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Offline EstebanT

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Re: Castlevania: Belmont's Curse!!!
« Reply #15 on: Yesterday at 07:50:33 AM »
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The wait is finally over!

To steal the top comment from the Announcement Trailer:

"Castlevania is that you? come closer my child. My eyes don't work like they used to."

Offline piscesdreams

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Re: Castlevania: Belmont's Curse!!!
« Reply #16 on: Yesterday at 09:56:57 AM »
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It looks pretty cool, but I'm more hyped about the other Castlevania 'projects' Konami's working on.

Not to derail, but where can I read more about the other projects? All I see is news about Belmont's Curse and an alleged 2025 AAA announcement that never happened.

Back to topic, I couldn't get into Dead Cells and I genuinely hate the art style here. Not looking like something I'll pick up at this point.

Offline Kingshango

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Re: Castlevania: Belmont's Curse!!!
« Reply #17 on: Yesterday at 09:57:47 AM »
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The wait is finally over!

To steal the top comment from the Announcement Trailer:

"Castlevania is that you? come closer my child. My eyes don't work like they used to."

We’ve gone so long without a traditional Castlevania that babies that were born when Order of Ecclesia released can vote.

And STILL before GTA 6😂

Offline Scarlet starlet

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Re: Castlevania: Belmont's Curse!!!
« Reply #18 on: Yesterday at 11:02:58 AM »
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It's probably not a roguelite because there are save rooms.

The visuals are incredibly mid, Konami being extremely risk-adverse probably gave the developers a minimal budget. Also, didn't Evil Empire and Motion Twin hate each other? I guess this project started right after the Dead Cell DLC but before they split?

It DOES look like Netflix, or at least consistent with the show, even the demons, what the fuck, I hate that. But the Castle is there and Dracula should too so it's just aesthetics.

One curator on Steam said the curse is a risk/reward mechanic. Ok...

Need to know more about the gameplay, how it feels, how good is the map and level design. But even if they execute everything perfectly it still won't be a real Castlevania. Unfortunately the Konami Castlevania studio simply doesn't exist anymore. What we have here still represents a noticeable progress for this series' revival but as long as they rely on outsiders to make the product, of course the games will have those developers' imprint and/or feel quite bland.

Offline Gunlord

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Re: Castlevania: Belmont's Curse!!!
« Reply #19 on: Yesterday at 11:10:52 AM »
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Not to derail, but where can I read more about the other projects? All I see is news about Belmont's Curse and an alleged 2025 AAA announcement that never happened.

https://www.nintendolife.com/news/2026/02/konamis-anniversary-revival-of-castlevania-is-only-just-beginning-expect-more-new-products

"This is the beginning of numerous new products around Castlevania."

Check me out at gunlord500.wordpress.com!
https://www.youtube.com/watch?v=phhCrFZek44

Offline Scarlet starlet

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Re: Castlevania: Belmont's Curse!!!
« Reply #20 on: Yesterday at 11:20:40 AM »
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https://www.nintendolife.com/news/2026/02/konamis-anniversary-revival-of-castlevania-is-only-just-beginning-expect-more-new-products

"This is the beginning of numerous new products around Castlevania."

Products doesn't necessarily mean videogames. Knowing what Konami does with Yugioh anniversaries, this Castlevania's celebration will drag on for years, but it will consist mostly of merchandise and gadgets.

Offline EstebanT

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Re: Castlevania: Belmont's Curse!!!
« Reply #21 on: Yesterday at 11:44:44 AM »
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Anyone think this looks like a Mayan Calendar?

Offline The Silverlord

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Re: Castlevania: Belmont's Curse!!!
« Reply #22 on: Yesterday at 03:21:41 PM »
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Great to see the CV Dungeon and diehard fans still here!

This is great news, this. Game looks really slick, loving these vibrant colours and the atmosphere. Seeing a lot of enemy variation, including a lot of the original classics. Love that whip swinging is being used as a regular gameplay mechanic. Also adore the classic logo return too and Belmont's Revenge vibe.

Have played a lot of indie Metroidvanias in the intervening years and hoping that doesn't dilute my experience here, but it does look a cut above visually.

Offline VEP

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Re: Castlevania: Belmont's Curse!!!
« Reply #23 on: Yesterday at 03:41:00 PM »
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Let’s goooooooooooooooo!

