To clarify, the original project started in 2002.
Here's an outline of events, but bear with me since I have trouble recollecting everything:
2002- Month 01 of Project (don't know which month it was exactly) - Found out the user "John Morris" was a programmer. He was working on a game engine (much like Thernz and Ringo and others)
I approached him about remaking a CV game, and we worked together using BlitzBasic, a simple but pretty neat basic-based programming language.
2002- Month 03 - After getting a basic engine going with Blitz, JohnMorris, Johnny (Byron was his handle at the time) and I started kicking around ideas.
2002- Month 05 - Editor was on its way. Basic movement in a stage was possible. Stairs not implemented yet. Since we were remaking, we went with "Stairs" rather than "Hills" (hills are what the new CV's use instead of stairs as a means of climbing).
2002- Month 09 - Editor done, devising ways of doing 'new platform' objects, like RotoBlocks and Gears.
2003- Month 01 - Decided to migrate from BlitzBasic to Visual C++ SDK, since we got ahold of the installation. Ditched BlitzBasic for the engine, but kept its editor.
From the beginning to the end of 2003 there were tweaks and fixes done. Got stairs working properly, got sweet effects for the ship, etc. and got a lot of ideas written down. Most stages were well on their way.
End of 2003 - John Morris develops a social life (full-time job, girlfriend/fiancee, activities away from the 'net) and also loses his Internet connection. This is when he informed me that he might not be around as much.
The last version of the Editor is from December of 2003. He came back a few times to give me a few updates or a complete backup of the code around 2005, but nothing all that new, and he seemed to busy with real-world matters to continue. Started looking for programmers around my tech school for the next few months.
2004 - It was my turn. I got a job and a girlfriend as well, thus my search for a programmer went and stagnated. I put the project on hold and restricted myself to distributing the game beta amongst the closest friends.
I did not want to post a request at pixellation.net (for artists) or at gamasutra.com (programmers) due to complete lack of funds at the time (even though I had the job, it did not pay all that much).
Project on Hiatus
2006 - Quasar joins project during February/March. Ambitiously proposes to overhaul code and add new things to it. I accept his offer. Off and on, he's been slowly working on the code, though without a playable demo, since he is basically updating/deciphering/un-spaghetti-fying the previous code.
I hope I got that all right.