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Offline Rictrunks

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Iga intrigued in bringing Castlevania to 8-bit
« on: July 23, 2008, 06:27:31 PM »
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Quote from IGA:
"On Capcom's Mega Man 9: I'm watching that very closely to see how it does. Myself, I'm a big retro gaming fan, so if it is successful that definitely opens up doors for what I can do."
Castlevania 5 "Nes style" would be awesome!
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« Last Edit: July 23, 2008, 06:29:15 PM by Rictrunks »

Offline A n t r a x x

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #1 on: July 23, 2008, 06:36:24 PM »
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In Reply To #1

I like what I'm hearing from IGA's mouth here
« Last Edit: July 23, 2008, 06:38:04 PM by A N T R A X X »

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Offline Clara E. Leet

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #2 on: July 23, 2008, 06:38:17 PM »
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I like how IGA likes to piggyback on other games' success to decide whether or not games should go in a certain direction. Either Konami's CV department is so shot down that it can't afford to take risks and be revolutionaries in that respect or IGA really doesn't like the idea of change after all.

Also I bet he'll even suck at making an 8-bit game. Just my thoughts.
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Offline MDI

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #3 on: July 23, 2008, 06:41:43 PM »
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Oh dear God why..
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Offline Azmodan

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #4 on: July 23, 2008, 06:54:36 PM »
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I like how IGA likes to piggyback on other games' success to decide whether or not games should go in a certain direction.

Also I bet he'll even suck at making an 8-bit game. Just my thoughts.

Kind of llike what he did with Judgement, amirite? O wait, that was based on the Wii's controls.

Again, you seem pretty ignorant as to what a game producer does. IGA tells Konami the director's progress and writes the scenario. PoR's director, for example, was Satoshi Kushibuchi, while Hiroto Yamaguchi was in charge of level design.

It depends on who is in charge of the level design, seeing as that's said to be the weak area.
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Offline A n t r a x x

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #5 on: July 23, 2008, 07:04:00 PM »
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I'd imagine if he did an 8-bit CV he'd have to go back to the old-style with bottomless pits and stuff.

So I'm all for it.

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Offline Slayer

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #6 on: July 23, 2008, 07:20:16 PM »
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 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
...that is all...lest to say, those words have me ecstatic!!!
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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #7 on: July 23, 2008, 08:14:57 PM »
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It's not going to happen. Chances are, he'll whore out games on the DS as long as it's around and they'll make another poorly designed 3D game.

Offline bobby digital

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #8 on: July 23, 2008, 08:15:34 PM »
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Pretty sure that the "opening new doors" has something to do with Konami allowing him to do a game like this..

Offline A n t r a x x

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #9 on: July 23, 2008, 08:22:06 PM »
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Pretty sure that the "opening new doors" has something to do with Konami allowing him to do a game like this..

yesh

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Offline Gimph

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #10 on: July 23, 2008, 09:33:30 PM »
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That would be the greatest thing I've seen in a loooong time! Of course, I won't get my hopes up, considering it's pretty unlikely, but just hearing Iga say that gives some hope. I don't exactly see WHY they would do that, but it would be incredible.

Offline CVfan13

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #11 on: July 23, 2008, 11:18:58 PM »
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Wait... is Megaman 9 gonna be in 8-bit, NES graphics? I don't pay attention to these things.... Well, hopefully we'll see something of the sort for CV. Wouldn't it be great if they actually released it on a NES cartridge?
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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #12 on: July 24, 2008, 12:19:24 AM »
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I like how IGA likes to piggyback on other games' success to decide whether or not games should go in a certain direction. Either Konami's CV department is so shot down that it can't afford to take risks and be revolutionaries in that respect or IGA really doesn't like the idea of change after all.

Also I bet he'll even suck at making an 8-bit game. Just my thoughts.

To be fair, Clara-sama, that's the mark of a prudent producer. Nobody wants to take stupid risks, after all. If an idea's been thrown out there by someone else, it's wiser to wait and see how well it does, so you don't end up spending a lot of resources developing a game that'll flop. Better to let someone else take the risk and the possible fall. g_g

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Offline MDI

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #13 on: July 24, 2008, 12:33:01 AM »
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To be fair, Clara-sama, that's the mark of a prudent producer. Nobody wants to take stupid risks, after all. If an idea's been thrown out there by someone else, it's wiser to wait and see how well it does, so you don't end up spending a lot of resources developing a game that'll flop. Better to let someone else take the risk and the possible fall. g_g

Thats true.

I wonder if that means that Maverick Hunter X and Megaman Powered up inspired Dracula X Chronicles 2.5d gameplay.

*Strokes chin curiously*
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Offline A n t r a x x

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Re: Iga intrigued in bringing Castlevania to 8-bit
« Reply #14 on: July 24, 2008, 01:46:44 AM »
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Thats true.

I wonder if that means that Maverick Hunter X and Megaman Powered up inspired Dracula X Chronicles 2.5d gameplay.

*Strokes chin curiously*

Well... no... cuz those games didn't sell well at all (despite that they are excellent). Why would Konami wnat to follow suit on failure.

I'd say that's more Konami's thinking that ROB's 16-bit graphics wouldn't be enough to pique the interest of the PSP crowd.

Look at the type of remakes XBOX Live gets too. Alot of them are 2.5 D.

I think it's a trend bred from caution and modern marketing.

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