I think IGA means well, but he always gets himself in a corner during the developement process. It's like this, I truly believe he WANTS to write a long and detailed story, but for a good story, pacing is KEY. CV games are generally pretty short. You'd need to expand the game's hours to pace the game's story out across the adventure and try not to make the development lop-sided. That's something a lot of RPGs do well BECAUSE of the hours it takes to unravel the plot. You have many instances of character intereactions, spaced nicely across periods of dungeon exploring and time progression. IGA seems like he goes in saying, "Okay, this is going to be deep. I've come up with THIS idea, THAT idea, I'll flesh it out during the course of the adventure......WHAT? I only have a short time to flesh it out?!! MANNNNNNNNNNN!!!!!". Had there been more instances in LoI, or even more in CoD, where you actually have more than a few scenes within each area(and each area was just pure mindless exploring), perhaps he could've fleshed out some things better. I'm all for more cutscenes, especially if they'd be used to add more depth to a story.