Use Spoiler Tags whenever talking about a spoiler for the latest games (That's a joke, there are no latest games). It's common courtesy. Even if the thread specifies that there are spoilers within, USE THE SPOILER TAG. Even if you think it's ugly.
0 Members and 1 Guest are viewing this topic.
There's actually a few instances of weird empty rooms in the game: There's the drop from the staircase near the save point in the Marble Gallery when coming from the Alchemist Lab. Before you get to the stain glass windows and marionettes, there's a lone break in the stairs that has a little cubby niche underneath. It totally looks different than any other screen layout.There's another empty stairwell right before the Sword Poltergeist (after the Skelerangs), when entering Olrox's Quarters from the Clockroom.I think there's one in the Underground Waterway, too.I think these strange instances are just to mix up the layout a little bit. It oculd possibly have to do with loading, but I doubt it.
I heard that the Cursed Prison and Underground Gardens were left out of the US version because the US branch of Konami ran out of time before the release or something like that.
As for the room with the "Phantom Sword" in Orlox's Quarters, if you are talking about the lower right area under the stairs, that is actually a false wall that will crumble if you attack.
The place under the stairs in the Marble Gallery is still a mystery to me.
but at the psx version, it was left empty, like the unfinished underground gardens
Did any of you ever notice that there is an empty room in the catacombs of SotN?
In Reply To #24I kinda like it.CV games always have useless empty rooms. Who says every room has to matter? Sometimes it's just architecturally cool. Like the room with the wine in the Castle Entrance of HoD.
Yeah that one was tight,