staff roll have any relationship to the M2 team behind Castlevania The Adventure Rebirth? It blows my mind like another nightmare returns... Is here anybody know about it?



Still don't get the answer, maybe I should ask other communities/forums for more...........


Ray mode... I can be sure it is the result of damage balance lacking... Bosses have not much chance for you to leap to them and slash them and their touching damage was PAINFUL. Also the damage of Ray's weapon was too low that I think it was yet another damage balance error of game program that cause all these being amazingly tough and the reason is not necessary. (The lack of easy mode is another) The shock wave of 3rd slash was too short since the drums blast gasoline fire at you from a ridiculous range. Also the setting that Ray constantly takes damage should be like a separate "hyper mode" like Dominus glyph from Order of Ecclesia instead of default. I gave up Ray mode. At least for now.
« Last Edit: July 02, 2016, 12:49:58 PM by Aceearly1993 »
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline TheTextGuy

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Re: -sigh- I'm so Sorry...
« Reply #64 on: July 02, 2016, 02:10:58 PM »
0
Besides  I  have  a  serious  doubt: Does the "M2" in the staff roll have any relationship to the M2 team behind Castlevania The Adventure Rebirth? It blows my mind like another nightmare returns... Is here anybody know about it?



Wouldn't be surprised if it was the same M2, seeing it's for "8Bit Conversion Engineer." Judging from the fact that the NSF Music Collective is also credited, I'm guessing it's for the 8bit arrangements.  Make of that what you will.

Offline Aceearly1993

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Re: -sigh- I'm so Sorry...
« Reply #65 on: July 04, 2016, 08:34:20 AM »
0
OK.
As there're possibly plans for sequels I'll probably look forward to how the sequels can fix the inner problem within the action system engine, and enemies' damage balance
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline TheTextGuy

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Re: -sigh- I'm so Sorry...
« Reply #66 on: July 04, 2016, 01:17:56 PM »
0
OK.
As there're possibly plans for sequels I'll probably look forward to how the sequels can fix the inner problem within the action system engine, and enemies' damage balance

In the meanwhile, I guess we can see how both ReCore and RedAsh end up, since they both are also Comcept projects.  Will they suffer the same fate?

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