

Hahaha the moving cannons... I even have the thought maybe it was originally planned as a new Castlevania game project but they abandoned it and changed.......
Besides I have a serious doubt: Does the "M2" in the staff roll have any relationship to the M2 team behind Castlevania The Adventure Rebirth? It blows my mind like another nightmare returns... Is here anybody know about it?

Still don't get the answer, maybe I should ask other communities/forums for more...........
Ray mode... I can be sure it is the result of damage balance lacking... Bosses have not much chance for you to leap to them and slash them and their touching damage was
PAINFUL. Also the damage of Ray's weapon was too low that I think it was yet another damage balance error of game program that cause all these being amazingly tough and the reason is not necessary. (The lack of easy mode is another) The shock wave of 3rd slash was too short since the drums blast gasoline fire at you from a ridiculous range. Also the setting that Ray constantly takes damage should be like a separate "hyper mode" like Dominus glyph from Order of Ecclesia instead of default. I gave up Ray mode. At least for now.