In Reply To #15
Homebrews are indeed big projects, especially when it comes to making games that mimic the gameplay and overall feel of a classic game with the complexity of the Castlevania series. The amount of time and resources that go into a project like this are along the same caliber as a commercial game, especially with a small team of four and only one game development program.
I admit that I am not the most prolific or disciplined programmer, and none of us on this team have been willing to settle for mediocrity, so our standards are pretty high. That makes this project all the more challenging. (And that's not necessarily a bad thing.)
And of course, yes, there are extremely tedious tasks that do become quite boring at times, as well as roadblocks in game code that can frustrate the hell out of all but the most hardened of coders. When that happens, I have the option to walk away from the project for a while until I get the motivation or time to take another stab at it.
If this was a commercial project, I couldn't afford to do that, but I can; and I do. No sense in burning myself out over it if I don't have to.
I'm not making any more promises or trying to rally everybody up anymore when I do decide to try and make some progress. I get tired of sounding like a broken record.
I hope I don't sound too negative right now, but that's just the way it is.