Offline Scarlet starlet

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Re: Castlevania: Belmont's Curse!!!
« Reply #24 on: Yesterday at 04:01:55 PM »
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The music sounds good at least.

____

The Castlevania 40th Anniversary Overture video is cool. It shows an eclipse.

https://www.youtube.com/watch?v=lsIye_bWY_8&list=RDlsIye_bWY_8&start_radio=1

The contrast between this and the Belmont's Curse trailer is incredible. The mood, the style, the horror imagery. You can immediately recognize it as something that was made by Konami themselves rather than outsourced.


« Last Edit: Yesterday at 06:21:03 PM by Scarlet starlet »

Offline K.G. Morder

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Re: Castlevania: Belmont's Curse!!!
« Reply #25 on: Yesterday at 06:41:57 PM »
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>Konami subcontracting to a western dev that is subcontracting to another dev
>for a huge occasion like a 40th anniversary

grim tbh.
Extremely grim.

At least when Capcom outsources Megaman it's to inticreates, which is made of ex-capcom employees. But MegaMan 11 was made in house, very craft oriented. I remember videos about the foley work that went into it, and stuff like that.

Also good to know that password reset does not work. never sends an email. Had to wait till I got home where the password is saved.

EDIT: Hi guys. Good to see we're not *totally* dead. Love you all :)
« Last Edit: Yesterday at 06:52:30 PM by K.G. Morder »
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline K.G. Morder

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Re: Castlevania: Belmont's Curse!!!
« Reply #26 on: Yesterday at 06:47:58 PM »
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https://www.youtube.com/watch?v=lsIye_bWY_8

https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/

oh thank god it's confirmed for Switch. 

the fact they're calling stages biomes is making me think this is procedurally generated...  disappointing, but, if it's by the guys who made Dead Cells, well, i can give them a pass.


honestly, considering the whole creature of chaos ever shifting thing, its amazing it didnt happen sooner. though I guess now that I think about it, metroidvanias kind of predate the popularity boom of things like rogue legacy and other roguelikes, which makes me feel old to think.

EDIT AGAIN: man it feels good to be posting on a forum again, and not just discord or 4chan. I missed this internet discussion format and id forgotten just how much.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline whipsmemory

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Re: Castlevania: Belmont's Curse!!!
« Reply #27 on: Yesterday at 07:35:40 PM »
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Ok, i have mixed feelings. For starters, i'm really pushed back by the visuals, and the overall production quality looks very low. It also reminds me a lot of the netflix series design-wise, which isn't a good thing at all. Gameplay-wise, it looks pretty cool, and it should hopefully be very fun to play and with some interesting new bits of lores for the some of the blank decades in the original timeline (btw, very good they are sticking with the original timeline  / universe). I'll get it and enjoy for what it is, an indie game Castlevania wannabe. Now on the silver lining notes: I like to think this is the low budget project they have to kickstart the whole 40th Anniversary thing, and we're eventually getting a new announcement with a bigger scale-in house developed japanese title, with similar vibes to the Ouverture video they posted on the Anniversary page, which really gets the vibe both in music and visual of what I'd expect a new Castlevania to be. Pretty excited to be honest. Hoping for a 3d collection as well.

On an interesting note, it seems we're back to the unified regions title, the game bears the same name in the Japanese trailer, and even Trevor retains his western name.
« Last Edit: Yesterday at 07:55:26 PM by whipsmemory »

Offline GuyStarwind

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Re: Castlevania: Belmont's Curse!!!
« Reply #28 on: Today at 12:04:23 AM »
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Ok, I've been reading up more on this, and I'm cautiously optimistic. I don't mind the new art style. According to the site you're some girl Belmont, maybe a new retelling of Sonia or someone entirely new. These guys aren't following past timelines I'm sure, so they can do what they want. I'm curious what the Belmont curse is though. I just hope it's something appropriate and not that they're actually vampires or some kind of monster. Personally, I always thought the Belmonts were cool because they were holy warriors and I've always had a soft spot for Paladins. Anywho, I hope the curse is appropriate.

As for other projects mentioned, I doubt it would happen, but I would crap twinkies (you read that right) if the team that made Infernax made a Castlevania game. I thought that game was great and the game play was the perfect balance of leveling up but still keeping that retro feel. It was like Castlevania 2 and Zelda 2 combined.

Tags: New castlevania