I did not "fail" to address that particular point--I saw no reason to do so. Perhaps this was a mistake.
"It doesn't play like it used to exactly and the Blades of Chaos/Athena are gone" might hold some water, if not for the fact that we're talking about a guy who's used everything from a bow to a sword to bastardized kusarigama to cestuses (cesti? cestae? I have no idea.) to a dude's head to a spear to tesla-coil chains to his own teeth.
Removing weapons tied to a pantheon he's moved on from (slain, more like) and using something new suited to where he's at is in no way some horrid sin that must be resolved. He's used an armada's worth of other weapons over his game life, and it makes no sense in the context of a post-Olympus Kratos to continue using the weapons given to him by deities he's either killed or turned his back on.
Now, the argument that "it's straying just far enough that it seems odd to use the same IP" is indeed a valid one--but if you'll notice, I addressed the exact reason I don't have an inherent problem with this: marketing. In some measure I fully expect that the series name is being attached and that series' posterboy being the protag yet again were deliberate decisions made so that people would flock to it more readily. I've long since come to terms with this method of franchise-milking, and therefore am not as vehement about it as you or others may be.
That doesn't mean I entirely support it, just that I've realized it's going to happen no matter what and don't see the point in bemoaning something that will exist regardless of how I feel about it.
The comparison to DmC is also a somewhat valid one--except the core combat mechanics stayed relatively the same to the original series. Sure, they threw in more use of platforming elements and drastically new weapons, but really the axe is just the big heavy sword from DMC2, the fire fists are [insert gauntlet-based weapon Dante gets several times during the series here] again, and the Tron discs are notably similar to Vergil's Summoned Swords in DMC3. The only noticeably new weapon type I really took note of was the scythe, due to its inherent purpose of crowd control in a way DMC only briefly touched on with Agni & Rudra. The others I can trace similarities back to previous iterations. But ultimately, combat in DmC remained largely the same as it always was--precise combo-chaining and increasing variety in techniques to get more style points.
Wanna know why I think the rest of the comparison falls a bit short at present? DmC openly mocked the playerbase of the original series, several times over--the obnoxious and infamous "not in a million years" scene, the very utter bastardization of established characters into shallow-theme shells of their original portrayls, etc.
Know what I haven't seen GoW4 do yet? Any of the above.
They took the armed-to-the-teeth god-killer with a troubled past who ultimately just wanted to atone for his sins/be with his family again, and put him in a new environment to kill gods with new weapons to be armed to the teeth with and gave him a new family.
I hardly see how that is as drastic as things that games like DmC has done.
We've barely seen anything more than a glimpse of GoW4, and already there are people jumping to conclusions as to what it will entail. Sure, theories will be theories and predispositions will arise as they always have and always will--but we're not talking about something like Mighty No. 9 here--there's no shitty PR relations, no open and very clearly deliberate mocking of the core fan audience, no unfulfilled promises being dished out left and right with delay after delay, or disappointing releases being showcased. There's not nearly enough content shown for GoW4 yet for this to be so, and yet here you and TGBS are treating it as though there is.
There's nothing wrong with skepticism, far from it, but this has clearly escalated beyond simple skepticism.
Perhaps I have a more positive/optimistic and probably a little biased perspective on the whole thing due to it being headed by someone with a good and established track record with the series and everything that that can entail. And I'm remaining healthily skeptical and wary of fanboying so much that my judgment becomes clouded, as well as trying to maintain a balance between "here's what they've shown us, here's what I've concluded based on that evidence" and "don't jump the gun and prematurely cast a likely fallible verdict on it."
But the arguments being presented, the manner they're being presented in, and the things used as defense material simply don't stack up well enough for me to regard them more seriously than I've shown myself to. Plain and simple. When more of the game is shown, and more opinions and interviews and all that develop, I'll likely alter my stance to some degree based on the conclusions I draw from the new developments, both on this and the development side of the game.
But I'm far from taking shots in the dark and "forgetting" to address things. I am merely operating based on my current prerogative, is all.
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As for the Cronos thing--not gonna happen in all likelihood. Cronos' death scene was pretty implicit, not to mention that you can still see Kratos' scar from GoW2 on his abdomen and his ash/blood markings are still prevalent. In order for Cronos to send him back in time to render him "safe," it would have to have been long before he became Ares' servant, since that was one of the main catalysts for everything that happens in the series. And we have no evidence to support such a theory.
I would place more stock in one of the Sisters of Fate somehow surviving and doing that than I would Cronos, but the Sisters' deaths were also very implicit--Clotho had her head impaled and Lahkesis/Atropos were sealed in a magic time-mirror-dimension thing which was then shattered, effectively erasing them from existence based on how the game and plot presented that dimension and their powers.
So no, there seems to be no solid evidence to suggest Kratos was flung back in time and relocated to be rendered "safe." What's more, it seems unlikely that Cronos would do such a thing, since he and Kratos share Zeus as a common foe--if anything, Cronos would be more likely to reverse time back to before Kratos fought and killed him and changed how he addressed and reacted to Kratos to prevent pissing him off (which, as all GoW players know, means you gon die and you gon die all painful-like).
Why might the developers not give any real explanation for how and why Kratos is where he is now in the circumstances he finds himself within?
I dunno, probably because that's exactly the kind of vagueness that gets people talking about your product and promotes free advertising and all but guarantees some portion of sales just for the curiosity value alone, and that's what any smart marketing team would do.
What it probably isn't, though, is it just developers/writers/marketers being lazy and just up and not explaining shit.
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As for what I believe is an edited rhetoric, the entertainment industry will do more or less whatever it wants to do regardless of what a few of us agree or disagree upon on internet message boards. That's not to say that we, the audience, hold no power; rather, there will be sales no matter what, and if those sales are enough to satiate the companies, then they've achieved something anyway.
Just look at Mighty No. 9 again, to use a well-documented example. It's not looking to good, it pissed off and disappointed a ton of people, Inafune and the team appear to at least be willing to own up to some mistakes (whether or not they're genuine about it has no bearing on the point I'm illustrating here), but at the end of the day that four million in backer funding and the actual product profit margin still went into people's pockets.
And sure, maybe some will learn from their mistakes and know how to gauge their audience's reactions appropriately. Isn't that what things like E3 reveals and demos are for, after all?
But at the end of it all, unless a very significant portion of the playerbase rally behind a singular point or series of points either for or against something being done, there's not going to be much going in the way of making a statement to the industry. It's unfortunate, it's a bitch, but that's the nature of the beast.
So to answer your question, no, I don't want to "take that chance"--but not for the reasons you seem to think. I'm not against planting my foot and making a statement for/against something deserving of it, but at the same time I'm also not in favor of jumping the gun based on literal scraps of evidence and confirmation bias to justify whatever I have to say (even when I'm just as guilty as everyone else and do it myself--we're all human and we all slip up in our convictions from time to time). But I'm not about to lose my shit over a new direction for a series that, despite glaring past reasons to have red flags go up (such as the Lords trilogy on the whole, DmC, MN9, etc.), so far hasn't actually done anything that it hasn't already done in some form already in the very past iterations that are being cited as "how it should be done."
We've seen Kratos use shitloads of different weapons other than his signature ones. His signature ones appear to be gone, which makes complete sense if they're no longer as powerful or useful as they once were and if Kratos has relocated to a new setting which would require a new approach to things. What's replaced them seems to be a pseudo-Marvel-Mjolnir battle axe (hardly a drastic deviation when you look at Tesla-chains and a god's magic head as canonical weapons), a bow (which we've seen him use before), and his own fists (also which we've seen him use before).
We've seen Kratos travel many different environs and landscapes--Tartarus, time-streams, the domain of the gods themselves, the underworld, basically Heaven, [insert famous Greek/Greek area city here], the dreamscape, the insides of not one, but two Titans (as well as other giant monsters), and his own subconscious, to name but a few. Now he's in what appears to be a wilderness in what is presumably a Viking or Nordic country (Sweden, Denmark, Scandanavia, Norway, etc., etc.). With trees. And snow. How terrifying and abstract a concept for a dude who's beaten Death itself multiple times and gone literally under the planet itself and the living pillar supporting it.
We've seen Kratos have a rare soft side--his conversations with a disguised Alecto/Tisiphone, his reunion with the afterlife spirit of his own daughter, his subconscious manifestations of his tragically-slaughtered family, his interactions with Orkos, and his relationship with Pandora. Now he's in a role where he has an actual kid of his own again and is trying to do better than the first time. Wow. What an uncalled-for and sinfully-deviant leap from his original character seeking vengeance and absolution for his family and his own (admittedly warped) sense of honor.
Now I get where the counter to this comes from: "GoW isn't really about character growth, it's about mindless gory raunchy bloodshed and fun"--but this is subjective and opinionated at best. If it were true, then all the dialogues and plot elements trying (not necessarily succeeding well at it, but trying nonetheless) to give his character some measure of an arc--his acceptance of hope as a powerful emotion, his journey to self-forgiveness, his willingness to lay aside his vengeance's clearly mandatory route to try and keep Pandora alive, the constant comments about wanting to be released from his torment, etc.--would not and should not be present in the plot whatsoever. The original plot arc would work just as well under the basic premise of "dude's pissed, wants to kill the gods, gods keep fucking with him and giving him more reason to want to kill them" without anything involving his emotions or past beyond "the gods fucked with him and tricked him into murdering his family, and that's not cool."
Yet they didn't do that.
Krato's character development might be lackluster and shallow at its very best, but the writers tried nonetheless. A new route and setting giving him a new start to atone and do better does nothing but expand on what the base series has already attempted to do--it's just giving itself more room to do it better than the first time.
Once more, I'm not being an apologist or supporter of the "fuck it, they're buying it, let's keep making it even though it's shit" mentality prevalent in the industry these days. Far from it.
But based on what Sony has shown thus far, I see no reason to include GoW4 in that category.